detailed suggestion for RA timer

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

there exist several threads about the same problem, but none with the solution i'm thinking of, so i allowed myself to start a new thread.

most people who suggest a timer to counter RA leavers think of one that starts when people leave a game.

i suggest the following:
  • when a player enters a RA match (only first match not consecutives), a 4 minute timer for that player starts to count down
  • when the player wins or loses a match, the timer is set to 0
  • when the player leaves the match AND has less than 3 other party members (i.e. someone left before), the timer is set to 0
  • the player will have an inactive (greyed out) "enter mission" button in RA as long as the timer is above 0

this should cause no problem to anyone who is leaving for a good reason:
  • if you suddenly have stuff to do in real life, the 4 minutes will be over before you return. and if you just have to open the door real fast, you can stay in the match
  • if you leave after someone in your team left (or even if you have the rare "team of 3" bug), the timer is reset
  • if you leave after the game is over (some games are won/lost very fast), the timer is reset
  • if your team has no rez sigs, then by the time you find out, the 4 minutes are gone, or it's just some more seconds until you lose (which will reset the timer)
  • if you leave for some reason that happens very rarely, then 4 minutes are not hard to bare (4 heal monks on your team will not happen more than once in over 100 games)

if there should be any reasons for leaving that i haven't thought of, please tell me... and if needed the suggestion can be tuned.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

So basically it's a little auto-kick?
If so, I'd make it 2-3 minutes or maybe less.
You can win a game within 4 minutes easily.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

i don't know what you mean by auto-kick

maybe using the word "reset" in my original post wasn't too clever. what i mean is that the timer is set to zero, so the timer is stopped, not restarting.
timer at zero = you can join matches again.

if you win/lose in less than 4 minutes, the timer is set to zero too, so you can instantly re-enter RA matches.
so, no need to set it very low.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

that's the best idea ive heard in these forums... like... ever!

I don't enjoy other people's conception that if you don't have a monk you have every entitlement to prevent all of your teammates from having a good time by leaving, it's just not right - it's called Random Arenas, not "Guarunteed way to get to 10 wins". I would love to suggest this idea implemented for Aspenwood and Jade Quarry as well, as leavers are a big hit there.

Now if you can just come up with a solution towards leechers, I would hug you ^^.

Need more support shown in this thread guys, come on!

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

leavers in ra are not a problem.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

and you believe in santa claus, too?

czart

Ascalonian Squire

Join Date: Jun 2005

Ostatnie Tchnienie [zgon]

Very good idea, it should be implemented in the game ASAP (maybe shorter timer - 3 minutes).

This is better idea then "coward title" described here:
http://www.guildwarsguru.com/forum/s...php?t=10160701
Anyway basic concept is the same - temporar disadvantage for leavers.

Quote:
Originally Posted by Thomas.knbk
leavers in ra are not a problem.
Have you ever played RA longer than 15 minutes, playing for example a mesmer?

Leavers might not be a problem for you if you play a monk and wish to have easy wins. Recently I started to play a monk on RA, after a very long pause in this class. The difference was huge according to another classes - no-one leaved from my team (except second monk, but rarely). Still there was about 50% of fights which had leavers - but in opposite team, so getting a gladiator point was really easy.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

i had several glad points now due to other teams leaving.

recently i had one with six complete teams leaving. so we only had to win 4 matches to get the glad point. that situation is a joke, not a challenge.

then again you get several streaks of leavers in your own team, and don't get to play any matches in half an hour.

right now the "Gladiator" title should be renamed to a second "Lucky" title.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

/signed

I have been playign RA recently to get balth points and also in the hope of getting more Glad points,

and about 90% of the time i get leavers in my group, its really annoying,
I have never left a game, at no point, I don't even leave when I lose, i wait for the game to move me out, I have played the game with two peopl leaving and me and the other player have managed to wipe the other team of 4 players, its so annoying that some people leave just because they think they need a certain team to win, people should try, despite difficulties.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

/signed.
As I always said on this forums, RA is the first step for many people in PvP.
Supporting good behavior and punishing bad one is a good way to promote PvP for newcomers.
Frankly, since the introduction of the Glad title, people only "farm" RA. So this bunch of leavers. They don't enter anymore here for a fast, stress less little match.
This ends up for a very frustrating experience for newbies wanting to switch from PVE to PvP. And lead to this PvP hate we see every day on Guru's boards.


That's also why I no more enter RA mysef. I prefer fighting bots in Balthazar Temple instead to test builds.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

i don't even see this as a punishment.

it's just a mechanic to make RA work like intended.

like when people don't line up in a queue in front of a counter, you put some barriers like this:

Code:
| _______
|_______ |
| _______|
|______  |
no punishment, but people line up like they should.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

/signed

Though I'd probably make the timer a bit longer, but thats for ANET to decide and tweak.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

/signed

Interesting new twist on an old notion. GJ.

Gawa

Gawa

Frost Gate Guardian

Join Date: May 2007

[Oldschool Respect and Honour]

/signed

Great idea thanks. I would love to see ANet pick this up.
It has no negative impact except on those selfish people who are leavers and thus are the problems.

I no longer enjoy RA due to people leaving and thus i hardly ever PVP, when i actually bought GW in the first place for the PvP element.

