Battery Build For The Deep?
Ammo
I have a curses necromancer, and have recently been pondering the idea of using this character as a weapon-getter from The Deep. However, I need some serious help on a "battery" build (which sadly, i have no idea what one is anyways). So if you can give me any help, it is welcomed. She is currently a SS necro.
kanaxais_scythe
N/Mo
12+1+2 Blood Magic
10 Soul Reaping
8 Healing Prayers
Blood is Power [E]
Blood Ritual
Blood Renewal
Healing Breeze
Mending
Heal Area
Rebirth
-Optional-
For the optional spot you could use on the following:
-Blood Bond
-Well of Blood
-Heal Party
Also, if you want an infinite BiP spam just go 55 HP or less. Then the regen will heal you faster then you can sacrifice health in most cases.
12+1+2 Blood Magic
10 Soul Reaping
8 Healing Prayers
Blood is Power [E]
Blood Ritual
Blood Renewal
Healing Breeze
Mending
Heal Area
Rebirth
-Optional-
For the optional spot you could use on the following:
-Blood Bond
-Well of Blood
-Heal Party
Also, if you want an infinite BiP spam just go 55 HP or less. Then the regen will heal you faster then you can sacrifice health in most cases.
Swift Thief
What is the point of blood ritual when you have blood is power?
Mesmer in Need
You dont need br on a bip. Redundancy ftl. If you want, you can bring awaken the blood. Also, SolS helps with energy management. From my experiences, you dont need all the regen, i usualy take blood renewal and life siphon, and thats it. Well of blood is good for alot of places, for example the gang bang wall in the aspect of fear. Also, for rez, i suggest chant instead of rebirth, one because you need the energy and you can rez the monks and eles in the backlines easily, plus most of the monks already bring rebirth. You can go low health, but make sure you have atleast 200ish health in the aspect of depletion, the energy burn affect will kill you if you arent careful.
kanaxais_scythe
Quote:
Originally Posted by Swift Thief
What is the point of blood ritual when you have blood is power?
+9 energy regen. It can be taken out but I use it occasionally.
Coloneh
blood: 12 + 1 + 3
SR: 12 + 3
3 more superiors
-50 hp grim cesta
die once and let a teammate rez you
you now have 1 hp
skills:
BiP
blood renewal(for when you lose a little dp)
then take some e-managment such as essence bond and some protection skills like a shadow step.
SR: 12 + 3
3 more superiors
-50 hp grim cesta
die once and let a teammate rez you
you now have 1 hp
skills:
BiP
blood renewal(for when you lose a little dp)
then take some e-managment such as essence bond and some protection skills like a shadow step.
Stormlord Alex
Shadow step *and* Essence Bond? Damnit, I know you're good Coloneh... But a Necro with 2 secondaries is just plain haXx
Swift Thief
Quote:
Originally Posted by Coloneh
blood: 12 + 1 + 3
SR: 12 + 3
3 more superiors
-50 hp grim cesta
die once and let a teammate rez you
you now have 1 hp
skills:
BiP
blood renewal(for when you lose a little dp)
then take some e-managment such as essence bond and some protection skills like a shadow step. 1 hp doesn't work in Deep.
SR: 12 + 3
3 more superiors
-50 hp grim cesta
die once and let a teammate rez you
you now have 1 hp
skills:
BiP
blood renewal(for when you lose a little dp)
then take some e-managment such as essence bond and some protection skills like a shadow step. 1 hp doesn't work in Deep.
ZenRgy
Regen caps at 10, so there's no point bringing both BR and BiP.
Just need BiP, and some regen spells/heals to counter the last area - it's not exactly a hard job.
Just need BiP, and some regen spells/heals to counter the last area - it's not exactly a hard job.
Moloch Vein
If I had a penny for every time I've heard some area can't be done at 1hp
Div
Quote:
Originally Posted by Moloch Vein
If I had a penny for every time I've heard some area can't be done at 1hp
If I had a penny for every time someone tries the 1 hp bipper under the environment effect of -8 degen, 50 damage every 3 seconds, 25 damage per second while moving, 80 damage every 30 seconds, or being randomly teleported to nearest foe and knocked down...
Toilet Oni
N/D
14.Blood Magic
11.Soul Reaping
8.Wind Prayers
8.Earth Prayers
[skill]Blood is Power[/skill][skill]Blood Renewal[/skill][skill]Signet of Lost Souls[/skill][skill]Mystic Regeneration[/skill][skill]Aura of Thorns[/skill][skill]Dwayna's Touch[/skill][skill]Mystic Healing[/skill]RES
14.Blood Magic
11.Soul Reaping
8.Wind Prayers
8.Earth Prayers
[skill]Blood is Power[/skill][skill]Blood Renewal[/skill][skill]Signet of Lost Souls[/skill][skill]Mystic Regeneration[/skill][skill]Aura of Thorns[/skill][skill]Dwayna's Touch[/skill][skill]Mystic Healing[/skill]RES
ZenRgy
In Hard Mode it's fun bringing Verata's Gaze to bring the Level 32 Flesh Golems under your control. =]
fgarvin
Quote:
Originally Posted by ZenRgy
Regen caps at 10, so there's no point bringing both BR and BiP.
