Is Hard Mode seeming easier?
Bryant Again
Just wondering if anyone else has experienced this:
About a week ago, I was having a hard time at Fort Ranik and did not complete it. Just a few moments ago, I completed it without any casulties with the same build (which was all hero'd). The only thing I've changed is that I've put Dash on my skillbar. I've spoken to only two other people who agree that it's gotten easier.
So just curious, has anyone else noticed a decrease in Hard Mode difficulty?
About a week ago, I was having a hard time at Fort Ranik and did not complete it. Just a few moments ago, I completed it without any casulties with the same build (which was all hero'd). The only thing I've changed is that I've put Dash on my skillbar. I've spoken to only two other people who agree that it's gotten easier.
So just curious, has anyone else noticed a decrease in Hard Mode difficulty?
Zinger314
Are you doing it with Hero/Hench or with humans? The AI update affected the former.
disarm76
Me and my guildies been vanquishing Cantha (after Elona and some Prophecies) and we agreed it was too easy compared to the other maps.
Now it all makes some sense.
And the hero update was when we're still on Prophecies, so...
It might have gotten easier.
Now it all makes some sense.
And the hero update was when we're still on Prophecies, so...
It might have gotten easier.
Bryant Again
@Zinger: My third sentance stated that yes, I used heroes and henchies. However, my first attempt happened after the Hero AI update.
Kuldebar Valiturus
Also, I suspect that you just get better with dealing with more powerful mobs. I compare it to my first foray into the Realm of Torment. It seemed rather daunting and I got my rear-end handed to me. But, subsequent visits went much, much better.
I did North Kryta Province Hard Mode and had an awful time with those damn Fire Imps. Those damn things are murder if you get too many. They die easily enough but you have to kill them fast.
I did North Kryta Province Hard Mode and had an awful time with those damn Fire Imps. Those damn things are murder if you get too many. They die easily enough but you have to kill them fast.
Wish Swiftdeath
i find the skales worse, SS does 45 dmg, dont bring any melee ai next time >.<
speaking as a dervish*
speaking as a dervish*
kazjun
The backline responds a bit better, but haven't really noticed much of a difference otherwise. You probably just got more used to HM and how it plays.
Sophitia Leafblade
I dont think has got any easier you have just gotten more used to playing in Hard mode. Playing things for the 1st time always seem considerably harder than any following times eg. THK seems hard the 1st time you do it, every time after its as easy as a walk in the park.
Angel Netherborn
Agreed here. You just adapted your play style to hard mode. I got that feeling too, after I got wiped by insects on Istan.... :P
Etta
Nah, I don't think it's getting any easier at all! stupid energy surge spike lol You just get used to hard mode now plus the heroes AI fixed make things a lot better.
Cebe
Quote:
Originally Posted by Wish Swiftdeath
i find the skales worse, SS does 45 dmg, dont bring any melee ai next time >.<
speaking as a dervish* |
I've never really found a use for it in Hard Mode.
But yes, my vote is with the fact that you just get used to Hard Mode. I noticed this with Cantha. I just got into a routine: Have Razah set up spirits...position Heroes...lure...Release teh Nuketastic power of my party. The more you do it the easier it becomes.
blue.rellik
Well as far as farming goes, HM is should be called Gold Mode
william1975
haven't noticed any change from when it started, I agree with the others though, once you do a map its easier next time round, I still find Elona a pain, always easy to misjudge those roaming packs of beasties
zwei2stein
Quote:
Originally Posted by Bryant Again
So just curious, has anyone else noticed a decrease in Hard Mode difficulty?
|
Congratulations, you became better player.
Spazzer
Many parts of HM I find very easy (speaking as a primary monk with heroes/hench). Others, like Thirsty River, are very difficult.
I guess anything that forces me to kill something in a limited amount of time is going to be difficult for me as I'm forced into a defensive role by default and can't efficiently managed the offensive field of play, but when it comes to Vanquishing areas I have it pretty simple.
