Originally Posted by Mournblade
Science has no place in this thread! Tyria is a land steeped in magic, so you cannot assume that the normal laws of physics will apply in the same way.
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Is the world of Tyria flat or spherical?
Anarion Silverhand
Quote:
Xunlai Agent Smith
Gravity would now work on a flat world, there is no material that has the extreme density to create that kind of gravity consistently the way it would have to work for the world of tyria...
Mournblade
Quote:
Originally Posted by Anarion Silverhand
I see that you fail to provide a counter argument and instead reject my explanation by asking me to have some fun. I did writing my argument. I had more fun than I would have had saying "lawl flat, oh and I can't provide a valid argument as we cannot assume that laws of physics apply in the tyrian world, which makes my suggestion a guess and a guess only. lawl"
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As for a counter argument... I'm not arguing the validity of your statement. Coming from the same science-based world that you do, I find it very straightforward and logical. But considering that Tyria isn't a world like our own, I just think that if you are going to participate in a whimsical thread like this, that you would come up with something more clever than facts any of us could pull from our 4th grade science book.
Teger
And thats how we bridge from GW1 to GW2...Our characters sail off the edge of the world in a boat with Gwen at the end of GW:EN, thus killing them all, and that explains why they arnt transfered into GW2.
Anyways, It would be neat to see a flat world...although a square would make more sense, or else it might run out of water due to it falling off the edge.
Anyways, It would be neat to see a flat world...although a square would make more sense, or else it might run out of water due to it falling off the edge.
Anarion Silverhand
Quote:
Originally Posted by Mournblade
Tyria isn't a world like our own, I just think that if you are going to participate in a whimsical thread like this, that you would come up with something more clever than facts any of us could pull from our 4th grade science book.
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Mournblade
Look, I made my original comment in an effort to provoke some creativity and even silliness. I'm not trying to tell you how to post. I suggest we just drop it before the thread is totally killed. Fair enough?
Hoyt
Operative 14's turtle theory is the only one that makes any sense.


Giga Strike
Quote:
Originally Posted by Onarik Amrak
It's a dodecahedron, sheesh, isn't it obvious?
Seriously, the GW2 Logo seems to imply that it's a sphere. |
i think that tyria is a tall sphere. there seems to be little change in climate, though there are seasons, so there must be a slight curve.
King's Spectre
Flat. Tyria is one deck of a huge interstellar craft traveling with a one G acceleration. 
Well heck, we paced out tyria two years ago and it's only 10-30 miles across.

Well heck, we paced out tyria two years ago and it's only 10-30 miles across.

Willow O Whisper

if this isen't spherical i don't know what is.
thx Milennin for posting this great picture on the forums.
Picclo
Tyria is not a world...its a continent...as is cantha and elona
Free Runner
Quote:
Originally Posted by Picclo
Tyria is not a world...its a continent...as is cantha and elona
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MAnderson
http://en.wikipedia.org/wiki/Timelin...aidean_history
http://en.wikipedia.org/wiki/History_of_Bratislava
http://en.wikipedia.org/wiki/Timelin...hicago_history
http://en.wikipedia.org/wiki/Timelin...nburgh_history
http://en.wikipedia.org/wiki/Timelin...lasgow_history
http://en.wikipedia.org/wiki/Histori...n%2C_Ontar io
http://en.wikipedia.org/wiki/Timelin...g_Kong_history
http://en.wikipedia.org/wiki/Timeline_of_Jerusalem
http://en.wikipedia.org/wiki/Timeline_of_Largo_history
http://en.wikipedia.org/wiki/Timelin...bourne_history
http://en.wikipedia.org/wiki/Northfi...esota_timeline
and finally
http://gw.gamewikis.org/wiki/Timeline
What do all these have in common or are to be in common? Space Rockets! This may seem like a coincidence but it is in fact logical and thus by logic in 200 years time (i.e. Guild Wars 2) They will have SPACEROCKETS. They can then fly off and see what shape the Tyria really is!
http://en.wikipedia.org/wiki/History_of_Bratislava
http://en.wikipedia.org/wiki/Timelin...hicago_history
http://en.wikipedia.org/wiki/Timelin...nburgh_history
http://en.wikipedia.org/wiki/Timelin...lasgow_history
http://en.wikipedia.org/wiki/Histori...n%2C_Ontar io
http://en.wikipedia.org/wiki/Timelin...g_Kong_history
http://en.wikipedia.org/wiki/Timeline_of_Jerusalem
http://en.wikipedia.org/wiki/Timeline_of_Largo_history
http://en.wikipedia.org/wiki/Timelin...bourne_history
http://en.wikipedia.org/wiki/Northfi...esota_timeline
and finally
http://gw.gamewikis.org/wiki/Timeline
What do all these have in common or are to be in common? Space Rockets! This may seem like a coincidence but it is in fact logical and thus by logic in 200 years time (i.e. Guild Wars 2) They will have SPACEROCKETS. They can then fly off and see what shape the Tyria really is!

