Conditional Res Skills for all classes
SotiCoto
Because... lets face it... Res Signet is all but worthless when there are few bosses about, and Sunspear Rebirth Signet isn't much better. I don't PuG much... but occasionally when I do, I tend to take Monk secondary in case I have to res any idiots, rather than bother with the stupid signets.
I reckon people of classes other than Monk and Ritualist would be more encouraged to have some means of resurrecting if there was something more reliable to use. I'm sure the matter of fitting an appropriate res to each class could be undertaken without much difficulty.... and there would be less cause to complain if each one of them had a particular condition to it that could stop it being overly abusable....
Like for instance... an Assassin res could rely on there being a dead foe in the area of the team-mate's corpse (achievable by assassinating whoever killed them). A Ranger res could be in trap form, easily interruptable. A Warrior res could be adrenaline based... with a high requirement. A Dervish res could involve losing all enchantments. An Elem res could be fairly fast but have a massive energy cost (and possibly res the team-mate with full health but burning for a few seconds too). A Necro res would naturally involve a health sacrifice (and possibly res the person with weakness, deep wound and cripple already applied to them, like forcing them through undeath first). A Mesmer res could well function rather like Vengeance or an anti-Unyielding Aura, putting an Enchant on them that will kill them again if it lasts its full duration but will leave them alive if it is stripped before then.
Have I forgotten anyone who doesn't already have a res?
Just examples of course.
[By the way I presume any PvPers who saw this would probably whine about it and QQ about balance issues. Well guess what... I don't care. Change is good. Sometimes the "meta" needs a kick up the backside. They'd all be fixed to be balanced if they weren't initially anyway.]
I reckon people of classes other than Monk and Ritualist would be more encouraged to have some means of resurrecting if there was something more reliable to use. I'm sure the matter of fitting an appropriate res to each class could be undertaken without much difficulty.... and there would be less cause to complain if each one of them had a particular condition to it that could stop it being overly abusable....
Like for instance... an Assassin res could rely on there being a dead foe in the area of the team-mate's corpse (achievable by assassinating whoever killed them). A Ranger res could be in trap form, easily interruptable. A Warrior res could be adrenaline based... with a high requirement. A Dervish res could involve losing all enchantments. An Elem res could be fairly fast but have a massive energy cost (and possibly res the team-mate with full health but burning for a few seconds too). A Necro res would naturally involve a health sacrifice (and possibly res the person with weakness, deep wound and cripple already applied to them, like forcing them through undeath first). A Mesmer res could well function rather like Vengeance or an anti-Unyielding Aura, putting an Enchant on them that will kill them again if it lasts its full duration but will leave them alive if it is stripped before then.
Have I forgotten anyone who doesn't already have a res?
Just examples of course.
[By the way I presume any PvPers who saw this would probably whine about it and QQ about balance issues. Well guess what... I don't care. Change is good. Sometimes the "meta" needs a kick up the backside. They'd all be fixed to be balanced if they weren't initially anyway.]
FelixCarter
An interesting idea. I think (at least) it should be added as "PvE Only" skills for GW:EN. But I don't see why it would be bad if it could also be use out of PvE.
Perhaps an Elite PvPer might want to add a comment or two...?
Perhaps an Elite PvPer might want to add a comment or two...?
Dougal Kronik
/signed
Monks, Rits and Paragons have hard res. Time to spread the love.
Monks, Rits and Paragons have hard res. Time to spread the love.
freekedoutfish
I dont mind the idea of giving all professions a dedicated ressing ability that isnt a signet and doesnt require a boss kill to regen.
But the problem with that is, it removes the dependancy on the monk or Ritualist as a resssing class.
The other issue is what kind of ressing ability would you give each class?
Consider that if you ress an elemental with little energy, they are useless for 30-60 seconds while they regen. So would you give an elemental a resssing ability that gave back 100% energy and 100% health? That would be an extremely powerfull ability and you can imagine all elementals would be forced to bring it.
