Think outside of the box (just a little)

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Zinger314
And for the 10 seconds each one of those skills are on recharge you...?
Use Empathy, Spirit Shackles, Shatter Enchantment and Guilt. But usually after two shatters and help from my team, it is dead.
Edit: I've never been to the Deep :|

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

It is true that cookie-cutter builds are in fact more effective, except in those odd moments where a new, future cookie-cutter build is created.


Now, what would you consider more fun (since this is a game, and should be solely about F-U-N): the same old builds, killing the same old predictable mobs, for the same old (but on very rare occasion decent) loot - OR - new, unique builds in random areas (some easy, some not-so-easy), for the sake of actually playing and not just grabbing loot? If you choose the former, enjoy your cookie-cutter builds. If you choose the latter, stop torturing yourself with cookie-cutter builds just because people say they're the best! (which I believe is what the OP is basically saying)

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by lutz
Who cares what build you're running? If you're playing with friends and having fun, then that's the most important part.

Hell, I've run a bunch of cookie-cutter builds in DoA [you know, 1 OF Tank, 3 Nukers, 3 Monks, 1 BiP] and did City in 45 minutes on HM. It was fast. It was fun. Why? You played with the PEOPLE that made it fun. We'd screw up and have a laugh on vent, and the such, but for the most part we worked.

This argument is stupid.
This is true, if you are playing with friends and having fun doesnt matter what you are doing. But thats a glove that fits in every hand, dont you agree?
Doesnt matter where i am (GW, a bar, in my house, at your house), if we are with friends we eventually have some fun.

But you cant expect that other 11 people that dont know each other start beeing friends whenever they join a group.
Most likely everyone wants to have fun, but some of us dont even speak the same language, dont have the same humor. Well, you go the idea right?

Someone mentioned that some players dont see the game as i do. I know that he/she is right because some people dont mind playing only with monk and some people do. Its just a matter of perpective.

Ill be creating a thread later to discuss the build, some people seemed to be very interested in this idea

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Gregslot
I'll be creating a thread later to discuss the build, some people seemed to be very interested in this idea
Count me in, would love to try the Deep once. In a build that doesn't use the mindless, slow tank-wall-nuke tactic.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by arcanemacabre
Now, what would you consider more fun (since this is a game, and should be solely about F-U-N): the same old builds, killing the same old predictable mobs, for the same old (but on very rare occasion decent) loot - OR - new, unique builds in random areas (some easy, some not-so-easy), for the sake of actually playing and not just grabbing loot? If you choose the former, enjoy your cookie-cutter builds. If you choose the latter, stop torturing yourself with cookie-cutter builds just because people say they're the best! (which I believe is what the OP is basically saying)
The way that Elite Missions are designed makes that impossible. Damage on casters hits for up to 200+. So unless you use Protective Spirit liberally, which would contradict the "anti-cookie cutter: philosophy, you need a centralized tank to manage damage.

If you approach The Deep or Urgoz the same way you approach the Realm of Torment, you will die. The best examples are in the first room of each mission; In Urgoz, you have to fight a 20+ enemy mob, and in The Deep, you have to split your party into 3 even groups of 4. They both require certain strategies, and are not carefree.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Shelter, then just own stuff. Just have a couple damage wars, some caster damage, and it's gg. If you have GOOD monks, it isn't much of an issue, unless you have bad warriors/casters, and they aggro too much stuff.

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

As for the ratio of time spent vs. loot acquired the Wiki builds may be the best and fastest way to do things. Still, the most fun I've had have been in groups consisting of more unusual class combinations. A week back we did the Sorrow's Furnace quests with 3 mesmers, 3 necros and 2 monks, I can say it was a lot more enjoyable than the old gear trick gimmick people used to run.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Skyy High
Quote:
Originally Posted by Zinger314
And for the 10 seconds each one of those skills are on recharge you...?
=/ What does a nuker do whilst waiting for his meteor showers to recharge?
Spams Mind Blast

but seriously...

Quote:
Originally Posted by Zinger314
And Njaiguni Blaze's "holier than thou" attitude isn't negative?
If it sounds negative to you, that's probably because "your sort" push the "non-cornforming" classes into a corner and force them to come out with such things. Also, on the topic of negative posts, who is it who comes out with about 2-3 "I don't like this" threads every week?

