Traders not AH

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Anet has already stated there will not be an AH in GW1. This presents a problem in terms of game trade, and something that must be addressed.

Now, we already use the trader system for selling runes, dyes and materials. Even scrolls. There doesn't appear to be any pressure on anets system with the way these work, otherwise they wouldn't have be added.

Adding traders would make selling and buying items much easier. Of course some people will still avoid traders, to get the items below the trader's price but above the trader's buying price. But I feel strongly that adding an AH wouldn't stop town spam anyway. Town spam is not the major issue, ease of trading is. Of traders will lift the load slightly.

So, without furthur ado, this is what I propose:

Materials Trader
Rare Materials Trader
Rune Trader
Dye Trader
Texts Trader (tomes and rare scrolls, only 24 items)
Weapon Modifications Trader (there's a list here: http://www.guildwarsguru.com/forum/s...ad.php?t=44867, perhaps only take mods that are max and up to two away from max. So 13^50s and upwards 28+ fortitudes.)
Clean Weapons trader (sells clean max weapons. As in weapons with no mods at all ,not even inherent, only rq and skin. This would have to be done after the inscription system is made global, which is inevatable no matter how it will affect the economy.)


I think you'll agree that adding those traders should make it possible for people to earn a little cash.
For example, I have a whole storage tab filled up with perfect gold weapons with gold mods. I cannot ,however, dedicate the time to sell them. So althought they're worth 15k each I'd be happy if I could get 3k per mod and 1k for the skin of each.

Happy for everyone, no?

What do you think?

Mazey, Geomancer Extraordinaire

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

/signed
More traders is good

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

bump :s

for overnight

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

/signed

maybe an inscription trader too?

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

I'll sign if you can put in the price you want to sell for. Then you pretty much have a style of AH.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

/signed

above idea not too bad, but have it based off of trader price, so people don't sell something that could be bought off of trader for 10k for 90k

Entreri

Frost Gate Guardian

Join Date: May 2007

/signed. Great suggestion. This hopefully wouldn't take the devs a lot of work since the system is already in place. Just add a few new trader types in the big trade towns, or perhaps temple of balthazar if they just want to update one place.

Suggest they also add:
Green weapon/item trader
Minipet trader (would probably end up only selling common ones due to the gold limit on trades)

No putting in price you want to sell for, let it work just like the other traders. Having these traders helps set a realistic market price. If you want to buy or sell without the trading hassle, you now can avoid spamming for a slightly worse price. The existing gold sink from traders becomes a bit more effective as they are dealing in more things.

The best thing from this is it helps to discourage people spamming ridiculously low or high prices for items (and, surprise, nobody is interested). People are usually pretty quick to point out when somebody is trying to sell things over the trader sell price or buy things under the trader buy price.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

The Texts trader is a no-brainer. You could even just call it a Tomes Trader. There will always be a demand for these, so giving the ability for the market to set prices would be excellent.

The mods trader is a little grey, because including a range of mods would be a little tedius, but including only the maximums would exclude anything else. Imagine if all max mod trading in the game were this efficient. You would expect prices to drop, but would this be a good thing? It seems a little wonky, but I would support it if implemented well.

A Clean Weapons Trader doesn't make any sense to me. The lowest price for a single clean req 9 weapon would have to be 5k, like from any weapon crafter in the game, except that most of those crafters give handy additional mods. Very few skins meet this.

MAnderson

Ascalonian Squire

Join Date: Jan 2007

/Signed

This will deflate the economy and save buyers and sellers a lot of time, which means we can actually play Guild Wars instead of spamming in 'WTS/B' for hours.

Quote:
Originally Posted by Entreri

Suggest they also add:
Green weapon/item trader
This is also a great idea, I'd like to see gold item (only max damage) traders as well, may with no mods and inscriptions (If the inscription system become global) so you'd look though a list of weapons. Example: 'Shadow Blade;req9 15k, req10 9k, req11 5k. Although because of the mass amount of different skins this maybe impractical,

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Halmyr
/signed

maybe an inscription trader too?
I assumed they were intended to be part of the Weapon Modifications Trader.

