Petition: Make Customization Account-Wide

Chaco Nautzi

Chaco Nautzi

Frost Gate Guardian

Join Date: Feb 2006

Dont Pwn Us Again [PLZ]

N/

As the title suggests, this is a petition about items. Although his has come up in previous threads as a topic of interest, I thought I would bring it up again in a more current thread.

Well, I messed up, ya got me, I customized a sword I thought I’d never use again along with two other weapons. I know it’s my fault for being stupid, but I want it on another character now. So, my suggestion/petition: making customization account wide. I know that customization is used not only as a boost for the person deciding to take out characters, but as well as taking items out of circulation. Making customization account wide will still keep certain items out of circulation, and it will give the player more flexibility if he/she wants to customize an item for something such as a war, and wants to use it on a different character (say a hammer used on both a war and a ranger [thumping]) or in my case a weapon that was thought to have only one use, and later found to have more.

I would appreciate showing any support in the form of comments and constructive criticisms. Questions are welcome, as well.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

/signed.

I've always thought this was a good idea.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

/not signed

That's the idea of customization. You have to think about it before you go and customize something, which is what makes it so cheap (cost wise). If you could still use the weapon on all your characters, what would the drawback of customization be? Either than being unable to re-sell it (hardly a problem with a now worthless green), there would be none.

From Guild Wiki:
Quote:
When a weapon is customized for a character, it deals 20% more damage. The draw back is that no other character (even for the same account, or a new character with the same name) will be able to use it. This makes its resale value next to nothing.

Chaco Nautzi

Chaco Nautzi

Frost Gate Guardian

Join Date: Feb 2006

Dont Pwn Us Again [PLZ]

N/

Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

/signed

would love this

i mean who wouldn't blegh

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Chaco Nautzi
Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.

Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.

EDIT: Also, what sense would it make for a customized weapon to be useful to someone either than the one person it is customized for? It doesn't. Besides, we have enough logic silliness with heroes being able to use your customized weapons (this, however, has some sense behind it).

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.

Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.
Lol. So you're saying +20% in PvE is worthless? *rolls eyes*

/Signed

Quote:
Originally Posted by Curse You
Assassins... who uses assassins in high level PvE?
Oh, I do. Got a problem with that?

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

/notsigned

The point of customization is to give you more damage but prevent you from re-using/selling the weapon.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by holababe
/notsigned

The point of customization is to give you more damage but prevent you from re-using/selling the weapon.
Quote:
Originally Posted by Chaco Nautzi
Making customization account wide will still keep certain items out of circulation
Reading ftw.
Responding before reading the OP ftl.

Ammo

Academy Page

Join Date: Apr 2007

Fully Loaded Fishys [AMMO]

Rt/

/signed

And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.

Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by FelixCarter
Lol. So you're saying +20% in PvE is worthless? *rolls eyes*
I'm saying it's not required.

Quote:
Originally Posted by FelixCarter
Oh, I do. Got a problem with that?
And you get in to how many groups on a regular basis? (not counting guild groups, since they tend to take basically anything [at least mine does])

EDIT:
Quote:
Originally Posted by Ammo
And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.

Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.
First of all, I said high level PvE. I have an assassin myself, which I was able to beat Factions with, having only 20 deaths (believe me, I tried to avoid death).

Second, why would you be using the same green on more than one character? Correct me if I'm wrong but, most weapons are made for one primary profession, so using it on a different one would be rather pointless (daggers on a warrior?). Also, armour transferring would be... wrong. I don't think anyone was talking about making armour transferable between characters, just weapons.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Curse You
I'm saying it's not required.
You're oppinion isn't required... Yet you still give it. :/
Quote:
Originally Posted by Curse You
And you get in to how many groups on a regular basis? (not counting guild groups, since they tend to take basically anything [at least mine does])
Well... let's think about this...
If my Assassin is in "high-end" PvE areas, how did she get there? Unless...

