Insignia in Chapters 1 and 2: they've come

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Age
That is what happened to my tats and it is a big deal as you will have to buy the insignias to get back the energy lost.Btw they are now at 2.1K for a set of 5 you are looking at over 10K more like 11K.I expect they will still be going up.
Why are you running radiant anyway? Especially on a monk?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by -Loki-
Why are you running radiant anyway? Especially on a monk?
because everyone runs it................................ well the bots do!

imo +15 vs conditions or +health!


and I was kinda pissed about this update.

WHY!!! did i buy all that freakin NF ranger armor when I can inscribe my 15k DRUIDS WHY!?!?!?!?

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Yeah, I've now got Ranger Ancient armour sitting in my inventory not doing anything because my 15k Drakescale has useful stats.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

BTW: Radiant is generally the best - efficiency with skills in PvE is a lot more important than base survivability (unless going for survivor) mainly because PvE is so easy, no need for extra protection.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by arcanemacabre
BTW: Radiant is generally the best - efficiency with skills in PvE is a lot more important than base survivability (unless going for survivor) mainly because PvE is so easy, no need for extra protection.
wtf is pve.

or u could save like 8k and use better insignias......

but why in HELL would you want to do that!!!!!

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by ShadowsRequiem
wtf is pve.

or u could save like 8k and use better insignias......

but why in HELL would you want to do that!!!!!
What? What is better than extra energy? Extra life? Extra armor? What!? How is that better, because they cost less? If you're being attacked and you don't have enough armor, you should be trying to lose aggro. If you're being attacked and you have enough armor, then you should be trying to gain aggro. Simple, really.

Doesn't work that way in PvP, duh. That's why I use the qualifier "PvE".

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by -Loki-
Why are you running radiant anyway? Especially on a monk?
Why do you think I am using them like most Monks on this board I do 55 to and lost that ability to do so as my energy is at 34.I still call them aesthetics not radiants anyways I can't farm or go out and have fun smiting.My Warrior is completely ruined as some of my Rangers armour is.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Puebert
I am bothered by the "Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not."

I mean, this is great, but if you are going to apply insignas to lower-level collector pieces, why not max? I'd rather have it be both or neither.
They were very clever in doing so. I (and I'm sure I'm not alone) had 2 mules worth of bloodstained boots from the shing jea monestary ready to salvage if they hadn't.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

My Warrior isn't ruined at all as someone who was being very supportive on these boards was pming asking me if I had a -5 energy weapon.I don't normally have it on but some how my -5 sword was on my F1 key I usually have my Falchion of ebon of deathbane on there 15^50 being my favourite.I still would like to see the older <lvl 20 reverted back as to those who can't afford insignias right now on the purchase date just like clothing manufacture would do.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by arcanemacabre
What? What is better than extra energy? Extra life? Extra armor? What!? How is that better, because they cost less? If you're being attacked and you don't have enough armor, you should be trying to lose aggro. If you're being attacked and you have enough armor, then you should be trying to gain aggro. Simple, really.

Doesn't work that way in PvP, duh. That's why I use the qualifier "PvE".
phft only nubs need more energy(hint the sarcasm)
I can monk pve with a 25e e-denial energy set.

imo focus swapping is a good thing to learn. Why waste that extra 10k people are bitching about since the armor has been switch to insignia based armors when you can have much functional armor.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

It's my understanding that collector armor did not receive insignias because people could trade 5 collector items for the armor, and turn around and sell the insignia for a few plat. That would not have done wonders for the Insignia market.

Also, collector armor is far cheaper than the armor you have crafted for you. Insignias are bonuses, and if you choose to spend the money on crafted armor, you are spending gold to have access to those bonuses. It's like paying a little extra for the larger engine option in a car.

It's unfortunate that some of the collector items lost a few mods, but if that’s the price to add insignias to Prophecies and Factions armor without endangering the economy or creating imbalance within it, wouldn't you say its a price worth paying?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by ShadowsRequiem
I can monk pve with a 25e e-denial energy set.
OK, but that monk with more energy and less health/AR is going to be doing a better job of keeping everyone alive, as long as they know how to stay out of harm's way. Are you saying you'd rather have less overall energy, energy that helps you perform your duties in a team, to have more health or armor? Do you die that much?

Andisa Kalorn

Andisa Kalorn

Lion's Arch Merchant

Join Date: Jul 2006

[PMS]

Quote:
Originally Posted by Andrew Patrick
It's my understanding that collector armor did not receive insignias because people could trade 5 collector items for the armor, and turn around and sell the insignia for a few plat. That would not have done wonders for the Insignia market.
Sell them for a few plat? They're only worth a few plat. And it's this update that started driving them up in price again. Why does the "insignia market" need radiant insignia at 2k anyway?