Quote:
Originally Posted by Tarun
I'll sign if you can put in the price you want to sell for. Then you pretty much have a style of AH.
All that the OP wants done in his idea is for ANET to take the existing trader code then apply it to other kinds of items. If you want to be able to set your own price, I doubt it would be a simple tweak to the trader code, so your probably wanting ANET to code that thing up from scratch. And because it also has to track the prices each player set, it would use up more resources than the simple trader code.

So for items which the traders can handle, I can't see how we could convince ANET to implement it when the traders are acceptable. In fact if ANET does implement a general purpose trading system, I'd expect things with their own traders to be excluded from it to save server resources.

Entreri, while green and minipet traders might work for the more common greens and minis, there is one major problem with the rarer ones:
- When an item is added to the trader it starts at minimum price and 0 stock. For the price to rise the item must be sold to the trader, then purchased back again. So this means you need people to sell to the trader at the low price. Personally I'm willing to do this for items worth about 20k or less instead of using the trade chat (and you can rely on enough people not knowing the market value to build up the stock) for items worth more than that I'm not so sure I'd be willing to sell it to the trader for 100 gold. But if you can overcome this problem then the trader should work.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Well if something isnt sold to the trader in a very long time wouldnt the buy price start to come up eventually? (assuming the stock of the item isnt overloaded) If not anet should probably consider doing that. So for example that 20/20 mod that people normally sell for many k, after no one selling to trader for a while (because the listed price is nowhere near what they could get normally) the mod buy price would come up towards what people normally sell for. Then they would start selling to trader and prices would start to balance out.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Kool Pajamas
Well if something isnt sold to the trader in a very long time wouldnt the buy price start to come up eventually?
Based on what I've seen with the traders, the price only goes up when someone buys something. The problem is that the trader starts out with a stock of 0, so there isn't anything to buy.

Quote:
(assuming the stock of the item isnt overloaded) If not anet should probably consider doing that. So for example that 20/20 mod that people normally sell for many k, after no one selling to trader for a while (because the listed price is nowhere near what they could get normally) the mod buy price would come up towards what people normally sell for. Then they would start selling to trader and prices would start to balance out.
That tweak to the trader might work, but since its going to be for relatively few items, it might be too much work especially as once the trader has a stock its no longer needed. Another option for ANET is to manually set the initial price to 100k. Though this will still cause problems with the minis/greens over 100k, and removing the 100k gold limit will probably crash the ecto market as people cash out.

Though to be honest the minipets provide no functional benefit, and with an inscription + upgrade trader and access to max clean inscribable weapons (such as a friend with NF who will craft you one) the greens won't either. So for ANET it might not be worth the effort to alter the traders for those items. Though to be honest I don't care either way about the green or mini traders.

For the more expensive weapon mods (mainly sundering) I'm assuming that there are enough being found for someone to give up on trying to trade it via chat and chuck it to the trader. Then once the price goes up a notch, it will become viable for more people to just chuck it to the trader, so it should reach the next notch quicker as there are more for people to buy. So they should reach a stable stock eventually.

Does anyone remember how long it took to get stable stocks of all runes in the rune trader ? (apparently the rune trader didn't always exist)

So could whoever gets into the next Gaile chat please ask about the traders until we get an answer.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Quote:
Originally Posted by Tarun
I'll sign if you can put in the price you want to sell for. Then you pretty much have a style of AH.
If you could set the price then it would be an AH not a trader, it's got to remain a trader so that A-net cannot turn it down on a technology basis

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Another possible addition, a trader for the quartermaster tokens. I'm currently sitting on one or two of almost every type of token, but because its most effective for me to 'spend' them on superior salvage kits (or expert if they are from noob island), it means I don't have enough to spend them.

Their prices would quickly reach around the price of what you can get with them, so people would be able to quickly get rid of them for a fair price.

Then again, this is probably just me being excessively lazy.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by bilateralrope
Another possible addition, a trader for the quartermaster tokens. I'm currently sitting on one or two of almost every type of token, but because its most effective for me to 'spend' them on superior salvage kits (or expert if they are from noob island), it means I don't have enough to spend them.

