Do HSR stack?

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I Will Heal You Ally
I Will Heal You Ally
Krytan Explorer
#1
I got a wand+focus with 2 HSR 20%. Do these two stack so you get 40% or is it still 20%?
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#2
u get two chances of 20% so u have: a 4% chance of 40% HSR and 36% chance of 20% HSR
S
Soul of the Scythe
Krytan Explorer
#3
^wrong but close

If you have 2 20% HSR or HCT mods, you get:
32% to halve the casting time/halve the recharge time
and a
4% chance to quarter the casting time/quarter the recharge time
lennymon
lennymon
Forge Runner
#5
double recharge bonus no longer happens as of quite a while ago. simple answer is, yes they stack.
Quote:
Originally Posted by Guildwiki
Skill recharge reduction is capped at 50% from multiple sources, so two 20% HSR simply result in a 36% chance to HSR (if both modifiers kick in, you still only get halved skill recharge so chance to HSR = 32% + 4% = 36%).
And yes, even though anyone can post on wiki, this is true... it used to be you could get 2xHRT but not sonce last year sometime.
I Will Heal You Ally
I Will Heal You Ally
Krytan Explorer
#6
ok thx a lot for info
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#7
Quote:
Originally Posted by Soul of the Scythe
^wrong but close

If you have 2 20% HSR or HCT mods, you get:
32% to halve the casting time/halve the recharge time
and a
4% chance to quarter the casting time/quarter the recharge time
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
Buzzer
Buzzer
Wilds Pathfinder
#8
Quote:
Originally Posted by Sophitia Leafblade
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
Take your own advice.

They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04
And as someone else stated, there is a cap at 50% so the bottom line is a 36% chance to halve casting time.
MisterB
MisterB
Furnace Stoker
#9
Quote:
Originally Posted by Sophitia Leafblade
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
This post is incorrect. Please check your work. I know someone else has already linked this, but it bears repeating.
http://www.guildwarsguru.com/forum/s...php?t=10040956
This post details it fully.
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#10
Quote:
Originally Posted by Buzzer
Take your own advice.

They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04
im not sure where u get this .8 from

but i cast a skill so i have a 20% chance, it fails or succeeds,

the other mod then triggers, giving me a 20% chance, it too fails or suceeds.

20+20 = 40!

In total u have a 40% chance of 1 or both of them triggering, so take away the 4% chance of them both triggering and u have 36%.

If i have a 20% chance falling over with my left leg, and i have another 20% chance of falling over with my right leg i have a total of 36% chance to falling over with either leg and a 4% chance of falling over with both.

and i have read through the afore mentioned thread and i dont agree with it, i may be wrong but im sure that the calulations are incorrect
Etta
Etta
Forge Runner
#11
Hey! take it easy, it's on a small amount of % for godsake. God! you guys sounded like those kids in the math club back in my high school day.
Cebe
Cebe
The 5th Celestial Boss
#12
Quote:
Originally Posted by MisterB
This post is incorrect. Please check your work. I know someone else has already linked this, but it bears repeating.
http://www.guildwarsguru.com/forum/s...php?t=10040956
This post details it fully.
What are you on? I don't see any difference between soph's post and the thread you link to.
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#13
You wanna Start something Etta! *Right here, right now! starts to play* hehe like id ever hurt u were having a nice friendly discussion here.

A= I have 20% chance of a HCT
B= I have 20% chance of a HCT

z:I have A chance of HCT – I have a full 20% chance of HCT

y:Next mod: I have B Chance of HCT – I have another full 20% chance of HCT

x:I have A Union B chance of HCT – I have 40% chance of HCT or QCT total

w:I have A Insection B chance of QCT – I have 4% chance of QCT (the intersection of both Casts triggering)

v: x – w = 36% - I have 36% chance of HCT
Buzzer
Buzzer
Wilds Pathfinder
#14
The mods trigger separately and independently. You can't just add them together. Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.

Here's a question: what's the chance of neither mod working? 64% yeah? Which means at least one mod kicks in 36% of the time.
q
qazwersder
Frost Gate Guardian
#15
64% chance of you getting no skill recharge boost
32% chance of you getting half skill recharge
4% chance of you getting quarter skill recharge
Etta
Etta
Forge Runner
#16
Quote:
Originally Posted by Sophitia Leafblade
You wanna Start something Etta! *Right here, right now! starts to play* hehe like id ever hurt u were having a nice friendly discussion here.
nah! just all this number make my head hurt!
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#17
Quote:
Originally Posted by Buzzer
The mods trigger separately and independently. You can't just add them together. Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.

Here's a question: what's the chance of neither mod working? 64% yeah? Which means at least one mod kicks in 36% of the time.
The chance of both mods not working is 60%, the chance of just 1 mod not working is 36%.

If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans.

A - I have 3 beans
b - I have 3 beans

I have A union (and) B - I have 6 beans
MisterB
MisterB
Furnace Stoker
#18
Quote:
Originally Posted by Celestial Beaver
What are you on? I don't see any difference between soph's post and the thread you link to.
There is a difference, I assure you. Sophita, I have to disagree with you. The two 20% chances do not add to 40%. I think this is your point of confusion. The simple answer is 2 20% mods stack to 36% chance, because of the 50% cap update. Don't make me show my work!
Buzzer
Buzzer
Wilds Pathfinder
#19
Quote:
Originally Posted by Sophitia Leafblade
The chance of both mods not working is 60%, the chance of just 1 mod not working is 36%.

If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans.

A - I have 3 beans
b - I have 3 beans

I have A union (and) B - I have 6 beans
:/

Forget the union and intersection stuff. I repeat: Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.
RotteN
RotteN
Forge Runner
#20
the answer is plain easy, 2 20% HSR bonusses add up to 36% chance of HSR. Weather or not you understand the maths behind this is irrelivant. The OP asked for an answer, and he got the answer, this is a guild wars forum, not a math discussion.