Petition: Make Customization Account-Wide
Chaco Nautzi
As the title suggests, this is a petition about items. Although his has come up in previous threads as a topic of interest, I thought I would bring it up again in a more current thread.
Well, I messed up, ya got me, I customized a sword I thought I’d never use again along with two other weapons. I know it’s my fault for being stupid, but I want it on another character now. So, my suggestion/petition: making customization account wide. I know that customization is used not only as a boost for the person deciding to take out characters, but as well as taking items out of circulation. Making customization account wide will still keep certain items out of circulation, and it will give the player more flexibility if he/she wants to customize an item for something such as a war, and wants to use it on a different character (say a hammer used on both a war and a ranger [thumping]) or in my case a weapon that was thought to have only one use, and later found to have more.
I would appreciate showing any support in the form of comments and constructive criticisms. Questions are welcome, as well.
Well, I messed up, ya got me, I customized a sword I thought I’d never use again along with two other weapons. I know it’s my fault for being stupid, but I want it on another character now. So, my suggestion/petition: making customization account wide. I know that customization is used not only as a boost for the person deciding to take out characters, but as well as taking items out of circulation. Making customization account wide will still keep certain items out of circulation, and it will give the player more flexibility if he/she wants to customize an item for something such as a war, and wants to use it on a different character (say a hammer used on both a war and a ranger [thumping]) or in my case a weapon that was thought to have only one use, and later found to have more.
I would appreciate showing any support in the form of comments and constructive criticisms. Questions are welcome, as well.
ca_aok
/signed.
I've always thought this was a good idea.
I've always thought this was a good idea.
Curse You
/not signed
That's the idea of customization. You have to think about it before you go and customize something, which is what makes it so cheap (cost wise). If you could still use the weapon on all your characters, what would the drawback of customization be? Either than being unable to re-sell it (hardly a problem with a now worthless green), there would be none.
From Guild Wiki:
That's the idea of customization. You have to think about it before you go and customize something, which is what makes it so cheap (cost wise). If you could still use the weapon on all your characters, what would the drawback of customization be? Either than being unable to re-sell it (hardly a problem with a now worthless green), there would be none.
From Guild Wiki:
Quote:
When a weapon is customized for a character, it deals 20% more damage. The draw back is that no other character (even for the same account, or a new character with the same name) will be able to use it. This makes its resale value next to nothing. |
Chaco Nautzi
Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )
Elena
/signed
would love this
i mean who wouldn't blegh
would love this
i mean who wouldn't blegh
Curse You
Quote:
Originally Posted by Chaco Nautzi
Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )
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Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.
EDIT: Also, what sense would it make for a customized weapon to be useful to someone either than the one person it is customized for? It doesn't. Besides, we have enough logic silliness with heroes being able to use your customized weapons (this, however, has some sense behind it).
FelixCarter
Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.
Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon. Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping). Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation). Dervishes are in the same boat as warriors. |
/Signed
Quote:
Originally Posted by Curse You
Assassins... who uses assassins in high level PvE?
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holababe
/notsigned
The point of customization is to give you more damage but prevent you from re-using/selling the weapon.
The point of customization is to give you more damage but prevent you from re-using/selling the weapon.
FelixCarter
Quote:
Originally Posted by holababe
/notsigned
The point of customization is to give you more damage but prevent you from re-using/selling the weapon. |
Quote:
Originally Posted by Chaco Nautzi
Making customization account wide will still keep certain items out of circulation
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Responding before reading the OP ftl.
Ammo
/signed
And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.
Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.
And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.
Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.
Curse You
Quote:
Originally Posted by FelixCarter
Lol. So you're saying +20% in PvE is worthless? *rolls eyes*
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Quote:
Originally Posted by FelixCarter
Oh, I do. Got a problem with that?
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EDIT:
Quote:
Originally Posted by Ammo
And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.
Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of. |
Second, why would you be using the same green on more than one character? Correct me if I'm wrong but, most weapons are made for one primary profession, so using it on a different one would be rather pointless (daggers on a warrior?). Also, armour transferring would be... wrong. I don't think anyone was talking about making armour transferable between characters, just weapons.
FelixCarter
Quote:
Originally Posted by Curse You
I'm saying it's not required.
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Quote:
Originally Posted by Curse You
And you get in to how many groups on a regular basis? (not counting guild groups, since they tend to take basically anything [at least mine does])
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If my Assassin is in "high-end" PvE areas, how did she get there? Unless...
Ammo
I have never had a problem getting into groups, my assassain has survivor title and i have finished all three campaigns. Nuff said. Every profession has equal potential, it just depends on how they are used.