You see 10 pips, but I believe that both regen and degen can go beyond 10 pips. Get hit with some necro and mes degen skills at the same time in HM and see for yourself...
ArKaiN
Quote:
Originally Posted by fgarvin
You see 10 pips, but I believe that both regen and degen can go beyond 10 pips. Get hit with some necro and mes degen skills at the same time in HM and see for yourself...
Thats not how it works.
You get Healing Breeze'd for +9 and Mystic Regen'ed for +6. You're at +10, because of the cap(20 life/second). *If* you're hit with poison, however, you'll still be at +10, because you're "actually" at +15(but still 20life/second).
You get Healing Breeze'd for +9 and Mystic Regen'ed for +6. You're at +10, because of the cap(20 life/second). *If* you're hit with poison, however, you'll still be at +10, because you're "actually" at +15(but still 20life/second).
moko
Quote:
Originally Posted by ArKaiN
You get Healing Breeze'd for +9 and Mystic Regen'ed for +6. You're at +10, because of the cap(20 life/second). *If* you're hit with poison, however, you'll still be at +10, because you're "actually" at +15(but still 20life/second).
you're at 10 energy regen, get malaise on you, you're now at 8 (or 9, i forgot..), use BR and that person is at 10 again.
buuut..there's no such energy denial in the deep, meaning it's not needed.
Quote:
In Hard Mode it's fun bringing Verata's Gaze to bring the Level 32 Flesh Golems under your control. =]
we did that, lol. kept him alive for some rooms also, he was a nice help. xD just messed up oni teleporting sometimes.
Incandecree
This build I have run successfully in The Deep in hard mode. I have received positive feedback from the parties I have been with.
Necro/Paragon Blood: 13 Soul Reaping: 10 Command: 10 Motivation: 10 Blood is Power {E} Blood Ritual (this is actually an open slot) Well of Blood (for those nasty Outcast necros) Song of Power Aria of Zeal Fall Back Leader's Zeal (some form of resurrect, suggst Signet of Return for reusability) BiP as it stands is +6e for 10 seconds B/R is 3e for 13 seconds Song of Power is 4e to anyone (including yourself) in earshot for 15 seconds or if you use a skill whichever is first. Aria of Zeal is a 4 energy return for all within earshot that uses a spell within 10 seconds Fall Back is 8 seconds of 33% movement for you and anyone within earshot and if you are moving you gain 12 health per second (thiis is good for the Scorpion Aspect room and the next one where you lose 25 health per second as you move. this essentally cuts that damage in half for 8 seconds Leader's Zeal is you get 2 energy back for every ally (including yourself) within earshot (max 11) Yes. I am not running low health so 1hp wouldn't be an option for me but I am able to keep energy up for the most part on everyone. Song of Power is very useful in the rooms that do not allow for spells or enchantments as it is neither. Moloch Vein
Quote:
Originally Posted by holymasamune
If I had a penny for every time someone tries the 1 hp bipper under the environment effect of -8 degen, 50 damage every 3 seconds, 25 damage per second while moving, 80 damage every 30 seconds, or being randomly teleported to nearest foe and knocked down...
Oh,true enough. 1hp BiP can not be used under all aspects in the Deep, not even most.
On topic, though, the N/P build posted above me is the right idea. I shun those builds bringing Life Siphon or Signet of Lost Souls. The BiP should NEVER be involved in combat! Verata's Gaze is a stretch! The SS should bring it... he's the MIDLINE, you're the BACKLINE. Still dual casting of that particular spell is handy, and the golems often come aggroing into your group, which makes it even more necessary. The most effective build for N/Mo Deep is involving protection prayers. Extinguish, Protective Spirit. Personally if I run a N/Mo BiP I bring Protective Bond enabling me and other chosen to run through aspect areas without much hurry. However, I have all given up on these builds in favor of N/P, which I find far superior. My N/P build for this is: Blood Renewal Blood Is Power Well of Blood Verata's Gaze Song Of Power Aria Of Zeal Leader's Zeal Mending Refrain or Signet of Return, prefer the former Death Magic 5 Blood Magic 9 Soul Reaping 9 Motivation 11 This build particularly shines for fixing the e-management to all members, even those you don't really have energy to keep supplied. Also you don't have to get completely shut down by the non-enchant aspect. The HP should in most cases be held at 100 through 200. Equipment is the usual +enchant caster weapon and focus. |