Urgoz farm dead? Not really...
porkchopjr
I'm sure a lot of clever people have already figured this out, but you can still farm the first part of Urgoz's Warren with a Ranger primary. It's basically the standard echo trapper setup with some clever placement of a spirit to keep all the monsters from suiciding. You get the same XP and same chance at gold drops, although it does take a couple of minutes instead of a couple of seconds now. I've been doing it this way even before the nerf because it seemed like there were more drops than doing it with spirits.
Start trapping the area where the back group spawns, then run to the popup trigger area and head back towards your traps.
The monsters will probably be dead by the time you get there.
Start trapping the second area, on the left side of the doorway.
Right as the first spirit dies, take a shot at the closest hopping vampire to agro the entire group. WALK backwards towards your traps, and get behind the remaining spirit. If you turn around and run, the vampires will most likely break agro.
If done correctly, the mob will ball up at the remaining spirit. Before they can use any suicide skills, they will start getting hit by the traps and knockdowns.
Pick up your stuff and enjoy the XP.
Start trapping the area where the back group spawns, then run to the popup trigger area and head back towards your traps.
The monsters will probably be dead by the time you get there.
Start trapping the second area, on the left side of the doorway.
Right as the first spirit dies, take a shot at the closest hopping vampire to agro the entire group. WALK backwards towards your traps, and get behind the remaining spirit. If you turn around and run, the vampires will most likely break agro.
If done correctly, the mob will ball up at the remaining spirit. Before they can use any suicide skills, they will start getting hit by the traps and knockdowns.
Pick up your stuff and enjoy the XP.
Rimark
Hey,looks nice and gj finding that out..mind making a video so other people could understand how to do it better? (including me lol)
Mikinator
Cool. I suggest SQ over TF though. Constantly maintained, and 33 instead.
Wildi
I did exactly the same today but did not got any rare drops, I think its nerfed to hell
edit: nvm got a rare drop
edit: nvm got a rare drop
porkchopjr
The original build did use SQ, but I was just trying Trapper's Speed since I've never used it. By dropping traps faster using TS theoretically the recharge of each trap starts faster. All in all it doesn't change the overall speed of the run so either can be used. Don't spend 1k to unlock one skill if you already have the other.
I'll see what I can do about the video, I've had bad luck trying in the past.
I'll see what I can do about the video, I've had bad luck trying in the past.
porkchopjr
Wildi, I'm still getting the same quality drops as I was before the nerf - Zodiac items, Ironwings, Necromancer tomes, etc.
DarklingKiller
sweeet... thx for the screenies. GOnna try this out
DarklingKiller
just a question... could this be done with a non ranger primary?
porkchopjr
You could possibly do it with an Elementalist primary if you put a bunch of points into Energy Storage but with anything else it probably won't work. The Ranger uses Expertise to lower the energy costs of skills, and Dust trap is 25. You'll be dropping it at least 6 times with all the echoing.
KANE OG
Yay! Another 4 days to farm before they nerf the crap outta this again. I don't think this should've been posted so soon. I mean, people would've found out eventually, but the majority of good Rangers would've already figured this out (like I did) and got a head start. Just my opinion.
KANE
KANE
FoxBat
We almost have a rule against "waaah don't share my secret farm" posts in the, you know, FARMING forum.
SotiCoto
Couldn't we just.... y'know.... ban A-Net folks from seeing what goes on in this board? =P
porkchopjr
As requested:
http://www.youtube.com/watch?v=1oczl2JKVCU
http://www.youtube.com/watch?v=1oczl2JKVCU
Icotick
Hey man, I've tried your build, Echo and arcane echo wont apply to dust trap, What's going on?
IllusiveMind
Nice and guess what? NO EXPLOIT on this one, huh.
Quote:
Quote:
royal mercenary
hehe gr8 job man
a shame that you posted it and anet now would find it
gr8 job anyway
a shame that you posted it and anet now would find it
gr8 job anyway
ArKaiN
Quote:
Originally Posted by Icotick
Hey man, I've tried your build, Echo and arcane echo wont apply to dust trap, What's going on?
yes, echo does.
Arcane echo->echo = 2x Echo
click on echo. dust trap. echo. dust trap. there.
Btw, there's just no reason to remove those mobs. Echo trapping has been around for ages, and it works in a lot of places.
Arcane echo->echo = 2x Echo
click on echo. dust trap. echo. dust trap. there.
