Pain of Disenchantment
frojack
Has anyone found a good use for this skill?
Beyond messing with select Dervish or making life a little (tiny bit) difficult for prot monks who like to spam RoF/Prot/whatever else, I find it quite weak for an elite.
I was initially using it with Rend/Gaze for spike removal, but the recharge of those skills leave me cold. I have settled for using Rip Enchantments to help with removal. Still, I find it somewhat lacking. The damage is too low to be anything other than annoying to a target.
Also the cast time/recharge also makes it difficult to use on a target your team is trying to pressure (as it will obviously be removed fairly fast). Maybe I'm being unappreciative of how useful it is.
Any thoughts?
Beyond messing with select Dervish or making life a little (tiny bit) difficult for prot monks who like to spam RoF/Prot/whatever else, I find it quite weak for an elite.
I was initially using it with Rend/Gaze for spike removal, but the recharge of those skills leave me cold. I have settled for using Rip Enchantments to help with removal. Still, I find it somewhat lacking. The damage is too low to be anything other than annoying to a target.
Also the cast time/recharge also makes it difficult to use on a target your team is trying to pressure (as it will obviously be removed fairly fast). Maybe I'm being unappreciative of how useful it is.
Any thoughts?
Pick Me
Pain Of Disenchantment + Rend Enchantment + Well Of Profane.
Pain of Disenchantment+Rip Enchantment+Strip Enchantment+venum enchantment
Pain Of Disenchantment+Gaze of Contempt
Pain of Disenchantment+Rip Enchantment+Strip Enchantment+venum enchantment
Pain Of Disenchantment+Gaze of Contempt
frojack
The question is.... Have you found this extremely useful? On paper it looks like it, but somehow I feel it is less than so.
Incidentally you'd really want Venom at the start of the removal chain I'd imagine ^_^. Enchantment removal doesn't seem to be big at the moment but it's still Hella' useful. Corrupt Enchantment is really nice to use...
Incidentally you'd really want Venom at the start of the removal chain I'd imagine ^_^. Enchantment removal doesn't seem to be big at the moment but it's still Hella' useful. Corrupt Enchantment is really nice to use...
Pick Me
I don't pvp, so I don't know how useful it is in that environment.
In PvE usually it isn't useful because not enough enchantments to make it useful (to strip). However, the things you must look at are:
Dervish gain benefits when enchantments are removed (Mysticism and the end of the enchantment - ie: Vital Boon)
Monk enchantments hurt you a lot if you use rend enchantment.
In PvE, it can work if you have something to reduce recharge times (serpents of quickness, arcane echo, etc.). Too bad forms are not enchantments.
As a N/Me I have a lot of fun removing enchants (reveal, inspire, shatter, etc.) It doesn't do the damage you may wish for (limited enchants), but its still fun to remove.
In PvP I would imagine you would need Parasitic bond as the cover hex.
In PvE usually it isn't useful because not enough enchantments to make it useful (to strip). However, the things you must look at are:
Dervish gain benefits when enchantments are removed (Mysticism and the end of the enchantment - ie: Vital Boon)
Monk enchantments hurt you a lot if you use rend enchantment.
In PvE, it can work if you have something to reduce recharge times (serpents of quickness, arcane echo, etc.). Too bad forms are not enchantments.
As a N/Me I have a lot of fun removing enchants (reveal, inspire, shatter, etc.) It doesn't do the damage you may wish for (limited enchants), but its still fun to remove.
In PvP I would imagine you would need Parasitic bond as the cover hex.
frojack
Indeed I use Parasitic as a cover. Rend doesn't offer much over say Gaze. I use Rip for the recharge time.
In theory it would be good against targets who are prot'ed like no tomorrow. Providing you have ample removal. However in practice it's less than elite worthy. I'll do some more testing...
In theory it would be good against targets who are prot'ed like no tomorrow. Providing you have ample removal. However in practice it's less than elite worthy. I'll do some more testing...
