Fort Aspenwood Hard Mode
qazwersder
Toilet Oni
the npc'c has hard mode ai, i think that why it says your in hard mode
Bryant Again
Man, the Siege Turtles roll through the gates so fast on Hard Mode...It really sucks when you're on the Kurzick side.
I know they're not going to fix it, either. It's Factions and it's Fort Aspenword, so *tear*.
I know they're not going to fix it, either. It's Factions and it's Fort Aspenword, so *tear*.
fenix
I can imagine 1 scenario:
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Hard Mode active, and because of such, it enables Hard Mode for Aspenwood. Everyone else loads in, and the NPC's are buffed accordingly.
Scenario 2:
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Normal Mode active, and because of such, it stays as Normal Mode for Aspenwood.
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Hard Mode active, and because of such, it enables Hard Mode for Aspenwood. Everyone else loads in, and the NPC's are buffed accordingly.
Scenario 2:
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Normal Mode active, and because of such, it stays as Normal Mode for Aspenwood.
tifaRockheart
haha, so it’s still not fixed eh.. or maybe it’s a new feature
I remember reading about this a little after hard mode was introduced.
And although it’s probably ruining fort aspenwood even further, I need to remember to try it out, cuz it sounds interesting. It’ll probably amuse me for a couple rounds though, and then I’ll start complaining.
I remember reading about this a little after hard mode was introduced.
And although it’s probably ruining fort aspenwood even further, I need to remember to try it out, cuz it sounds interesting. It’ll probably amuse me for a couple rounds though, and then I’ll start complaining.
ogre-mage
Quote:
Originally Posted by fenix
I can imagine 1 scenario:
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Hard Mode active, and because of such, it enables Hard Mode for Aspenwood. Everyone else loads in, and the NPC's are buffed accordingly. Scenario 2: Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Normal Mode active, and because of such, it stays as Normal Mode for Aspenwood. |
fenix
Yeah, probably something like that. It's pretty funny though lol
Windstriker
Yes, Luxon Siege Turtles gain two extra levels and have the faster cast time for their attacks. Same thing applies to the Kurzick Juggernuat; you heal that sucker and it won't die. Plus it makes taking back Kurzick Mines a pain if the Kurzicks reinforce them. About the AI, yes it's very odd since on normal mode, Kurzick Elementalist will not cast Obsidian Flame until their target is at least 50%. In Hard Mode, they cast it whenever and it hurts. Note this also happens in Jade Quarry too as a FYI.
Aspenwood
[img=http://img441.imageshack.us/img441/636/gw068modfx1.th.jpg]
Jade Quarry
[img=http://img527.imageshack.us/img527/2104/gw070modlt1.th.jpg]
Aspenwood
[img=http://img441.imageshack.us/img441/636/gw068modfx1.th.jpg]
Jade Quarry
[img=http://img527.imageshack.us/img527/2104/gw070modlt1.th.jpg]
RPGmaniac
This sounds like fun, now I'll have to try this out for myself if I can get back on GW (finals suck).
Gaile Gray
Hmmmm... Let me ask QA to take a look at that. They're great mystery solvers.
Mai
Quote:
Originally Posted by Gaile Gray
Hmmmm... Let me ask QA to take a look at that. They're great mystery solvers.
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Spazzer
Quote:
Originally Posted by Gaile Gray
Hmmmm... Let me ask QA to take a look at that. They're great mystery solvers.
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Kool Pajamas
Quote:
Originally Posted by ogre-mage
I think it's more likely that everyone that entered in that particular instance had hardmode active. Rare, but possible.
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Its probably what the person you quoted said.
savage vapor 33
Quote:
Originally Posted by fenix
I can imagine 1 scenario:
Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Hard Mode active, and because of such, it enables Hard Mode for Aspenwood. Everyone else loads in, and the NPC's are buffed accordingly. Scenario 2: Everyone goes to load into Fort Aspenwood. The VERY first person to load, has Normal Mode active, and because of such, it stays as Normal Mode for Aspenwood. |
Just like Bryant said....It's aspenwood and factions, Anet won't do anything about it.
Traveller
Gaile, can you ask about other Aspenwood bug fixes while you're at it? I mean warriors and turtles who get stuck for no apparent reason and gatekeepers who run outside the fort, if someone lures them properly.
I mostly play Luxon side and I definately noticed that the spirits the mine keepers use are higher level and hurt more, as well as the elementalists' spells.
I mostly play Luxon side and I definately noticed that the spirits the mine keepers use are higher level and hurt more, as well as the elementalists' spells.
