Good Player+Hero Team build for Hm

assassin rob

Academy Page

Join Date: Aug 2006

DSRR

A/Mo

Trying to do the Great northen wall but still have problems making a good hero build

Me = Ranger/x using the Apply burning build
I also have for heroes
Zhed
Sasuke
Olias
Master of whispers
Talhkora
Dunkoro
Koss
Meloni

I hope that you can make a good build for those 4 man party's at the beginning

JeniM

Desert Nomad

Join Date: May 2007

W/E

i took Oials as MM
Zhed as firenuker
and drunoko as healer but those Shamans take ages to go down

Arthas-90

Pre-Searing Cadet

Join Date: Dec 2006

Poland

The Brave Brothers [BB]

W/Mo

hmm I Took Mesmer with domination (to kick shamans), fire ele, dunkoro. And it was very easy.

Freeman

Pre-Searing Cadet

Join Date: Jul 2006

Hell's Forgotten And Fallen

W/R

I used Olias as MM, Zhed as star burster, and Aurora as interrupt (I was monk) so you could sub aurora as dunkoro or tahlkora.

Dinkytowner

Dinkytowner

Frost Gate Guardian

Join Date: Apr 2006

Mo/

If you're a ranger, go with BHA + apply poison, a SF spammer, unsteady ground/Ward mele ele, and a ZB or Life Sheath Prot monk. I use a build similar to this almost everywhere I go to vanquish and it rolls most everything.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

ok tip from the pro hehe

take 2 MM's (20 Minions ftw)
take 1 SF ele (u will help keeping the foe burned)

Hope this helps

and final equip the MM's with 10 Healing Prayers and put V-Spirit and Dwaynas Kiss and Heal Area on them

Hope this Helps

Hafe fun

Credits : Mhenlo Legend Monk ( if u have questions)

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

For the early 4 man missions I believe I used monk, curses necro, warrior, b surge ele. You can do it with other builds of course, but the key is reducing the incoming damage. Your hero monk probably won't respond well to being backbreaker chained by grawl if you're not doing something to help him out. If you're playing ranger, you'll have a hard time interruping without BHA because of the half cast times. I'd probably go BHA to neutralize a monk or caster, and take throw dirt or something to help keep the melee in check.

As for HM in general, I found myself changing builds a lot, depending on what was dominant in certain missions. I don't know if there is one great build that will get you past everything. For example I just did Gate of Pain in hm, and really the only thing dangerous was the fire eles. I had to build almost entirely to shutdown and minimize damage, whereas if I'd had a bunch of melee shutdown or a MM, I'd probably still be failing it.