Their prices would quickly reach around the price of what you can get with them, so people would be able to quickly get rid of them for a fair price.

Then again, this is probably just me being excessively lazy.
You are being lazy but i'm in the same spot.
I have 4 trade contracts and i can't be botherd questing for 3 more but it would like to get 4/7 of the cash i would get for a ruby from them not just selling them at a low price because i can't be botherd

Eroth

Eroth

Lion's Arch Merchant

Join Date: Aug 2006

ummm no

Modified Soul Society [SOUL]

A/R

OK OK OK PEOPLE RELAX!!
If you have a trader for every little piece of everything, then whats the use of playing?

GW is about PVP and PVE, and part of PVE is farming that boss till you get the green sword. Now I'm not going anti-trader here, but think resonably about which traders you'd want. a Green Weapon trader? I don't think so cause then that staff loses it's value and stature, b/c it doesn't show "You worked hard, and you farmed it."

I'll /sign it if you guys think of REASONABLE traders, not "I wish" traders.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Eroth
OK OK OK PEOPLE RELAX!!
If you have a trader for every little piece of everything, then whats the use of playing?
The traders are there so we can buy and sell stuff quicker, so we have more time to actually play the game.

Quote:
GW is about PVP and PVE, and part of PVE is farming that boss till you get the green sword. Now I'm not going anti-trader here, but think resonably about which traders you'd want. a Green Weapon trader? I don't think so cause then that staff loses it's value and stature, b/c it doesn't show "You worked hard, and you farmed it."
I'd guess that the majority of greens are traded between players at some point, so I'm not so sure about the stature argument. For example, of the eles you see with [wiki]Exuro's Will[/wiki], how many do you think actually farmed it themselves, and how many instead bought off one of the guys who farm them to sell ?

But green traders have their own problems as described above so I don't actually expect to see them.

Quote:
I'll /sign it if you guys think of REASONABLE traders, not "I wish" traders.
Well for me the reasonable traders are the tome/passage scroll one and the weapon mod/inscription one.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

some more traders would be nice, easy to buy easy to sell,
I can't bebothered standing in town spamming to sell an item, and not knowing how much somethign is really worth how would I tell how much is a good offer, For those without in detail knowledge i wouldn't want to sell a 100k weapon for 20k, just because I don't know the price, Having a trader for some of the things we get tons of woudl be good, weapons mods etc

/signed

watrah

watrah

Frost Gate Guardian

Join Date: Mar 2006

The Dynasty Warrior

N/Me

sry guys I am against this idea the Trader things

this will make the market unstable and it will kill the idea of interactive with real ppl and it will be like single player game not role-player

I am supporting AH if there is limit to the # of Item u can put it there I know it will be full with crap item from newbie ppl but at least it will solve the problem of waiting for x hour to sell something and most of the time ppl don't read ur message until they need a new item


/unsigned

eremos

Academy Page

Join Date: Dec 2006

South Africa

W/

/signed for all but clean weapons trader. Mod traders good (rare mods only), but weapons traders would simply have too many items.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

/unsigned

Think the trading system in the economy needs some of these things bought and sold between players to support it. Not sure removing more things from that market helps.

Tomes trader is an odd one. People would stand at it and buy them en masse to acheive UAX, until prices topped 1k and then one might as well just go buy the skill. Also, Elite tomes come from playing hard mode and is one of the incentives, in a way, to go do so.

Clean weapons trader. Well what skins are you going to put in there? How rare? Between this and inscriptions its pretty much all farmers trade in these days. Not sure it helps the market either if I can just go buy what I want at a trader.

Not terribly much left to sell on channel, except maybe greens and other unique or odd things. Following the logic, where do we stop? Greens trader? Minipet trader? Sure, like materials, you could play in the market selling your weapons and inscriptions under the trader price, but we arent exactly accomplishing much here.

correction: wasnt thinking about the tomes. duh lol. Still do not think more traders is the way to go.

