Farm Drop Rates ~ Myths + Facts

Mash Legend

Mash Legend

Academy Page

Join Date: Sep 2006

N/

there are no restrictions on loot, if u get loot or not its just luck. i bet its totaly random.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by manitoba1073
apprently you havent farmed enough then. its all random Whatever buddy, i'm done trying to convince these ignorant people. They will find out for themselves.

KIDGOOCH

KIDGOOCH

Krytan Explorer

Join Date: Apr 2006

MD

R/Mo

Here is my experience in Urgoz. I run the R/A HM solo build farming the Thought Stealers and Hopping Vampire pop-ups. For the last 15 hours (broken up over several days) doing nothing else but zoning, killing, and collecting, I get 3 - 5 gold drops per hour (each run take 90 seconds) so 1 gold drop per 20 trips or so. The golds seem to come in groups, 3 -5 gold within 10 runs, then about a 40 min or so period with one or two purps, may blues, lots of whites 100 gold per run and a vamp fang. Not sure if everyone is having the same luck, but seems pretty good so far.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Ye, i've also done enough runs (probably more than the ones who dont think aoe has something to do with it) to safely say than AoE mass killing DOES make a difference, if you're solo or dual. It's not bad luck, its a FACT.

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

Quote:
Originally Posted by deluxe
@anyone denying that mass killing results in lesser drops:

It's proven, if you dont believe it, go ahead and dont believe it. I'm not gonna post huge statistics about my drops just to prove to some people who just wont believe it. I farm a lot (around 2mil since hm), and i'm 100% sure of it.
people delude themselves into thinking the radom positioning of stars in the sky look like dippers, and orion with his sword... people delude themselves into thinking that radom collections of vaporised water droplets makes clouds that look like bunnies, or tree's, or whatever.

just because you think you see a pattern by looking at a small sample of randomly occureing events, you don't have proof. i don't need you to dig up any data, i just farmed up some of my own.

rhilon refuge spider farm (note scrolls were counted to their color)


1 hour useing SS - group kill
# of runs : 18
$: 17 drops totaling 1,718 gold
W: 13
B: 4
P: 3
G: 3
Gr: 1
T: 0
D: 5
M: 5
total recived in merch gold : 5,280

1 hr useing SV one at a time kills
# of runs: 6
$: 10 drops totaling 1,128
W:13
B: 9
P: 0
G: 2
Gr: 1
M: 11
T: 0
D: 2
Lp: 1
total recived in merch gold - 3,657

when you compare your drops per run, you have a screwed up perspective.. a SS run takes 2-3 minutes, a SV run takes 11 - so there is no equeal comparison between the two..... by baseing the data by the hour, we have a common element that will actually make comparisons valid.

so now that we have some responsibly collected, viable data what can we conclude? well i was told that it's only scaleible loots that is different so that's money, white and blue drops...

SS was 17 drops of money, SV was 10 - so SS wins by 7
SS and SV was 13 white drops, so their even here
Sv was 9 drops of blue, and SS was 4 - so SV wins by 5


considering that the law of averages is going to fluxuate all of these varibles up and down the longer the comparison is dragged out, the only conclusion we can make from all of this, is that over the course of an hour both systems are relitively equeal.

while it does seem that you get loot rewarded to you based on how much time you are spending on killing, instead of how many you kill - two guys doing the same run, each useing one or the other of the systems, for the same peroid of time are going to come out equeal.

and to think otherwise is a delusion.



Quote:
Originally Posted by KIDGOOCH
Here is my experience in Urgoz. I run the R/A HM solo build farming the Thought Stealers and Hopping Vampire pop-ups. For the last 15 hours (broken up over several days) doing nothing else but zoning, killing, and collecting, I get 3 - 5 gold drops per hour (each run take 90 seconds) so 1 gold drop per 20 trips or so. The golds seem to come in groups, 3 -5 gold within 10 runs, then about a 40 min or so period with one or two purps, may blues, lots of whites 100 gold per run and a vamp fang. Not sure if everyone is having the same luck, but seems pretty good so far. that's the exact same experince i outlined in my 10 hours of farming that spot the page before this one.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

I have no clue how the SS farm of them spiders works, it seems that people only farm those spiders. Anyway, give kappa's or any huge mob that dies instantly a try. And you will see that i (and many more here) am right.