Further on topic, I am one for creating non cookie-cutter builds, and I usually play with henchmen and heroes, so that's fine...but on the odd occaision I play with humans and choose to use one of my own concoctions I get some pretty crazed responses...often involving a swift kick from the group without even asking if I can change my build or alter it in some way. An example of such was in AB. My necro got invited into a team, I was trying out a blood build, the wammo said "PING BUILD", which I did and...insta-kick...clearly they wanted an MM. Shortly after my kicking I found myself invited into another group who, politely, asked me to ping my build. I did, and they said "cool, whatever works for you". Oddly enough it did work well for me in the end and we played a few games before they had to leave. *imagines a time when everone might be that accomodating*

From time to time I've been in PuGs with players with horrific builds. I will offer advice on how they can improve them, but not force it upon them, and neither do I kick someone for just having, what I consider to be, a bad build. One class I do get frustrated with however, are elementalists, who clearly have never been introduced to Mr. Attunement and Mrs. Glyph. I can get a bit vocal sometimes...particularly when the inevitable "My energy is 4 of 105" comes along.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

i think the thread maker is trying to label his vision of fun to everyone.

i understand that some ppl enjoy spending twice the time on a mission by playing with different builds. i know that there are ppl who care more for the experience of something than the reward. but don't try to apply that notion to everyone.

for example if i were obliged to play that way, i'd just look for a different game. my idea of fun is efficiency. if i can do something in 1 hour for the same reward as doing it in 2, i'll have a lot of fun being efficient. i seriously enjoy getting something with the least amount of effort and many other ppl feel the same way too.

remember there are different types of ppl and u can't say something is fun for everyone.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by allience
remember there are different types of ppl and u can't say something is fun for everyone.
There is truth in that - I have a friend who enjoys farming the Underworld. To me that's mind numbingly, bang-your-head-off-a-desk, slow, painful boredom. I'm more of a "play the game" sort of person.

KTBFFH

KTBFFH

Ascalonian Squire

Join Date: Dec 2005

The Blitzers

N/Me

My advice would be to find a decent alliance/guild, there are many about if you look hard enough.
It's very rare that I see someone told to run a specific build in my alliance, we have done a few Urgoz runs recently, one took 4-5 hours, the other 2-3 (i think, and we had a mesmer with us, oh-no!).
We'll have a basic plan down, and might ask if someone can incorporate a certain skill into their build if possible - I run a SS/death variant and it wasn't hard to squeeze in consume corpse for the bridge.
But when it comes to it it's nearly always a balanced build, and it's rare we don't complete our goal for the trip.

Not everyone plays this game for time spent vs in game reward, a lot of us play for time spent vs fun reward.
I'd much rather commit to a 5 hour trip I enjoy (even if there was a chance of no in-game reward) than to a 2-3 hour trip I didn't enjoy.

greenchylde

Frost Gate Guardian

Join Date: May 2006

CT

Heroes Etc

E/Mo

Quote:
Originally Posted by Zinger314
Would you rather complete The Deep in 2 hours with a well-crafted group or complete the Deep in 5+ hours with a lackadascial group?
i'd rather be me and have fun with a fun group then play with a bunch of robots who run you through like your on a drill team. i thought this was a game?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by allience
i think the thread maker is trying to label his vision of fun to everyone.

i understand that some ppl enjoy spending twice the time on a mission by playing with different builds. i know that there are ppl who care more for the experience of something than the reward. but don't try to apply that notion to everyone.

for example if i were obliged to play that way, i'd just look for a different game. my idea of fun is efficiency. if i can do something in 1 hour for the same reward as doing it in 2, i'll have a lot of fun being efficient. i seriously enjoy getting something with the least amount of effort and many other ppl feel the same way too.

remember there are different types of ppl and u can't say something is fun for everyone.
This post has been QFT'd by moi.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

My two cents worth

Builds for the elites evolve all the time and yes do change. When I began playing Urgoz the build included one Nuker and many rangers b/p or trap (all R/mo) 2 necros 3-4monks.

Time has gone by and now 3-4 rangers are max out of 12 ~ some groups only take 1-2 and Splinter Rangers are being sought after

a Rit is used only 2 monks

Bips usually have an interesting 2nd Prof

I have seen people looking for Paragons

The Problem is once a build is being used and successful ~ people label it a cookie cutter.

If a group relys on wiki builds -exactly- odds are it will fail, or have one or two people yelling at eachother through the whole mission (Joy).

My monk uses Blessed Light in Urgoz not the "wanted" Elites such as HB(which she has). The Condition removal and hex removal comes in handy and makes her job much easier, especially since very rarely does anyone one have a hex remover in Urgoz. But Heal Party spaming is required in several areas and must be in the build.

An A/R critical barrager is an asset to the team too.

I personally would have no problem adding a mesmer or paragon to an Urgoz team, after all it is a team of 12 of which only 5-6 players are required professions.