Eroth

Eroth

Lion's Arch Merchant

Join Date: Aug 2006

ummm no

Modified Soul Society [SOUL]

A/R

I /agree with Eremos. Sorta what I was trying to say in my previous post

and come someone explain to me what AH means? I'm not a noob (look at my guild <-- ) but I've never heard the term before.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

You cant get UAX with tomes. You have to have the skill unlocked already to use a tome.

Traders are an easier way to trade between people. If its possible to make a trader for it, it should be done. something like clean weapon trader may be tough/not possible but things like mods and inscriptions would most likely be easier since the basis for it is already there.


AH = Auction House

Random Monk

Academy Page

Join Date: Jul 2006

Quote:
Originally Posted by Eroth
I /agree with Eremos. Sorta what I was trying to say in my previous post

and come someone explain to me what AH means? I'm not a noob (look at my guild <-- ) but I've never heard the term before.
AH I assume means Auction Hall, a populr request for the game.

/signed for adding tomes to the scroll trader and max only mod/inscription trader. Both of these seem reasonable to me.

The worst the tomes can do is help you get a Skill Hunter title on a character, since the skill must be unlocked already.
The inscription/mod trader would be of great use in reducing, but not eliminating, the amount of trade channel messages, assuming people use it.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by watrah
sry guys I am against this idea the Trader things

this will make the market unstable and it will kill the idea of interactive with real ppl and it will be like single player game not role-player
How exactly will the trader make the market unstable ?

The market for runes doesn't look unstable. Neither does the market for dyes, crafting materials, scrolls, celestial sigils. In fact compared to the market for things that aren't on traders, they are very stable.

So whats so different about the other items we propose traders for that would make a trader not work for them ?

Quote:
I am supporting AH if there is limit to the # of Item u can put it there I know it will be full with crap item from newbie ppl but at least it will solve the problem of waiting for x hour to sell something and most of the time ppl don't read ur message until they need a new item
As much as I want an auction house, it requires coding from scratch. However the traders already exist, meaning that all ANET needs to do is copy the code and change which items it works with.

Quote:
Originally Posted by Aera Lure
/unsigned

Think the trading system in the economy needs some of these things bought and sold between players to support it. Not sure removing more things from that market helps.
We aren't removing them from the market. Instead we are having the trader act as a middleman to make trading them for fair prices easier, because you don't have to find the person your trading with. If you do think that somehow the rune trader removes runes from the market, please tell us why you think that.

Quote:
Tomes trader is an odd one. People would stand at it and buy them en masse to acheive UAX, until prices topped 1k and then one might as well just go buy the skill. Also, Elite tomes come from playing hard mode and is one of the incentives, in a way, to go do so.
1 - The tomes only work for people who have already unlocked that skill.
2 - The tome trader is mainly a convenience for the people selling the tomes they don't have any use for, because the trader will allow them to sell a tome within seconds instead of spending a lot of time trying to sell them.
3 - Elite mode isn't the only source of tomes. The tomes are currently tradeable, so buying them off another player is also a valid way to acquire a tome. All the trader does is stabilize prices and make such traders easier.

Quote:
Clean weapons trader. Well what skins are you going to put in there? How rare? Between this and inscriptions its pretty much all farmers trade in these days. Not sure it helps the market either if I can just go buy what I want at a trader.
1 - The clean weapon trader doesn't look like it will work, for reasons mentioned above.
2 - For an item to be sold by a trader, a player is first required to sell it to the trader. By acting as a middleman the trader is able to quickly provide price checks (which adjust quickly to changes in the market) and allow people to easily trade the items they want.

Quote:
Not terribly much left to sell on channel, except maybe greens and other unique or odd things. Following the logic, where do we stop? Greens trader? Minipet trader?
And what exactly is wrong with using the traders for items that the traders can handle ?

Quote:
Sure, like materials, you could play in the market selling your weapons and inscriptions under the trader price, but we arent exactly accomplishing much here.
Or if you want more gold, you could spend the time you would of spent trying to trade farming for more items to sell.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Well said bilateralrope.