PS. i also farm huge mobs with SS, like the minotaurs at ice tooth cave. When I go with SV my storage is always full after a run, with SS its not even 1/4 full. And it's not like i farm that 2 times.

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

Quote:
Originally Posted by SotiCoto
I see your counter-theory... but what is it based on?
You see... there is this nasty little problem with the human mind known as the cluster illusion. It is a side-effect of a mind designed to identify patterns.... because sometimes a seqence of events can occur randomly in such a way as appears like a pattern. We therefore can only work in terms of relative probabilities... Randomness is in fact capable of replicating patterns by accident.
Furthermore... the human mind is more attuned to finding things wrong or undesirable than the other way around. You may register good findings as "normal" or "default"... but when things start going a bit wonky, the average person will assume something is wrong somewhere... that there is some sort of deliberate interference.
Do you have supporting evidence for this? I majored in Cognitive Science, and I don't recall ever having heard of this "cluster illusion". Also, a google search provided no reference to this "problem". Please, if you want to talk about cognitice psychology - don't make things up.

Additionally, I do have supporting evidence (use of inductive reasoning) in order to support the theory that, yes, the more farming in one area means less good "drops" in that area.

Pre aggro farming nerf, my favorite place to solo farm was outside of Vasburg Armory in the Eternal Grove. I would go with my Ritualist and my run cleared everything up until Jayne Forestlight. I then soloed her with my Ritualist. Once I was fininshed I soloed as much as I could until I died.

I did this constantly.

However, the only times I ever got Vera to drop was when I was on very early in the morning, before most Americans were on the American servers. I farmed her at all times of the day. She only dropped her Vera for me when there was hardly anybody else in that area. This probably consists of well over 500 runs.

That is odd I thought.

Furthermore, my best chest drops have been during these early hours. Perfect crenellated swords dropped from solo Nahpui Quarter chest runs (when they were worth soemthing). I got a near perfect Dual Gothic Axe on one of my Eternal Grove runs.

Yes, we can all believe the information (or disinformation) Gaile gives us. But, she is only relying on what is being reported to her. There is no deductive way for us to determine the answer to this question, because none of us are familiar with the code for this game.

However, from an inductive perspective, there are many views to support the idea that areas can be "over-farmed" by multiple players.

Inductive reasoning also continues to be a driving force behind most Scientific Theories and Laws we hold to be True.

Quote: Originally Posted by Mash Legend
i bet its totaly random If you knew anything about anything, you would no that nothing is totally random. Something as complex as a computer game may have "behaviors" that are not intended. And, indeed, if you have ever programmed even a simple program - you would know that this happens all the time. There is nothing, without being able to have a deep knowledge of the GW code, that would premit anyone to say that the complexity of that program might have side effects that cause "loot" to be scaled based on the number of players in a particular area (or a particular number of instances for an area). Just because all these places are "instances" does not mean they are unaffected by the Populace as a Whole.

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

anet is probably laughing at the amount of time some ppl put into trying to figure this out, lol.

It seems most logical that in a party of 8 you have a 12.5% to get a drop from a single foe. That foe has X% chance to drop anything at all. Say a foe drops something everytime that means you will get 12.5% of all the drops and on a lucky set of foes you will get more then that. Now with loot scaling anet just made it seem that there is still a group of 8 (or 6 or whatever) even when you are solo. I dont think there is any crazy timer for who gets what its probably percentages. If you get low number of drops you are just unlucky. Its prbably not as complicated as you make it seem.

But i have no real proof of this except ive been around the block and that is just how it seems to be. So, this is my opinion but it seems to be the most logical, imo.

My suggestion: if you wanna farm, do it solo or duo (or whatever your preference is) but dont worry about how many ppl are in that area farming or how you kill them. If you kill them, then mission accomplished. If they dropped something you want then hats off to you

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

here is some more data concerning the anti farm codes..

http://www.guildwarsguru.com/forum/s...php?t=10159729

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

Quote:
Originally Posted by deluxe
I have no clue how the SS farm of them spiders works, it seems that people only farm those spiders. Anyway, give kappa's or any huge mob that dies instantly a try. And you will see that i (and many more here) am right.