Quote:
Originally Posted by Andrew Patrick
It's unfortunate that some of the collector items lost a few mods, but if that’s the price to add insignias to Prophecies and Factions armor without endangering the economy or creating imbalance within it, wouldn't you say its a price worth paying?
I think the loot scaling update and hard mode update created far more imbalance to the economy. People were getting upset when ecto went from 11k to 6k. And when colossal swords stopped being rare. Is anyone really going to freak out if radiant insignia drop in price? I wasn't aware the "insignia market" was so huge and important...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by ShadowsRequiem
phft only nubs need more energy(hint the sarcasm)
I agre with that comment. I havnt used radiant insignias at all except on my 55hp armour. For normal use, +10 armor mods are much more useful. For those of you that dont know +10 armor = -12.5% damage.

Maximum energy doesnt do anything, energy management does.

I have my monk, elly, and monk + elly heroes all equipped with +10ar while enchanted.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by arcanemacabre
BTW: Radiant is generally the best - efficiency with skills in PvE is a lot more important than base survivability (unless going for survivor) mainly because PvE is so easy, no need for extra protection.
Learn energy management. It comes from efficient use of skills as well. I've never run into energy problems in PvE at all since health armour was added, including hard mode and elite missions. Survivor outdoes radiant in every situation aside from 55 farming.

GreatLich

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by arcanemacabre
OK, but that monk with more energy and less health/AR is going to be doing a better job of keeping everyone alive, as long as they know how to stay out of harm's way. Are you saying you'd rather have less overall energy, energy that helps you perform your duties in a team, to have more health or armor? Do you die that much?
how do you figure that? RoF costs 5E, whether you have 50E max or only 25...
point is the heals don't get bigger if you have more Energy.
( could be an interesting mechanic for GW2 )

Ofcourse in PvP it's a dead giveaway that a monk is gonna draw fire. In PvE however... well screw "however", mob AI favours monks as target too. I actually think they choose targets based on AR and HP; that would make a monk in radiant armour a bigger target...

Now, sure, radiant isn't bad. In fact my ranger has worn druids ever since I could first get it a LA almost 2 years ago. And that's a class with some of the best e-management in the game... It's just that there are other options which are just as, in some cases more, viable.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by arcanemacabre
OK, but that monk with more energy and less health/AR is going to be doing a better job of keeping everyone alive, as long as they know how to stay out of harm's way. Are you saying you'd rather have less overall energy, energy that helps you perform your duties in a team, to have more health or armor? Do you die that much?
I'm pretty sure you don't really understand or have not played a monk besides 55ing.

every skill costs the same amount and heals for the same amount no matter how much energy u have, and if you are constantly spamming skills when not needed (over healing etc.) then of course your going to need more energy.

I'd rather have much more armor for when I need it, and not some crappy energy which I can easily gain by focus swapping. Ever seen how much you can increase your energy pool? first might be 25e 35e 47e 62e
see wow! over 30 energy! and no way I dont have Radiants! I have more armor/health which makes me harder to kill, when I need it most in the clutch.

imo +15 vs cond chest over a crappy +3 energy anyday!!!
but I always pvp with my pve chars so yah

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by -Loki-
Learn energy management. It comes from efficient use of skills as well. I've never run into energy problems in PvE at all since health armour was added, including hard mode and elite missions. Survivor outdoes radiant in every situation aside from 55 farming.
Maybe they want to wear aesthetics nicely dyed so that their Monk look cool just like a lot of Necros as MMs with Bloodstained boots.Then they can wear torremtor boots and leggings.I still see in GvG the occasional Monk wearing aesthetics.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Can't believe people are crying that their 55 monks are ruined because of the loss of 1 energy from the headgear. Or, if you're upset because of the loss of your insignias...buy them back! It's not like you won't be able to earn the few plat back with your 55. They needed to be removed, or a lot of people would have gotten a lot of free insignias.

Just chill for a bit with the cries of how expensive armor has become. If you're using any insignia that's less than 500g, your armor just got LESS expensive; if you want an insignia that costs more than that, wait a week or so; insignias now drop in ALL chapters, which means that they're going to be flooding the market soon as the entire community starts getting them as drops. The end result: prices will probably stabilize roughly at the levels that they were at before this update, which will put even radiants at around 500-700g. They may even be less, what with the increased drop rate.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Well I for one am happy for this update! It was something a lot of people asked for and I am glad Anet manage to deliver this to us! Granted, there were some cons to this update for some users (as we all know) but all in all, its something great to have anyway. More choices is always good in my book. Thank you Anet!