God Apprentice
It's banana shaped.

Seriously though, it's spherical.

Seriously though, it's spherical.
Eldin
Quote:
Originally Posted by Willow O Whisper
if this isen't spherical i don't know what is.
thx Milennin for posting this great picture on the forums. |
Quote:
Originally Posted by ME, First Page of Topic
The global appearance of Tyria for the GW2 logo is probably an effect. If you look at that image, you can see the full curves of the globe and you can't even see all of Tyria. If Tyria was a globe and followed the size rules in the GW2 logo, then Tyria takes up more than half the globe, leaving little room for Cantha, Elona, and possible other continents.
Then again, Elona could be scaled a bit, and Cantha could be on the other side of the globe. The maps in Guild Wars think 2 dimensionally, with "south south south" equalling Cantha. In real life "south south south" equals through Antarctica and then to the other face of the planet. Though if that was the case, we'd see considerable climate change, especially around the Battle Isles since it is sort of the halfway mark (with it leaning a bit closer to Cantha) between Tyria and Cantha. |
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About the water flowing? Tyria is really a microscopic ball of grime on a sink. When people of the "Greater Universe" turn on the sink, the water comes down (on one hand you'd think, due to our size, the water would be so big it'd crush us. On the other hand, we're so small that to us waterdrops are widely spaced apart and seen particle by particle).
Unlimited water.
...until the flat world of the "greater universe" runs out of water!
Willow O Whisper
[QUOTE]I posted this earlier in the thread:
yea but not the screen :P
yea but not the screen :P
Amy Awien
Quote:
Originally Posted by ropes782
In terms of climates/weather/night/day, GW is a video game...seriously programing in actual days and climate changes and crap like that would make the programmers go crazy! its just alot of work.
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As to Tyria being flat or spherical, going from north to south the climate changes from a moderate in presearing Ascalon to subtropical in Kryta to desert and back to subtropical again in Cantha. That does suggest a spherical world.
Willow O Whisper
^ so does wow
Rich_Izy
Well, there is no day or night cycle in GW so.........
anyone up for sailing off the map of Tyria?
edit: but I could say the world, if not spherical, is tilted...
how else would you explain the varying climates?
anyone up for sailing off the map of Tyria?
edit: but I could say the world, if not spherical, is tilted...
how else would you explain the varying climates?
Delta_24
Actually, there is evidence for a night and day cycle, as Riverside Provence (hopefully I'm right), the mission just before Sanctum Cay, is set at night.
Willow O Whisper
Quote:
Originally Posted by Delta_24
Actually, there is evidence for a night and day cycle, as Riverside Provence (hopefully I'm right), the mission just before Sanctum Cay, is set at night.
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NevynZeddicus
Ok, I have to jump in on this:
If you look at this link: http://www.guildwarsguru.com/gallery...e.php?pos=-599
you see the compass pointing north. Since Cantha is south of Tyria, and possibly Elona, though who knows by how far, I can't see how the GW2 logo can be used as proof of a spherical Tyria. Unless Cantha is indeed on the opposite side of the world, in which leaves us to speculate about the exact size of Tyria and the scale of the maps, etc. However, we do know that there are islands between Tyria and Cantha, Battle Isles and the Guild Halls and such. Now, the only way for Cantha to be south of Tyria, yet on the other side of the spherical world would be if the Battle Isles were to be somewhere near the southern polar region. That would lead to speculation about the orientation of the Tyrian Axis.
However, its been quite some time since any kind of scientific curriculum for me and it is also 330 in the morning, so I could very well be way off the mark.
My answer to the question at hand is simply this: Tyria is a huge, flat world. Its weather, gravity, and all other questions can be answered with the realization that it is a world with magic, and as such, when in doubt, attribute the unknown to magic. Surely in the next 200 years until GW2 there will be great Tyrian scientific advances and we'll all sleep more soundly when we know for certain whether Tyria is spherical or flat.
If you look at this link: http://www.guildwarsguru.com/gallery...e.php?pos=-599
you see the compass pointing north. Since Cantha is south of Tyria, and possibly Elona, though who knows by how far, I can't see how the GW2 logo can be used as proof of a spherical Tyria. Unless Cantha is indeed on the opposite side of the world, in which leaves us to speculate about the exact size of Tyria and the scale of the maps, etc. However, we do know that there are islands between Tyria and Cantha, Battle Isles and the Guild Halls and such. Now, the only way for Cantha to be south of Tyria, yet on the other side of the spherical world would be if the Battle Isles were to be somewhere near the southern polar region. That would lead to speculation about the orientation of the Tyrian Axis.
However, its been quite some time since any kind of scientific curriculum for me and it is also 330 in the morning, so I could very well be way off the mark.
My answer to the question at hand is simply this: Tyria is a huge, flat world. Its weather, gravity, and all other questions can be answered with the realization that it is a world with magic, and as such, when in doubt, attribute the unknown to magic. Surely in the next 200 years until GW2 there will be great Tyrian scientific advances and we'll all sleep more soundly when we know for certain whether Tyria is spherical or flat.
Amy Awien
Quote:
Originally Posted by Rich_Izy
edit: but I could say the world, if not spherical, is tilted...
how else would you explain the varying climates? |
anshin
why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work?
tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know
we can battle gods but can't know how do the magics that cause gravity work?
tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know