PS. i also farm huge mobs with SS, like the minotaurs at ice tooth cave. When I go with SV my storage is always full after a run, with SS its not even 1/4 full. And it's not like i farm that 2 times.
if you get 3 times as many drops per run, killing 1 at a time slowly useing SV - but can do three times as many runs useing SS (which is what the data from my 2 hours of testing the spider farm shows) - then the two systems are equeal. that is not a hard logic to follow.



here is the SS spider farm
http://video.google.com/videoplay?do...00013913789665

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Bastian
Do you have supporting evidence for this? I majored in Cognitive Science, and I don't recall ever having heard of this "cluster illusion". Also, a google search provided no reference to this "problem". Please, if you want to talk about cognitice psychology - don't make things up.
The name... I don't remember where I got that from... Perhaps it was Wikipedia... no clue there.
But the actual process.... that is something I have both observed endlessly throughout my life, read about in books... and to a lesser extent been taught about. Heck... how do you think those stupid ink-blot tests work?
Psychology? Puh-lease... ¬_¬ ... Behavioural Biology teaches far more than you could imagine about the workings of primitive minds... and yes, I'm talking about humans. I know well enough what got humanity's ancestors out of the trees... what got them using flint tools... making fire... wearing clothing... the works. It isn't a matter of when they did it so much as what triggered it and "why"... All that modern psychology stuff is just child's play by comparison.

Quote: Additionally, I do have supporting evidence (use of inductive reasoning) in order to support the theory that, yes, the more farming in one area means less good "drops" in that area.

Pre aggro farming nerf, my favorite place to solo farm was outside of Vasburg Armory in the Eternal Grove. I would go with my Ritualist and my run cleared everything up until Jayne Forestlight. I then soloed her with my Ritualist. Once I was fininshed I soloed as much as I could until I died.

I did this constantly.

However, the only times I ever got Vera to drop was when I was on very early in the morning, before most Americans were on the American servers. I farmed her at all times of the day. She only dropped her Vera for me when there was hardly anybody else in that area. This probably consists of well over 500 runs.

That is odd I thought.

Furthermore, my best chest drops have been during these early hours. Perfect crenellated swords dropped from solo Nahpui Quarter chest runs (when they were worth soemthing). I got a near perfect Dual Gothic Axe on one of my Eternal Grove runs. Nice.... but I have not observed this at all. In fact, playing Guild Wars early every morning AND in the popular hours of the evening, I have experienced on average the same number and quality of drops during both time-periods. They only changed in accordance with events on particular special farming weekends too, and despite the huge influx of people... sure enough... it was only as to be expected from randomness.


Quote: Yes, we can all believe the information (or disinformation) Gaile gives us. But, she is only relying on what is being reported to her. There is no deductive way for us to determine the answer to this question, because none of us are familiar with the code for this game.

However, from an inductive perspective, there are many views to support the idea that areas can be "over-farmed" by multiple players.

Inductive reasoning also continues to be a driving force behind most Scientific Theories and Laws we hold to be True. There are also plenty of views to support the null hypothesis... that there is no overfarming.... and if you've ever done a statistical test in your life, you know it takes some HEAVY counter-evidence to break the null hypothesis.



Quote:
If you knew anything about anything, you would no that nothing is totally random. Something as complex as a computer game may have "behaviors" that are not intended. And, indeed, if you have ever programmed even a simple program - you would know that this happens all the time. There is nothing, without being able to have a deep knowledge of the GW code, that would premit anyone to say that the complexity of that program might have side effects that cause "loot" to be scaled based on the number of players in a particular area (or a particular number of instances for an area). Just because all these places are "instances" does not mean they are unaffected by the Populace as a Whole. Perhaps nothing is random.... but that is only true if you are calculating things at a subatomic level... whereby the laws of physics come into effect en masse...
On a higher scale, the complexity of these interactions is many orders of magnitude beyond anything any human could hope to comprehend.... and thus for all intents and purposes it can be perceived as random.

