Full Hero Teams in HM

Kotetsu Rain

Kotetsu Rain

Lion's Arch Merchant

Join Date: Jun 2006

Utopia

D/

Let's face it hard mode lives up to it's name and I love it. The thing is the hype has died down and it's hard to find a PUG (which is OF THE UPMOST IMPORTANCE) in some missions. (I mean can you even think to imagine doing bonus let alone the missions Thunderhead Keep with henches/heros?)

The lack to find a PUG has also forced su to rely on our Guildies and buddies who in the most case don't have that much of a flexiable time. I surley think that if we are given this feat to have up to 7 heros in a party we will surley be able to go forth in our adventures as Hard Mode players without staying 15-20 minutes semi-spamming "Anyone doing this mission HM?"

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I think your words fall on death ears.
We all asked this before... but i doubt they will ever do this =/

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

This has already been suggested quite a bit

however...

/signed
a million times over.

GODh

GODh

Jungle Guide

Join Date: Nov 2005

The Netherlands

BFTW and DLRR

Let's /sign it again... maybe someone from anet finally wakes up.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Check this out

http://guildwars.incgamers.com/forum...d.php?t=444930

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Gaile said in some thread somewhere regarding this topic that the Hero system wasnt designed for a full team of Heroes. I think she meant simply the flags interface, which is true.

In reply to that comment, there is no need to put additional work into the flagging interface to allow for 4 more Heroes to be flagged. Simply leave it as it is, with the All flag working for the remainingHeroes. So yes:

/signed

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

As much as this would help, it wont happen. Its been asked for countless times. Plus (in my experience), heroes and henches just dont cut it in HM anyway.

Ive tried countless missons with PUGs and Heroes; 95% of the time heroes fail, and PUGs work!

And I wouldnt say my Heroes are incapable and useless. I've vanguished quite a few locations using them.

Juk3n

Juk3n

Frost Gate Guardian

Join Date: Dec 2005

Tyria

Astral Guard [AG]

W/R

Quote:
Originally Posted by freekedoutfish
As much as this would help, it wont happen. Its been asked for countless times. Plus (in my experience), heroes and henches just dont cut it in HM anyway.

Ive tried countless missons with PUGs and Heroes; 95% of the time heroes fail, and PUGs work!

And I wouldnt say my Heroes are incapable and useless. I've vanguished quite a few locations using them.
Really! wow dude, My Heroes and my fav Tyrian Henchies desimated Prophesies HM, and i went in reverse order just for shits and giggles, dived straite in with the same hero builds i was using in Normal mode.

i guess it's like i said before, Heroes don't suck, it could just be the guys controlling them??

(thats not an attack @ you) just an observation ive made since NF.

As for the OP, i see Heroes on par with puggers in all aspects except retreating, they inturrupt better, they spam better, they pick their targets very intelligently, thus i believe 7 heroes in a squad is waaaay over powered.

i understand you guys want to have a full team of 8 picked exactly as you want, class/build/everything, but if i ripped through HM with just 3 heroes, can u imagine the insult if HM if i had 7 heroes to pick..

somewhere along the lines of "this is HARD mODE O_o" "wtf lolololol, free title for everyone Guardian ftw!!"

/Notsigned -

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Juk3n
i guess it's like i said before, Heroes don't suck, it could just be the guys controlling them??

(thats not an attack @ you) just an observation ive made since NF.
Well in NM, I wiped 95% of the campaigns with henches or heroes! HM I just find their intelligence isnt good enough.

For example...

...last night trying to vanguish an area in cantha on the training island. My MM kept running off on his own accord to play with corpses that were about a mile away, and running right into agro.

I mean... why?

He was turned to non-aggressive!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

GUI an client can be redesigned...

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I suggested this once so

/signed

as far as MM being buggy, was it Olias? Cause mine gets stupid sometimes.

~the rat~

JeniM

Desert Nomad

Join Date: May 2007

W/E

my Zhed runs off all the time need get him a leash

/signed
A million +1 times

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by legion_rat
as far as MM being buggy, was it Olias? Cause mine gets stupid sometimes.
Yup yup! It was indeed.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Aera Lure
Gaile said in some thread somewhere regarding this topic that the Hero system wasnt designed for a full team of Heroes. I think she meant simply the flags interface, which is true.

In reply to that comment, there is no need to put additional work into the flagging interface to allow for 4 more Heroes to be flagged. Simply leave it as it is, with the All flag working for the remainingHeroes. So yes:

/signed
Actually, I can think of one thing with the suggestion that would mean Anet would have to completely redesign how heroes are added into the party (and I am assuming that this is at least partially what Gaile was referring to). You can only add a hero in an outpost. The outposts aren't any different for hardmode. They are the same outposts as in normal mode. So how would they implement a feature to allow 7 heroes to be added to a certain party, but not to another? I think it'd take too much time.

To be honest, as much as I'd like them to make it available for a full hero party, it would completely take out all challenge in the game. I mostly play with heroes and hench, and yeah, the missions in HM are a lot harder with henches than with a PUG. It's frustrating, but I think it'd be more frustrating if they added a feature that made hardmode just as easy as normal mode.

Mizerie

Ascalonian Squire

Join Date: May 2007

Indianapolis, IN

A Heroes Sworn Vexation [Vex]

W/

I have to say that I believe heros/henchies do work well. As a matter of fact in Normal Mode can do evey single mission with bonus and masters (expect for Imperial Sanctum, where i feel timing of celestial skills is imperative) in all 3 games with heros/henchies. Now in hard mode I can do the majority of missions with heros/henchies as well. You have to be patient and you have to know how to control every aspect of your group to get the most out of them, but the point I am making is that it is possible.

