Offline play
dts720666
It would be nice to be able to play GW offline.
GW is a great game, and I am addicted to it. So addicted, that I want play all the time. The main problem is that frequently, when I want to play, I am nowhere near an internet connection. Sometimes I have an internet connection, but it is so slow, I spend half my play time getting lag-killed.
I know ANet wants it to be a community game where we play and quest in groups, and that is a large reason the game is so enjoyable. But there are a lot of times where I only have 30 minutes or 45 minutes to play (even if I have an internet connection). Aside from wasting 10-15 minutes trying to get a group together, I don't want to join a group and leave them hanging half way through a quest or mission. So typically, in these instances, I only use henchies or heroes anyway, which is what would be done offline.
I know ANet wants to keep track of potential botting and farming and other things, so maybe they could allow only a certain amount of offline play before a reconnect to the ANet servers is required (reconnect once a week, or every 5 hours of offline play, or whatever). At reconnect, the updated files on my computer would sync with the files on the server and any dev updates would download, etc., etc.
GW is a great game, and I am addicted to it. So addicted, that I want play all the time. The main problem is that frequently, when I want to play, I am nowhere near an internet connection. Sometimes I have an internet connection, but it is so slow, I spend half my play time getting lag-killed.
I know ANet wants it to be a community game where we play and quest in groups, and that is a large reason the game is so enjoyable. But there are a lot of times where I only have 30 minutes or 45 minutes to play (even if I have an internet connection). Aside from wasting 10-15 minutes trying to get a group together, I don't want to join a group and leave them hanging half way through a quest or mission. So typically, in these instances, I only use henchies or heroes anyway, which is what would be done offline.
I know ANet wants to keep track of potential botting and farming and other things, so maybe they could allow only a certain amount of offline play before a reconnect to the ANet servers is required (reconnect once a week, or every 5 hours of offline play, or whatever). At reconnect, the updated files on my computer would sync with the files on the server and any dev updates would download, etc., etc.
Yanman.be
1 simple word: No.
tenshi_strife
this seems.... um..... interesting, i kinda like it but there may be some room for scaming and such from bots. im undecided on this right now lol
TreeDude
No way. I used to play Phantasy Star Online and being able to play offline with your online characture mean't tons of hacking. Offline means you cannot monitor activiy at all and people will find ways to crack into the game and do what they want.
When they close down the servers, which they will eventually, I think the last thing they should implement is an offline mode (since that will be your only option).
When they close down the servers, which they will eventually, I think the last thing they should implement is an offline mode (since that will be your only option).
JeniM
If your off line everything you do would have to be temp stored on your hard drive = a few new titles in a day by editing files
Annom
No
No
No
No
No
NO!!!!!
No
No
No
No
NO!!!!!
Taala
When Guild Wars servers finally go down in the future, then it would be nice to have some kind of offline play thingy going.
Other than that, no.
Other than that, no.
Deluxe Emo Reaper
Yea, I see your reasoning, but like everyone else said... there would be too much hacking. Also the game is called Guild Wars becausse your also suppose to be in a guild and GvG, which playing offline wouldnt let you do that.
Eldin
Aside from possible exploitation, do you know how fun it would be to play with henchies and heroes?
Exactly, it's not.
Exactly, it's not.
Lydz
Erm...I certainly feel weird when I visit a deserted outpost. Doing it over and again would spell disaster!
Perkunas
The only real way this could work without the risk of exploitation, would be the characters are only for offline, network play. They could not, should not be playable on ANet.
Enko
Quote:
Originally Posted by Eldin
Aside from possible exploitation, do you know how fun it would be to play with henchies and heroes?
Exactly, it's not. |
BrotherGilburt
/notsigned
For reasons stated above.
For reasons stated above.
pamelf
I wouldn't mind an offline feature for testing builds, but I agree with Perkunas, the characters you use would have to be for offline only.
skretth
i think probably more towards teh end of GW1's life they will release the ability for sum1 to host a server and have a bunch of people connect for "Lan" play or such, using a similar style to how D2 did with a diff set of chars for "OFFLINE" only with no connection to ONLINE players... or rather once u use an online player for offline play it cant be re-used for online play coz of potential farming exploitation etc.etc
TheOneMephisto
Only way would be with a Diablo-style battlenet singleplayer distinction.
Amon Warrior
Either your idea will never work, or it's too ahead of time from the current stage of online games.
/Not signed for a great number of reasons.
/Not signed for a great number of reasons.
Sir Seifus Halbred
Ummm...yeah just
/Notsigned
/Notsigned
dts720666
LOL
OK OK
I retract my idea.
ANet, you may officially ridicule and laugh at this suggestion.
/notsigned (until GW goes offline...which by then, we'll all be playing GW 3).
OK OK
I retract my idea.
ANet, you may officially ridicule and laugh at this suggestion.
/notsigned (until GW goes offline...which by then, we'll all be playing GW 3).
Amon Warrior
Quote:
Originally Posted by dts720666
ANet, you may officially ridicule and laugh at this suggestion.
|
I thank you for your thread and the collective brainstorming that it allowed.
Cheers!
OhCrapLions
The problem with this idea is that you can bot and exploit and do all that other stuff without being monitored.
If separate characters and their belongings can be offline or online only then it would be ok.
If separate characters and their belongings can be offline or online only then it would be ok.
Div
Let's turn GW into Diablo 1 and Diablo 2 open mode!
bilateralrope
Like other people have said, the only way I can see this working is if the offline (or private servers) players are never allowed back onto the main servers. Private servers would probably be split between those who don't allow characters from anywhere except trusted servers (assuming a secure server to server transfer system), or those with large populations of hacked characters.
Though I'd prefer ANET try something like Maple Story's business model (free to play, charge for things that give little or no gameplay benefit, like new skins) when its no longer viable to keep the GW1 servers running under the current payment system.
Though I'd prefer ANET try something like Maple Story's business model (free to play, charge for things that give little or no gameplay benefit, like new skins) when its no longer viable to keep the GW1 servers running under the current payment system.
Luna Star
Noooooooooooooooooooooooooooooooooo!