Stinger
Piercing Dmg: 15-28 (Requires 9 Marksmanship)
Damage +15% (while in a Stance)
Lengthens Poison duration on foes by 33% (Stacking)
Marksmanship +1 (20% chance while using skills)
Two-Handed
Gorrel's Staff
Energy +10
Chaos Dmg: 11-22 (Requires 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Health +30
Health +30
Reduces Deep Wound duration on you by 20% (Stacking)
Two-Handed
Flint's Fleshcleaver
Energy +10
Cold Dmg: 11-22 (Requires 9 Water Magic)
Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Energy +5
Health +30
Two-Handed
PC on 3 green items
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