This is simple, and will fix many issues:
To add a new GUI command or screen button, to 'tag' a health bar of a creature, so it appear in the Party panel or another new panel.
By tagging it, it will be added to the party panel under de correspoinding name: Allies or Enemies.
To prevent the panel getting filled, the 'tagged' health bas could appear in a second panel instead of the current one, and health bars would be much thinner than in the party panel.
With this added to the game, you could, for example:
- Tag an enemy health bar to quickly track it, even if you do not select it.
- Tag an ally that the game do not automatically tags under 'allies', like the allies in Alliance Battles.
- Tag created creatures, like spirits and minions.
- Tagged health bars would banish when the creature is out of sight range (sightly bigger than radar range) or when the creature dies.
Additionally, by adding a new option to the 'general' tab to "Automatically tag created creatures", you could track spirits and minions much easier.
GUI Improvement: Tag health bars.
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I would very much like to see the ability to maintain a friendly and an enemy target at the same time. Playing hard mode by myself with heroes and henches is a chore. Having to direct their fire (since they don't pick targets intelligently by themselves) while having to heal at the same time is very tough. Then there's other skills which are in the skill list of normally offensive classes that can be used on allies, but switching from "destroy enemy" to "buff ally" can cost a significant amount of time switching targets and then getting back to your original target. This might make those skills to buff other allies get a little more use.
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