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Point A: So there is agro in this game then, I was wondering because on my Paladin i never lost it (W/Mo)
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Mobs will agro if you enter within range. Who they attack after that is beyond your control, unless you block them, knock them down, etc. There is no agro skills.
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Point B: Being a fire mage i do most of my damage close range, Phoniex(?), Lava font, etc.
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Caster + melee range = death. If casters get into melee range, you've already lost. You might survive the easy missions, but overall it's a bad sign. Especially as fire. Earth is the only spec suitable for reliable melee tanking (Obsidian tank). Others aren't.
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Point C: I want to achive nuke damage, killing stuff fast and not really bothering about anything else, thus is what i did in WoW it will be different here i guess.
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There's more than enough mobs that can outheal any DPS you can throw at them. Bosses doubly so.
Utility, shutdown, interrupts, degen, prioritization - that is what makes killing fast, not dps. In WoW, every class does exactly the same damage - it only depends on level difference between you and the mob. As such, ele is somewhat boring to play. It's pure DPS, and without proper support has hard time dealing with many mobs.
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Point D: This is where i went wrong with my W/mo after i completed the game i really just stopped playing, there where not enough players around back then.
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In my experience, Warrior is by far the easiest to play in PvE, and elementalist the hardest.
Unfortunately, player population has only gone to worse since introduction of heroes, where most simply prefer to play with custom builds, rather than rely on PUGs.
So unless you own nightfall, you're missing out on a lot.