Soul Reaping Solution Idea

AvatarNZ

Pre-Searing Cadet

Join Date: May 2007

Long time reader/player, first time poster.

From what I've read it may be too late to throw an idea out there for Soul Reaping, and forgive me if this idea has already been kicked around.

I agree Soul Reaping was overpowered, but the 'fix' seemed like an arbitrary restriction, and a little heavy handed.

So how about this?

- Soul Reaping -
Whenever a creature dies within earshot, you gain 10 seconds of +1...4...5 Energy Regeneration (Max of 10 seconds).


The resulting energy from a single death at 12 SR, being 10 seconds of +4 Energy pips is 20 Energy, which is roughly equivalent to what it used to be.
The difference is, multiple creatures dying at the same time will not instantly replenish all of your energy, and there's no arbitrary restiction imposed on how often you benefit from SR.

-Avatar

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hehe... this is the solution me and other user end up to in another Fix 'Soul Reaping' thread...

So I can't disagree with it, since it is my idea, although the cap we set were +6 pips of regen for 5 seconds at soul reaping 16(for a max of 10), not 5 for 10 seconds.