How Come?

Omni15

Pre-Searing Cadet

Join Date: Sep 2006

In Presearing Ascalon I need another player to open the gate to the Northern Lands in order to complete a quest. I also need another player in order to acquire a resurrection signet. As far as I know there are no more quests in Prophecies that require another player to complete it. Why is this? Why are these two quests the only ones that require another player?

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

It's an introduction to group play, which you may want to try out some time.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

Also, remember that Prophecies was the first campaign of the trilogy and it has a different approach to things when compared to Factions and Nightfall. In many ways, Prophecies was a prototype for things to come.

All in all, I think Prophecies is overall one of the most challenging chapters when played through. The degree of difficulty scales well with character level pacing, profession skills and improved armor acquisition. And, the progress is epic in scope.

Also, remember that in Prophecies, there were no other characters coming over from other campaigns, so the design was focused on first time players and Prophecies grown characters.