The Origins of the 55?
Destinyy
I am putting this in the farming section because it's discussing abuild that is 99% used for farming...
Been playing 55 a lot lately, and I have been wondering; where did the build/concept/idea come from? Who started it? Did Anet code the monk skills with it in mind?
My thoughts wander towards the latter, Anet coded it... I mean, think about it... -50 Cesta, what would you use this for other than 55ing? seriously, it's stats are shit!!! All the key 55ing skills are to be found in prophecies as well, where u get the -50 Cesta.
I strongly doubt some bright spark out there came up with this build while playing the game, altho it is a possibility.
So what are your thoughts on the matter? How do you think it started?
Better yet!!! Do you have any proof of the origins of the build???
Been playing 55 a lot lately, and I have been wondering; where did the build/concept/idea come from? Who started it? Did Anet code the monk skills with it in mind?
My thoughts wander towards the latter, Anet coded it... I mean, think about it... -50 Cesta, what would you use this for other than 55ing? seriously, it's stats are shit!!! All the key 55ing skills are to be found in prophecies as well, where u get the -50 Cesta.
I strongly doubt some bright spark out there came up with this build while playing the game, altho it is a possibility.
So what are your thoughts on the matter? How do you think it started?
Better yet!!! Do you have any proof of the origins of the build???
Rainbird
I'm pretty sure that it was made by someone in the community.
And besides, all the low lvl items are crappy, this one just happened to have -50 hp, I don't think it was intended for farming.
The 55 is just one of many cookie cutter builds out there, and they all show creativity in the community.
ANet didn't code IWAY either.
- Hype Cronoz
And besides, all the low lvl items are crappy, this one just happened to have -50 hp, I don't think it was intended for farming.
The 55 is just one of many cookie cutter builds out there, and they all show creativity in the community.
ANet didn't code IWAY either.
- Hype Cronoz
Avoc
I'm too tired to do a search, but it was made by a dude. The -50hp cesta is an item you could use to hide health just like there are negative energy items you use to hide energy from mesmers.
G E A R S
Why do you guys think the totem axe was added in prophecies by anet?
RebelHero
the -50 hp cesta has top stats for a low level item (not taking the -50 hp in account). The idea has to have come from the community. Just brainstorming about regen is obvious, the less hp you have the more percentage of your total health you regen. So taking all Sup runes with Protective spirit makes you durable, adding regen makes you 'godlike'. I even think the -50 hp cesta was added later.
- Experimentation with Regen and lower HP
- Addition of PS to the mix
- -50hp Cesta
--------------------------------------------+
55 monk
- Experimentation with Regen and lower HP
- Addition of PS to the mix
- -50hp Cesta
--------------------------------------------+
55 monk
Roshi_ikkyu
a while ago I heard that the -50 grim was infact designed to assist necros.
The act of 55ing came about with a better understanding of the maths involved and the mechanics of the game. there slight almost trivial bits of information, like a certain spell firing off before the dmg is recieved, or the regen rate of another spell.
It most certainly wasn't coded by the devs, its the talent of the community and a single/few smart players. Just remember you can never invent a build; chances are someone is already using it. You just discover it.
The act of 55ing came about with a better understanding of the maths involved and the mechanics of the game. there slight almost trivial bits of information, like a certain spell firing off before the dmg is recieved, or the regen rate of another spell.
It most certainly wasn't coded by the devs, its the talent of the community and a single/few smart players. Just remember you can never invent a build; chances are someone is already using it. You just discover it.
Hunter 67
ok... i dont post much but i think i hav to post for this issue. A few months ago i was linked to the earliest known thread for 55ing. Unfortunately i cannot remember who it was by but it included small vids and pics of evidence, also when 55ing started prot bond was used over PS. From memory the responses to this guide indicated that nothing like the 55 had been seen before.
damkel
Jesterbot is the orginal creator.
His first build can be found here.
http://guildwars.incgamers.com/forum...d.php?t=357625
He then altered it so that it could be doable with a level 20 character by including the -50hp offhand item and 5 superior runes.
http://guildwars.incgamers.com/forum...d.php?t=362793
Very interesting and well written guides.