RA is the first place new players learn about and can experience PVP.(and they need to win there to get further anyway) I have only been playing GW a few weeks and entering RA was a big experience and deal. Then i find out that so many people leave cause they are 'too good' for the rest of us or whatever reason they tell themselves its ok to leave... meh.. have some respect for others please.

What that sort of behaviour does is influence us new players to think that maybe we dont want to get further involved in PVP if that is the attitude displayed and promoted.

Antheus

Forge Runner

Join Date: Jan 2006

So, when someone is unhappy with the team, if they rage quit, they'll have to wait for the remainder of 4 minutes.

Ok - so they just won't leave, they'll just idle for this time afk.

This will introduce two side-effects. Girefers, who'll join, and go afk. They'll penalize the other 3 members, which will find themself unable to leave and be forced to lose - or they'd face the same consequences.

And people who, when faced with unwinnable situation (for whichever reason during any point in the match), will simply stop playing and let the timer expire. After all, they have nothing to lose - if they quit, they'll need to wait two minutes, they might as well watch the rest of the team lose during this time.

The real reason about people behind leaving is that they *do not want* to play anymore. And this doesn't motivate them to play, nor does it encourage team participation. It only gives more people direct power, since now they can force others to keep playing an unwinnable situation, or they will face the penalty for something they have no control over.

Gawa

Gawa

Frost Gate Guardian

Join Date: May 2007

[Oldschool Respect and Honour]

^^ lol Antheus..just when i thought there couldnt be a negative slant able to be put on the idea, you come up with one :P

yeah, well pointed out i guess..sadly i didnt factor in that people could be so sly as to 'grief' the other players like that.... i mean wtf enter RA if not to actually have a random game...

causual PvP players want a game in RA, any game (without leavers)
serious PvP players either dont play RA or do so casually for a quick random game, hence they would then fall into the 1st category.

Given that, i dont see why someone would want to leave/grief?

Surely it would make more sense to actually put their skills to use and help their team win quickly (rather than afk).. and then they can join another team as well as get faction *confused*

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Antheus
Ok - so they just won't leave, they'll just idle for this time afk.
You're overlooking the fact that ragequitters won't be rewarded anymore for their disruptive behaviour, if the OP's suggestion would be implicated, so they will be less motivated to sabotage the match in the 1st place (as they'll earn more by productive participation).

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

/notsigned

What about those people who load really slow; so slow that by the time they load, your team's already lost?
I've had a lot of those; I end up with a 2-man team because the other two members didn't leave - they haven't loaded in the first place. Believe me, this happens more than 1% of the time; it happens maybe 20% of the time.

czart

Ascalonian Squire

Join Date: Jun 2005

Ostatnie Tchnienie [zgon]

lutz - slow loading people are highly lower percentage than leavers, leavers - 50% of teams (without monk), slow loading - max 5%

another recent topic about leavers problem: http://www.guildwarsguru.com/forum/s...php?t=10174398

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

replying to the last two arguments...

1: griefers

there are already griefers and idlers in arenas sometimes, and i can't imagine how having an AFK is worse than having a leaver. if he doesn't do anything, then at least the enemy team will have one more person to kill. and i bet many would still keep playing if leaving makes no sense. even if 80% of the would be leavers would just idle instead, the timer would make the remaining 20% play the game... even in this worst case scenario the timer would make the situation better, although only slightly.

2: people who don't even join the match

Quote:
when the player leaves the match AND has less than 3 other party members (i.e. someone left before), the timer is set to 0
this would also apply if someone on your team didn't load yet... it only doesn't apply if someone is dead. but anytime you have a "missing" team member, you could just leave.

LuckyGiant

LuckyGiant

Krytan Explorer

Join Date: Aug 2005

New Zealand

Retired :)

Or they could forget RA and concentrate on fixing the real pvp...

RA is leavers, syncers, test builds and the learning curve for new players, deal with it.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/signed because this wouldnt hurt anyone but it would seem to help lots of people ^^.

wheel-of-doom

wheel-of-doom

Ascalonian Squire

Join Date: Jul 2007

/signed
Maybe include a "vote" to remove "useless" players from your group so a unanimous decision can be made by random people to remove an individual from the group so if you end up winning with 3 active people and 1 afk, you're not stuck with them. Or have somethign that auto kicks people who neither heal others or inflict some negative effect including damage (the use of skills and general activity taken into account). This would make it so people who use builds like a 55 monk or shadow form just about impossible to run.

And addition to this add a 20-30 minute timer to ALL random arenas battles(maybe TA too). No battle should rage longer than that(hell even gvgs can't last that long).
When youre chasing down someone who just runs and your team isn't specifically built to deal with them, you should atleast be able to win by default, becuase when someoen wins because they just run. It completely ruins things.

Just some rough ideas, nothing too serious.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Ive gotten a glad point before in international districts without even fighting.

Math start - *everone on other team leave* FLAWLESS VICTORY.

Its rediculous. Personally I would make the timer only 2 minutes. The only people it needs to effect are the idiots who constantly leave/rejoin to get a cookie cutter blanaced group.

Halbarad Wolfson

Halbarad Wolfson

Ascalonian Squire

Join Date: May 2007

Just thought i'd bring this up to remind that it's still an issue.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.