IMHO Elite Missions are just a matter of knowing where to go and what is coming. A cookie cutter build will fail if it doesn't know which path to take, or where to stop for pop-ups, and a balanced team should make it through having a good strong leader with the knowledge of where to go, what to do and what to expect, provided the team listens of course.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

there's some wiggle room for certain places though. like urgoz...taking along a couple oddballs doesn't really hurt anything. hell, i got a bunch of alliance people together to go to urgoz and i wasn't about to tell the warriors or mesmers they couldn't go. we had one warrior set himself up as a W/P party buffer (gfte, watch yourself, shields up, etc) and he was quite an asset. as long as the person synergizes (is that a word?) with what is already known to work well, there's no reason to be a snob about it.

reetkever

Wilds Pathfinder

Join Date: Dec 2005

Mo/E

Well, Urgoz and the Deep aren't as hard, but if you mean stuff like DoA, cookie cutter builds can't be avoided. If A-Net made monsters stronger instead of cheating, this could've been prevented, but against cheating monsters with annoying area effects, not many build options remain.

The problem with the Factions Elite missions, is that they take lots of time. People want to do the missions as fast as possible, and the better your skillset/weaponset is, the faster you can kill monsters.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Don't pug, that is the solution. But, this game is built around teamplay, so I don't know enough about people's guild situations to make a judgement call.

Ouchie

Krytan Explorer

Join Date: Jan 2007

[Leet]

R/

Quote:
Originally Posted by reetkever
Well, Urgoz and the Deep aren't as hard, but if you mean stuff like DoA, cookie cutter builds can't be avoided. If A-Net made monsters stronger instead of cheating, this could've been prevented, but against cheating monsters with annoying area effects, not many build options remain.

The problem with the Factions Elite missions, is that they take lots of time. People want to do the missions as fast as possible, and the better your skillset/weaponset is, the faster you can kill monsters.
OFF Topic
I always get a giggle when I hear the "Anet is cheating" - hubby said that at the begining of HM along with "they gave them like walkie talkies or something" lol. I always figured they can't cheat cause they make the rules

ON Topic
Urgoz and the Deep have just been around longer so more players know what to do making them seem easier. I do believe that any Prof. can do anywhere if they take the time to build against the area.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

In a game like GW, where you are limited to select only 8 of dozens of skills, there will be and always has been ONE, UNIVERSAL, THE BEST BUILD available for each class. Thus there will be ONE, UNIVERSAL, THE BEST TEAM BUILD. Which will complete the task with least effort in least time.

Why oh why oh why should or would anyone bother to use anything else than the very best and fastest one available? For the sake of originality? For the sake of fun? Taking longer and being less effective than optimum rarely is fun or original.

Perkunas

Perkunas

Jungle Guide

Join Date: Aug 2006

In my own little world, looking at yours

Only Us[NotU]

E/

Quote:
Originally Posted by Zinger314

It's ArenaNet's fault that the cookie-cutters exist, not the players'.
I tend to disagree here. People that have builds that work for them, post them all over every forum they can. Other people try these builds and adapt them to their style of play. These people begin to team up and find they need one more piece to the puzzle. These team builds are then posted. These 'builds' become the 'standards' for doing an area 'quickly and efficently'. Probably 80% of the people that play GW, don't have any idea, nor probably care that these forums exist. They are playing a game and research isn't part of the game. They have the 'build' that got them to where they are. It may not be the same one the 'Elites' use, but it was good enough to get them there. And if it is their first time there, they will learn what it takes for THEM to get thru there.

'Cookie-cutter' builds are not ANets fault, but the people that try to make me play like them.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Njaiguni Blaze
Hi, lemme introduce myself: I am Mr. Cookiecutter Hater.
I enjoy FoW alot and use my main char there, my mesmer. Usually I am the only mesmer around in the european server. Before I got my KoaBD title, I hardly got invited or got ppl to join, but I must say I am more useful than any Renewal Nuker, SS or Tank around there. Reason why? 3 skills: Hex Eater Vortex, Shatter Hex and Backfire. I don't know if you'd like to know some builds for the mesmer, if so, I'd be happy to give some. Usually you can't go wrong with the Domination Line, Res Chant and Auspicious Incantion in your build. Also, if you're doing one of these lite areas again, gimme a whisper. My IGN is Nolani Blaze.
Greets, a fellow cookiemonster (I eat cookicutters)
A Brother of the Mind!

My mez uses those exact skills as well in FoW. It can cause massive damage. Mistrust is a good one to take in there as well, if you haven't, give it a shot.

Well met!

mazik

Lion's Arch Merchant

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Zinger314
It's ArenaNet's fault that the cookie-cutters exist, not the players'.
And of course, Zinger can't be active in a thread without pointing out how all the flaws of this game, and life in general, are A-Net's fault.

On topic, if you want to try new builds and such, ok, but generally speaking cookie cutters do work faster and are easier to organize with PUGs. Not saying they are the best, but they are easier to organize with people you are unfamiliar with. Just do whatever if fun for you, and you can get to work....why are we even fighting about this?

