Quote:
|
Originally Posted by lightblade
Item Spells do need buffs...just think about all the good stuffs that you need to give up to hold the ashes.
20% HCT
20% HSR
+20 energy
+20% enchantment time
+10 armor
You'll miss all these goodies if you hold ashes.
|
This is the sacrifice you make to gain the abilities of whatever item you are holding. It's called "balance"
Some of these items confer some pretty substantial bonuses, and to have your weapon-related bonuses
on top of that would be a bit much
A few examples:
* Destructive was Glaive - 10% AP on
ALL your skills. Spirit bombing anoyone ?
* Anguished was Lingwah - a carriable, supercharged Spirit of Pain you can cast prior to an engagement and drop - for no casting time! when you need it most.
* Mighty was Vorizun - +15 armor, +30 max energy - effectivively a staff-and-a-half worth of energy, and nearly a shield's worth of armor to boot.
* Generous was Tsungrai - Endure Pain, Ritualist Style
* Lively was Naomei - drop to instantly revive *ALL* dead party members in the area around you. Great if you exacped a near-wipe and need a quick team rebuild.
* Protective was Kaolai - hit me, I've got 84 armor; I drop it, all my party members [i]regardless of where they are on radar[/] get healed.
* Resilient was Xiko - your best friend in a high hex/condition environment. The more they toss on you, the harder you become to kill
* Attuned was Songkai - cost reduction galore! Can your staff do that ?
Item spells are a trade-off; but remember, they cannot be removed easily, like Enchantments, there is only one monster skill (and no player skills!) that force you to drop an item (Thunder of Ahdashim) when you don't want to; and the bonuses on some of these items can add up substantially.
Of course there are some item spells that aren't so useful - but then I'll wager someone, somewhere will have found a use for them and is enjoying playing with them
hope this helps,