Curse You
Quote:
Originally Posted by FelixCarter
You're oppinion isn't required... Yet you still give it. :/
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Quote:
Originally Posted by FelixCarter
Well... let's think about this...
If my Assassin is in "high-end" PvE areas, how did she get there? Unless... |
FelixCarter
Quote:
Originally Posted by Curse You
Neither is yours.
|
I've lost interest in this debate. Have fun.
/Signed again, btw
Curse You
Quote:
Originally Posted by FelixCarter
I was making a point. You said it wasn't "required". I said oppinions aren't "required" either, yet we still have them. All you did was take offense to my argument and say "no! yoU!"
I've lost interest in this debate. Have fun. |
*now talking to everyone*
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.
So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors).
KamikazeChicken
The game can already recognize the difference between an old character and a new character by the same name, so it shouldn't be too terribly difficult to have the game recognize PvP-created items. There's a difference between things being too hard to do and being too lazy to do them. The lack of a certain axis comes to mind.
Customization won't change this late in the game, but it'd be nice to have it account wide. That might actual be enough incentive to remake my retired warrior or customize hero weapons. >.>
Customization won't change this late in the game, but it'd be nice to have it account wide. That might actual be enough incentive to remake my retired warrior or customize hero weapons. >.>
I Will Heal You Ally
/signed
1. I wanna wear my black seasonal hats on all characters except for just one
/notsigned
1. You would be able to use PvP created, perfect weapons on your early stage of the game
2. Even if you do create a characted with the same name the weapon still can't be used. I tryed that long time ago and I wasn't able to use it.
But I would love to make it account-wise for Festval hats :P
1. I wanna wear my black seasonal hats on all characters except for just one
/notsigned
1. You would be able to use PvP created, perfect weapons on your early stage of the game
2. Even if you do create a characted with the same name the weapon still can't be used. I tryed that long time ago and I wasn't able to use it.
But I would love to make it account-wise for Festval hats :P
Gimme Money Plzkthx
/signed, except for PvP weapons and armor obviously... or maybe it should cost a lot more to customize a weapon for an account, or you should only be able to have a few customized for an account at a time...
Tarun
/signed - this could help people remake their characters with ease.
Curse You
Let me stress this again.
So to you people saying that they could "just" make it so that PvP weapons can't be given to PvE characters, think about it for a moment. Customization is what prevents that from happening, and so you'd be removing one of the things that keep balance between PvP and PvE in the game.
EDIT: I just remembered a thread that appeared a while ago where someone was able to craft a non-customized PvP weapon. This weapon was then able to be used on any other character. That case proves that the only thing preventing PvE usage of PvP weapons is the customization.
Quote:
Originally Posted by Curse You
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.
So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors). |
EDIT: I just remembered a thread that appeared a while ago where someone was able to craft a non-customized PvP weapon. This weapon was then able to be used on any other character. That case proves that the only thing preventing PvE usage of PvP weapons is the customization.
Yawgmoth
This has been suggested for years. And yes, I would absolutely love it! So many uses.
/signed of course
(technically it should be another kind of customization, maybe done at a different price, and of course not affecting PvP items)
/signed of course
(technically it should be another kind of customization, maybe done at a different price, and of course not affecting PvP items)
Thomas.knbk
FelixCarter, who r u? you sound a bit too much like katina.
still /signed though.
still /signed though.
Lotrfish
Quote:
Originally Posted by Curse You
I'm saying it's not required.
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Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.
FelixCarter
Quote:
Originally Posted by Thomas.knbk
FelixCarter, who r u? you sound a bit too much like katina.
still /signed though. |
I'm hoping that was a compliment. ^_^"
I'll contact you in a PM perhaps.
Nice avatar, btw. Bob Marley ftw.
Quote:
Originally Posted by Lotrfish
Neither is anything besides a starter weapon and starter armor, you can still beat the game with that, however each addition helps greatly.
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Quote:
Originally Posted by Lotrfish
Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.
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This actually gives me an idea, as well... Hmmm...
MithranArkanere
No.
PvP Char makes item -> PvE char can use item.
No way.
PvP Char makes item -> PvE char can use item.
No way.
holababe
Quote:
Originally Posted by FelixCarter
Reading ftw.
Responding before reading the OP ftl. |
If you'd read my post properly you'd have realised that.
Re-using means another character on your account can use it.
Annom
I don't exactly enjoy subscribing to the whole "signed/not signed" thing, but I'm going to go ahead and say nay on this one.
It's good to have some exclusivity between your own characters
It's good to have some exclusivity between your own characters
pamelf
/signed
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
Maybe you could have the 10g fee still for customizing to your character, but pay something a little more exhorbitant to customize something account wide...
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
Maybe you could have the 10g fee still for customizing to your character, but pay something a little more exhorbitant to customize something account wide...