Btw, there's just no reason to remove those mobs. Echo trapping has been around for ages, and it works in a lot of places.
mr_groovy
I think a-net wants us to farm these critters this way. Other ways it would state that hopping vampires, and tought stealers no longer drop items and give exp when dead ^^
Phi
Great guide works like a charm and its do-able with an E/R
Attribute points
Fire Magic = 4 + 3 + 1
Energy Storage = 11 + 2 or 3 (3 is better)
Beast mastery = 5
Wilderness Survival = 12
Skills
Spike Trap
Dust Trap
Flame Trap
Barbed Trap
Bed of Coal
Sperent's Quickness
Energizing Wind
Quickening Zephyr
Equipment
+5 energy Wand
15/-1 Focus
And
15/-1 set
Basically use all traps until energy is all out than swtich to the 15/-1 set and use one more trap and put down bed of coal then aggro and watch them burn
Attribute points
Fire Magic = 4 + 3 + 1
Energy Storage = 11 + 2 or 3 (3 is better)
Beast mastery = 5
Wilderness Survival = 12
Skills
Spike Trap
Dust Trap
Flame Trap
Barbed Trap
Bed of Coal
Sperent's Quickness
Energizing Wind
Quickening Zephyr
Equipment
+5 energy Wand
15/-1 Focus
And
15/-1 set
Basically use all traps until energy is all out than swtich to the 15/-1 set and use one more trap and put down bed of coal then aggro and watch them burn
Fanku
Quote:
Originally Posted by porkchopjr
You could possibly do it with an Elementalist primary if you put a bunch of points into Energy Storage but with anything else it probably won't work. The Ranger uses Expertise to lower the energy costs of skills, and Dust trap is 25. You'll be dropping it at least 6 times with all the echoing.
I don't see exactly how an Ele/Ranger could possibly echo anything....
O.o'' O.o''
O.o'' O.o''
porkchopjr
I was referring to the high energy required for dropping the traps, in reference to why other classes besides Elementalist could probably not do it. Yes we all know that E/R has no echos. The post before yours says E/R can do it with a few tweaks.
MasterPatricko
Yeah this works with both R/Me and E/R ...
I find that unless you put the spirit as close to the vampires as possible and against the wall the Thought Stealers sometimes get their suicide skill off and you don't get the exp. Make sure to place the spirit right every time and 3,000XP a run is yours.
I find that unless you put the spirit as close to the vampires as possible and against the wall the Thought Stealers sometimes get their suicide skill off and you don't get the exp. Make sure to place the spirit right every time and 3,000XP a run is yours.
Alas Poor Yorick
Ok -
first, let me say I don't think ANet will nerf this one - it is no different than trapping elsewhere - plus it is not that easy to learn and takes more time than the suicide spirits (a run has been taking me about 7 minutes instead of a few seconds - although I will probably get faster with practice.) Also, you don't usually get every single drop - there are one or two goats that still wind up suiciding on me.
Secondly, it is possible to do this without either a ranger or ele primary. I'm using my Assassin because he is the only one that can access Urgoz. You just have to be real careful with energy management. Use energizing wind and a speed skill to overcome the recharge hit from ew. But if you can manage to set 4 dust traps 2 fire traps and a few other assorted ones you should be able to take out most of the enemies or at least get them to the point a couple bow shots finishes them off.
It isn't easy - your not going to make a lot of money in as short a time as you did with the suicides. If you are just going for big buck quickly, somewhere else would probably be better. But it does work if you want to try for a good zod weapon of some kind.
first, let me say I don't think ANet will nerf this one - it is no different than trapping elsewhere - plus it is not that easy to learn and takes more time than the suicide spirits (a run has been taking me about 7 minutes instead of a few seconds - although I will probably get faster with practice.) Also, you don't usually get every single drop - there are one or two goats that still wind up suiciding on me.
Secondly, it is possible to do this without either a ranger or ele primary. I'm using my Assassin because he is the only one that can access Urgoz. You just have to be real careful with energy management. Use energizing wind and a speed skill to overcome the recharge hit from ew. But if you can manage to set 4 dust traps 2 fire traps and a few other assorted ones you should be able to take out most of the enemies or at least get them to the point a couple bow shots finishes them off.
It isn't easy - your not going to make a lot of money in as short a time as you did with the suicides. If you are just going for big buck quickly, somewhere else would probably be better. But it does work if you want to try for a good zod weapon of some kind.
NeHoMaR
Quote:
Originally Posted by porkchopjr
.......take a couple of minutes instead of a couple of seconds....
