"While suffering from a condition" damage mods for weapons

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

Sorry if this has been suggested, I browsed and searched but didn't come up with anything.

Currently, we have different bonus damage modifiers for weapons: +15>50, +15 stance, +15 enchanted, +20 hexed, +20<50. I was thinking why we couldn't have a bonus modifier while suffering from a condition?

Seems like every other status has been handled and there're a lot of nasty conditions out there. It could maybe go to +20% like with hexed, since we're talking about a negative effect here.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Except that some conditions can be self inflicted very easily, and don't do that much harm. For instance [skill]Signet of Agony[/skill] Can be used to keep you bleeding constantly, meaning that you can keep the damage boost.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Well, can't you keep yourself Enchanted too?

[skill]Mending[/skill]

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Which is why while enchanted is a +15%, not a +20%. I was replying to this part:
Quote:
Seems like every other status has been handled and there're a lot of nasty conditions out there. It could maybe go to +20% like with hexed, since we're talking about a negative effect here.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Ah. My mistake.

But do you think it'd be really worth it to sacrifice 10% health, and suffer from bleeding for an extra ~2 damage?

Assuming you have 500 health, you use [skill=text]Signet of Agony[/skill] and lose 50 health, along with an extra six health per second. (until you [skill=text]Plague Touch[/skill] it away, which will cause you to lose your +20% bonus)

An average Warrior does around 20(?) damage with a standard attack.

So, 20*0.2=4

And extra 4 damage per 1.33 seconds (standard sword/axe attack speed) is not worth an extra 6 damage per second to myself.

I do see what you mean by some conditions are easily applied to yourself, ([skill=text]Martyr[/skill]) but I don't think it'd be worth the damage you set yourself up with.

But anyways:

/notsigned as long as [skill=text]Mend Condition[/skill] still exists.

Its too easy to lose a condition and lose your damage bonus.