But irrespective of what you're saying here... to defeat the theory that in fact there is no overfarming.... you would have to demonstrate with 95% or higher degree of success that there was.... because, statistically speaking... that is the typical minimum cut-off mark for accepting the presence of a connection between the effects.
That is to say.... whatever pattern you may THINK is there... you're almost certainly misreading it, as the complexity of the inner processes is beyond most precise guessing... For there not to be any significant pattern at all though is far easier.

~~~~~~~~~~~~~~~~~~~~~~

Quote:
Originally Posted by WildmouseX
if you get 3 times as many drops per run, killing 1 at a time slowly useing SV - but can do three times as many runs useing SS (which is what the data from my 2 hours of testing the spider farm shows) - then the two systems are equeal. that is not a hard logic to follow. While loot per unit time may well be what is actually of concern to the average person... what folks have been trying to get across regarding AoE killing versus individual killing is more measured "per mob" or "per run". The mobs will take longer to kill, thus the run will take longer..... but thus far the various members of the community as a fair majority have independantly concluded that more scaled loot will drop from any given mob when the killing is staggered out.

In case I haven't already mentioned it though... I don't advise people to stagger out their kills if they're hunting for golds... or if they're trying to get things over and done with faster.... Whatever the case, nuking the whole group faster will quicken the process of gaining loot irrespective of how you look at it..... BUT.... at least with me, there is a certain stress-factor that starts to play in if after a certain number of enemies (not units time) I haven't started getting reasonable amounts of loot... which is why I will tend to SV rather than SS much of the time.... (then some enemies NEED SVing).

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

Quote:
Originally Posted by SotiCoto

While loot per unit time may well be what is actually of concern to the average person... what folks have been trying to get across regarding AoE killing versus individual killing is more measured "per mob" or "per run". The mobs will take longer to kill, thus the run will take longer..... but thus far the various members of the community as a fair majority have independantly concluded that more scaled loot will drop from any given mob when the killing is staggered out.

In case I haven't already mentioned it though... I don't advise people to stagger out their kills if they're hunting for golds... or if they're trying to get things over and done with faster.... Whatever the case, nuking the whole group faster will quicken the process of gaining loot irrespective of how you look at it..... BUT.... at least with me, there is a certain stress-factor that starts to play in if after a certain number of enemies (not units time) I haven't started getting reasonable amounts of loot... which is why I will tend to SV rather than SS much of the time.... (then some enemies NEED SVing). look up at my data again, the scaleible loot drops were indenticle over the same peroid of time. if you prefer SV because you get a warm and fuzzy fealing seeing one large pile of loot after a long and tedious trip - then say so - don't try to go around makeing up BS that one way gives more loot then the other, because the real word data shows that they are, in fact, equeal.

the only difference between the two styles is doing alot of fast runs that nets 3-4 drops a run, or doing few long drawn out runs that net larger piles - both are equeal ammounts of loot, even the scaleible; and any belief you have otherwise is a delusion.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by deluxe
Whatever buddy, i'm done trying to convince these ignorant people. They will find out for themselves. You do realize who I am. I'll gaurentee you havent farmed no where near as much as I have. 6000+ hours in 23 months. 19 characters 50 million combined exp. But yea keep on trying to convince yourself its not random.

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Tone it down, kiddies. And watch the ego-tripping, manitoba.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Nkah Sennyt
Tone it down, kiddies. And watch the ego-tripping, manitoba. There was no ego tripping. I was mearly showing that I do know what im talking about. That the drops are all random and why I do know that.

Ludo

Ludo

Academy Page

Join Date: May 2007

Wildmouse, it does make a difference... Cant you see that doing three runs and getting three small piles of loot that are equal to doing one run slowly is not exactly the same thing? It may equal the same amount for your bank account, but it's not the same at all. What it means is that killing slowly gives you more loot per GROUP. Say you could do one run a day, new anet policy, which would you choose, the slow SV way that gave you eight drops, or the fast SS way that gave you three? One gives you more loot per mob, even you admit this. This is at the core of the issue we are discussing.

