Triangle of Obliteration. 1 1 1 1 1 1 1 ...... 2 3 4 5 6 7 ...... 6 15 29 49 76 ...... 36 210 804 2449 ...... 876 24570 401134 ...... 408696 246382080 ...... 83762796636 ......
And then it occurred to me that this deserved to be an epic something or other in a video game. A quick check of Google shows that this is not already the case.
It's not like the artifacts already in Guild Wars are particularly intimidating. Stormcaller is great if your enemies happen to dissolve in water, unlike every single mob in the game. The Urn of Saint Viktor? Careful, or someone will plant a flower in it. And what's the Scepter of Orr supposed to do? Fix misspelled logic gates?
The Triangle of Obliteration, on the other hand, has exactly the sort of intimidating name that you want on a powerful weapon. In fact, I'll bet that if Shiro and Abaddon knew that you were coming after them with a Triangle of Obliteration, they'd be so scared that they'd surrender without a fight.
Could there be a more fitting tribute to Sylvester than to put his Triangle of Obliteration into an online game that didn't exist until more than a century after his death? Please, ArenaNet, make it so!
References:
J. Sylvester, On the so-called Tschirnhausen transformation, Crelle's Journal für die reine und angewandte Mathematik, 1887.