Someone supplied the GW wiki link to the monk armour just now and I am quite impressed on how orderly it has become. It looked like the work of one user! Kudos to the person who did that!

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by -Loki-
Learn energy management. It comes from efficient use of skills as well. I've never run into energy problems in PvE at all since health armour was added, including hard mode and elite missions. Survivor outdoes radiant in every situation aside from 55 farming.
Learn to kite. See how I did that right there? If you're not being attacked, which is very easy to do in PvE (the AI is dumb) what's the point of extra health, of course besides making any sacrifices (including Infuse) cost more life? Then again, you just keep telling yourself Survivor is better - it helps keep a balance in cost between Radiant and Survivor.

I'm not just talking monks, here. I'm talking in general - all classes. Of course certain situations may call for a different insignia, but if you're going for a general insignia for armor you wear all the time - Radiant all the way. You technically don't need the extra energy like you don't need the extra health - but more energy can't hurt, and may even be useful - more health, not so much.


EDIT: I religiously put Survivor on my heroes, though, because they are dumb, as well. They die a lot, so yeah, keeps them alive a bit more. I don't die nearly as often, so I don't need it. Get it?

Series

Banned

Join Date: Aug 2006

Personally... I stay clear of Radiant AND Survivor >_<

Unlucky Slayer

Unlucky Slayer

RAGE INCARNATE

Join Date: Apr 2006

Sitting at The Guild Hall 2, being happy.

Nerd Clan [NK]

R/

I would still like to know why ANet wants to force market based crap on us when it was fine the way it was before Insignias... (IE Factions Armor buying system).

Argue all you want about insignas being "better" since you can switch at will, but for people that DONT switch stats on their armor this market based crap is just putting extra cost into stuff a lot of us can barely afford as it is.

I said this once, but it would be much better off if ALL Insignias were a flat rate of 500g so that you dont have to pay pretty much double the armor cost just for the stat you wanted.

And while I'm on a mini rant about insignias and prices... Why not give more gold per quest reward to help the casual gamer. Like 1k gold for each quest would be nice and would help out the casual gamer which this Loot Scaling stuff failed to do.

bigvisg

Ascalonian Squire

Join Date: Nov 2006

N/A

N/Mo

While slightly off topic, adding higher gold rewards to each quest would only inflate the economy. The distinction between the haves and have nots would not decrease at all.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Stalwart insignia :x

Psychic Watch

Psychic Watch

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by Andrew Patrick
It's my understanding that collector armor did not receive insignias because people could trade 5 collector items for the armor, and turn around and sell the insignia for a few plat.
That isn't the point. Why were inherent mods on EXISTING items removed, with no option to replace them? These existing items might already be infused, dyed, or have runes in them, WHY SHOULD THEY HAVE TO BE REPLACED?


Quote:
It's unfortunate that some of the collector items lost a few mods, but if that’s the price to add insignias to Prophecies and Factions armor without endangering the economy or creating imbalance within it, wouldn't you say its a price worth paying?

No. I for one was getting along just fine without overpriced insignias. The point is that this change should have been made without destructively altering existing items.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Unlucky Slayer
I would still like to know why ANet wants to force market based crap on us when it was fine the way it was before Insignias... (IE Factions Armor buying system).

Argue all you want about insignas being "better" since you can switch at will, but for people that DONT switch stats on their armor this market based crap is just putting extra cost into stuff a lot of us can barely afford as it is.
Because of insignias, I don't have to replace my assassin's armor anymore. I had the +piercing set for the condition reduction. Then Anet went and changed the mods. I didn't change my mind, but I was out 75k + materials and stuck with a set of armor with attributes I didn't want.

The "market based crap" is only crap because "everyone" agrees on the same crappy mod (Radiant) being the best and it ends up being the most expensive.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Winterclaw
That is what I hated about this update.
Wow, I guess people will try to find a reason to complain about anything.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by arcanemacabre
Learn to kite.
If you're kiting, you're not getting hit, and thus not spending energy on heals (yours or your monk's).

So, yeah. Survivor pretty much owns radiant.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Whine whine whine, it's all that ever happens on these forums.
Anet listen to the crowd and change the inherent armors to insignable and yet again there's a load of crap.
It's never any good isn't it.

Boohoohoo, go cry to mommy ffs.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Emik
Whine whine whine, it's all that ever happens on these forums.
Anet listen to the crowd and change the inherent armors to insignable and yet again there's a load of crap.
It's never any good isn't it.