Ammo

Academy Page

Join Date: Apr 2007

Fully Loaded Fishys [AMMO]

Rt/

I have never had a problem getting into groups, my assassain has survivor title and i have finished all three campaigns. Nuff said. Every profession has equal potential, it just depends on how they are used.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by FelixCarter
You're oppinion isn't required... Yet you still give it. :/
Neither is yours.

Quote:
Originally Posted by FelixCarter
Well... let's think about this...
If my Assassin is in "high-end" PvE areas, how did she get there? Unless...
I meant how many groups in the "high-end" PvE areas do you get into, not how many in normal PvE (besides, you can just hench/hero normal PvE).

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Curse You
Neither is yours.
I was making a point. You said it wasn't "required". I said oppinions aren't "required" either, yet we still have them. All you did was take offense to my argument and say "no! yoU!"

I've lost interest in this debate. Have fun.

/Signed again, btw

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by FelixCarter
I was making a point. You said it wasn't "required". I said oppinions aren't "required" either, yet we still have them. All you did was take offense to my argument and say "no! yoU!"

I've lost interest in this debate. Have fun.
If you really want to get into the "required" argument, there's the whole "the game isn't required" (as so many people always feel like stating). The reason for my simple response is in answer to your simple comment. It's easy to just say it isn't required as a counter to someone saying that something isn't required, however, it shows a lack of thought.

*now talking to everyone*
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.

So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors).

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

The game can already recognize the difference between an old character and a new character by the same name, so it shouldn't be too terribly difficult to have the game recognize PvP-created items. There's a difference between things being too hard to do and being too lazy to do them. The lack of a certain axis comes to mind.

Customization won't change this late in the game, but it'd be nice to have it account wide. That might actual be enough incentive to remake my retired warrior or customize hero weapons. >.>

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

/signed
1. I wanna wear my black seasonal hats on all characters except for just one

/notsigned
1. You would be able to use PvP created, perfect weapons on your early stage of the game
2. Even if you do create a characted with the same name the weapon still can't be used. I tryed that long time ago and I wasn't able to use it.

But I would love to make it account-wise for Festval hats :P

Gimme Money Plzkthx

Jungle Guide

Join Date: Jul 2006

/signed, except for PvP weapons and armor obviously... or maybe it should cost a lot more to customize a weapon for an account, or you should only be able to have a few customized for an account at a time...

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed - this could help people remake their characters with ease.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Let me stress this again.
Quote:
Originally Posted by Curse You
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.

So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors).
So to you people saying that they could "just" make it so that PvP weapons can't be given to PvE characters, think about it for a moment. Customization is what prevents that from happening, and so you'd be removing one of the things that keep balance between PvP and PvE in the game.

EDIT: I just remembered a thread that appeared a while ago where someone was able to craft a non-customized PvP weapon. This weapon was then able to be used on any other character. That case proves that the only thing preventing PvE usage of PvP weapons is the customization.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

This has been suggested for years. And yes, I would absolutely love it! So many uses.

/signed of course

(technically it should be another kind of customization, maybe done at a different price, and of course not affecting PvP items)

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

FelixCarter, who r u? you sound a bit too much like katina.
still /signed though.

Lotrfish

Krytan Explorer

Join Date: Sep 2006

1337ville, California

Generic Name [Tag]

R/

Quote:
Originally Posted by Curse You
I'm saying it's not required.
Neither is anything besides a starter weapon and starter armor, you can still beat the game with that, however each addition helps greatly.

Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Thomas.knbk
FelixCarter, who r u? you sound a bit too much like katina.
still /signed though.
Lol, who's Katina? Former member?
I'm hoping that was a compliment. ^_^"
I'll contact you in a PM perhaps.

Nice avatar, btw. Bob Marley ftw.