I guess anything that forces me to kill something in a limited amount of time is going to be difficult for me as I'm forced into a defensive role by default and can't efficiently managed the offensive field of play, but when it comes to Vanquishing areas I have it pretty simple.
lyra_song
Maybe as the drops get worse, the bad guys get dumber?
/conspiracy
/conspiracy
Ouchie
I decided to do Elona first and now I am into Tyria and I have to say I was shocked at the difference in difficulty - Tyria is by far easier than Elona - so far. I am glad I got Elona out of the way for Vanquishing first.
creelie
I am finding it easier, but I think there are 3 reasons:
1. I'm out of the 4- and 6-person team areas, and back to doing missions with 8 people like I'm used to.
2. The 8-person team areas were already close to maximum difficulty, so the difference between normal and hard mode is not very dramatic.
3. I'm getting used to it.
1. I'm out of the 4- and 6-person team areas, and back to doing missions with 8 people like I'm used to.
2. The 8-person team areas were already close to maximum difficulty, so the difference between normal and hard mode is not very dramatic.
3. I'm getting used to it.
applejacks
Actually I think I am becoming a worse player. Vanquished 21 zones in Elona so far no problem and now I am stuck on several maps (Jahai swarm of stupid scribes and those level thirty groups of 10-12 heket in Wilderness, amoung other areas). I feel really stupid in saying it, but that is how it is. Guess I should play with others and not rely on h/h so much, but others seem to do it no problem.
Guess you are just a better player now. Congrats
Guess you are just a better player now. Congrats
AxeMe
I'm finding it easier too. My take is that, when I first played HM, it exposed some weaknesses in my build and how I was using the heroes. So I learned from that. Now both hard mode and normal mode is easier but I think that's a result of the changes I made.
freekedoutfish
Quote:
Originally Posted by Bryant Again
...
About a week ago, I was having a hard time at Fort Ranik and did not complete it. Just a few moments ago, I completed it without any casulties with the same build (which was all hero'd). The only thing I've changed is that I've put Dash on my skillbar.... |
*slaps face in revolation*
All the old ascalon HM missions are easy with a warrior, MM, ele and monk. The missions only seem hard if you have a useless team, which unfortunately we seem to have alot of useless players in HM oddly enough.
But please dont start a "Hard Mode is too easy" campaign, because then all the l33t players will crawl out the woodwork and start demanding the game is made even harder again.
Any mission (NM or HM) is hard, until you complete it.
william1975
Quote:
Originally Posted by freekedoutfish
All the old ascalon HM missions are easy with a warrior, MM, ele and monk. The missions only seem hard if you have a useless team, which unfortunately we seem to have alot of useless players in HM oddly enough. |
however in playing about in pvp with my pvp elementalist i notcied i get interupted far too easily, and thought to myself maybe i could transform my mesmer into the supposedly useless Me/E, went out bought new armour, stuck a superior fast casting on and built a fire and then an air build, went into RA and have fouind it ten times easier, amazingly in one round saving the team twice, even out casting the ele and killing them before they killed me.
Maybe I will import this build to old ascalon and try it out there too now
Alleji
You're just getting better at the game.
However long you played before, even if it's the full two years, you weren't challenged in easy mode and therefore your skills haven't improved beyond what's needed to suceed in easy mode. Which isn't all that much. After a week of playing HM, you got better.
However long you played before, even if it's the full two years, you weren't challenged in easy mode and therefore your skills haven't improved beyond what's needed to suceed in easy mode. Which isn't all that much. After a week of playing HM, you got better.
Bryant Again
Quote:
Originally Posted by freekedoutfish
Thats usually how it works. You find a missions or quest really hard. Then after you complete it, it seems easy.
*slaps face in revolation* All the old ascalon HM missions are easy with a warrior, MM, ele and monk. The missions only seem hard if you have a useless team, which unfortunately we seem to have alot of useless players in HM oddly enough. But please dont start a "Hard Mode is too easy" campaign, because then all the l33t players will crawl out the woodwork and start demanding the game is made even harder again. Any mission (NM or HM) is hard, until you complete it. |
The mission didn't seem less difficult after I finished it, it seemed less difficult the whole way through until the end. That's why I'm a little confused.