For example as an ele, I bring rebirth while doing HM all the time. Its saved my pugs countless times. But drains me of all energy, so its a last resort thing.
The ressing abilities have to suit the class, but in doing so, would they become overpowered ressers?
I think keeping it as it is, doesnt hurt anyone. You can take secondary monk or Ritualists and bring any res ability you wish. We dont need new ressing skills, but its somehting that might be nice.
But the problem with that is, it removes the dependancy on the monk or Ritualist as a resssing class.
The other issue is what kind of ressing ability would you give each class?
Consider that if you ress an elemental with little energy, they are useless for 30-60 seconds while they regen. So would you give an elemental a resssing ability that gave back 100% energy and 100% health? That would be an extremely powerfull ability and you can imagine all elementals would be forced to bring it.
For example as an ele, I bring rebirth while doing HM all the time. Its saved my pugs countless times. But drains me of all energy, so its a last resort thing.
The ressing abilities have to suit the class, but in doing so, would they become overpowered ressers?
I think keeping it as it is, doesnt hurt anyone. You can take secondary monk or Ritualists and bring any res ability you wish. We dont need new ressing skills, but its somehting that might be nice.
Faer
Not that bad of an idea, but I feel a better solution to all professions not having their own hard-resurrection spell is to just bring one that does, rather than add one to each profession. Lots of people bring along Paragons and Ritualists, or use them as secondaries, just for those hard resurrection abilities. Removing that need for that profession, either as a primary or secondary in a team, hurts the great conquest of diversity.
That, or just don't die.
That, or just don't die.
Div
Not a bad idea, but make it pve only if it's implemented. But in reality, you rarely need a reusable rez skill since you can just rez a monk with rebirth. And if your team wipes multiple times like that before you kill a boss, then it's time to start looking for a new one. Also, it's not like you're losing much by taking one of the three secondaries.
JaiGaia
Even though from my own idea of a "non skill slot rez", I was shot down like a duck flying south... i like this idea too as its still adding a new rezzing style to the game and something new to atleast the pve game... like any idea just needs some tweakin' [though im still for that non skill bar rez]..lol
SotiCoto
Quote:
Originally Posted by Faer
Not that bad of an idea, but I feel a better solution to all professions not having their own hard-resurrection spell is to just bring one that does, rather than add one to each profession. Lots of people bring along Paragons and Ritualists, or use them as secondaries, just for those hard resurrection abilities. Removing that need for that profession, either as a primary or secondary in a team, hurts the great conquest of diversity.
That, or just don't die. |
Or indeed the time just the other day when a Mission attempt was completely messed up because.... once again.... the two monk henchies and Olias got killed.
It actually happens surprisingly often.... from my perspective... that all those with resurrection capabilities are systematically killed... leaving the rest in an awkward position where we can do nothing to help.
Like I suggested though... if the other classes were to get hard res.... it would have to be conditional, and generally inferior to Monk / Rit res. Either something that could only be done under certain circumstances for the same effect as an average monk res.... or something which came with certain drawbacks.... like being resurrected with conditions.
Cjad the Nord
/unsigned
Three classes have a hard res, that's enough. Why would a Warrior without Monk/Ritualist/Paragon as his secondary have the ability to resurrect a dead person? I'll sign if you change it to Necromancer gets a res only, because your idea for that one was actually quite sensible.
Faer made a good point which is what I would've said; that is one of the appeals of those classes. Because why stop at giving every profession their own resurrection skill? Why not give everyone the ability to exploit corpses or cast Wards?
Three classes have a hard res, that's enough. Why would a Warrior without Monk/Ritualist/Paragon as his secondary have the ability to resurrect a dead person? I'll sign if you change it to Necromancer gets a res only, because your idea for that one was actually quite sensible.