That is exactly the part I don't like, the rest is good!
Phi
I've been trapping these guys for sometime now and i haven't got a gold drop yet. Gotten a few purples and whites, but none zodiacs yet. Just wondering if they still drop zodiac weapons or not?
DeviantTeknique
i've gotten a number of drops doing it today, about a dozen purples and golds, 2 lock picks, one tome and 40 or so fangs. Heres some of the skins i've gotten
2 or 3 zodiac shields
2 zodiac bows
1 vertebreaker
1 gavel of the nephilim
3 or 4 Exalted Aegis'
2 ceremonial daggers
1 ironwing flatbow
I think that covers at least one from all the categories of 'elite mission only' drops.
Also; i'm having some issues keeping the Thought Stealers from getting their suicides off on my spirit during the second group. I keep loosing all of them, every once in awhile I kill em all but i mostly mess it up. I've tried dropping my spirits as far up and as far back on the door/wall as I can, trapped on my spirits, just before the spirits, and a mix of spikes in front and dusts/trips on the spirits (to add cripple onto the mob first so trip KDs em and stops their suicides) but i still get mixed results, can someone give me some more details on the best place to trap and spirit at the doorway, possibly with references points on the triangle 'grid' pattern of the door i can't quite tell on the video.
2 or 3 zodiac shields
2 zodiac bows
1 vertebreaker
1 gavel of the nephilim
3 or 4 Exalted Aegis'
2 ceremonial daggers
1 ironwing flatbow
I think that covers at least one from all the categories of 'elite mission only' drops.
Also; i'm having some issues keeping the Thought Stealers from getting their suicides off on my spirit during the second group. I keep loosing all of them, every once in awhile I kill em all but i mostly mess it up. I've tried dropping my spirits as far up and as far back on the door/wall as I can, trapped on my spirits, just before the spirits, and a mix of spikes in front and dusts/trips on the spirits (to add cripple onto the mob first so trip KDs em and stops their suicides) but i still get mixed results, can someone give me some more details on the best place to trap and spirit at the doorway, possibly with references points on the triangle 'grid' pattern of the door i can't quite tell on the video.
Mad King Corn
Quote:
Kusaki Mursaki
Yep, the ranger build works pretty good and is not difficult, thanx a lot for posting it.
However, this run can not be considered as a source of income, rather as a test of your luck. Golds do drop, but rarely and 90% of them are just 250 g from mershant. Purple zodiac skins do drop a lot as a joke.
Considering the last group of goats, usually I aggro them when spirit is very close to death. This way it's good chance to get exp. and drops.
In addition your can kill few Dredges(sins and wars) from the group upstairs (especially if take whirling defence, so there is a possibility to get gold drop before dredges finally get you).
However, this run can not be considered as a source of income, rather as a test of your luck. Golds do drop, but rarely and 90% of them are just 250 g from mershant. Purple zodiac skins do drop a lot as a joke.
Considering the last group of goats, usually I aggro them when spirit is very close to death. This way it's good chance to get exp. and drops.
In addition your can kill few Dredges(sins and wars) from the group upstairs (especially if take whirling defence, so there is a possibility to get gold drop before dredges finally get you).
Alas Poor Yorick
I've actually have a lot of luck with drops - way better than the suicides were.
I was averaging 2 or 3 drops with the suicides with an occasional 0 drop run and a very rare 5 drop run. Now I usually get 4 or 5 in a run, never have gotten less than three, and frequently get up to 6 or even 7 - and they have been pretty good - made 50k yesterday in only a few hours of play.
Now how do you take out those dredges? -
I was averaging 2 or 3 drops with the suicides with an occasional 0 drop run and a very rare 5 drop run. Now I usually get 4 or 5 in a run, never have gotten less than three, and frequently get up to 6 or even 7 - and they have been pretty good - made 50k yesterday in only a few hours of play.
Now how do you take out those dredges? -
Kusaki Mursaki
Yeah it seems your luck is still "online" .
But this place is definetly not so nice to me, spending tons of time whithout much result I am going to give up, more fun to do some coop.
More to that: with the recent intro of the inscrapable zodiacs at the end of elite mission prices and what market wants are changing.
It's true, pure number of drops is higher by trapping way. It was already mentioned in the forum what somehow killing mobs separetely does work toward increase in drops comparing to killing all at once.