Aggravaar
Quote:
Originally Posted by anshin
why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work? tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know ![]() |
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules.
We can battle gods but, personally, I don't really know how exactly magic allwos an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment.
About flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever.
Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, Discworld).
Aggravaar
Quote:
Originally Posted by anshin
why is magic the reason?
we can battle gods but can't know how do the magics that cause gravity work? tyria is a spherical world because there is not in the entire universe a flat planet... when someone finds a flat planet... let me know ![]() |
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules.
We can battle gods but, personally, I don't really know how exactly magic allows an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment. It's not physically possible but it does happen in GW.
Concerning flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever.
Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, the Discworld).
Why don't you people want to think out of the box? GW is not real, so everything is possible! Everything that you can possibly dream of might be somewhere out there, and it would make perfect sense, cause all the laws may be broken! No rules, no chains, nothing that would impose any law, any systems, any boundaries, forms, or constraints.
Qrystal
Ooohh this thread looks like fun~!
Anyways, my theory is that Tyria is not only flat, but it has infinite surface area, the ground is infinitely deep but with finite mass (because the Gods have been kindly enough to grant mortals the freedom to explore this world without being crushed), and the sky is infinitely high. The moon and sun are at a stable equilibrium with respect to each other and the gravitational pull of Tyria below them and the stars above them; this is why there are some regions that are always sunny and others that the moon is always full.
Anyways, my theory is that Tyria is not only flat, but it has infinite surface area, the ground is infinitely deep but with finite mass (because the Gods have been kindly enough to grant mortals the freedom to explore this world without being crushed), and the sky is infinitely high. The moon and sun are at a stable equilibrium with respect to each other and the gravitational pull of Tyria below them and the stars above them; this is why there are some regions that are always sunny and others that the moon is always full.
enchanted_joker
It's round, How else can we explore the dungeons below all the gw continents in the upcoming Eye of the north expansion if the world is flat like a pancake ?

