Farm Drop Rates ~ Myths + Facts
Mash Legend
there are no restrictions on loot, if u get loot or not its just luck. i bet its totaly random.
deluxe
Quote:
Originally Posted by manitoba1073
apprently you havent farmed enough then. its all random
Whatever buddy, i'm done trying to convince these ignorant people. They will find out for themselves.
KIDGOOCH
Here is my experience in Urgoz. I run the R/A HM solo build farming the Thought Stealers and Hopping Vampire pop-ups. For the last 15 hours (broken up over several days) doing nothing else but zoning, killing, and collecting, I get 3 - 5 gold drops per hour (each run take 90 seconds) so 1 gold drop per 20 trips or so. The golds seem to come in groups, 3 -5 gold within 10 runs, then about a 40 min or so period with one or two purps, may blues, lots of whites 100 gold per run and a vamp fang. Not sure if everyone is having the same luck, but seems pretty good so far.
Koning
Ye, i've also done enough runs (probably more than the ones who dont think aoe has something to do with it) to safely say than AoE mass killing DOES make a difference, if you're solo or dual. It's not bad luck, its a FACT.
WildmouseX
Quote:
Originally Posted by deluxe
It's proven, if you dont believe it, go ahead and dont believe it. I'm not gonna post huge statistics about my drops just to prove to some people who just wont believe it. I farm a lot (around 2mil since hm), and i'm 100% sure of it.
just because you think you see a pattern by looking at a small sample of randomly occureing events, you don't have proof. i don't need you to dig up any data, i just farmed up some of my own.
rhilon refuge spider farm (note scrolls were counted to their color)
1 hour useing SS - group kill
# of runs : 18
$: 17 drops totaling 1,718 gold
W: 13
B: 4
P: 3
G: 3
Gr: 1
T: 0
D: 5
M: 5
total recived in merch gold : 5,280
1 hr useing SV one at a time kills
# of runs: 6
$: 10 drops totaling 1,128
W:13
B: 9
P: 0
G: 2
Gr: 1
M: 11
T: 0
D: 2
Lp: 1
total recived in merch gold - 3,657
when you compare your drops per run, you have a screwed up perspective.. a SS run takes 2-3 minutes, a SV run takes 11 - so there is no equeal comparison between the two..... by baseing the data by the hour, we have a common element that will actually make comparisons valid.
so now that we have some responsibly collected, viable data what can we conclude? well i was told that it's only scaleible loots that is different so that's money, white and blue drops...
SS was 17 drops of money, SV was 10 - so SS wins by 7
SS and SV was 13 white drops, so their even here
Sv was 9 drops of blue, and SS was 4 - so SV wins by 5
considering that the law of averages is going to fluxuate all of these varibles up and down the longer the comparison is dragged out, the only conclusion we can make from all of this, is that over the course of an hour both systems are relitively equeal.
while it does seem that you get loot rewarded to you based on how much time you are spending on killing, instead of how many you kill - two guys doing the same run, each useing one or the other of the systems, for the same peroid of time are going to come out equeal.
and to think otherwise is a delusion.
Quote:
Originally Posted by KIDGOOCH
Here is my experience in Urgoz. I run the R/A HM solo build farming the Thought Stealers and Hopping Vampire pop-ups. For the last 15 hours (broken up over several days) doing nothing else but zoning, killing, and collecting, I get 3 - 5 gold drops per hour (each run take 90 seconds) so 1 gold drop per 20 trips or so. The golds seem to come in groups, 3 -5 gold within 10 runs, then about a 40 min or so period with one or two purps, may blues, lots of whites 100 gold per run and a vamp fang. Not sure if everyone is having the same luck, but seems pretty good so far.
that's the exact same experince i outlined in my 10 hours of farming that spot the page before this one.
deluxe
I have no clue how the SS farm of them spiders works, it seems that people only farm those spiders. Anyway, give kappa's or any huge mob that dies instantly a try. And you will see that i (and many more here) am right.
PS. i also farm huge mobs with SS, like the minotaurs at ice tooth cave. When I go with SV my storage is always full after a run, with SS its not even 1/4 full. And it's not like i farm that 2 times. Bastian
Quote:
Originally Posted by SotiCoto
You see... there is this nasty little problem with the human mind known as the cluster illusion. It is a side-effect of a mind designed to identify patterns.... because sometimes a seqence of events can occur randomly in such a way as appears like a pattern. We therefore can only work in terms of relative probabilities... Randomness is in fact capable of replicating patterns by accident. Furthermore... the human mind is more attuned to finding things wrong or undesirable than the other way around. You may register good findings as "normal" or "default"... but when things start going a bit wonky, the average person will assume something is wrong somewhere... that there is some sort of deliberate interference. |
Additionally, I do have supporting evidence (use of inductive reasoning) in order to support the theory that, yes, the more farming in one area means less good "drops" in that area.
