Quote:
Originally Posted by Skyy High
Less complaining, more knowing what you're talking about please.
|
If your name is Gary Gygaxx, we may have something to discuss here.
Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Fitz Rinley
If it is completely optional and offers no benefit then there is no reason to require excessive time and grind. There is no reason that said title should cost 16,670 Hunter’s Ale, 3,334 k, or $408.00.
|
Except that the time spent is the POINT of titles. They are not RP goals, they are gold sinks and time wasters to provide goals for those who have done everything else in the game. Take away the expensive, hard to get titles, and you take away the sole goal left to many veteran players. All RPGs have grind; GW's is just optional for those who choose to pursue it.
|
As has been mentioned GW is not an RP game. Hence it is an MMOG and not an MMORPG. When at the tender level of 4th my muskateer was granted a Queen's Jewel and named Queen's Champion it was a Role Play title. It did not involve grind and it did not require my 10 year old buttocks to spend $408 dollars ebaying for gold, or 3 years at 3 hours a day doing nothing else in game to achieve. If the only thing left for Veteran players to think about once they have finished the game is themselves and the mental jerking for titles they hold meaningless, except as something to waste time while avoiding homework, waxing the car, or doing the dishes, then I can tell you exactly why I have never wanted to be in any guild with said self-centered self-important myopic beings anyway.
Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Fitz Rinley
At the rate I see gold that comes to about 835 hours of game play, provided I spend gold on nothing else. For what should be a casual rate of play according to GW that would be about 9 months - and again assumes one buys no armor, no weapons, etc.
|
No one ever said they were for casual players; if you divide players into "casual" and "non-casual", you necessarily must have goals in the game that casual players cannot attain, else there will be nothing for the noncasual players to do. You may think it's not fair that you can't do or have EVERYTHING in the game, but at the same time it's not fair to take away the entire reason that a large portion of the population plays the game.
|
A part of what you are missing is that to best this one needs to be not only a professional player, but must of necessity be a professional farmer, use bots, and develop skills as an e-bay agent. This is no longer playing a game. This is working to have fun. It is excessive. People who have to pound on the key board that often that hard to do repetitive monotonous farming for hour after hour of meaningless acquisition of gold in order to equal a bot should be in outpatient treatment or a 12 step-program. They are no longer playing a game, they are addicts. Further, they inflate the economy and force GW/ANet to constantly raise the bar against what should be normal and casual play. We are not just discussing regular elite and casual game play, we are discussing addicted elite versus regular elite and casual play.
Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Fitz Rinley
All players who have money do not e-bay for gold. They either e-bay for gold or they are part of a few elite, and probably very young players, who sell to those who do.
|
Wrong. Don't speculate on inflammatory things that pretty much declare it impossible to make money in the game except by ebaying gold.
|
I worked this game for months with very powerful characters all the way to LDD and NEVER saw the kind of money people were throwing around. I twice got upto 100k over a years worth of playing and was thus able to put 15k armor on two of my characters. I was never able to achieve the appearance, and therefore present the role I wanted to play with a couple of my characters from Sept, 05 through Aug 06. I saw runes, like Superior Absorption go for as high as 95k, and selling (as well as scamming). I knew and talked to regular players on a regular basis who stated they could not afford the time to get gold, either because they had homework to do or mouths to feed, so they purchased it. I do not speculate. I know. People do not admit something that is a violation of game etiquette and potentially EULA just for the fun of it. But the fault in this lies in catering to elite addicts rather than maintaining a game for balanced play.
Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Fitz Rinley
I have heard in many conversations that because people work for a living, and getting anything done in this game is too hard, they buy gold so they can enjoy playing. I refuse to buy gold, and since I can’t afford to buy what I want, and will never find what I want, and will never be able to afford the posh titles designed for the rich kids who steal mommy and daddy’s credit - I do without.
|
You sound like the kind of person who would complain about elite gear in WoW because it took hours to get. Guess what, that's the genre, just be glad that GW didn't include rare stat weapons that you had to grind to get. If the WORST problem you have with the game is that someone else is spending millions of gold to get a line of text under his name, and you can't do it too, seems like you need to get your priorities straight.
|
That could very well be. My personality profile states I do not tolerate the injustice of unfair or unequal treatment of persons based upon prejudicial action or systemic bias. That value is not only one which I hold personally, but religiously, and is up-held as the fundamental legal principle of my Nation. But as far as I can tell GW has indeed created said conditions. There are weapons and armor one can only get by kissing upto and being part of mega-corporations of faction factories, and if you do not kow-tow to them, demolish your personal expression and join one of their guilds, etc. you are SOL.
Quote:
Originally Posted by Skyy High
BTW, people don't use fire because of flare. No idea what you expect to happen if all atts got a flare-type spell (which, generally, they do; ice javelin is awesome).
|
I generally play mages in almost every game I do play, computer or PnP. I played every core class, and am familiar with doing both the Aero-Earth mix, as well as both and Ice and Fire mages. (I used Ice in the Fire Islands.) But a rank 15 Aeromancer simply is ineffective compared to a Pyromancer, because it does not have area effect. There is no reason why there could not have been single target spells with penetration and area effect spells without in all four elements. But this is not just about Elementalists, it is across the board. What about Dark Fingers, where green-black lightening delivers dark damage for Necros, etc. I am not saying that there should not be some things that are specific to certain attributes or classes, but rather that a greater constancy should have occured across core effects with variant graphics but familiar stats. This would have made theme characters easier while establishing more flexible builds - as skills would be avail in more than one attributive form.
Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Fitz Rinley
Granting the characters the ability to work and express personal themes, have more control over their appearance (and not making decent looking armors as distastefully distant or worse than the cost of a title), RP would come down to player interaction as they perform the quest. In character comments become the RP. We can have a discussion over the loss of a beloved nobel, or the irritating rash we get just after being rezzed, or the next festival. We might even express the theme of a character, such as Ice or Fire, or Hatchet Man, etc. if ANet actually made supporting such themes viable enough to play the game successfully; they generally do not forcing one to be flexible and to divest oneself of individuality in all guises.
|
You're looking at the wrong game mate. Seriously. I can tell you want a deep roleplaying experience, like the old tabletop RPGs and such; this is not it. This is a game that's trying to be balanced for both pvp and pve, and sorry but roleplaying considerations fall through the cracks, because you are an INCREDIBLY small minority right now. Maybe you're not a minority in the grand scheme of rpgs, I wouldn't know, but you're definitely a minority in GW, because...well, I would imagine all the other RPers actually tried GW out before they bought it, and realized it's not terribly deep as far as character customization goes. Hell, the story is linear in all 3 campaigns we have so far; there is no opportunity for real roleplaying anywhere in the game, unless you're just ignoring the storyline and pretty much all the npc dialogues. Apparently this is changing in GW2, and partially in GW:EN; good, I wouldn't mind having more ways to play. But I'm at least grounded in reality enough to realize that balancing skills on RPers is not how GW works, or ever will work.
|
Show me one place where I said anything about a conversation with an NPC. My entire description dealt with in party in group expression and communication. However, attempting to RP a character theme - which could still be possible (and is more possible in Cantha than in Prophecies), is very difficult to do without the appropriate props. It is sort of like attempting to RP
A Christmas Carol in bathing suits. (Which does make Scrooge's Knee knocking much more amusing!)