I know I can do the same run over and over until I get a gold or x amount of cash, but I don't really care to. I suppose I just want to know how the system works, so the time I do spend farming is used productively.

And Manitoba, in case you didnt hear, they changed the way the drop system works last month so most of your 6,000 hours are irrelevant to this dicussion.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Ludo
Wildmouse, it does make a difference... Cant you see that doing three runs and getting three small piles of loot that are equal to doing one run slowly is not exactly the same thing? It may equal the same amount for your bank account, but it's not the same at all. What it means is that killing slowly gives you more loot per GROUP. Say you could do one run a day, new anet policy, which would you choose, the slow SV way that gave you eight drops, or the fast SS way that gave you three? One gives you more loot per mob, even you admit this. This is at the core of the issue we are discussing.

I know I can do the same run over and over until I get a gold or x amount of cash, but I don't really care to. I suppose I just want to know how the system works, so the time I do spend farming is used productively.

And Manitoba, in case you didnt hear, they changed the way the drop system works last month so most of your 6,000 hours are irrelevant to this dicussion. No they didnt change whether it drops from fast killing or slow killing or AoE killing or any type of that way. What they changed was what dropped period, not how it dropped so those 6000 hrs are still very relevent and that is what is the discussion. it doesnt matter if you kill a mob quick or slow its still random on how it drops.

Necron I I

Necron I I

Academy Page

Join Date: May 2007

Bulgaria

N/

ok i'll put an end on this discussion.I've been doing some calculating and tonight till tommorow night i'll have done all in all around 300 runs on 2-3 different locations using your favorite SS,SV and splinter barrage.I'll record all drops and we'll just see if it's random or not...

EDIT:
and if someone says that isn't enough in order to find out,well i don't know what is

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by manitoba1073
You do realize who I am. lol, just lol. ur a random noname pve nub, thats who you are.
6000 hours, go outside, get a job.

anyway, back ontopic. i will also make some charts this weekend for the non-believers.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by deluxe
lol, just lol. ur a random noname pve nub, thats who you are.
6000 hours, go outside, get a job.

anyway, back ontopic. i will also make some charts this weekend for the non-believers.
Glad you think im some random noname PvE nub, and ill let you think just that. by the way yes I do have a job do you? Wait till your done with your tests and you will see im right. Do it like necro is atleast 300 runs each. But I'll clue you in first, Your drops will be random. Wouldnt want someone to half A$$ it. anyways heres a pix about 1.5 months after i came up with a build when i found new skills for it. By the way the date is august 11 2005

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by WildmouseX
look up at my data again, the scaleible loot drops were indenticle over the same peroid of time. if you prefer SV because you get a warm and fuzzy fealing seeing one large pile of loot after a long and tedious trip - then say so - don't try to go around makeing up BS that one way gives more loot then the other, because the real word data shows that they are, in fact, equeal.

the only difference between the two styles is doing alot of fast runs that nets 3-4 drops a run, or doing few long drawn out runs that net larger piles - both are equeal ammounts of loot, even the scaleible; and any belief you have otherwise is a delusion. Firstly... calm yourself down. You're abusing the "delusion" word quite excessively for one thing... especially for someone who continues to take matters out of context.
Now.... back to the point.

I will repeat the key thing I was trying to explain in the last post nice and slowly for you:
This. Is. Not. Measured. In. Relation. To. Time.

It is measured in relation to any given group of enemies. Time can be put aside for the moment... totally put aside. Yes. Really.
The overwhelming consensus, which is testable by anyone who can be bothered to try it.... is that for any given group of enemies killed by a solo-farmer in one run.... more chalks, blues and grape items will be dropped if they are killed separately rather than nuked.
While it is genuinely impossible to prove this absolutely true... I have reason to believe it is a valid observation since my every farming session has shown results consistant with this.