Pre aggro farming nerf, my favorite place to solo farm was outside of Vasburg Armory in the Eternal Grove. I would go with my Ritualist and my run cleared everything up until Jayne Forestlight. I then soloed her with my Ritualist. Once I was fininshed I soloed as much as I could until I died.
I did this constantly.
However, the only times I ever got Vera to drop was when I was on very early in the morning, before most Americans were on the American servers. I farmed her at all times of the day. She only dropped her Vera for me when there was hardly anybody else in that area. This probably consists of well over 500 runs.
That is odd I thought.
Furthermore, my best chest drops have been during these early hours. Perfect crenellated swords dropped from solo Nahpui Quarter chest runs (when they were worth soemthing). I got a near perfect Dual Gothic Axe on one of my Eternal Grove runs.
Yes, we can all believe the information (or disinformation) Gaile gives us. But, she is only relying on what is being reported to her. There is no deductive way for us to determine the answer to this question, because none of us are familiar with the code for this game.
However, from an inductive perspective, there are many views to support the idea that areas can be "over-farmed" by multiple players.
Inductive reasoning also continues to be a driving force behind most Scientific Theories and Laws we hold to be True.
Quote:
i bet its totaly random
If you knew anything about anything, you would no that nothing is totally random. Something as complex as a computer game may have "behaviors" that are not intended. And, indeed, if you have ever programmed even a simple program - you would know that this happens all the time. There is nothing, without being able to have a deep knowledge of the GW code, that would premit anyone to say that the complexity of that program might have side effects that cause "loot" to be scaled based on the number of players in a particular area (or a particular number of instances for an area). Just because all these places are "instances" does not mean they are unaffected by the Populace as a Whole.
boarderx
anet is probably laughing at the amount of time some ppl put into trying to figure this out, lol.
It seems most logical that in a party of 8 you have a 12.5% to get a drop from a single foe. That foe has X% chance to drop anything at all. Say a foe drops something everytime that means you will get 12.5% of all the drops and on a lucky set of foes you will get more then that. Now with loot scaling anet just made it seem that there is still a group of 8 (or 6 or whatever) even when you are solo. I dont think there is any crazy timer for who gets what its probably percentages. If you get low number of drops you are just unlucky. Its prbably not as complicated as you make it seem.
But i have no real proof of this except ive been around the block and that is just how it seems to be. So, this is my opinion but it seems to be the most logical, imo.
My suggestion: if you wanna farm, do it solo or duo (or whatever your preference is) but dont worry about how many ppl are in that area farming or how you kill them. If you kill them, then mission accomplished. If they dropped something you want then hats off to you
It seems most logical that in a party of 8 you have a 12.5% to get a drop from a single foe. That foe has X% chance to drop anything at all. Say a foe drops something everytime that means you will get 12.5% of all the drops and on a lucky set of foes you will get more then that. Now with loot scaling anet just made it seem that there is still a group of 8 (or 6 or whatever) even when you are solo. I dont think there is any crazy timer for who gets what its probably percentages. If you get low number of drops you are just unlucky. Its prbably not as complicated as you make it seem.
But i have no real proof of this except ive been around the block and that is just how it seems to be. So, this is my opinion but it seems to be the most logical, imo.
My suggestion: if you wanna farm, do it solo or duo (or whatever your preference is) but dont worry about how many ppl are in that area farming or how you kill them. If you kill them, then mission accomplished. If they dropped something you want then hats off to you
clawofcrimson
here is some more data concerning the anti farm codes..
http://www.guildwarsguru.com/forum/s...php?t=10159729
http://www.guildwarsguru.com/forum/s...php?t=10159729
WildmouseX
Quote:
Originally Posted by deluxe
I have no clue how the SS farm of them spiders works, it seems that people only farm those spiders. Anyway, give kappa's or any huge mob that dies instantly a try. And you will see that i (and many more here) am right.
