Infuse Health vs Imbue Health
Lourens
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moko
Imbue is linked to Mysticism, and as a Melee character bashing on people, watching the radar i would not like to have to imbue spikes also. it's a good heal on a AoM derv against pressure and crap (if the energy allows), but seeing how running a Dervish healer is a dumb thing to do, and Melees won't be able to do it, it's a no.
so basically, while Imbue is a really good skill, the fact that it is linked to Mysticism makes it meh and Infuse remains the winner.
and yes, the recharge would be a problem sometimes.
so basically, while Imbue is a really good skill, the fact that it is linked to Mysticism makes it meh and Infuse remains the winner.
and yes, the recharge would be a problem sometimes.
fenix
Quote:
Originally Posted by Lourens
Infuse Health u lose half of ur hp but got no recharge
Imbue Health u dont lose half of ur hp but got a recharge can be used by dervishes
Imbue Health is alot better imo any other opinions?
There's NO comparison. Infuse is 100000x better than Imbue.
Imbue has a bad recharge, is a Mysticism spell, and is used by FRONTLINE MELEE.
Infuse has no recharge, is a Healing spell, is used by Monks, WHO ARE MEANT TO HEAL/PROT, but has a 50% sac (which people are used to after 24 months).
Is there even a comparison? Try stopping spikes with Imbue. Not gonna happen.
Imbue Health u dont lose half of ur hp but got a recharge can be used by dervishes
Imbue Health is alot better imo any other opinions?
There's NO comparison. Infuse is 100000x better than Imbue.
Imbue has a bad recharge, is a Mysticism spell, and is used by FRONTLINE MELEE.
Infuse has no recharge, is a Healing spell, is used by Monks, WHO ARE MEANT TO HEAL/PROT, but has a 50% sac (which people are used to after 24 months).
Is there even a comparison? Try stopping spikes with Imbue. Not gonna happen.
Pick Me
Imbune has a max limit, infuse does not.
Why would you use your dervish to prevent spikes anyway?
Other benefits have already been stated.
Why would you use your dervish to prevent spikes anyway?
Other benefits have already been stated.
Age
Monks would be better at Infusing than Imbusing and we talk Monk talk here not much else.
boarderx
imbue is only for derv since its in the Myst line
phool
I would only use imbue on a dervish in TA - some form off off monk protection is important, though imbue wouldn't be a first choice - and probably only use infuse in HA/GvG on a monk (or other caster quite possibly in some casterspike gimmick team).
Necron I I
My oppinion:
when using infuse u lose half hp BUT in a party with 2 monks (one of them being you) that isn't rly a problem since the other monk (providing he's a healer or even better a party healer) will heal u up for another infuse on a needing party member...
when using infuse u lose half hp BUT in a party with 2 monks (one of them being you) that isn't rly a problem since the other monk (providing he's a healer or even better a party healer) will heal u up for another infuse on a needing party member...
ShadowsRequiem
this would only have a use on a pve dervish.
Necron I I
i didn't say that you can't heal yourself up....
Mr Pink57
Quote:
Originally Posted by Necron I I
My oppinion:
when using infuse u lose half hp BUT in a party with 2 monks (one of them being you) that isn't rly a problem since the other monk (providing he's a healer or even better a party healer) will heal u up for another infuse on a needing party member... Usually when I need to use Infuse on a party memeber I do not want the other monk to heal me. All that really needs to be done is a healing touch which brings you right back up or 3/4 of the way. Or I will use Signet of Devotion if I want to conserve energy and not under fire. The other monk should concentrate on other party members.
pink
when using infuse u lose half hp BUT in a party with 2 monks (one of them being you) that isn't rly a problem since the other monk (providing he's a healer or even better a party healer) will heal u up for another infuse on a needing party member... Usually when I need to use Infuse on a party memeber I do not want the other monk to heal me. All that really needs to be done is a healing touch which brings you right back up or 3/4 of the way. Or I will use Signet of Devotion if I want to conserve energy and not under fire. The other monk should concentrate on other party members.
pink
Age
Quote:
Originally Posted by Mr Pink57
Usually when I need to use Infuse on a party memeber I do not want the other monk to heal me. All that really needs to be done is a healing touch which brings you right back up or 3/4 of the way. Or I will use Signet of Devotion if I want to conserve energy and not under fire. The other monk should concentrate on other party members.
pink That is the way I would do it and one hit of touch will regen your health back up.
pink That is the way I would do it and one hit of touch will regen your health back up.
kosh
Quote:
Originally Posted by Mr Pink57
Usually when I need to use Infuse on a party memeber I do not want the other monk to heal me. All that really needs to be done is a healing touch which brings you right back up or 3/4 of the way. Or I will use Signet of Devotion if I want to conserve energy and not under fire. The other monk should concentrate on other party members.
pink healing touch on pvp monk?
the last time i run touch (in ha ) was back in the day of the sb/infuse monk was around.
infuse+vamp weapon = just under 50% hp.
let the zb get you to full hp. he get 7 energy back and u dont need to waste energy about healing yourself.
if its 2 monks back line use your free heal (those nice lil sigs do come handy).
in any case the linked att for myst and the recharge make imbue a bad replacement for infuse.
pink healing touch on pvp monk?
the last time i run touch (in ha ) was back in the day of the sb/infuse monk was around.
infuse+vamp weapon = just under 50% hp.
let the zb get you to full hp. he get 7 energy back and u dont need to waste energy about healing yourself.
if its 2 monks back line use your free heal (those nice lil sigs do come handy).
in any case the linked att for myst and the recharge make imbue a bad replacement for infuse.