His first build can be found here.
http://guildwars.incgamers.com/forum...d.php?t=357625
He then altered it so that it could be doable with a level 20 character by including the -50hp offhand item and 5 superior runes.
http://guildwars.incgamers.com/forum...d.php?t=362793
Very interesting and well written guides.
Roshi_ikkyu
Quote:
Originally Posted by G E A R S
Why do you guys think the totem axe was added in prophecies by anet?
Because the Prophecies Campaign didn't have the concept of unique items. It was one of a bunch of uniques added, most likely to show some love to the older campaign.
Green Items were a solution to the lack of perfect items dropping in game, in game drops stats are always random. The only perfect items, before the later chapters were released, were from collectors and weaponsmiths. Instead of adding more collectors Anet added greens. Which always have the maximum number of modifiers and upgrades possible on the weapon type (Besides a few Noob island examples).
Calming the anger of players who couldn't get a perfect gold weapon to suite there builds, I once saw a perfect Smite monk staff going for 100k +trade. This was a few weeks into public GW release, so that price was charging $50 for a tank of gas in 1930.
Green Items were a solution to the lack of perfect items dropping in game, in game drops stats are always random. The only perfect items, before the later chapters were released, were from collectors and weaponsmiths. Instead of adding more collectors Anet added greens. Which always have the maximum number of modifiers and upgrades possible on the weapon type (Besides a few Noob island examples).
Calming the anger of players who couldn't get a perfect gold weapon to suite there builds, I once saw a perfect Smite monk staff going for 100k +trade. This was a few weeks into public GW release, so that price was charging $50 for a tank of gas in 1930.
Destinyy
Cool Damkel!!!
I heard that the -50 cesta was added to the game after the 105 monk? do you know if this is true? Heard that peeps used to 105 until the discovered the -50 cesta
I heard that the -50 cesta was added to the game after the 105 monk? do you know if this is true? Heard that peeps used to 105 until the discovered the -50 cesta
damkel
no the -50hp item was always there from the start. the 55hp monk came before the 105hp monk and any other builds. those two guides are the originals. enjoy.
damkel
Quote:
Originally Posted by Roshi_ikkyu
Because the Prophecies Campaign didn't have the concept of unique items. It was one of a bunch of uniques added, most likely to show some love to the older campaign.
Green Items were a solution to the lack of perfect items dropping in game, in game drops stats are always random. The only perfect items, before the later chapters were released, were from collectors and weaponsmiths. Instead of adding more collectors Anet added greens. Which always have the maximum number of modifiers and upgrades possible on the weapon type (Besides a few Noob island examples).
Calming the anger of players who couldn't get a perfect gold weapon to suite there builds, I once saw a perfect Smite monk staff going for 100k +trade. This was a few weeks into public GW release, so that price was charging $50 for a tank of gas in 1930. The sorrows furnace update happened 1st, then the totem axe update. But it was for the same reasons that you stated above.
Green Items were a solution to the lack of perfect items dropping in game, in game drops stats are always random. The only perfect items, before the later chapters were released, were from collectors and weaponsmiths. Instead of adding more collectors Anet added greens. Which always have the maximum number of modifiers and upgrades possible on the weapon type (Besides a few Noob island examples).
Calming the anger of players who couldn't get a perfect gold weapon to suite there builds, I once saw a perfect Smite monk staff going for 100k +trade. This was a few weeks into public GW release, so that price was charging $50 for a tank of gas in 1930. The sorrows furnace update happened 1st, then the totem axe update. But it was for the same reasons that you stated above.
Destinyy
Cool Damkel!!!
I heard that the -50 cesta was added to the game after the 105 monk? do you know if this is true? Heard that peeps used to 105 until the discovered the -50 cesta
OOOMMMGGG, Look at the prices of them RUNES back then!!!! WOW!!!!