So in conclusion, either Dash is totally OP'd, or it's just me...
PS: Nice avatar by the way. Can't tell if you just woke up, or if you're lazy (like me).
ValaOfTheFens
It happens in all games. You adjust to the challenges put before you and after a while its not challenging anymore. Then you go to another area and get wiped and the process of adjustment begins anew.
LifeInfusion
If you adjust your skills to adapt to the environment, then Hard Mode becomes a lot easier. Given that people can basically nuke everything to death without ever swapping a single skill... yeah
P.S. Blinding surge ele + Price of failure on necro = awesome synergy in Hard mode
P.S. Blinding surge ele + Price of failure on necro = awesome synergy in Hard mode
freekedoutfish
Quote:
Originally Posted by Bryant Again
I guess I could explain the situation a little more. The last time, I didn't complete it. I had a rough time with the first four groups, and after a few deaths I just called it a day. Six days later, or five can't remember, I came back and the only thing on my build that was different was dash. Heroes used the same builds.
The mission didn't seem less difficult after I finished it, it seemed less difficult the whole way through until the end. That's why I'm a little confused. So in conclusion, either Dash is totally OP'd, or it's just me... PS: Nice avatar by the way. Can't tell if you just woke up, or if you're lazy (like me). |
Elona Raech for example. It was the last one I needed tonight, and while it wasnt hard hard. It wasnt easy either. In fact it was the most fun ive had in a mission in 18 months.
We had just attained the bonus and then everyone but me died. My heart was pounding and I (as an ele) had to run the first crystal back, and then run back to the bodies and ress them all to carry the other 2 back.
It was graet and I felt sooo amazing doing it. The most fun ive had in ages. This is what hard mode is about. Having a challenge, but having it not be frustrating.
Mr.H.Mishima
I gotta say, the hardest part of HM Tyrian Missions are the 4-6 person missions. The eight person missions have been going really fast. I've done them in order using only heroes/hench. The hardest ones for me were Aurora Glade and getting the Bonus on Dunes of Despair (not using the Necrotic Transversal trick). Those two I must have tried like 20 time each. Working against the time was the hardest part. Most of the others were 1-3 tries each to complete. I'm up to Hells Precipice now, and died at the Lich last night.
The trick is learning to control agro and making a team build that can kill FAST. Things like controling damage, blody blocking, and caster shutdown are vital...learning a TEAM build is the most crtical thing, without a doubt. Things like learning whether or not to bring a Ranger or Mesmer hero take time. The only constant for me on my team has been a SS nec, although his build has changed onsiderably as I've progressed. After the 8 person missions started, I've not brought a hero monk once, preferring to mitigate damage through Mes/Ranger shutdowns and kill fast based on SS/Mark or Pain/Empathy. It's been a hell of a rush.
The trick is learning to control agro and making a team build that can kill FAST. Things like controling damage, blody blocking, and caster shutdown are vital...learning a TEAM build is the most crtical thing, without a doubt. Things like learning whether or not to bring a Ranger or Mesmer hero take time. The only constant for me on my team has been a SS nec, although his build has changed onsiderably as I've progressed. After the 8 person missions started, I've not brought a hero monk once, preferring to mitigate damage through Mes/Ranger shutdowns and kill fast based on SS/Mark or Pain/Empathy. It's been a hell of a rush.
creelie
I never counted before, but there are only 7 missions in Prophecies with a full team of 8. After the gruelling 6-person team missions, the two extra slots seemed incredibly luxurious.
bhavv
I am finding the 4 party missions in Prophecies ridiculously difficult in HM. I have 3 done so far, just nolani left, and I cant seem to kill the last group of charr after the gates automatically open.
Why do the gates open when there is still one group of 6 charr left? Stupid.
Why do the gates open when there is still one group of 6 charr left? Stupid.
undeadgun