Eastern Frontier hard mode

riddik darksky

Ascalonian Squire

Join Date: Mar 2006

has anyone cleared here in hard mode yet? i;ve tried for the last few days with no success. either my builds are too defensive or too offensive. so just wondering if anyone has a build they would like to share that they used to clear it.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

I've got a couple guildies that have done it. One of whom did a marathon of vanquishing, starting from ToA so they could have an 8 man party.

elevenfifty5

elevenfifty5

Academy Page

Join Date: Jul 2006

The Favored

W/

I started my vanquishing run in ascalon and moved west so I did easternearly on.

The the mind sparks, chaots, and ashen clas are what make it hard. Lingering Curse is no joke for your healer. A mesmer hero with seies anti hex setup helped us to barely notice the hexs. (Hex eater vortex, hex breaker, inspired, revealed hex, drain enchantment, inspired enchantment. Make the grawl ulodytes aura of faith work for you.)

As for the grawl. There serious healing can be negated with an olias using a build designed to limit healing.

I as a warrior took dismember.
Olias brought epidemic, defile flesh, insidious prasite, price of failure, drain enchantment, enfeeble, Spitefull Spirit, and a BR for our healer.

Spare skill slots were devoted to res skills and other damae dealing spells.

I just offer this as a tip. I vanquished this zone a while ago so I dont remember exact builds.

My monk (human) may have been using a prot/divert hexes build.
Cant remember as thats when we started hanging up our standard pve bulds quite a bit.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

http://www.guildwarsguru.com/forum/s...php?t=10154339

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

Did this with 3 guildies. They were all using their primary characters, so we had to come up with a build for 2 mesmers, 1 ele and 1 monk. The Ele did an Obsidian Flesh Earth tanking build. She took almost 0 damage. We had an MoR Diversion, Backfire, Empathy mesmer. The other mesmer was a Dual Attune Fire Nuker.

We left from Surmia because the Grawl are the hardest part, so best to fight them first. It was slow going to kill the 2 Uglodyte groups, but they dropped eventually. Just need to pull carefully. Once we got to the charr, things were super easy. Could take up to about 10 charr at a time.