105hp VwK Tank (Rt/Mo): The role that tanks all enemies, while doing damage and keeping aggro.
Equipment: Any Max or Non-Max energy armor with 5 Superior Ritualist runes to get 105 health. A Restoration head piece with Superior Restoration Rune. Don't matter what other Superior Rituatlist runes you use, just apply on rest of armor pieces. A Max Gold Inscribable Staff with 10% Swift Staff Head, +15 energy -1 regen "Seize the Day" inscription, and 20% enchant wrap (Mastery of staff don't matter). Can also use a Sword or Axe with +5 energy and 20% enchants, with any offhand for energy. Staff is much more effective and recommended.
Template Code: OAOi8wh8YxIeax6xKRfIPkJA
Attributes:
Restoration: 16
Protection: 12
Skills:
Vengeful Was Khanhei (Elite)
Vengeful Weapon
Spirit Bond
Protective Spirit
Shielding Hands
Essence Bond
Balthazar's Spirit
Rebirth (meant for emergencies, can be replace with anything useful if desired)
Usage: Cast Essence Bond and Balthazar's Spirit while entering UW (underworld). Case Protective Spirit before pulling, and keep up at all times. Not bad against interrupts, works well. Protective Spirit is only one that is fatal when interrupted. But quick casting of Protective Spirit, Spirit Bond, and Shielding Hands works well against interruptions. Also, keep energy full before pulling any groups to avoid running too low on energy when needed. Also, try to keep spirits and Spirit Bomber within earshot. And make sure there is new set of spirits before pulling. Pull only 1 group of enemies to avoid fleeing from enemies and possible kill spirits and Spirit Bomber. Avoid Coldfires, as they don't drop ectos. Can kill them if needed.
Dying Nightmares: Always cast Protective Spirit and let Recharge before running and pulling Aatxes. Run towards spirits, wait until you get stripped, then hit Protective Spirit and Spirit Bond before Aatxes hit you. Don't worry about Balthazar's and Essence Bond, as you will get interrupted. You will have enough energy to last, until all enemies are dead. With Graspings that have Dying Nightmares in their patrol, do same thing, cast Protective Spirit and let recharge, then pull towards spirits. Cast Protective Spirit after stripped, but use Shielding Hands instead of Spirit Bond for Graspings, same with Smites. As mentioned below, Spirit Bond won't trigger from Graspings.
Blades Aatxes: After Spirits are set up and ready. Cast Protective Spiritand pull Aatxes towards spirits. Hit VwK before Blades get close to avoid interruption. When VwK wears off, use Spirit Bond to help against bleeding and keep you alive until VwK is ready to use again. Use Shielding Hands if Spirit Bond gets interrupted, the Spirit Bomber has Mend Body and Soul, to help you out against conditions and healing when needed. Spam Vengeful Weapon here and there if you have enough energy, but don't over use. Fairly simple to keep from getting interrupted from Aatxes. Just Cast soon as they are about to hit you.
Grasping Darkness: After new Spirits are ready. Cast Protective Spirit, then VwK just before pulling Darkness to avoid interruption. Acouple seconds after VwK wears off, use Shielding Hands to reduce all damage. Spirit Bond don't trigger against Graspings. Try not to cast VwK too much to avoid being Dazed. Can spam Vengeful Weapon with Graspings, but don't over use since Grasping drain your energy. The Spirit Supporter does have Mend Body and Soul to take off any conditions, including Dazed. So against Grasping, just keep up Protective Spirit and SH until they are all dead. They go down fairly fast from the amount of damage from the spirits.
Smites: After new spirits are ready. Cast Protective Spirit and Shield Hands before Smites reach you. When all Smites are around you use VwK, and spam Vengeful Weapon here and there. Use Spirit Bond before VwK ends, then Shielding Hands acouple seconds after VwK ends, until VwK is ready to go again. Spirits will die from SoJ from the Smites, but the Spirit Bomber can simply just cast new ones. Take only 1 group at a time. More than 1 group will only take longer to kill, and possibly get the Spirit Bomber killed from Fleeing Smites.
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Spirit Bomber (Rt/Mo): Role is to lay spirits down, and hex enemies with Painful Bond to do Massive amounts of damage. Spirits help against AoE fleeing enemies, as they only target one enemy. Also, use Mend Body and Soul on Tanker when needed for conditions and healing.
Equipment: Any max damage energy or Shaman's armor, or combo of Hacylon's (energy) on chest and legggings, and Shaman's on hands and feet for energy and armor incase you take damage. Superior Communing on Communing Head piece, and Superior Channeling on another piece. Minor, Major or Sup Vigor rune, with two Attunement runes on 2 other armor pieces for more energy. A high energy, Channeling or Communing inscribable Staff with Fortitude or +1 (20%) Master of My Domain wrap with +15 energy "Seize the Day" inscription for more energy. A +5 energy Insightful or 10% casting Swift staff heads.
Template Code: OAOjAyiM5QlTfTnTRb+gVTSTyEA
Attributes:
Communing: 16
Channeling: 15
Restoration: 3 (or 4 with minor Restoration rune instead of Attunement. Can also put these attributes in Spawning if desired)
Skills:
Bloodsong
Pain
Wanderlust (Elite)
Anguish
Vampirism (Sunspear skill with atleast lvl 7 Sunspear title. Can also be replaced with Dissonance)
Painful Bond
Mend Body and Soul
Rebirth
Usage: This role is pretty simple. Just lay spirits in the exact line of skill set in a safe spot for tank to pull towards. Longer lasting to shorter lasting spirits. Lay Dissonance when tanker pulls enemies near to get full effectiveness of short duration. Always Stand behind spirits incase of fleeing enemies. Cast Painful bond on enemies when gathered around close to tanker. Use Mend Body and Soul when tanker has bleeding or any other conditions on him. So, try to stay targeted on the tanker instead of enemies most of the time. Lay more spirits when charged if their duration wears off when there is still enemies alive. Usually one set of spirits will kill them off. But, when dealing with Smites and their SoJ (Shield of Judgement), they will kill off some of the spirits. So just cast new spirits when they die off, to kill rest of Smites. Most important, try not to aggro more than what tanker has. Always place spirits in a safe spot away from patrolling enemies. Incase tanker dies, run away from spirits and let them take damage or kill the rest of enemies off. If enemies kill off spirits, try to lay new ones before enemies reach you to avoid gettin hit. Spirits alone should kill off anything before they can kill you... also, you can use Mend Body and Soul on yourself to stay alive, needing 3 or 4 Restoration for it to heal you effectively.
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Well, theres the Dual UW Ritualist farm. It's pretty fun, effective, and fairly safe if you know what you are doing. Can be faster than other Dual farming builds. Have Fun and Good Luck on Ecto's. Peace Out!

Will post and upload Screen Shots and Videos if requested. Most likely just a short video of killing Blades, Graspings, and Smites.