Buzzer
Quote:
Originally Posted by Mai
How about looking into the horrid drop rates in Hard mode too while at it Gaile? Going through entire campaigns in Elona and Cantha for the guardian titles and only to get gold armors is awful.
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upier
yeah posted the same thing over at GWOs bug forum yesterday:
http://guildwars.incgamers.com/forum...d.php?t=452239
disregard the build - it sucks outside of heavy melee pve team. (yet we still won )
yeah like this:
its icky sticky poo!
http://guildwars.incgamers.com/forum...d.php?t=452239
disregard the build - it sucks outside of heavy melee pve team. (yet we still won )
Quote:
Originally Posted by Traveller
Gaile, can you ask about other Aspenwood bug fixes while you're at it? I mean warriors and turtles who get stuck for no apparent reason and gatekeepers who run outside the fort, if someone lures them properly.
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its icky sticky poo!
anti_z3r0
I've seen this too. I was thinking that maybe the match will kick into hard mode if all people participating have the ability to enable hard mode. I say this because I've seen it a few times, as well as other guild members, but my friend who just began the game not too long ago and hasn't beaten any campaign yet has never seen the hard mode indicator in aspenwood before.
I would like to see some bug fixes for Aspenwood as well, like everyone else. QA dept. should have an fun-spenwood day and fix the turtle bug, luxon warrior bug, and gatekeeper bug. I've also seen the luxon priests run around a bit rarely to try and heal people.
- hard mode?
- turtle stuck in gates
- kited luxon warriors get stuck
- gatekeeper NPCs run out of green gate
<3
I would like to see some bug fixes for Aspenwood as well, like everyone else. QA dept. should have an fun-spenwood day and fix the turtle bug, luxon warrior bug, and gatekeeper bug. I've also seen the luxon priests run around a bit rarely to try and heal people.
- hard mode?
- turtle stuck in gates
- kited luxon warriors get stuck
- gatekeeper NPCs run out of green gate
<3
SotiCoto
I wonder how EoE would do under such circumstances... assuming SOMEONE could keep that damned turtle out...
qazwersder
Yes, the first thing i noticed was the higher turtle level, then that it had the hard mode icon.
Although the npcs were level 20 they had more armor and higher attributes, as far as health is concerned i dont know, I didnt see a prot spirit on anyone.
I dont think it can be that every1 has hard mode on as I didnt, maybe the first person to load like fenix said.
Thanks for looking into it Gaile, appreciated.
Although the npcs were level 20 they had more armor and higher attributes, as far as health is concerned i dont know, I didnt see a prot spirit on anyone.
I dont think it can be that every1 has hard mode on as I didnt, maybe the first person to load like fenix said.
Thanks for looking into it Gaile, appreciated.
Spazzer
If you bring any character that is resistant to snares and knockdowns, you can't lose Fort Aspenwood as a kurzick. All you have to do is glitch the turtles.
It was funny at first--over a year ago--but the humor has faded and it's really time to fix this.
It was funny at first--over a year ago--but the humor has faded and it's really time to fix this.
jayce
hard mode in aspenwood is the last of arenanet's problem to try and fix. in fact, i pretty much enjoy hard mode in aspenwood, and can only dream about how it would be for the jade quarry, that is if the luxons wouldn't mind a more level playing field. everytime i join aspenwood for the first time, i make sure that i have hardmode enabled. more experience points
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Soul Reaping
Whenever a creature near you dies, you gain
1...5..6 Energy Regeneration for 3 seconds
(Non-Stackable) and 1...5..6 energy (Stackable).
You gain half that amount/duration for Spirits.
Staff of the Necromancer
Energy +15
Energy Gain: 0.22 per each point in Soul Reaping
Halves skill recharge of spells (Chance 20%)
Energy +5 (while Health is above 50%)
Health +30
Two-Handed
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Soul Reaping
Whenever a creature near you dies, you gain
1...5..6 Energy Regeneration for 3 seconds
(Non-Stackable) and 1...5..6 energy (Stackable).
You gain half that amount/duration for Spirits.
Staff of the Necromancer
Energy +15
Energy Gain: 0.22 per each point in Soul Reaping
Halves skill recharge of spells (Chance 20%)
Energy +5 (while Health is above 50%)
Health +30
Two-Handed
NeHoMaR
The only bothering me about Factions is Amber and Jadeite, TOO CHEAP!
Curse You
Quote:
Originally Posted by Spazzer
Can you please ask them to fix the other issues of Fort Aspenwood while you're at it? For instance, Kurzicks can lure luxon warriors out of the field of battle and they will never pathfind back (meaning the luxons don't get any new squads). And the Kurzick gatekeepers will at many times run out of the green room and into danger to heal some random person.
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