ZenRgy
Corrupt Enchant is better and does 160 damage if it lasts it's full effect. I suppose you could do Shatter and Rip for quite a bit of damage but I just prefer corrupt as it's cheap with a quick recharge for an enchantment removal spell.
frojack
Quote:
Originally Posted by ZenRgy
Corrupt Enchant is better and does 160 damage if it lasts it's full effect. I suppose you could do Shatter and Rip for quite a bit of damage but I just prefer corrupt as it's cheap with a quick recharge for an enchantment removal spell.
I know what you mean. Corrupt is a lot more direct in terms of how it negatively affects a foe. However what interests me is how well PoD would sinergize with things like Reversal of Fortune for example.
Someone on the verge of death, a pressure target, will probably be constantly prot'ed and/or under constant RoF. Every time RoF triggers it is removed. Under. PoD the benefit of RoF becomes a double edge sword as each removal triggers damage.
Of course one Divert Hexes would render all this meaningless. With a 12 second recharge and (more crucially) a 2 second cast, PoD is not exactly something that you can just re-apply either. Also a Necro with PoD and supporting skills (cover hexes, enchantment strips, obligatory melee hate) wouldn't be much use outside of this unique (gimmicky?) application.
... but yeah. I'll keep looking at it...
Someone on the verge of death, a pressure target, will probably be constantly prot'ed and/or under constant RoF. Every time RoF triggers it is removed. Under. PoD the benefit of RoF becomes a double edge sword as each removal triggers damage.
Of course one Divert Hexes would render all this meaningless. With a 12 second recharge and (more crucially) a 2 second cast, PoD is not exactly something that you can just re-apply either. Also a Necro with PoD and supporting skills (cover hexes, enchantment strips, obligatory melee hate) wouldn't be much use outside of this unique (gimmicky?) application.
... but yeah. I'll keep looking at it...
Cebe
I devised a lovely little build for dealing with, primarily Dervishes, but also workd on E/Ds with Mystic Regen + Enchantments and also monks in Alliance Battles.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment.
frojack
Yeah it's similar to most of the generic builds I've tested it with, bar having both Defile and Desecrate (since the idea is generally to deny enchantments) but yeah. I just find it very blah' in terms of general effectiveness.
Still it doesn't stop it being fun to watch Dervish struggle to stop themselves committing suicide. At which point they either die or run out of energy or are generally very unhappy ^_^.
I'd like it reworked if anything ( that is if I'm missing something about how good it is).
from... [skill]Pain of Disenchantment[/skill]
10 / 2 / 12
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
to...
5 / 1 / 10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
or...
10 / 2 /10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...75...95 damage.
or...
10 / 2 / 12
For 30 seconds, whenever target foe gains or loses an Enchantment, that foe takes 15...51...63 damage.
The last one would be particularly nasty I guess. Still I think this skill was created to somewhat loosen the prot dominance. Just focussing on Dervish is too narrow in scope. Especially when any typical melee hate will work of on them...
... But yeah, scream if any of it appears over-powered...
Still it doesn't stop it being fun to watch Dervish struggle to stop themselves committing suicide. At which point they either die or run out of energy or are generally very unhappy ^_^.
I'd like it reworked if anything ( that is if I'm missing something about how good it is).
from... [skill]Pain of Disenchantment[/skill]
10 / 2 / 12
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
to...
5 / 1 / 10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
or...
10 / 2 /10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...75...95 damage.
or...
10 / 2 / 12
For 30 seconds, whenever target foe gains or loses an Enchantment, that foe takes 15...51...63 damage.
The last one would be particularly nasty I guess. Still I think this skill was created to somewhat loosen the prot dominance. Just focussing on Dervish is too narrow in scope. Especially when any typical melee hate will work of on them...
... But yeah, scream if any of it appears over-powered...