Quote:
Originally Posted by Lotrfish
Neither is anything besides a starter weapon and starter armor, you can still beat the game with that, however each addition helps greatly.
Kudos for that input.
Quote:
Originally Posted by Lotrfish
Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.
NICE ARGUMENT. Very good point, Lotrfish.
This actually gives me an idea, as well... Hmmm...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No.

PvP Char makes item -> PvE char can use item.

No way.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by FelixCarter
Reading ftw.
Responding before reading the OP ftl.
I said 're-using/selling'.
If you'd read my post properly you'd have realised that.

Re-using means another character on your account can use it.

Annom

Annom

Ascalonian Squire

Join Date: Dec 2006

Untimely Demise [Err7]

Me/

I don't exactly enjoy subscribing to the whole "signed/not signed" thing, but I'm going to go ahead and say nay on this one.

It's good to have some exclusivity between your own characters

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed

When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.

Maybe you could have the 10g fee still for customizing to your character, but pay something a little more exhorbitant to customize something account wide...

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

/not signed.

Customised is customised. If it is modified to fit my 5'2" female ranger it won't work for my 6'4" male Ritualist.

Oh, and re: dumb complaints.

Bonus items from pre-order can be generated ANY time, on ANY character. It doesn't matter that you made them on your whatever, just go to the character you want one for and type /bonus to get another copy. Heck, you can pass them to all your heroes too. Seasonal hats can be re-created at the festival hat maker - if you want black dyed hats you'd need to pay for dye for each though.

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

/signed

would be handy to be able to give some of my wars spare weapons to my other character heroes etc, altough i'd say don't make it work for pvp weapons that's just lame.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

i actually signed in to comment this.

i say /signed

no offense to the people who argued the "measurements would be wrong" thing saying its customized and the grip wouldnt fit.....this isnt some rpg argument, dont make it to be one. and think about it, all weapons are the same size, a fellblade isnt any smaller on a little monk compared to a huge big fat warrior. its still the same size, so this argument is weak at best.

my only worry about this is there would have to be a seperate system of customizing, you cant just have "all customizing is account wide" because armor is customized per char, i dont think its fair to the community that a FoW warrior can take his armor and put it on a new warrior.

What I do think should happen is allow the weaponscrafter NPC to act like the pvp account npc. so lets say you have a customized hand axe from your pve warrior, and its +5e, and you want it on your monk. you take the item that is on your warrior, since its customized on the warrior, and take it to this weaponcrafter npc, the weaponscrafter identifies its customized to you, and for a hefty fee, will customize it to another char on your account, from a list similiar to the pvp account npc that you register your char name with.



what this accomplishes is your desire to have customized weapons move from char to char, it dosnt effect the pvp created weapons because weaponscrafter dont reconize them, since they are PvP Axe/Sheild.

and just for clarification, the only reason +20% is on customization is to balance pve with pvp, so a pve toon can be equal to a pvp roll.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

/signed

/double signed

/triple signed

PVE Characters only

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

/signed

for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.

P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by pamelf
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
You can create any bonus weapon on any character at any time (as long as you're in an outpost). I have a Pre-order bonus scythe on all of my character's Meloni.

Quote:
Originally Posted by LifeInfusion
/signed

for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.

P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.
Like I said, unnecessary amount of coding. The current customization system is what prevents PvP weapons being used on PvE characters. Like the saying goes "If it ain't broke, don't fix it."

Also, hats are in no way "account-based." You can create the same hat for every character at the same time, however, they have no effect on gameplay. Weapons however, have a large effect on gameplay, since with a bad weapon, you can't be very effective.


Seriously, the "for" argument continues to lack any realistic grounds for this being implemented.

EDIT: To quote what I said earlier in this thread:
Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.

Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.
I also realize that I forgot to put Paragon in the list. Their situation is unique in that they don't tank and do use their weapons, however in PvE they mainly use their weapons for charging Adrenaline base Chants or Shouts and not damage.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Thanks Curse You. I actually didn't know that!