I heard that the -50 cesta was added to the game after the 105 monk? do you know if this is true? Heard that peeps used to 105 until the discovered the -50 cesta
OOOMMMGGG, Look at the prices of them RUNES back then!!!! WOW!!!!
agent of ascalon
I remember when you used protective BOND for it, so he isn't the creator, because he is using protective spirit. The original used the actual enchantment that didn't have to be reaplyd.
Destinyy
Read the post Agent (the links that have been posted) he was using BOND!!!
agent of ascalon
Quote:
Originally Posted by Destinyy
Read the post Agent (the links that have been posted) he was using BOND!!!
Ahh, right, I checked the first post.
Evan montegarde
Yeah, the original used protective bond and 105 HP at first until the -50 grim cesta was discovered...iirc it first surfaced to the public sometime in summer 2005. That's the reason protective bond is such a useless skill now, it didn't subtract energy at first but ANET nerfed it to prevent monk farming, thankfully they didn't nerf Protective Spirit when that came into use.
milan
That's not quite correct Evan. Protective Bond used to take away energy however the key to the build and indeed most likely one of the main reasons attribute refund points were removed - was to enter a zone with 16 prot and a +1 20% prot item and cast prot bond until you had it down to -1 energy per hit, then switch your attribute and weapons around to make it useful for the farm.
Evan montegarde
Ah yeah you're right, I forgot that but now I do remember getting frustrated at casting it like 10 times and never having it work
ca_aok
The original "Idea" behind the 55 came from a contest.... held on Guru I believe. The contest was to design a build that could farm the underworld. One of the entrants decided to use the concept of Aura of the Lich along with some healing spells to attempt to stay alive. The problem, of course, was that 50% damage reduction wasn't enough for the UW. So someone came up with the Prot Bond/Spirit concept and a new build was born. That thread was merely putting the new build in a topic of its own.
Esuna
This is interesting trivia Thank you, damkel, for the link. I'm surprised that the pictures still work there, after nearly 2 years O_O
manitoba1073
I would tell you the origins but im afraid id have to kill you after wards.
Though the 2 posters here have come close to the origins of it. Ill let you in on a secret though, The skills used for the 55/105 monks solo builds wasnt used on a monk first, but was used on a warrior first
Though the 2 posters here have come close to the origins of it. Ill let you in on a secret though, The skills used for the 55/105 monks solo builds wasnt used on a monk first, but was used on a warrior first
Destinyy
Proof please Manitoba!!!
So far we have proof of the buil being created by that Jak dude in '05, so I reckon it stands that that is the first public posting of the build!!!
So far we have proof of the buil being created by that Jak dude in '05, so I reckon it stands that that is the first public posting of the build!!!
antzdaman
I can just remember goin to ToA many times and then one time i see this monk come out boasting that he can solo uw and almost everyone laughing/ignoring him....
He would of had the last laugh of course because that is before they introduced the aoe fleeing and the reduced goodness drop rated
And in response to Destinyy's "OOOMMMGGG, Look at the prices of them RUNES back then!!!! WOW!!!!" you should of seen the prices when the market collapsed before they introduced that thing to stop it happingin... something to do with the gold across america and europe, the price of black dies was 35K, most sup runes were real expensive and the rare materials were insane, however when it reset everything stared off at 100gp until the prices were set back up from the suply and demand thingo... if only i cashed in
He would of had the last laugh of course because that is before they introduced the aoe fleeing and the reduced goodness drop rated
And in response to Destinyy's "OOOMMMGGG, Look at the prices of them RUNES back then!!!! WOW!!!!" you should of seen the prices when the market collapsed before they introduced that thing to stop it happingin... something to do with the gold across america and europe, the price of black dies was 35K, most sup runes were real expensive and the rare materials were insane, however when it reset everything stared off at 100gp until the prices were set back up from the suply and demand thingo... if only i cashed in
Destinyy
Yeah... It's a mstter of supply and demand... more demand = less supply = higher prices... If they ever reset again, I will buy as many Sup vig, death, heal as I can and as fast as I can...