[basically this one post is from when the rewards actually came out, so it my little section of this is out of date, and having accumulated about 1400+ reward points, I still find this to be a POS]
I, a hero battle AT particpant have collected over 250 Tournament Reward Points, sacraficing my ladder raiting/rank, and a lot of time hoping the system would be worth the time spent. It didn't turn out that way for me though, but I have an idea which I think everyone would agree would make it a lot better.
This is the inherent flaw: It creates the item for your PvP Only Character, but it does not unlock the skin for your account.
This flaw in the system of rewards makes it almost necessary to never delete a PvP Only Character in order to keep the rewards you unlock - I would concider this very detrimental to the worth of Reward Points seeing as for most people, they reroll when a new profession is required for a build.
- The way to fix this, as most people agree, is to make skins unlockable for your account, bought with your reward points. For organization purposes, you could also have a tab system for choosing your skin where it will say "PvP Dagger [+]" and when you click on the plus, you can choose your skin, keeping things clutter free and worthwile.
Reward Points - A Travesty
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Originally Posted by HawkofStorms
/signed
It's a complete joke to expect people who use PvP characters that they often reroll (which is really the only way to do super high end PvP and earn these points) to not delete characters. |
http://www.guildwars.com/support/gam...vpeditions.php
Not for regular players....
Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.
R
Where's the difficulty in keeping one or two PvP characters the same class? That's clearly what it was designed for, people who do not PvE (or do so rarely), and have multiple slots for PvP characters.
I'm almost certain they didn't set up the system so that PvPer's could have a horde of characters all with the nicest looking skins, but so that people could select one or two characters they play often and set them up the way they like. You only need 1 free character slot to be able to roll any PvP character you need.
I'm almost certain they didn't set up the system so that PvPer's could have a horde of characters all with the nicest looking skins, but so that people could select one or two characters they play often and set them up the way they like. You only need 1 free character slot to be able to roll any PvP character you need.
"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.
No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]
No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :]
R
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Originally Posted by Legendary Battousai
"That's clearly what it was designed for" to be less than the expectations of the players? Well it sure seems that way.
No matter what it was designed for, nearly everyone will agree that my proposed change would make it better. This reminds me of the days when faction for a kill was +2, and for a victory, you got +20. For a Flawless you got 25. Through the suggestions of players, they finally realized that 20 was suffiecent for kills and 100 or 50 (no idea which) per win was better. This inspiration of the past brings me to the creation of this thread :] |
I agree that your proposed change would make it easier for everyone to get pimped out toons, but that's not really the point. For many people these things are special because not many other people have them, and they are hard to unlock. What's so special about unlocking a Crystalline Sword if everyone else is running one?
Also, your analogy is irrelevant, as the increased faction gain was to ease access to PvP and emphasise skill over time spent. AT reward's are an aesthetic change only.
With the current way they got implemented, the ATS rewards could aswell not exist at all. I waited so long for them and they turned out to be complete utter crap.
It should be either unlocking for the account to be used in the creation panel, or at least make those items *customized for any pvp character on the account*
/signed with both hands obv.
It should be either unlocking for the account to be used in the creation panel, or at least make those items *customized for any pvp character on the account*
/signed with both hands obv.
Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
How can they rely on you when you play ele all the time? It could be your first time playing warrior.
If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?
This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player.
How can they rely on you when you play ele all the time? It could be your first time playing warrior.
If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely?
This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game.
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Originally Posted by mazey vorstagg
Surely to prove you are the best at PvP at your class and become a master at it by playing frequently as that class.
If you're a warrior with unlocked Crystalline and Tormented Shield skins in PvP people are going to look up to you as a strong leader/capable player. How can they rely on you when you play ele all the time? It could be your first time playing warrior. If PvP is about skill, which it is, then you've got to stick to a class and get the best you can be. Surely? This is just my opinion, I am a PvE player really. I was interested yesterday to find out if you could unlock these skins on a PvE char by doing PvP. I don't know the answer but if it's 'no' I feel compelled to ask why. Surely all people playing PvP should be rewarded not just those who only play one side of the game. |
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Originally Posted by Winterclaw
Lyra, I don't think that can be the case because don't those people also need to delete and reroll as well? Someone might keep one pvp char permantly... I know someone in my guild has gotten skill points for his PvP char so people do it. But they also still need to have some rerolled and this feature kind of kills the desire to reroll.
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If they have the same # of slots as a PVE account, then to me it seems that a PvP only account benefits from this in that it allows them to make 3/4 of their PvP-only chars to be "pimped out" and have 1 slot reserved for re-rolling.
They have zero access to PvE, so this would be the only way to make their characters develop.
In doing so, they lock those characters, unable to delete them. Just like a PvE character.
Makes perfect sense to me.
If a PvP account only has 1 slot, then Anet really didnt think this through.
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Originally Posted by Ghost Recon
So the current method works out perfectly fine for me and a lot of other PvP players because we don't delete are main PvP characters.
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m