Quote:
Originally Posted by Skyy High
I do belive the original idea of his post was more along the lines of "You'll be able to get to a very high level in GW2, and you could spend nearly forever pushing one or two characters' levels up (even though it will have a negligible effect on your atts, if what we hear is to be believed), so either you can work on all of your characters equally and have a lot of midlevel guys, or you can just focus on 1 or 2 and have a couple low-to-mid level guys and 1 or 2 really high leveled ones." I don't think he intended it to be read as, "You only have so many att points / levels per account," more as, "You only have so much time to spend."
|
Why won't we have enough time? Is GW going to crash our game every three hours when we don't take a break, and refuse to let us access our account for 21 hours? The professinoal players, who only take time out to post in the forums and listen to Rush, am I'm sure going to spend their regular 14 to 20 hours a day playing in order to amass those 50,000,000,000,000 k bank accounts they never e-bay for (or sell).
Quote:
Originally Posted by Skyy High
Er, sorry the Prophecies elite area is decently hard. I wasn't aware Prot Spirit was a "elite sweatshop player" exclusive skill, or that "Aggro Control" was an elite skill cappable only if you paid ANet $100 every Sunday. And bots don't go to UW anymore; dying nightmares randomly spawning make that just not too profitable.
|
I wasn't aware
Protective Spirit was an Elementalist, Mesmer, Necro, Ranger, or Warrior skill. I have seen a few 55 Necros and 55 Monks in action; not very many 55 Warriors.
Quote:
Originally Posted by Skyy High
I wasn't aware there was a global poll on "Why do you play fantasy games?", nor that you have the results from said poll. Self bias much? Seems to me that there are more and better reasons to choose to play GW over other RPG fantasies other than escapism.
|
The fallacy here is in
GW over other RPG Fantasies. Per Venn Diagram you have already included them as subsets of the same genre, Fantasies, in which GW is set aside only from the subset of others. The very nature of playing fantasy is departure from reality, by definition. If you wish to determine this is an escape rather than an exploration I would suggest the bias is yours. The more amuzing part of our departure is that inability to relinquish order which demands that our fantasy not only be said departure, but in departing must be more orderly and more comprehensible than our reality.
Quote:
Originally Posted by Skyy High
Believe it or not, what you consider work other people consider challenges, goals, acheivements. You want a chill game, this is as chill as you can make it, but you can't remove or devalue the stuff that other people like to do just because you want it, but don't want or can't follow their gameplay.
|
I spent more than enough time in game to acquire anything I wanted, frankly. I went on idiot farming runs because I had to in order to get what little I got, not because I wanted to. That isn't playing the game, that is Elite Addict BS.
But let's look at some Titles:
01. Survivor: Cowards title for mapping out faster than dying while abandoning the group. Most easily lost due to lag or game programming to steal opportunity if one makes the mistake of celebrating festivals.
02. Drunkard: Max title will take about 3 years to accomplish - The OpSys of the computer will be obsolete before one gets close to obtaining the title.
03. Treasure Hunter: Wiki estimates about 6,000,000 gold just to open enough chests to get the title. Frankly I don't see a reason to bother with chests as the contents were NEVER worth it. I found 1 Superior Vigor, a gold earth staff, and a gold sword in over 2,100 hours of game play that were worth keeping. All three found outside the War Camp.
04. Wisdom: It either happens or it doesn't. Seems like the only one so far that will just happen with enough game play.
05. Sweet Tooth: Only need about 10,000 Mandragor Roots to get this one. How many years farming is that?
06. Defender of Ascalon: Possibly the only repetitive grind that also allows doing the laundry and mowig the yard.
07. Protector: Never could get Dunes of Despair Bonus. Nor did anyone I knew, though I heard some did it.
08. Guardian: Hard Mode did not exist. And this should be the answer for your Elite Addict Prima Donnas who want a harder game, not making the economy and game rewards unavailable to the rest of us who also paid to play.
09. Cartographer: Excellent idea, specially for a ranger, then of course there are no ranger skills for getting to those liitle nooks and crannies - but then I understand they nerfed teh spells that could too.
10. Skill Hunter: Uh-huh. At about 1 k a cap sig that is 291,000g and how many hours?
11. Vanquisher: Doesn't sound like anything I will ever worry about. But at least it is not based upon cost and would actually aid in getting the Exploration Title.