Epinephrine
/not signed.
Customised is customised. If it is modified to fit my 5'2" female ranger it won't work for my 6'4" male Ritualist.
Oh, and re: dumb complaints.
Bonus items from pre-order can be generated ANY time, on ANY character. It doesn't matter that you made them on your whatever, just go to the character you want one for and type /bonus to get another copy. Heck, you can pass them to all your heroes too. Seasonal hats can be re-created at the festival hat maker - if you want black dyed hats you'd need to pay for dye for each though.
Customised is customised. If it is modified to fit my 5'2" female ranger it won't work for my 6'4" male Ritualist.
Oh, and re: dumb complaints.
Bonus items from pre-order can be generated ANY time, on ANY character. It doesn't matter that you made them on your whatever, just go to the character you want one for and type /bonus to get another copy. Heck, you can pass them to all your heroes too. Seasonal hats can be re-created at the festival hat maker - if you want black dyed hats you'd need to pay for dye for each though.
Marth Reynolds
/signed
would be handy to be able to give some of my wars spare weapons to my other character heroes etc, altough i'd say don't make it work for pvp weapons that's just lame.
would be handy to be able to give some of my wars spare weapons to my other character heroes etc, altough i'd say don't make it work for pvp weapons that's just lame.
Stupid Shizno
i actually signed in to comment this.
i say /signed
no offense to the people who argued the "measurements would be wrong" thing saying its customized and the grip wouldnt fit.....this isnt some rpg argument, dont make it to be one. and think about it, all weapons are the same size, a fellblade isnt any smaller on a little monk compared to a huge big fat warrior. its still the same size, so this argument is weak at best.
my only worry about this is there would have to be a seperate system of customizing, you cant just have "all customizing is account wide" because armor is customized per char, i dont think its fair to the community that a FoW warrior can take his armor and put it on a new warrior.
What I do think should happen is allow the weaponscrafter NPC to act like the pvp account npc. so lets say you have a customized hand axe from your pve warrior, and its +5e, and you want it on your monk. you take the item that is on your warrior, since its customized on the warrior, and take it to this weaponcrafter npc, the weaponscrafter identifies its customized to you, and for a hefty fee, will customize it to another char on your account, from a list similiar to the pvp account npc that you register your char name with.
what this accomplishes is your desire to have customized weapons move from char to char, it dosnt effect the pvp created weapons because weaponscrafter dont reconize them, since they are PvP Axe/Sheild.
and just for clarification, the only reason +20% is on customization is to balance pve with pvp, so a pve toon can be equal to a pvp roll.
i say /signed
no offense to the people who argued the "measurements would be wrong" thing saying its customized and the grip wouldnt fit.....this isnt some rpg argument, dont make it to be one. and think about it, all weapons are the same size, a fellblade isnt any smaller on a little monk compared to a huge big fat warrior. its still the same size, so this argument is weak at best.
my only worry about this is there would have to be a seperate system of customizing, you cant just have "all customizing is account wide" because armor is customized per char, i dont think its fair to the community that a FoW warrior can take his armor and put it on a new warrior.
What I do think should happen is allow the weaponscrafter NPC to act like the pvp account npc. so lets say you have a customized hand axe from your pve warrior, and its +5e, and you want it on your monk. you take the item that is on your warrior, since its customized on the warrior, and take it to this weaponcrafter npc, the weaponscrafter identifies its customized to you, and for a hefty fee, will customize it to another char on your account, from a list similiar to the pvp account npc that you register your char name with.
what this accomplishes is your desire to have customized weapons move from char to char, it dosnt effect the pvp created weapons because weaponscrafter dont reconize them, since they are PvP Axe/Sheild.
and just for clarification, the only reason +20% is on customization is to balance pve with pvp, so a pve toon can be equal to a pvp roll.
BuD
/signed
/double signed
/triple signed
PVE Characters only
/double signed
/triple signed
PVE Characters only
LifeInfusion
/signed
for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.
P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.
for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.
P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.
Curse You
Quote:
Originally Posted by pamelf
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
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Quote:
Originally Posted by LifeInfusion
/signed
for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters. P.S. Hats were once like weapons, but now we have something akin to "account-based" hats. |
Also, hats are in no way "account-based." You can create the same hat for every character at the same time, however, they have no effect on gameplay. Weapons however, have a large effect on gameplay, since with a bad weapon, you can't be very effective.
Seriously, the "for" argument continues to lack any realistic grounds for this being implemented.
EDIT: To quote what I said earlier in this thread:
Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.
Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon. Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping). Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation). Dervishes are in the same boat as warriors. |
pamelf
Thanks Curse You. I actually didn't know that!