Faer made a good point which is what I would've said; that is one of the appeals of those classes. Because why stop at giving every profession their own resurrection skill? Why not give everyone the ability to exploit corpses or cast Wards?
freekedoutfish
Quote:
Originally Posted by SotiCoto
Dare I draw attention to the time in Fissure of Woe when both Monks (one of my heroes and one of the other person's) and Olias (who I always give Rebirth to) died.... but nobody else... and the only one of us who had brought the Sunspear Rebirth Signet had already expired it?
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Thats no reason to introduce specific profession ressing abilities. All you needed to do there, was make sure ALL team members had either a res-signet or had monk as secondary and brough rebirth or some similr res spell.
Quote:
Originally Posted by SotiCoto
Or indeed the time just the other day when a Mission attempt was completely messed up because.... once again.... the two monk henchies and Olias got killed.
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Quote:
Originally Posted by SotiCoto
It actually happens surprisingly often.... from my perspective... that all those with resurrection capabilities are systematically killed... leaving the rest in an awkward position where we can do nothing to help.
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That would kind of solve your little problem of "3 died and only one had res"!
There isnt any excuse for people not to use or have res, because you get a res-signet at the start of each campaign. Along with countless other res signets which are available. You also have the option to go monk secondary and buy a decent ressing skill.
And monks do tend to be the primary targets ingame for creatures. Its not because they have res specififically.
If your using heroes and henches, then I can understand being annoyed that not all henches bring ressing abilities. But if your using PUGs, then your team have no excuse for not all brining ress!
Quote:
Originally Posted by SotiCoto
Like I suggested though... if the other classes were to get hard res.... it would have to be conditional, and generally inferior to Monk / Rit res. Either something that could only be done under certain circumstances for the same effect as an average monk res.... or something which came with certain drawbacks.... like being resurrected with conditions.
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Or if your having issues with henches, dont use them.
Cjad the Nord
Agree'd with everything the above guy said. Dying is a part of the game, and you're basically saying "let's get rid of that challenge cuz like, it's an inconvenience to me as I'm trying to farm mah phat loot". Don't mention DP as keeping it balanced, because using a scroll and some careful pulling will make DP disappear (done it many times in the Fissure of Woe).
We have ALL been there; paid your share of the UW entry fee, with high hopes for your PuG, and you get wiped before leaving the first chamber. It's an unavoidable part of the game.
On another note, I was once in a PuG with a very arrogant Elementalist who told me "A good Elementalist doesn't need to bring a res". Sure enough, some aggro'd an Aatxe out of nowhere, and the Elementalist ran off after we all died. Needless to say, he had egg on his face.
That's why you ALWAYS AND FOREVER bring a res to the Underworld, kids.
We have ALL been there; paid your share of the UW entry fee, with high hopes for your PuG, and you get wiped before leaving the first chamber. It's an unavoidable part of the game.
On another note, I was once in a PuG with a very arrogant Elementalist who told me "A good Elementalist doesn't need to bring a res". Sure enough, some aggro'd an Aatxe out of nowhere, and the Elementalist ran off after we all died. Needless to say, he had egg on his face.
That's why you ALWAYS AND FOREVER bring a res to the Underworld, kids.
mazey vorstagg
I never bring a res anyway. To me keeping the party alive is the monks job. as an ele I only focus on dealing damage and keeping myself alive. You'll usual find I'm the last one standing and my standard build is mostly a solo farming build.
Angel Netherborn
Along the same lines... why not introduce more stances to all professions? Why not introduce more hexes and hex removals to all professions? Why not introduce more enchantments and enchantment removals to all professions? blah blah blah....
SotiCoto
Quote:
Originally Posted by freekedoutfish
Is that not the fault of your team for not ALL brining ress? You had an 8 man team, and after 3 people died, only 1 of you had ress! That a bad PUG!!
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The team was formed of 2 humans and 6 heroes.... and heroes really can't use res sigs responsibly. They'll just spam them on whoever or whatever they feel like... I was the only one who could have brought a bit extra... but I've already expressed my opinion of Res Signets... and I would have expired it as well already anyway.