Even if you had a trader for every item in the game people would still sell items using local and trade chat to get better prices than the traders offer. Just as we see people buying ectos and other materials in hat rather than from the trader.
The people that traders would most affect are those who are casual gamers. The peeps that arn't so worried about scraping the maximum gold value they can get they'd rather just have a little cash for it. That's what a trader can do, you still find those 'high-enders' selling stuff in chat and keeping the market stable.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

My Big Yes to:
-Trader NPC with all All normal and Elite tomes + Rare Scrolls, including Passage to FoW/UW
-Mod and inscription trader. Sooooo much needed. Should only deal with perfect versions, no need for 1% off crap, theyre already worthless.

I have no opinion on a clean inscribable weapons trader.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

/notsigned

if this would be done, then the next suggestion would be to make GW an offline game ..

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Pyro maniac
/notsigned

if this would be done, then the next suggestion would be to make GW an offline game ..
How do the traders, which require a sizable number of players to work, follow on to someone suggesting guild wars becoming an offline game ?

In fact, reducing the number of players in guild wars below a certain amount would worsen the traders as it becomes possible for rich players to be able to control the pricing by buying up the entire stock in the trader.

MAnderson

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by mazey vorstagg
The people that traders would most affect are those who are casual gamers. The peeps that arn't so worried about scraping the maximum gold value they can get they'd rather just have a little cash for it.
Exactly for someone who doesn't spend much time playing Guild Wars why would you want spend that limited time trying to sell? As such not only does it let everyone have more time of actual game play but it also allows the game to be worth playing for those that play say 1hour a day. If I want to sell stuff on a weeknight then I won't have any time left for real game play.

watrah

watrah

Frost Gate Guardian

Join Date: Mar 2006

The Dynasty Warrior

N/Me

to bilateralrope

"How exactly will the trader make the market unstable?"

let take the Tomes trader foe e.p if u look at the market price u will see ppl sell it from 2k - 500g and tome do not drop in normal mode if u make a trader for it will go like this at first the price will be crazy like the brown dye when it first introduce so ppl who have access to Hard mode at that time will get dam rich but the other ppl who want those tome will rather buy the skill because it will be much cheaper than the tome by the time price of the Tomes trader will drop to the ground like it will be 100g or something in this cause why ppl bother to play and get xp for 1 skill point to buy a skill for 1k ppl will rather unlock the skill with one char then they will buy the tome for much cheaper and it is like this if the price of the tome more than 3k it will be not worth to buy it

to MAnderson

if u don't have time to sell ur goody then sell it for merchant or sell it to ppl for very low price and that will not take more than 10 min to sell ur stuff then get back to ur doing and believe me selling to ppl is part of the fun of this game

chembaron

chembaron

Academy Page

Join Date: Jun 2006

Syracuse, NY

Grenth's Rejects [GR]

E/

/signed

It has it's kinks, but it can be worked out.

However, I can't see the clean wpn trader working. I'm not too crazy for a tome trader either, as mentioned above.

Every time i lag

Every time i lag

Banned

Join Date: Jan 2007

Belgium

Murder Death Sadists Of Doom [MDSD]

E/Me

/signed
inscriptions trader sounds gud to

Entreri

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by bilateralrope
Based on what I've seen with the traders, the price only goes up when someone buys something. The problem is that the trader starts out with a stock of 0, so there isn't anything to buy.
I actually think it does eventually go up over time like Kool Pajamas suggested. Sigil Trader is basically the same case that you would have for greens and minipets. I recall sigils going for like 60 or 65k when they added the sigil trader. The trader had no inventory for like the first two weeks but then they were at like 65k the first time I saw inventory. So I'm thinking current code can handle the common minipets and greens but traders won't be able to handle anything over like 80k due to the gold cap on trades (100k - 20%) without a code change.

Quote:
Originally Posted by watrah
let take the Tomes trader foe e.p if u look at the market price u will see ppl sell it from 2k - 500g and tome do not drop in normal mode
OK, agree with you so far... except for typing things like 'u' and 'ppl'. Two less letters to type aren't worth your dignity man.

