End Game and Business Plan Changes.

narcotic squirrel

Ascalonian Squire

Join Date: Jan 2007

Rt/N

Although these ideas may be a little to late i still think they are pretty good.

Ok first off with the end game ideas. When you complete a chapters storyline its kinda satisfying but not anything special. I think there should be a huge cinematic or unlock a CG trailer like the into trailer on the disc. Then you should gain access to an end game place. Like go into the "heavens" or w/e. And there you can get items that are "PVE only" that go beyond Max stuff. Cause when i beat the game i was like wow...what now..farm? whats the point? I cant get more powerful items only different skins so whats the point? And to make sure these items arent traded down you can only use them on characters that are in the "heavens" This End Game rea is harder possibly new enemies and not just higher lvl ones. This way PVE gets a lot more length and end game appeals to more ppl than "collectors" and PVP still has that awesome balance.

Also instead of coming out with a new chapter every six months they should have come out with a new one each year and released an expansion pack for each chapter (kinda like GWEN focused on endgame) at a lower price (maybe like $30) 6 months after so technically they would be coming out with a game every 6 months but they would have to re-invent it every time. Or maybe make a chapter 6 months after an expansion then wait a year to come out with another chapter.

P.S. once you beat a chapter with an account you should be able to have a choice to skip the noob island with new characters and start on the continent witha lvl 20 with max armor and no or only ok-ish weapons with all the skill points and attribute points you would normally have.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

Quote:
Originally Posted by narcotic squirrel

P.S. once you beat a chapter with an account you should be able to have a choice to skip the noob island with new characters and start on the continent witha lvl 20 with max armor and no or only ok-ish weapons with all the skill points and attribute points you would normally have.

This last point wont work at all, simply due to gettign survivor at level 20, this would mean everyone that did this would get an automatic level 1 surviovr on each new character, and while it is now relatively easy to do this, its still some work to achieve it, especailly in Tyria

With regards to opening up areas after you finish the story, that already occurs, in Nightfall, where you get access to an elite area, and there is the point that a game can't have endless content, it has to stop somewhere

narcotic squirrel

Ascalonian Squire

Join Date: Jan 2007

Rt/N

well first of all why cant a game have endless content? I think that would be completly awesome. Though im not saying endless content just a bigger extension and reason to go out and get new items than just new skins...O and if you skip with other characters they could make that character exempt from all titles that skipping the island would help them in...or they could just get all that expirience but not have it go towards their title.

I mean all you have to do is just think about it a little bit. Its not like they would just leaves these kinds of things out when making the game. Just like that balancing system in GW2 for the huge lvl requirement.

JeniM

Desert Nomad

Join Date: May 2007

W/E

It does have endless content and if you've run out of things to do you must have all the titles maxed (-1 as having every title maxed is impossible)