Hard Mode was designed to get people to STOP doing everything solo, you guys really need to understand that. So no, I dont think anet is going to allow more heros.
At the very least you should be able to find at least one other person in your friends/guildie list that has a full set of heros and can go with you on HM stuff..... and if you want the ultimate in control and power get on vent with that person and communicate. You should have no problems.

-Mizerie

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

/signed

bringing this back up because GWEN and its truckload of heroes is coming out, yes Gaile has stated that it will not be augmented but i'm optimistic that some kind of change will happen eventually.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

/sign only fo HM tho

as it is pretty easy to get masters with hero and hench in Nm (except with monk imo)

but yeah i liek the idea,prob wont come in but i liek it

/signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Sleeper Service
/signed

bringing this back up because GWEN and its truckload of heroes is coming out, yes Gaile has stated that it will not be augmented but i'm optimistic that some kind of change will happen eventually.
3 month old thread necromancy FTL.

Wings of Fury

Ascalonian Squire

Join Date: Jun 2007

HM shouldnt be made too easy now ... h/h already do the trick /not signed

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If they did this, people in easy mode would ask for it if they think they can't get a good pug for the area. If anet did this, people would complain that HM all hero groups are killing the community even more.


/not signed.

I say full hero groups for all (maybe make it skill/title based) or none at all.

Sawamura

Frost Gate Guardian

Join Date: Oct 2006

Belgium

Braveheart World XI [any]

W/Mo

/not signed

Having good hero setups can get you a loooong way

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I would like to be able to use a full hero party everywhere.

I like to customize the heroes, something that I cannot do with henchies. Come on ANet, we have a lot of heroes, let's make them useful.

odly

Krytan Explorer

Join Date: Jan 2006

N/

/signed.

/signed

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by legion_rat
I suggested this once so

/signed

as far as MM being buggy, was it Olias? Cause mine gets stupid sometimes.

~the rat~
The AI is just mimicking human players then

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

/not signed.

No need for this, the henchmen have god like skills stats in HM, I see no need for full hero teams. The Interface would also be a massive mess.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

ROFLMAO, godlike stats? Interface a mess?

First stats are the same as in normal mode.
Quote:
Originally Posted by guildwiki
Henchmen

Henchmen in hard mode are level 20 and have maximum base stats on their equipment. Prophecies henchmen will gain an elite skill if they do not have one in Normal Mode, while Factions and Nightfall henchmen, as well as Prophecies henchmen who already have elite skills, will use the same skill set.
They don't need more interface, if people need microing them all then the build was not ok for the AI to deal with anyway. They just need a party spread option (formation), adjusting their position relative to you so that they don't get caught in instant death AoE.

Seven heroes and improved hench/hero interface would be welcomed by me.

nugzta

Krytan Explorer

Join Date: Nov 2005

/signed

Im having hard time finding people that doing HM (even if I found those people, sometimes they have done some missions / vanquish the areas I havent done and vice versa)

Quote:
Originally Posted by RTSFirebat
/not signed.

No need for this, the henchmen have god like skills stats in HM, I see no need for full hero teams. The Interface would also be a massive mess.
LOL? Mhenlo with Healing Breeze and Orison Healing ftw eh?

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

/notsigned.
You need one human buddy.
One.
Only. One.
To have your party filled with heroes.
Be social.

Tifa Superstar

Tifa Superstar

Pre-Searing Cadet

Join Date: Jul 2007

Mo/

/Signed


Be social?

hahahaha. The reason I don't pug in PvE is because the average GW PvE'r couldn't make a decent build if their life depended on it.

nugzta

Krytan Explorer

Join Date: Nov 2005

Be social? For stater, I play in Australian timezone, it's late for America and too early for Europe. Hence fewer people playing GW, dont even ask how many bother playing HM around that time. Also requotting my previous post "Even if I found those people, sometimes they have done some missions / vanquish the areas I havent done and vice versa". And out of those people, the majority are hard to work with (you know the average PvE pugs).

GG eh?

Folken ~oOo~

Folken ~oOo~

Academy Page

Join Date: Jun 2006

France

DEBS

R/

/not signed

GW is a CORPG, that means a lot of people online to play together.
I want to see a lot more people communicate and play together : it is a part of the "fun" aspect of GW.
If ya want to play alone : dont play online .
(Doom, Quake, Half Life - solo adventure parts)

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Yes you have the option to go with others, which can be good fun. HOWEVER, there are times people ain't around, or you just wanna start something up, maybe go AFK for a bit and then finish it off. Maybe you play at times , lees people are on. People who can and want to PUG or not hindered by people who don't want to PUG, for whatever reason. Missions and all is fine, some vanquishing or guardian title hunting, gets much less people exited. Heroes would be handy as hench are basically utter tripe. Yeah you can manage with em, but it ain't brilliant.

Really, allowing more heroes will not affect PUGgers. HHwayers anyway don't PUG, while people that like to PUG once in a while will still do so

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/Signed + infinity for hard mode.... norm mode you get 3 and it should be fine.

There is no reason that a pugger should be offended by this idea. If you want to pug that good. many builds are run much better by human players than they are by heros, but last night i was doing FoW hardmode in a pug.... the tank brought mending and shielding hands for himself...

I have a different suggestion that I think would work much better.... 3 heros max anywhere, but allow players to bring along other user created characters (toons) that are on the account that have that area unlocked. No XP for the other user characters, no map exploration, no drop increases.... just to have the option to bring along other "heros" as long as the player has already invested the time to beat that area on a different toon... thoughts?