About dredges: it's possible to kill about 4 of them from the group upstairs ( take a side walk around huge central mob). I just setting traps and put whirling defence to survive initial assault. Some of dredges will scatter and eventually kill, yet will be time to collect drop if any. Perhaps there is a better way to deal with them.
But this place is definetly not so nice to me, spending tons of time whithout much result I am going to give up, more fun to do some coop.
More to that: with the recent intro of the inscrapable zodiacs at the end of elite mission prices and what market wants are changing.
It's true, pure number of drops is higher by trapping way. It was already mentioned in the forum what somehow killing mobs separetely does work toward increase in drops comparing to killing all at once.
About dredges: it's possible to kill about 4 of them from the group upstairs ( take a side walk around huge central mob). I just setting traps and put whirling defence to survive initial assault. Some of dredges will scatter and eventually kill, yet will be time to collect drop if any. Perhaps there is a better way to deal with them.
ibex333
Can this be done with Assasin/R ???
Also are the zodiac drops inscriptable, or you only get those from urgoz chest?
Also are the zodiac drops inscriptable, or you only get those from urgoz chest?
Prize_check_asker
Quote:
Originally Posted by ibex333
Also are the zodiac drops inscriptable, or you only get those from urgoz chest?
Creep drops at urgoz/deep are not inscriptable, only the gold item you get from kanaxai/urgoz chest are inscriptable.
Alas Poor Yorick
Quote:
Originally Posted by ibex333
Can this be done with Assasin/R ???
Absolutely - I'm using Assassin/R and it works great - but you have to be very careful with timing because you don't have the extra energy of eles or the echo chain of R/Me. I'll post my build and tips later if I have time.
But again, you will not make huge bucks unless you find that rare drop - I was very lucky and had a +5 energy req 9 zod ax fall for me that gave me most of the 55 k I made in the last 2 days.
But again, you will not make huge bucks unless you find that rare drop - I was very lucky and had a +5 energy req 9 zod ax fall for me that gave me most of the 55 k I made in the last 2 days.
FrAnt1c??
I did with 3 rangers yesterday ( we got bored ) And we could take out a good amount of dredges. It was just great fun But I personally think UW trapping is better if you actually need the money
kess
just add tripwire in and combined with barbed trap, will kill them before getting their suicide off. It's about 3 1/2 min / run
Mad King Corn
Quote:
Does the ammount of time remaining on the spirit matter? I thought that perhaps my spirit was just alive too long.
kess
put a spirit between you and them.. they will stuck at the spirit while the traps goes off. they won't suicide on the spirits because they targeting you
Alas Poor Yorick
Ok, here is how I trap the vamps and goats with an A/R
Level 7 beast mastery – this gives me 86 seconds on energizing wind and, since the traps last for 90 seconds, I use EW as a timer.
Level 12 wilderness survival for maximum damage on the traps.
Equipment set 1: +5 energy weapon, +3 energy offhand (you can squeeze more out of a +6 offhand but I use my energy to help me time so the extra 3 would throw me off)
Equipment set 2: +5 energy weapon, +15 -1 regen energy offhand
Equipment set 3: a long bow
Armor – all radiant with attunement runes
Total energy = 51 (if yours is different you will need to take that into account with the timing
Skills:
Energizing Wind
Quickening Zephyr
Serpent’s Quickness
Dust Trap
Spike Trap
Barbed Trap
Flame Trap (not strictly needed if you have another skill you want here but take it into account with the timing)
Dark Escape (useful if one of the goats happens to lock on you – you can run through the doors and up the stairs to break agro)
Trapping 1st group:
Move up the hill to a point in the middle of the hallway and about the center of the two last fence columns.
Cast
1: EW
2: QZ
wait for QZ to fully cast to get the benefit and cast
3: SQ
4: DT
5: BT
6: FT
as energy becomes available cast (remember you will only need 10 per trap with EW in effect)
7:ST
8: DT
9:BT
SQ will be running out and almost recharged so wait till your energy hits 15 and cast
10: SQ
11: ST
switch to weapon set 2 and cast
12: DT
13: BT
as energy becomes available cast
14: ST
15: FT
16: DT
17: ST
EW will have ended just as you cast ST so run down the hill to the trigger point and then immediately up the hill again to watch the 1st group of four die. Stay out of agro of the lower vamps/goats. Run through the doors and switch to weapon set 1.
