+15al(while attacking) or +8 energy armor?
crazeeeeh
what could be the best armor for mainly PvE sin? and i'm not into solo farming.
Sjeng oet Mestreech
That depends on your build and the rest of your equipment. If you have 12/13/16 Critical Hit and you use Zealous Daggers then you won't be needing +8 energy (although it doesn't hurt either).
TABellis
Having more energy is always better becaues at the beginning of a battle that is were you will use most of your energy, and if your using a fast spamming dagger combo (for PvE this is the best way to go) then you could end up running out of energy fairly quickly right near the first few seconds of the battle. You want to be able to kill and move one with very little down time, having higher energy in this case is much more benifitial than having more armor. If your using good defenses, and have good support you can always stay in the fray of things. More armor is almost always better for PvP as battle don't last very long there. That's my 2 cents from playing Sin from pretty much day one of the bata testing of Factions till now.
Yanman.be
A Moebius-db-critical strike build should go for +15al, while a teleporter could do with energy. You know why?
TABellis
Moebius-DB-CS allows you to spam energy. Basicly allowing you to run with the minimum energy and keeping it at least at half if not 100% full the whole battle. I still feel that in PvE, More energy is much safer than more armor.
L.J
Yeah but the crits and zealous daggers will keep the energy up, no need for Energy armor while using a build with fairly high crit. Id say use the energy armor if you have alot of skills that require 10energy especially ones that youll use often.
crazeeeeh
if i use nightstalker armor will a +5 energy dagger help? or should i just stick to 15^50? and yeah i use the moebius and DB build. and i have high critical. so i guess ill stick to nightstalker armor
ow i forgot. tnx for the reply guys!
ow i forgot. tnx for the reply guys!
Pyro maniac
never go +energy, use e-management instead (what a sin can easily do)
+15 armor is far better
+15 armor is far better
Kiba of hidden leaf
Quote:
Originally Posted by Pyro maniac
never go +energy, use e-management instead (what a sin can easily do)
+15 armor is far better Sometimes go shrouded armor if your combo takes that much energy.
+15 armor is far better Sometimes go shrouded armor if your combo takes that much energy.
Wyat Hawke
+energy>+armor
The +15 armor while attacking is a bad thing to use in PvE, you'll have much more use for the energy in my opinion.
The thing is, if it was +15 arm constantly (or even +10) it would beat the energy insignia. But for PvE it's rubbish. You are a assassin that either sneak in or teleport in, dish out tons of damage, and get out for a new target. Your not supposed to get attacked at all. And if you get attacked by a heavy mob, that is when the insignia shows it weakness. Hands up, those who uses feigned neutrality for healing? But, your not attacking anymore then, what do you need the armor bonus for then? We all know that trying to attack back at targets and not get out/or heal is a bad idea, so the purpose of the +15 armor isn't....ehrm, any purpose at all... If you get attacked back while you are fighting, you are doing something wrong.
Assassins all over the GW universe, I applaud you. Please stick with the +energy instead, and add a exspensive teleport instead to get you out of the trouble. Shadow Meld is a good one, with high energy you can recast it whenever you like
The +15 armor while attacking is a bad thing to use in PvE, you'll have much more use for the energy in my opinion.
The thing is, if it was +15 arm constantly (or even +10) it would beat the energy insignia. But for PvE it's rubbish. You are a assassin that either sneak in or teleport in, dish out tons of damage, and get out for a new target. Your not supposed to get attacked at all. And if you get attacked by a heavy mob, that is when the insignia shows it weakness. Hands up, those who uses feigned neutrality for healing? But, your not attacking anymore then, what do you need the armor bonus for then? We all know that trying to attack back at targets and not get out/or heal is a bad idea, so the purpose of the +15 armor isn't....ehrm, any purpose at all... If you get attacked back while you are fighting, you are doing something wrong.
Assassins all over the GW universe, I applaud you. Please stick with the +energy instead, and add a exspensive teleport instead to get you out of the trouble. Shadow Meld is a good one, with high energy you can recast it whenever you like
A_Muppet
i like Return myself. I bail, cripple the enemy so they can't run after me AND make a teamate crap themselves! XD
Ensign
Assassins are one of the few classes that can make really good use out of +energy armor.
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do.
Peace,
-CxE
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do.
Peace,
-CxE
Thom Bangalter
you should also give a little leeway for dp.
Coloneh
thats what +5e daggers are for
Dr Strangelove
Quote:
Originally Posted by Coloneh
thats what +5e daggers are for
My thoughts exactly, who really needs the +15% damage on 7-17? 90% of your damage is coming from skills anyway.
Vahn Roi
Nightstalkers Guise and Leggings, Radiant Mask, Gloves and Shoes...
crazeeeeh
Quote:
Originally Posted by Dr Strangelove
My thoughts exactly, who really needs the +15% damage on 7-17? 90% of your damage is coming from skills anyway.
well that made sense.
Lustrouss
What about Survivor insignia? I'm new at playing a sin and I really die a lot lot. A mixture btw survivor and radiant insignia on armor set? I play almost only PvE... for PvP I'll buy another armor set, but for now I need and advice on surviving issue.
Yanman.be
I use survivor set in PvP anyways.
Willow O Whisper
Quote:
Originally Posted by Ensign
Assassins are one of the few classes that can make really good use out of +energy armor.
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do. Just my words
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do. Just my words
Yanman.be
Quote:
Originally Posted by Ensign
Assassins are one of the few classes that can make really good use out of +energy armor.
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do.
Peace,
-CxE You can count in the zealous hits of your combo too. You know you will hit x times during your combo. Therefor, you know how much energy your zealous daggers give you. ( not counting critical strikes ) . If you didn't, you know your combo failed. ( dual attacks count as 1 energy , you have to hit only once to trigger the dual attack marker, the other hit can be blocked/missed)
It's simple really. Look at the combo you are doing, and see if you have enough energy to finish it when starting from full. If you don't, add +energy until you do.
Peace,
-CxE You can count in the zealous hits of your combo too. You know you will hit x times during your combo. Therefor, you know how much energy your zealous daggers give you. ( not counting critical strikes ) . If you didn't, you know your combo failed. ( dual attacks count as 1 energy , you have to hit only once to trigger the dual attack marker, the other hit can be blocked/missed)
Kiba of hidden leaf
Quote:
Originally Posted by Yanman.be
you have to hit once to trigger the dual attack marker, the second hit can be blocked/missed)
You can also miss the first and hit the second.
Yanman.be
Yeah, obviously ^^. Make that: 'the other hit can be blocked/missed'
ensoriki
Quote:
Originally Posted by Dr Strangelove
My thoughts exactly, who really needs the +15% damage on 7-17? 90% of your damage is coming from skills anyway.
I hope you did not forget the existance of Critical strikes!
joncoish
Personally I like a lot of energy, so that's what I went for.
Mekkakat
in my opinion, assassins easily have some of the best e-management in the game. i run 15^50/+30 zealous to heart, and at min, 11 critical (for attacks and the energy), and i dont wear +energy armor. in fact... i dont wear +energy armor for any class. only class i will sometimes is some of the casters.. but other than that, +hp, or in an assassins case, +hp/15al, because.. well.. thats a lot of armor while you attack.. and you should be attacking.. lol
criticals+zeal (or even without really.. ) = no energy problems... at least for me. leaving plenty of choice as to your armor ^_^
criticals+zeal (or even without really.. ) = no energy problems... at least for me. leaving plenty of choice as to your armor ^_^
Vahn Roi
no love for Infiltrator's insignia Q_Q