Quote:
Thats no reason to introduce specific profession ressing abilities. All you needed to do there, was make sure ALL team members had either a res-signet or had monk as secondary and brough rebirth or some similr res spell. |
Quote:
Maybe dont use henches? |
You are joking... aren't you?
Do you have any clue how incompetant the average PuG is?
I do much better in AI teams than human teams... Massively so.
Quote:
Again you say "those with resurrection capabilities". Why are you not ALL taking ress? I dont understand this. Its kind of an in-game rule that you should all bring some form or ress! |
And me?
Why the hell would the only Melee character in the party, and an Assassin at that, bring a Res Sig on a regular basis? I don't get the time to jump out of battle and resurrect someone with some arsey signet or monk spell I don't have the attribute points to use effectively?
Quote:
There isnt any excuse for people not to use or have res, because you get a res-signet at the start of each campaign. Along with countless other res signets which are available. You also have the option to go monk secondary and buy a decent ressing skill. |
RES SIG IS ALL BUT WORTHLESS.
And all the decent Monk resurrects require attribute points in them. The standard "Resurrection" skill is terrible... and the notion of it taking up a slot on an Assassin's skill-bar is ridiculous.
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And monks do tend to be the primary targets ingame for creatures. Its not because they have res specififically. |
Quote:
If your using heroes and henches, then I can understand being annoyed that not all henches bring ressing abilities. But if your using PUGs, then your team have no excuse for not all brining ress! Having read your examples of situations you've been in, i have to take back my "semi signed". You just dont seem to be forming very good teams!! Make sure all your party brings ress in future and you wont have this issue. Or if your having issues with henches, dont use them. |
Secondarily... it isn't that they don't bring the res... Henchies DO bring res... They're just bringing crap res.
Monk resurrection skills are ill-advised for use by members of almost any other class.... Same for Rit res... I've tried Tranquil Was Tanasen or whatever it was with my Assassin before, but you'd at least have to be a spellcaster to make decent use of it. In fact, anything that requires my Assassin to just stand there casting for several seconds is a bad move.... full stop.
MithranArkanere
I'd rather add an option to shrines, so you /pray on them, and you bring back allies, by paying some 'price' in exchange (gold,morale penalty, etc...), as long as there are no enemies around.
Erys Vasburg
Quote:
Originally Posted by SotiCoto
and heroes really can't use res sigs responsibly. They'll just spam them on whoever or whatever they feel like...
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After reading the post that quote came from, I feel that your suggestion is spurred purely from the fact that you absolutely refuse to bring any sort of resurrection ability that isn't tailored specifically for you, and works perfectly with your build, to all of your standards, no matter what anyone else thinks. You specifically hate Resurrection Signet because it's a three second activation one-shot (without killing a boss) skill that your AI team doesn't use "responsibly" (because you don't take the initiative and force them to use it responsibly, by not using it at all until you tell them to). I've been wrong on many things before, but that's the impression I am getting here.
Assassins in HA, TA, and GvG bring Resurrection Signet.
Think about that for a bit.
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Originally Posted by SotiCoto
Why the hell would the only Melee character in the party, and an Assassin at that, bring a Res Sig on a regular basis?
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Quote:
Originally Posted by SotiCoto
LAWLZ! ....
You are joking... aren't you? |
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Originally Posted by SotiCoto
Funny. I usually tend to be the primary target for the creatures because I'm the first thing they see.... and often the last.
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Panaku >>> You
Quote:
Originally Posted by SotiCoto
In fact, anything that requires my Assassin to just stand there casting for several seconds is a bad move.... full stop.
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Seriously, don't make suggestions because you refuse to use what it already in the game. lrn2PvE and bring a damn rez for once.
Does-it-Matter
This idea has already come up here.
Might be worth resurrecting... yes, I had to use that pun!
Anyways, to add to this thread, this was my suggestion.
Might be worth resurrecting... yes, I had to use that pun!
Anyways, to add to this thread, this was my suggestion.