Trapping 2nd group
Turn around and face the doors you passed through. Stand at the point where the end of the left door touches the wall, (be sure you are right against the wall) wait till you have at least 47 energy and cast EW
Take about 2 steps forward to the point where the 1st full diamond on the door patter touches the floor. (I found if EW was in the exact same spot as the traps, the vamps tended to suicide on it before the traps could interrupt them.) Be sure you are standing right against the door and follow steps 2-16 above
As you are casting DT for the last time, switch to your bow, get ready to hit the down arrow and mouse over one of the vamps to get ready to target it.
As soon as the bow appears in your hand, shoot the vamp and back up a few steps.
If your timing is right the EW icon will begin to blink just as the vamps begin to chase you, ensuring it will last long enough to distract all the vamps/goats. The traps will interrupt their 1st attempt at suicide and the spirit will expire before their 2nd attempt. Sometimes a goat doesn’t quit die but a shot or two with the bow should take care of that.
Now go pick up your req 13 straw effigy, blue bone staff and vampiric fangs.
Not a fast way to get money but the zodiacs often salvage into good mods and steel which can make money in the long run (I got enough to by an IDS, Harpy and Juggernaut in about 3 days of fairly steady play)
Good luck
Level 7 beast mastery – this gives me 86 seconds on energizing wind and, since the traps last for 90 seconds, I use EW as a timer.
Level 12 wilderness survival for maximum damage on the traps.
Equipment set 1: +5 energy weapon, +3 energy offhand (you can squeeze more out of a +6 offhand but I use my energy to help me time so the extra 3 would throw me off)
Equipment set 2: +5 energy weapon, +15 -1 regen energy offhand
Equipment set 3: a long bow
Armor – all radiant with attunement runes
Total energy = 51 (if yours is different you will need to take that into account with the timing
Skills:
Energizing Wind
Quickening Zephyr
Serpent’s Quickness
Dust Trap
Spike Trap
Barbed Trap
Flame Trap (not strictly needed if you have another skill you want here but take it into account with the timing)
Dark Escape (useful if one of the goats happens to lock on you – you can run through the doors and up the stairs to break agro)
Trapping 1st group:
Move up the hill to a point in the middle of the hallway and about the center of the two last fence columns.
Cast
1: EW
2: QZ
wait for QZ to fully cast to get the benefit and cast
3: SQ
4: DT
5: BT
6: FT
as energy becomes available cast (remember you will only need 10 per trap with EW in effect)
7:ST
8: DT
9:BT
SQ will be running out and almost recharged so wait till your energy hits 15 and cast
10: SQ
11: ST
switch to weapon set 2 and cast
12: DT
13: BT
as energy becomes available cast
14: ST
15: FT
16: DT
17: ST
EW will have ended just as you cast ST so run down the hill to the trigger point and then immediately up the hill again to watch the 1st group of four die. Stay out of agro of the lower vamps/goats. Run through the doors and switch to weapon set 1.
Trapping 2nd group
Turn around and face the doors you passed through. Stand at the point where the end of the left door touches the wall, (be sure you are right against the wall) wait till you have at least 47 energy and cast EW
Take about 2 steps forward to the point where the 1st full diamond on the door patter touches the floor. (I found if EW was in the exact same spot as the traps, the vamps tended to suicide on it before the traps could interrupt them.) Be sure you are standing right against the door and follow steps 2-16 above
As you are casting DT for the last time, switch to your bow, get ready to hit the down arrow and mouse over one of the vamps to get ready to target it.
As soon as the bow appears in your hand, shoot the vamp and back up a few steps.
If your timing is right the EW icon will begin to blink just as the vamps begin to chase you, ensuring it will last long enough to distract all the vamps/goats. The traps will interrupt their 1st attempt at suicide and the spirit will expire before their 2nd attempt. Sometimes a goat doesn’t quit die but a shot or two with the bow should take care of that.
Now go pick up your req 13 straw effigy, blue bone staff and vampiric fangs.
Not a fast way to get money but the zodiacs often salvage into good mods and steel which can make money in the long run (I got enough to by an IDS, Harpy and Juggernaut in about 3 days of fairly steady play)
Good luck
lilnate22
Quote:
Originally Posted by Phi
I've been trapping these guys for sometime now and i haven't got a gold drop yet. Gotten a few purples and whites, but none zodiacs yet. Just wondering if they still drop zodiac weapons or not?
as of 5/31/07 zods drop...a purp zod sword droped for me..req 13 tho
but eh mayb ill sell for 1-2k
but eh mayb ill sell for 1-2k
RainwalkerC
killin them all at the same time will decrease the drop chance, but isn't goldz exempt from it?