Do HSR stack?
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S
Check this post out.
http://www.guildwarsguru.com/forum/s...php?t=10040956
http://www.guildwarsguru.com/forum/s...php?t=10040956
double recharge bonus no longer happens as of quite a while ago. simple answer is, yes they stack.
And yes, even though anyone can post on wiki, this is true... it used to be you could get 2xHRT but not sonce last year sometime.
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Originally Posted by Guildwiki
Skill recharge reduction is capped at 50% from multiple sources, so two 20% HSR simply result in a 36% chance to HSR (if both modifiers kick in, you still only get halved skill recharge so chance to HSR = 32% + 4% = 36%).
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Originally Posted by Soul of the Scythe
^wrong but close
If you have 2 20% HSR or HCT mods, you get: 32% to halve the casting time/halve the recharge time and a 4% chance to quarter the casting time/quarter the recharge time |
32+4 = 36, when it should add up to 40 
You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR
The update capped it at 50% so 40% speed increase is still possible.
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Originally Posted by Sophitia Leafblade
lol i think your maths needs improving
32+4 = 36, when it should add up to 40 ![]() You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR The update capped it at 50% so 40% speed increase is still possible. |
They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04
And as someone else stated, there is a cap at 50% so the bottom line is a 36% chance to halve casting time.
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Originally Posted by Sophitia Leafblade
lol i think your maths needs improving
32+4 = 36, when it should add up to 40 ![]() You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR The update capped it at 50% so 40% speed increase is still possible. |
http://www.guildwarsguru.com/forum/s...php?t=10040956
This post details it fully.
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Originally Posted by Buzzer
Take your own advice.
They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04 |
but i cast a skill so i have a 20% chance, it fails or succeeds,
the other mod then triggers, giving me a 20% chance, it too fails or suceeds.
20+20 = 40!
In total u have a 40% chance of 1 or both of them triggering, so take away the 4% chance of them both triggering and u have 36%.
If i have a 20% chance falling over with my left leg, and i have another 20% chance of falling over with my right leg i have a total of 36% chance to falling over with either leg and a 4% chance of falling over with both.
and i have read through the afore mentioned thread and i dont agree with it, i may be wrong but im sure that the calulations are incorrect
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Originally Posted by MisterB
This post is incorrect. Please check your work. I know someone else has already linked this, but it bears repeating.
http://www.guildwarsguru.com/forum/s...php?t=10040956 This post details it fully. |
You wanna Start something Etta! *Right here, right now! starts to play* hehe like id ever hurt u
were having a nice friendly discussion here.
A= I have 20% chance of a HCT
B= I have 20% chance of a HCT
z:I have A chance of HCT – I have a full 20% chance of HCT
y:Next mod: I have B Chance of HCT – I have another full 20% chance of HCT
x:I have A Union B chance of HCT – I have 40% chance of HCT or QCT total
w:I have A Insection B chance of QCT – I have 4% chance of QCT (the intersection of both Casts triggering)
v: x – w = 36% - I have 36% chance of HCT
were having a nice friendly discussion here.A= I have 20% chance of a HCT
B= I have 20% chance of a HCT
z:I have A chance of HCT – I have a full 20% chance of HCT
y:Next mod: I have B Chance of HCT – I have another full 20% chance of HCT
x:I have A Union B chance of HCT – I have 40% chance of HCT or QCT total
w:I have A Insection B chance of QCT – I have 4% chance of QCT (the intersection of both Casts triggering)
v: x – w = 36% - I have 36% chance of HCT
q
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Originally Posted by Buzzer
The mods trigger separately and independently. You can't just add them together. Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.
Here's a question: what's the chance of neither mod working? 64% yeah? Which means at least one mod kicks in 36% of the time. ![]() |
If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans.
A - I have 3 beans
b - I have 3 beans
I have A union (and) B - I have 6 beans
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Originally Posted by Celestial Beaver
What are you on? I don't see any difference between soph's post and the thread you link to.
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Originally Posted by Sophitia Leafblade
The chance of both mods not working is 60%, the chance of just 1 mod not working is 36%.
If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans. A - I have 3 beans b - I have 3 beans I have A union (and) B - I have 6 beans |
Forget the union and intersection stuff. I repeat: Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.


