Magehunter Strike: What do you guys think?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

(If only search wasn't seemingly busted...)

I quite like the synergy with a conjure and Sun & Moon following a Shock. Nice unblockable damage in tiny 'screw-you-Prot-Spirit' packets. Beyond that... I dunno'.

Crip Slash/D. Slash is certainly better but for variety and all that. Anyone wrung any more use out of this, or is it a dead fish?

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

"Variety and all that" doesn't win games though. Why not run prot strike instead and save the elite?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Quote:
Originally Posted by Seef II
"Variety and all that" doesn't win games though. Why not run prot strike instead and save the elite? Yes well I get bored easily... I find trying out interesting things more appealing than just running the same shit all day because it's the most effective thing in the universe...
The question wasn't 'is this better than xxx build?' it was 'what do you think of the skill?', and in regards to Prot Strike, it is indeed a good (probably better) alternative, but it's the Aegis-screwing nature of MG Strike that interests me.

Make no mistake, I'm aware of the stronger skills. This is just analysis. Has anyone else looked beyond the paper and actually tried to get more from this?

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

it's quite good on an r/w. Protector's strike makes it completely pointless on a warrior because at a 3 second recharge it's already taking up your energy if you try and spam it (unless you run warrior's cunning), and it's not a significent improvement on PS. A thumper can afford to spam both, which makes an effective alternative to IAS if you want to go hammer-expertise-ws, which works ok, nat stride and whatever. Pumps out the hammer bashes more than an RaO I think.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Phool, surely you mean Warrior's Endurance? I'm pretty sure Cunning has nothing to do with energy concerns

[skill]warrior's Cunning[/skill]
[skill]warrior's endurance[/skill]

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

Yeah endurance. Though relatedly this can be a fun w/d equivalent to running both protector's strike and magehunter's that I've mucked about with in AB or FA -
[skill]Protector's Strike[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Warrior's Endurance[/skill]
for scythe or hammer, i prefer hammer so you can actually do some respectable damage if they don't try and kite
+
[skill]Hammer Bash[/skill][skill]Crushing Blow[/skill]
+wind prayers anti-kiting skill of choice
+[skill]natural healing[/skill]

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

Unseen Fury sounds pretty similar (Assassin skill) -

For 15...51 seconds, you cannot be "blocked" by Blinded foes.

Only thing here is you have to hit blinded foes and not foes with enchantments, and of course you don't get the damage bonus.

I wouldn't use Magehunter as the elite though as there are better options. I always make sure that my elite really brings something to the table in my builds that finish it all off and (just my personal preference) that Elite wouldn't fit that role. As I don't have Nightfall I'm guessing Magehunter strike would be used only/mainly in hounding down enemy monks as many other spell casters who use enchantments don't have many avoiding enchantments. Again that's just from my experience in only Factions though.

Also as mentioned above, Warriors Cunning is decent, but it costs 10 energy and the recharge time sucks ass.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

I think the skill is bad. It's too similar to Protector's Strike, not making it worth an elite. It needs to be buffed pretty good cause there's plenty of better elites to use. Maybe added damage, or have it punish blockers.....adjust the recharge and make it cause deep wound, kd, etc. It should just be plain unblockable. Weapon of Warding is a common blocking weapon spell so Magehunter strike could be blocked by it since the target has to be enchanted.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I think its an ok skill and occasionally use it on my warrior in PvE but in PvP (ab) I would use it on a R/W ->
[skill]Magehunter Strike[/skill]
[skill]Protector's strike[/skill]
[skill]Critical Chop[/skill] or [skill]Crushing Blow[/skill]
[skill]Dismember[/skill] or [skill]Hammer Bash[/skill]
[skill]Executioner's Strike[/skill] or [skill]Mighty Blow[/skill]
[skill]Whirling Defense[/skill]
[skill]Dodge[/skill]
[skill]Healing Signet[/skill]

~A Leprechaun~

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Yeah those were my own thoughts. It's just perplexing this is even elite at all. What the hell did Anet think we'd do with this that meant it needed to be elite?

Yup. Dead fish...

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Sucks on a warrior, rocks on a ranger

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Quote:
Originally Posted by Dr Strangelove
Sucks on a warrior, rocks on a ranger How would this be good on a even a ranger? Even Protectors gives +10 damage (while moving) at 0 strength. This only gives +5. Plus most of the Hammer Elites make this look rubbish...

It really does feel like a pointless skill...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

This skill actually isn't too bad if you anticipate facing an Aegis chainer.

Its very limited use, however, definitely isn't worth an elite status.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Used it with Protector's Strike, Standing Slash and Sun and Moon Slash with a zealous sword. Combined with a N/Rt with Weapon of Fury + Order of Pain you can spam them endlessly for a lot of damage and quick adrenaline gain.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

I hear what your saying Racthoh. The 1/2 second attack speed is indeed very good for Adrenaline building. I really don't like being restricted to zealous to sustain a build though. My vamp weapons get lonely .

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

On a related note, [skill=text]Magehunter's Smash[/skill] and [skill=text]Lift Enchantment[/skill] seems like it could be a nifty combo...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by frojack
I really don't like being restricted to zealous to sustain a build though. My vamp weapons get lonely . Well, your vamp sword will hit for 3 life stealing on every swing... or attack more often with your 15-22 range, the boost from 14 or 16 mastery, and the 15% inherent damage + 20% customization bonus.

Symbol

Jungle Guide

Join Date: Aug 2005

It should cost 2 adren instead of 5e. Then it would be worth taking.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

Dunno, that would just turn it into an adrenaline sink like whirling axe, depriving better attack skills of adrenaline, except it would be overpowered combined with dark fury for constant 1/2 activation spam.