PS. i also farm huge mobs with SS, like the minotaurs at ice tooth cave. When I go with SV my storage is always full after a run, with SS its not even 1/4 full. And it's not like i farm that 2 times.
if you get 3 times as many drops per run, killing 1 at a time slowly useing SV - but can do three times as many runs useing SS (which is what the data from my 2 hours of testing the spider farm shows) - then the two systems are equeal. that is not a hard logic to follow.
here is the SS spider farm
http://video.google.com/videoplay?do...00013913789665
PS. i also farm huge mobs with SS, like the minotaurs at ice tooth cave. When I go with SV my storage is always full after a run, with SS its not even 1/4 full. And it's not like i farm that 2 times.
if you get 3 times as many drops per run, killing 1 at a time slowly useing SV - but can do three times as many runs useing SS (which is what the data from my 2 hours of testing the spider farm shows) - then the two systems are equeal. that is not a hard logic to follow.
here is the SS spider farm
http://video.google.com/videoplay?do...00013913789665
SotiCoto
Quote:
Originally Posted by Bastian
But the actual process.... that is something I have both observed endlessly throughout my life, read about in books... and to a lesser extent been taught about. Heck... how do you think those stupid ink-blot tests work?
Psychology? Puh-lease... ¬_¬ ... Behavioural Biology teaches far more than you could imagine about the workings of primitive minds... and yes, I'm talking about humans. I know well enough what got humanity's ancestors out of the trees... what got them using flint tools... making fire... wearing clothing... the works. It isn't a matter of when they did it so much as what triggered it and "why"... All that modern psychology stuff is just child's play by comparison.
Quote: Additionally, I do have supporting evidence (use of inductive reasoning) in order to support the theory that, yes, the more farming in one area means less good "drops" in that area.
Pre aggro farming nerf, my favorite place to solo farm was outside of Vasburg Armory in the Eternal Grove. I would go with my Ritualist and my run cleared everything up until Jayne Forestlight. I then soloed her with my Ritualist. Once I was fininshed I soloed as much as I could until I died.
I did this constantly.
However, the only times I ever got Vera to drop was when I was on very early in the morning, before most Americans were on the American servers. I farmed her at all times of the day. She only dropped her Vera for me when there was hardly anybody else in that area. This probably consists of well over 500 runs.
That is odd I thought.
Furthermore, my best chest drops have been during these early hours. Perfect crenellated swords dropped from solo Nahpui Quarter chest runs (when they were worth soemthing). I got a near perfect Dual Gothic Axe on one of my Eternal Grove runs. Nice.... but I have not observed this at all. In fact, playing Guild Wars early every morning AND in the popular hours of the evening, I have experienced on average the same number and quality of drops during both time-periods. They only changed in accordance with events on particular special farming weekends too, and despite the huge influx of people... sure enough... it was only as to be expected from randomness.
Quote: Yes, we can all believe the information (or disinformation) Gaile gives us. But, she is only relying on what is being reported to her. There is no deductive way for us to determine the answer to this question, because none of us are familiar with the code for this game.
However, from an inductive perspective, there are many views to support the idea that areas can be "over-farmed" by multiple players.
Inductive reasoning also continues to be a driving force behind most Scientific Theories and Laws we hold to be True. There are also plenty of views to support the null hypothesis... that there is no overfarming.... and if you've ever done a statistical test in your life, you know it takes some HEAVY counter-evidence to break the null hypothesis.
Quote:
If you knew anything about anything, you would no that nothing is totally random. Something as complex as a computer game may have "behaviors" that are not intended. And, indeed, if you have ever programmed even a simple program - you would know that this happens all the time. There is nothing, without being able to have a deep knowledge of the GW code, that would premit anyone to say that the complexity of that program might have side effects that cause "loot" to be scaled based on the number of players in a particular area (or a particular number of instances for an area). Just because all these places are "instances" does not mean they are unaffected by the Populace as a Whole.
Perhaps nothing is random.... but that is only true if you are calculating things at a subatomic level... whereby the laws of physics come into effect en masse... On a higher scale, the complexity of these interactions is many orders of magnitude beyond anything any human could hope to comprehend.... and thus for all intents and purposes it can be perceived as random. But irrespective of what you're saying here... to defeat the theory that in fact there is no overfarming.... you would have to demonstrate with 95% or higher degree of success that there was.... because, statistically speaking... that is the typical minimum cut-off mark for accepting the presence of a connection between the effects. That is to say.... whatever pattern you may THINK is there... you're almost certainly misreading it, as the complexity of the inner processes is beyond most precise guessing... For there not to be any significant pattern at all though is far easier. ~~~~~~~~~~~~~~~~~~~~~~ Quote:
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