Quote:
Originally Posted by watrah
if u make a trader for it will go like this at first the price will be crazy like the brown dye when it first introduce so ppl who have access to Hard mode at that time will get dam rich
Yeah those crazy brown dye prices . This has nothing to do with traders. If lots of people want an item (demand), it will be high priced regardless of whether people are selling it or a trader is selling it.

Quote:
Originally Posted by watrah
but the other ppl who want those tome will rather buy the skill because it will be much cheaper than the tome by the time price of the Tomes trader will drop to the ground like it will be 100g or something in this cause why ppl bother to play and get xp for 1 skill point to buy a skill for 1k ppl will rather unlock the skill with one char then they will buy the tome for much cheaper
Why? Why do you think tomes will drop to 100g? You have to support your arguments. Again, if prices drop to the ground (high supply, low demand) it's a result of what people will pay, this has nothing to do with traders.

Quote:
Originally Posted by watrah
and it is like this if the price of the tome more than 3k it will be not worth to buy it
This has nothing to do with traders. If the trader has a high price you don't want to pay, you dont buy it. Same with somebody spamming

W T S TEH TOMEZ 4 3k GOLDZ!!!!111one

in general chat. Difference is I don't have to turn off a chat channel to avoid the trader.

Quote:
Originally Posted by watrah
if u don't have time to sell ur goody then sell it for merchant or sell it to ppl for very low price and that will not take more than 10 min to sell ur stuff then get back to ur doing and believe me selling to ppl is part of the fun of this game
Suggesting people sell high priced items for 100g at the merchant is basically a non suggestion. Like suggesting people just trash their items if they don't like spamming. Do you really think people should sell ectos to the merchant at 100 each instead of using a trader? It's the same case.

People still sell ectos now even though there still is a trader. The only difference is you don't see spammers trying to sell them for 9k each right now, they would be laughed at and the people would just go buy from the trader for 6k instead. And you don't see people selling them for 2k and a big loss just so they can get back to playing the game because they have a reasonable alternative.

You can still sell and have your fun even with new traders put in, the only difference is you won't get sales if your prices are way off base and people who hate spamming in LA won't be forced to do it.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Very nicely put Entreri

Hartvieg

Pre-Searing Cadet

Join Date: Mar 2006

AH would be best, I hate having to stand around and sell items. Current system favors the hardcore sellers. If we can't have an AH count me as:

/signed

seems like an workable alternative.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

You really need to work on your grammar and punctuation, as I'm not sure exactly what you are saying here. At least make use of fullstops.

Quote:
Originally Posted by watrah
to bilateralrope

"How exactly will the trader make the market unstable?"

let take the Tomes trader foe e.p if u look at the market price u will see ppl sell it from 2k - 500g
And the traders will reduce the range people are trading them for. To me having a smaller range of prices suggests a more stable market, not a less stable one.

Quote:
and tome do not drop in normal mode if u make a trader for it will go like this at first the price will be crazy like the brown dye when it first introduce so ppl who have access to Hard mode at that time will get dam rich but the other ppl who want those tome will rather buy the skill because it will be much cheaper than the tome by the time price of the Tomes trader will drop to the ground like it will be 100g or something in this cause why ppl bother to play and get xp for 1 skill point to buy a skill for 1k ppl will rather unlock the skill with one char then they will buy the tome for much cheaper and it is like this if the price of the tome more than 3k it will be not worth to buy it
Are you saying the following ?:
- First the price will spike high, allowing people with hard mode to get rich.
- Then the price will plummet.
- Then people will buy tomes instead of the skills, because tomes are cheaper.

While this will probably happen I don't see how its a bad thing. Also the normal skill tomes will probably hover around 1k because whenever the price dips below that, the demand spikes upwards forcing the price back up. Elite tomes will be higher and probably only used for some of the annoying caps.

Also you said nothing about making a weapon mod/inscription trader in this post.