Ayan
just because it's flat doesn't mean it doesn't have depth...
maybe it's square?
maybe it's square?
General Marzaq
Quote:
Originally Posted by Aggravaar
Magic defies physical laws. The point of magic is that it does what is impossible. The world in which it exists does not necessarily have to be subject to laws that function in our world. Natural laws of physics are, I think, present in the world of Tyria but they can be broken by magic, which is supernatural.
The point of fantasy (fantasy in general, not the tolkienesque medieval elves dwarfs dragons branch) is that everything is possible and nothing is impossible. You make your own rules. We can battle gods but, personally, I don't really know how exactly magic allows an elementalist to create a ball of fire without a protective outfit and a couple of thousand dollars worth of special effects equipment. It's not physically possible but it does happen in GW. Concerning flat planets not existing: dragons don't exist, centaurs don't exist, magic itself doesn't exist but they're all there in GW. Why shouldn't there be a flat world as well? In this context I don't think that an argument like "it's not flat because there is no flat planet" makes any sense whatsoever. Take Pratchett for example (Discworld actually made me think about Tyria being flat). He is aware of the infinite creative potential that a fantasy world provides him with (here's your flat planet, btw, the Discworld). Why don't you people want to think out of the box? GW is not real, so everything is possible! Everything that you can possibly dream of might be somewhere out there, and it would make perfect sense, cause all the laws may be broken! No rules, no chains, nothing that would impose any law, any systems, any boundaries, forms, or constraints. |
Mesmer in Need
FTW i have found the answer.
http://gw.gamewikis.org/wiki/Moleneaux
Quote from wiki:
"Moleneaux is a Dredge who is getting tired of slavery and fighting and wants to live a more peaceful life. He tells that the Dredge were held as slaves by the Stone Summit in Sorrow's Furnace and they tried to escape by -->digging a tunnel to the other side<-- of the world. However instead of finding peace they soon came into conflict with the Kurzicks who saw the Dredge as trespassers in their territory."
The only way to dig through to the other side of the world is to have a round(ish atleast) world. You can close this thread now. :P
http://gw.gamewikis.org/wiki/Moleneaux
Quote from wiki:
"Moleneaux is a Dredge who is getting tired of slavery and fighting and wants to live a more peaceful life. He tells that the Dredge were held as slaves by the Stone Summit in Sorrow's Furnace and they tried to escape by -->digging a tunnel to the other side<-- of the world. However instead of finding peace they soon came into conflict with the Kurzicks who saw the Dredge as trespassers in their territory."
The only way to dig through to the other side of the world is to have a round(ish atleast) world. You can close this thread now. :P
Ayan
It can still be a cube
Siadena
The thing that bothers me, that ANET probably never really put much "geographical" thought into is that so far in the GW world, we have 3 "penninsula's", not continents. In addition and more impossible to figure out is that all 3 of them have a primarily western coastline. Imagine the USA as a comparison - so, ok, we have cantha = Washington, Tyria = Oregon and Elona = Cali & Baha baby! So.....where's all these lands and eventually an ocean to the east? Until we see one, I'd venture that the "penninsulas" aren't just in a world that's flat - it's in a world map that ran out of paper on the right side when they were mapping it out!
arsie
All three campaign "continents" might well be a very small part of a very large planet.
They could just as well be within the same hemisphere of that planet. That can be disputed by the Dredge quote above. Although the Dredge may not have dug perpenticular to the surface, but at an angle.
Elonia is south of Tyria, beyond the Crystal Desert, that much is quite established. However, where Cantha is relative to Elona is not.
In the Corsairs entry in the Nightfall Manuscripts, it says "Between the northwest coast of Cantha and the southern rim of Elona..." (page 49, paragraph 3, line 5)
This leads to two conclusions, either Cantha is southeast of Elona, or Cantha is further away, and the Corsairs have quite a bit of territory.
They could just as well be within the same hemisphere of that planet. That can be disputed by the Dredge quote above. Although the Dredge may not have dug perpenticular to the surface, but at an angle.
Elonia is south of Tyria, beyond the Crystal Desert, that much is quite established. However, where Cantha is relative to Elona is not.
In the Corsairs entry in the Nightfall Manuscripts, it says "Between the northwest coast of Cantha and the southern rim of Elona..." (page 49, paragraph 3, line 5)
This leads to two conclusions, either Cantha is southeast of Elona, or Cantha is further away, and the Corsairs have quite a bit of territory.
Nightmare Venom
I think that the world of Tyria is spherical and it does have a night and day cycle. True there is only one mission in the whole of Tyria that is set at night: Riverside Province being the one mission, but it does suggest the world of Tyria has a cycle of day and night. I'm sure there is one mission in Cantha that is also done at night
Yanman.be
Spherical: Gravity.
faithfulmage
Tyria is a halo and the master chief will arrive shortly and kill us all
Saleh No.1
Quote:
Originally Posted by arsie
This leads to two conclusions, either Cantha is southeast of Elona, or Cantha is further away, and the Corsairs have quite a bit of territory.
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Eldin
OMG! THREAD NECROMANCY! THREAD NECROMANCY!!!
I think it's southwest of Elona. You see, Elona is connected to Tyria from the crystal desert. There's only a hundred maps on the internet that show the connection. I believe Cantha is like directly south of Kryta (though quite far away still). That would make Elona northeast of Cantha.
I think it's southwest of Elona. You see, Elona is connected to Tyria from the crystal desert. There's only a hundred maps on the internet that show the connection. I believe Cantha is like directly south of Kryta (though quite far away still). That would make Elona northeast of Cantha.
Dr.Zoidberg
This answer is right, despite breaking all laws of logic
It currently is flat, but 100 years later in GW2 it's spherical.
Explination, right now the land only has an X axis, however they'll add a y axis in GW2, meaning it's not flat.
It currently is flat, but 100 years later in GW2 it's spherical.
Explination, right now the land only has an X axis, however they'll add a y axis in GW2, meaning it's not flat.