Lourens
Infuse Health is the best 600hp / 2 * 1,5 = 450hp ZB is 200 ,450hp is almost the full health
kosh
Quote:
Originally Posted by Lourens
Infuse Health is the best 600hp / 2 * 1,5 = 450hp ZB is 200 ,450hp is almost the full health
hmm why 600 hp??
i run 14 healing, 10 df, 9 prot/ins
full hp+ minor healing+minor df will get you 650hp.
650/2 =325, you heal for 435+32=467
zb will give you 202 hp at 14 prot 10 df.
325+202=527.
touch will give you 64+57=121 at 14 heal and 10 df.
which is 81 hp difference . (, excluding the fact that it cost 2 more energy).
so for 3 energy your getting a healing touch+gift of health( for the sake of argument lets say u have 8 in heal on your prot and Goh give u 87 hp.)
the closet u can get is Lod+touch that will give you 75+32=107 and touch again which is 121 so 228. and that is for 10 energy cost.
so 3 energy cost vs 10 energy cost for 26 hp difference . i dont even consider the fact that if thats a spike group (again lets say pure spike aka rit/ranger etc) your other monk back line is doing prob just casting spirit bond/ shielding hands, so they should have more then enough energy to keep you up...and you should keep your energy for pure infusing.
no matter how u look at it if your infusing,getting your hp back to full or close to it should be left on the 2 other monk back line (or 1).
and all and all thats only if u get zb with you, u can run the number just with divert and rc... still 2 Goh and will rend 238 which is more then then touch lod and its not your energy.
anyhow thats my 5 cent.
helios.
i run 14 healing, 10 df, 9 prot/ins
full hp+ minor healing+minor df will get you 650hp.
650/2 =325, you heal for 435+32=467
zb will give you 202 hp at 14 prot 10 df.
325+202=527.
touch will give you 64+57=121 at 14 heal and 10 df.
which is 81 hp difference . (, excluding the fact that it cost 2 more energy).
so for 3 energy your getting a healing touch+gift of health( for the sake of argument lets say u have 8 in heal on your prot and Goh give u 87 hp.)
the closet u can get is Lod+touch that will give you 75+32=107 and touch again which is 121 so 228. and that is for 10 energy cost.
so 3 energy cost vs 10 energy cost for 26 hp difference . i dont even consider the fact that if thats a spike group (again lets say pure spike aka rit/ranger etc) your other monk back line is doing prob just casting spirit bond/ shielding hands, so they should have more then enough energy to keep you up...and you should keep your energy for pure infusing.
no matter how u look at it if your infusing,getting your hp back to full or close to it should be left on the 2 other monk back line (or 1).
and all and all thats only if u get zb with you, u can run the number just with divert and rc... still 2 Goh and will rend 238 which is more then then touch lod and its not your energy.
anyhow thats my 5 cent.
helios.
Lady Callingwell
Back in the days of eurospike I used to run a melandrus dervish with imbue health, if you pay enough attention to their movement and skills being activated you know when they're spiking. Just switch into "monk mode" for about a second (that one autoattack might miss if they have SoD up, not that much of a price for a saved party member imho) and you can catch a spike. The main advantage this provided is that during that time nearly everyone ran dual gale for disabling the backline during a spike, the imbue really saved a lot of people. Later when I went back to monking as ussual another player did the melandrus and he eventually simply dropped it because he couldn't work with it. However if you can work with it the spikesaver of monk is really marvelous.
Lourens
Quote:
Originally Posted by Lady Callingwell
Back in the days of eurospike I used to run a melandrus dervish with imbue health, if you pay enough attention to their movement and skills being activated you know when they're spiking. Just switch into "monk mode" for about a second (that one autoattack might miss if they have SoD up, not that much of a price for a saved party member imho) and you can catch a spike. The main advantage this provided is that during that time nearly everyone ran dual gale for disabling the backline during a spike, the imbue really saved a lot of people. Later when I went back to monking as ussual another player did the melandrus and he eventually simply dropped it because he couldn't work with it. However if you can work with it the spikesaver of monk is really marvelous.
I said this post was closed !!!
moko
Quote:
Originally Posted by Lourens
and what's wrong with people arguing a bit more regarding their views anyways?
Quote:
Back in the days of eurospike I used to run a melandrus dervish with imbue health, if you pay enough attention to their movement and skills being activated you know when they're spiking. Just switch into "monk mode" for about a second (that one autoattack might miss if they have SoD up, not that much of a price for a saved party member imho) and you can catch a spike. The main advantage this provided is that during that time nearly everyone ran dual gale for disabling the backline during a spike, the imbue really saved a lot of people. Later when I went back to monking as ussual another player did the melandrus and he eventually simply dropped it because he couldn't work with it. However if you can work with it the spikesaver of monk is really marvelous.
true true, but by now spikes aren't that predictable anymore and watching for it all the time will just slow down your damage by a far amount.
Div
Just think of imbue as a fast casting heal other on a frontline and you won't have any problems deciding which one is better...
Pizza Pie!
It has use on TA in 4 dervish teams. I've seen something like that a month ago or so, the team consists of 2 Balth dervs and 2 Melandru. Melandrus are partially healers with their imbue health and damage output is really good.
Lourens
I Said This Is Closed!!!
moko
Quote:
Originally Posted by Lourens
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lol, what's wrong with you? read post #18 maybe? <3
It has use on TA in 4 dervish teams. I've seen something like that a month ago or so, the team consists of 2 Balth dervs and 2 Melandru. Melandrus are partially healers with their imbue health and damage output is really good.
why another balth? you'd be off much better with a lyssa or just another mel derv, hell, why not just 4?
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