Boohoohoo, go cry to mommy ffs.
Could be worse, at least the mods here delete the real crap... Its stupid over at TGH over this...

I think my eyes even started to bleed from the crap i read over there

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I can understand that some people are upset with this, especially new people starting Prophecies from scratch will have problems getting insignias.

BUT for the wast majority of players this finally made the old Prophecies armors viable again.

Overall verdict = Good move.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Spazzer
If you're kiting, you're not getting hit, and thus not spending energy on heals (yours or your monk's).

So, yeah. Survivor pretty much owns radiant.
LOL, yeah, ok, makes sense.

Let me be a little clearer - if you're kiting well in PvE, you would know how to kite only enough to keep the dumb AI from attacking you any longer - not the entire battle. If you kite the entire battle, that's not kiting, that's running around like a chicken with it's head cut off. If you do that, you're dumb, and deserve to be wearing survivor. If not, if you're smart, you will be casting most of the time, and that extra energy can only help, not hurt.

How hard is that to understand? Really, it's PvE, not rocketscience.

DKS

Ascalonian Squire

Join Date: Jul 2006

Texas

Psycho Titans

R/

Quote:
Originally Posted by arcanemacabre
LOL, yeah, ok, makes sense.

Let me be a little clearer - if you're kiting well in PvE, you would know how to kite only enough to keep the dumb AI from attacking you any longer - not the entire battle. If you kite the entire battle, that's not kiting, that's running around like a chicken with it's head cut off. If you do that, you're dumb, and deserve to be wearing survivor. If not, if you're smart, you will be casting most of the time, and that extra energy can only help, not hurt.

How hard is that to understand? Really, it's PvE, not rocketscience.
Beyond that, a lot of builds can really USE the extra energy more than the life. If my ranger is using a condition build that spams Burning Arrow and Screaming Shot, plus uses Apply Poison for example, I can run into energy problems even with high expertise. I don't NEED extra life, cause I don't take much damage as is, so survivor=worthless, radiant=useful.

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

I think its a pretty good update, I kind of wanted this to happen lol.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by arcanemacabre
PvE
Oh, I see where you are coming from now.

But even then, Hard Mode will introduce you to areas where you cannot lose aggro. Eternal Grove, Sanctum Cay, and any other area where you are forced to stay put while waves of enemies come at you, for instance.

Psychic Watch

Psychic Watch

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by Spazzer
Wow, I guess people will try to find a reason to complain about anything.

While others will bend over and take anything shoveled out to them...


There is a legitimate issue here that needs to be dealt with.


Inherent mods on existing items should not be removed, and absolutely not removed if there is no way to replace them.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Psychic Watch
That isn't the point. Why were inherent mods on EXISTING items removed, with no option to replace them? These existing items might already be infused, dyed, or have runes in them, WHY SHOULD THEY HAVE TO BE REPLACED?





No. I for one was getting along just fine without overpriced insignias. The point is that this change should have been made without destructively altering existing items.
I couldn't agree with you more on this as I had dyed,infused armour with runes on it and now it is useless.I imagine there several hundreds of players who have been affected by this those who bought -lvl20 armour say in LA that are very casual players.I guess it really does pay to get runs to Droks,KC and the Docks in Kamaden instead of the substandard armour you get else where.There should be a price fix on all insignias they aren't runes.You don't need runes to play the game but you do need insignias.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

The only way that this negatively effected your preexisting armor - barring, of course, the 1 energy loss from collector headgear (which wasn't even there in the first place) - is if you are a 55 using low level gear. Or, of course, if you are content to walk around with substandard armor in the first place, in which case the loss of a few points of armor, energy, or health should be trivial compared to the fact that you are WALKING AROUND IN LOW LEVEL ARMOR. No excuse for it, and it's certainly not something that's going to be catered to.

For everyone else, this update makes it so we can use the mods we want on the armors we want, and we can change them at will. Furthermore, the prices for these insignias before the update were around 500g; give it a few weeks and the prices will stabilize at or below what they were 2 weeks ago. This crap about the armor change being detrimental or somehow destroying your armor is bull; we got a enormously beneficial update here, something that players have literally been asking for for months; we even got it retroactively applied to our existing armor, something I didn't expect to happen ever. But no, because it makes low level armor less desirable, it's a horror to behold.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by Sante_Kelm
Wow...awesome...I was 50 gold away from getting my ranger's best chest piece and now I have to pay 1.8 platinum more. Thanks, Anet!
.........Damn u ANET ^_^