Now... I have my suspicion that what we are seeing is in fact the loot-scaling effect itself in action (as I wasn't aware of any such thing before loot scaling was implemented)... and that it can be bypassed by staggering the kills (though that defeats the purpose of quick-farming in some cases). This is backed by the observation that indeed rare (non-scaled) items seem not to be influenced by the killing time at all (I have noticed a trend thus far that I get a higher ratio of golds to chalks if I kill quickly than otherwise).


So... if you wanted to bring time back into it at this stage.... I would agree that to some extent having a few small piles or one big pile effectively equates to the same thing... and time-wise it may well be about the same.... Less actual effort per unit time however is required to do a staggered farm... which sometimes is better. And on the flipside... as I already noted, I have no reason to believe non-scaled loot is influenced by this at all...
Then again... as also noted.... some enemies HAVE to be SVed... whether because of a lack of desire to cluster together ... or some bizarre immunity to SS (e.g. Kappas).

jwangyh

Krytan Explorer

Join Date: Feb 2007

W/

kinda off topic but who is manitoba? i'm relatively new to the game and the screen doesnt really tell me why i shld know him. just curious. any1?

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by jwangyh
kinda off topic but who is manitoba? i'm relatively new to the game and the screen doesnt really tell me why i shld know him. just curious. any1? Haven't heard to much about him as well tbh, but he is showing a image of the protecive bond monk build the one before 55hp's were introduced.
It was a major farm build at that time, perhaps he invented it??

Ah well when i started farming protective bond was nerfed already so i wouldn't know

More on topic:
And i agree with soticoto and WildmouseX their points, drops seem to be better when you kill them one at a time, but this also slows a run down.
So it's most likely just up to personal preference taking your time or go for mass murder

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Marth Reynolds
Haven't heard to much about him as well tbh, but he is showing a image of the protecive bond monk build the one before 55hp's were introduced.
It was a major farm build at that time, perhaps he invented it??

Ah well when i started farming protective bond was nerfed already so i wouldn't know

More on topic:
And i agree with soticoto and WildmouseX their points, drops seem to be better when you kill them one at a time, but this also slows a run down.
So it's most likely just up to personal preference taking your time or go for mass murder I was one of the first few ppl who did come up with the 55 build.

Now for the drops again. Its not really about killing them slow or fast try this out, wait 1-2 mins when you enter a zone before starting to kill things.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

he is the leetsauce dude, noone was 55farming in august 2005 wel i was, and with me hundreds of people.... tell us something impressive dude. I have screenshots from july 2005 doing uw solo, omg i am so leet and cool, why dont you know me? WHY?

dude, shut up and get back ontopic, people like you annoy the shit out of me.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by deluxe
he is the leetsauce dude, noone was 55farming in august 2005 wel i was, and with me hundreds of people.... tell us something impressive dude. I have screenshots from july 2005 doing uw solo, omg i am so leet and cool, why dont you know me? WHY?

dude, shut up and get back ontopic, people like you annoy the shit out of me. Overreaction+Self-promotion FTL

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Back to discussion about drop rates, not egos.

Destinyy

Banned

Join Date: Mar 2007

Faction of War [ARES]

Lol... I got the 1st 55 user as this Jak dude way back when, in fact, the 55 started off as a 10hp monk at lvl 3!!! Go look in the monk forum for PvE at the thread "The ogirin of the 55" to see who actually used 55ing first!!!

So from what I can see, the place you'd really wanna take SV over SS to is somwhere like UW/FoW to try negate the 1K entry fee by more merch food dropping. Farming a free area is more profitable over time if yuo use SS...

*Kicks himself for the hours spent SVing those freakin Luxon Assassins*

Necro and deluxe, where is the 300 run test data u guys have been promising???

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

just close this, its not making sense anymore, lol

all you need to know is this: loot is scaled back, if you kill the foe you get a chance of getting loot.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Oh please who cares who was the first to make 55 builds or whatever. That's not the point of this post.

And just FYI I was solo-monking and 55/105'ing back in late June 2005. Just because people didn't make a post about it on guru does not mean it wasn't happening. But I'll never claim I was the first person to use a low HP build.

I'm a firm believer that if you think you're doing something for the first time in a MMO then odds are there's somebody that has done it before you.