Quote:
to MAnderson

if u don't have time to sell ur goody then sell it for merchant or sell it to ppl for very low price and that will not take more than 10 min to sell ur stuff then get back to ur doing and believe me selling to ppl is part of the fun of this game
Which items are you talking about when you say you can sell them in 10 mins ?
We aren't talking the godly items here, we are talking tomes and weapon mods. So your examples better be for a range of tomes and weapon mods. Including some that are listed at being worth 1k. Or do you just merchant them like everyone else, making them very hard to obtain ?

How exactly is standing around spamming WTS <items> fun ?
Because until you get the attention of someone wanting to buy, thats all you will be doing.

How would a casual trader determine the price to sell an item at ?

You should also consider that when an items price drops below a certian value (which differs between players) the item becomes not worth selling via the trade spam, so just gets merchanted. People after that item then have to spend ages looking for a seller, then put up with whatever price that seller asks.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Be careful what you wish for...

I generally support more traders, but I do not think a 100% trader economy is a good idea. Even WOW, that dreaded game with the fantastic auction house, has never made enchantments tradeable via the auction house. Blizzard has stated they do not want to remove all player-to-player interaction. I think the full trader system outlined in the OP would do this to the detriment of the game.

That said, with no AH on the horizon and the trader process well established, more traders is a generally good idea.

Traders should not handle the rarest items in the game.

Therefore, I support traders for:

tomes
inscriptions
weapons mods (perfect to -2 from perfect is a good idea)
offhand mods
passage scrolls

I do not support traders for:

weapon skins
minipets

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Well if tomes and passage scrolls were the same then all that we need is:

Change the scroll trader a little
Add inscriptions trader
Add weapon mods trader +/-2
Add offhand mods trader +/-2
That's hardly anything, c'mon anet you can pull it off

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by hallomik
Be careful what you wish for...

I generally support more traders, but I do not think a 100% trader economy is a good idea. Even WOW, that dreaded game with the fantastic auction house, has never made enchantments tradeable via the auction house. Blizzard has stated they do not want to remove all player-to-player interaction. I think the full trader system outlined in the OP would do this to the detriment of the game.
On the other hand Eve Online has a market system to handle the trading of all items except for the capital ships which I've never heard of people trading (though I have heard of people stealing them when the owners weren't careful enough), and it isn't lacking interaction between players. In fact its in-game economy is the most complex one I've seen. Yet is also very easy for a casual player to understand.

Then when I also consider that the trade spamming for trading is mainly you spamming around trying to find the person to trade with. Then you find the person, negotiate the price, either trade or give up then usually you will never see that person again. So I don't see how this kind of interaction is a good thing when it only benefits the experienced traders.

So how exactly would making trade systems hurt the Guild Wars ?

Lets put it this way. When a third party website pops up to help trade between players, I view that as a symptom that the systems provided by the devs are insufficient.

So for the items in WoW that the auction house can't handle, how do you go about trading them ?

Then again, the only items that traders can handle are items with fixed stats. If they have variable stats (such as any weapon drop) then the trader can't handle them.

Quote:
That said, with no AH on the horizon and the trader process well established, more traders is a generally good idea.

Traders should not handle the rarest items in the game.
Traders can't handle the rarest items in-game, because they have variable stats.

Quote:
Therefore, I support traders for:

tomes
inscriptions
weapons mods (perfect to -2 from perfect is a good idea)
offhand mods
passage scrolls

I do not support traders for:

weapon skins
minipets
Well, I agree with this part.

Quote:
Originally Posted by mazey vorstagg
Well if tomes and passage scrolls were the same then all that we need is:

Change the scroll trader a little
Add inscriptions trader
Add weapon mods trader +/-2
Add offhand mods trader +/-2
That's hardly anything, c'mon anet you can pull it off
I don't think the traders care about the kind of items they deal with. The only change is to copy the code and change the lines where it deletes and creates one item to work on another. So in theory ANET could merge all the traders onto one NPC (up until a limit of the number of items it could handle). But that would be very annoying for players to operate, so putting them on separate NPCs is best.

As for the mods below max, I doubt they would be worth sticking on the trader because people would keep buying max mods. Then again ANET can always add them, then later remove them later if they are shown to be unnecessary.