Div
Quote:
Originally Posted by Celestial Beaver
I devised a lovely little build for dealing with, primarily Dervishes, but also workd on E/Ds with Mystic Regen + Enchantments and also monks in Alliance Battles.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment. Only problem is, something like [skill]Shadow Strike[/skill][skill]Lifebane Strike[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill] at 16 curses and 15 blood will dish out 446 damage (some of it is life steal), while being able to heal yourself for 96 health. Best of all is that it doesn't even require an elite, meaning you can bring corrupt enchantment for some more ownage.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment. Only problem is, something like [skill]Shadow Strike[/skill][skill]Lifebane Strike[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill] at 16 curses and 15 blood will dish out 446 damage (some of it is life steal), while being able to heal yourself for 96 health. Best of all is that it doesn't even require an elite, meaning you can bring corrupt enchantment for some more ownage.
Cebe
Quote:
Originally Posted by holymasamune
Only problem is, something like [skill]Shadow Strike[/skill][skill]Lifebane Strike[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill] at 16 curses and 15 blood will dish out 446 damage (some of it is life steal), while being able to heal yourself for 96 health. Best of all is that it doesn't even require an elite, meaning you can bring corrupt enchantment for some more ownage.
Well it's a nice idea...but what energy management do you use with that...because it can't really be soul reaping.
Syntonic
Signet of lost souls is pretty standard and should do the trick regardless along with the SR bonus and natural energy regeneration for AB at least (points in blood, curses, SR.) You could add in reaper's mark too if necessary but corrupt enchantments shouldn't dent the energy pool too hard if someone decides to go with that instead. I'm not convinced you should be removing enchantments with defile and desecrate on the bar though. It seems a bit counter intuitive especially with the variant when you can add in a bit more degeneration or life stealing skills along with reaper's mark.
To be honest, I never really considered Pain of Disenchantment and can't see the advantage of this particular elite when you can make yourself just as effective but far more versatile with other elites/builds. PoD + enchant hate against RoF and other spot enchantments sounds rather interesting to me as well but most protect monks will be preveiling or running other types of hex removal (elites, deny+SoD+other, or whatever depending on the game type.) You might be able to pull it off later in the battle or by surprise if you don't become the primary target and simply die since the only inhibiting skill you really have is insidious parasite. I may have a short sighted view on this though.
To be honest, I never really considered Pain of Disenchantment and can't see the advantage of this particular elite when you can make yourself just as effective but far more versatile with other elites/builds. PoD + enchant hate against RoF and other spot enchantments sounds rather interesting to me as well but most protect monks will be preveiling or running other types of hex removal (elites, deny+SoD+other, or whatever depending on the game type.) You might be able to pull it off later in the battle or by surprise if you don't become the primary target and simply die since the only inhibiting skill you really have is insidious parasite. I may have a short sighted view on this though.
Productivity
Quote:
Originally Posted by Celestial Beaver
Well it's a nice idea...but what energy management do you use with that...because it can't really be soul reaping.
[skill]Glyph of Lesser Energy[/skill]
Teh [prefession]-zorz
Well i just tried it in RA, PoD-> defile enchantments ->rend enchantments...and i couldnt even kill a RoF monk >.>
frojack
Quote:
Originally Posted by Teh [prefession]-zorz
Well i just tried it in RA, PoD-> defile enchantments ->rend enchantments...and i couldnt even kill a RoF monk >.>
Well your not likely to. Defile really has no place on a bar that 'hates' enchantments. At least from the perspective of PoD.
It is more of a DoT tool rather than a spike tool. That's why Rend is pretty pointless. Also without a team backing you up, (having PoD as part of the team repertoire) your not gonna' do a lot...
It is more of a DoT tool rather than a spike tool. That's why Rend is pretty pointless. Also without a team backing you up, (having PoD as part of the team repertoire) your not gonna' do a lot...
Teh [prefession]-zorz
well the thing was, i had a linebacker, and a derv on him too, still didnt kill him...