One of the greatest things about farming for me is coming up with my own builds/concepts. Only you will ever truely know that you came up with a build without relying on fan sites, etc.

Bottom line: Just enjoy the feeling of not using cookie-cutter builds and coming up with something on your own.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Yeah, who cares about who started it, this isn't about me.
Back in 2003 I was farming all the time with 55, and you had to farm with only Orison of healing and Shielding Hands on account of those were the only monk spells in the game in the pre-alpha version, and like everything was pixellated, and I got like 150 ectos and now I actually OWN Kamadan, just FYI.
And also close this thread please.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

Not sure why this was closed but it's back open for now.

I'll do some cleanup when Guru starts to settle down a little.

Keep this on topic please....Yes I'll be deleting my reply above as well.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

I've started mass-AE farming again just to see if my initial observations were a fluke. Starting from scratch, after 10+ full smite runs along with 20+ halcyon runs, I not could see a definitive drop pattern. Sometimes every mob will drop something if I AE-kill a single group, sometimes I get nothing. I've killed multiple groups of 10+ smites and gotten 3 total drops... other times, nothing. It does seem very random, but loot-scaling is definitely skewing the results.

Given the above, it's pretty safe to say that mass-AE farming will probably out-pace single-killing given the sheer bulk of opponents being taken out very fast and efficiently. While this is not ideal for places like UW due to 1k entry fee, you will still net more gold long term with loot-scaling-exempt items (rares, dyes, etc) factored in.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Does seem to make most sense that way.

Unfortunately, since the nerf I've been unable to farm Urgoz's Warren any more (or at least until I decide to make a ranger primary AND rocket it that far through the game to get trapping... which seems unlikely before a second nerf comes into play)...... and since Urgoz's Warren was the quick, easy farm I was using as a mass-kill reference (since the Thought Stealers would kill themselves VERY rapidly).... I'm going to have to find an alternative to keep testing myself.

For the record, I don't know many things that SS will actually finish off that quickly.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

I don't think that the loot scales because of AoE. There's no difference between my 55/SS und 55/SV UW runs in drops... I just tried it.

zorbi

Ascalonian Squire

Join Date: Oct 2006

It affects. You have less white items with ss but same amount of ectos.

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

Quote:
Originally Posted by zorbi
It affects. You have less white items with ss but same amount of ectos. Not really, I had some white/blue drops but in general the same amount of drops. I just tested it because of this thread.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by drupal
I don't think that the loot scales because of AoE. There's no difference between my 55/SS und 55/SV UW runs in drops... I just tried it. nothing personal, but I prefer that nice spreadsheat on page 1 over you're sentence of 12 words

also, [skill]Spoil Victor[/skill] does almost triple dmg over [skill]Spiteful Spirit[/skill]
Although SS is AoE, clustering 3 mobs is sometimes a hard job (casters). So if SV does yield more loot, it can be both faster and profitable =)

drupal

drupal

Wilds Pathfinder

Join Date: Sep 2006

No Problem, I just wanted to post my experiences.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

True that.
Comparing SV to SS on the simple basis of SV being singular and SS being AoE is unreliable for a number of reasons:

#1. Spoil Victor does almost three times as much damage per strike as Spiteful Spirit... hence on average, if you're killing a group of three clustered enemies then both methods should take approximately the same timespan to kill them (though if the SS target dies, you need to apply it to a new target).
#2. Spoil Victor causes "health loss" as opposed to the actual armour-ignoring damage of SS. While usually this makes no difference... there are places where it is significant (e.g. the Kappas outside Gyala Hatchery).
#3. Strange things can happen with Spoil Victor due to its "target needs less health" thing combined with 55hp being less than the damage done by the spell. Sometimes it will kill the enemy outright, but sometimes it will leave them at under 55 hp and they'll stay that way until their health regenerates... which sometimes results in accidental spike kills as regeneration takes a previous SV target's health above 55, causing their next attack or targetted skill to kill them at the same time as the next SV target.


Oddly enough... I've found that having that Unreal Tournament "headshot" sound mod really helps me gauge the timing of kills as there is absolutely NO mistaking when something dies nearby.