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Everyone interested on participating and helping with a "out-side-of-the-box build" please go here and give you comments/suggetions

http://www.guildwarsguru.com/forum/s...34#post2865834

I hope this doesnt get lost in these pages :/

Thank you for helping =]

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by allience
i think the thread maker is trying to label his vision of fun to everyone.

i understand that some ppl enjoy spending twice the time on a mission by playing with different builds. i know that there are ppl who care more for the experience of something than the reward. but don't try to apply that notion to everyone.

for example if i were obliged to play that way, i'd just look for a different game. my idea of fun is efficiency. if i can do something in 1 hour for the same reward as doing it in 2, i'll have a lot of fun being efficient. i seriously enjoy getting something with the least amount of effort and many other ppl feel the same way too.

remember there are different types of ppl and u can't say something is fun for everyone.
You win

12 chars....

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Quote:
Originally Posted by Zinger314
Would you rather complete The Deep in 2 hours with a well-crafted group or complete the Deep in 5+ hours with a lackadascial group?
I choose choice C or D:

C. Get in a lacksadaisical group and at least SEE a couple of rooms of The Deep in an hour or two before my kids call me back to real life, instead of being entirely excluded because I don't fit that build

D. Find alliance mates who will take you and some heroes, and combine with choice C.

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Quote:
Originally Posted by Zinger314
Prove it.
You think you can demand things of me? I find that very humorous.

Quote:
Originally Posted by Zinger314
Give an example of a build and a scenario where a non-cookie cutter build would be, beyond a shadow of a doubt, superior to a cookie cutter build.
Based on many of your previous posts, I do not have enough time in this life to explain to you how a non cookie-cutter build would work. You will have to learn game mechanics from another source.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Corinthian
Why oh why oh why should or would anyone bother to use anything else than the very best and fastest one available?
But, as in the past, the current 'cookie-cutter' build is not the best. It never is.

And what is the best build? There is no objective and universal set of criteria that would enable one to compare builds and determine which build is better then another, let alone which is 'the best'.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Tiny Killer
You think you can demand things of me? I find that very humorous.



Based on many of your previous posts, I do not have enough time in this life to explain to you how a non cookie-cutter build would work. You will have to learn game mechanics from another source.
So, you rather insult than prove your point? GG, you succed in internets.

Show us decent noncookie build that would make someone want to kick cookie person from party to get you inside, i dare you.

Quote:
Originally Posted by Amy Awien
But, as in the past, the current 'cookie-cutter' build is not the best. It never is.

And what is the best build? There is no objective and universal set of criteria that would enable one to compare builds and determine which build is better then another, let alone which is 'the best'.
No, of course, every build can use improvements.

We even had noncookie builds prevail some times (MM+SS necroes taking over nuker duty in SF and then prety much everywhere.).

But guess what? they became hated cookies at exact moment they because sussecfull.

Thats it, cookie haters are quite strange bunch - they praise builds for being effective and cool because they are not used by anyone, but once theese builds get recognized for their power and widely used they become hated asap.

So, anti cookies, put your build forward! i dare you.

You will either get laughted at.
Or your build will be awesome and you will start to hate it immediatelly.

It's kinda loose-loose situation, eh.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Yes, but if we have two cookie cutters then we will have a larger variety of builds, wich is what we are trying to prove.
If the build i posted succeeds then all classes will be able to play in there. So it will be available to all (considering that the players are capable of chinging builds, heh)

So please, check the build and give you opinion and suggestions about it.
(wtf? you want to do this or not?)

Here is the link... again...
http://www.guildwarsguru.com/forum/s...34#post2865834

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by zwei2stein
Thats it, cookie haters are quite strange bunch - they praise builds for being effective and cool because they are not used by anyone, but once theese builds get recognized for their power and widely used they become hated asap.
Well, no, not exactly. There aren't any 'cookie' haters, just people who enjoy playing around with different builds and with enough inspiration and creativity to experiment with builds themselves. And they do not hate cookies, they just don't like it when the uninspired cookie lusers expect them to use these overused cookies again and again and again. That is just so boring, like chewing gum for too long.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Quote:
Originally Posted by Amy Awien
Well, no, not exactly. There aren't any 'cookie' haters, just people who enjoy playing around with different builds and with enough inspiration and creativity to experiment with builds themselves. And they do not hate cookies, they just don't like it when the uninspired cookie lusers expect them to use these overused cookies again and again and again. That is just so boring, like chewing gum for too long.
Holy crap, you can put my thoughts into words.
I can only draw some of them O.o
Hahahaaha

Check the build people:
http://www.guildwarsguru.com/forum/s...34#post2865834

PLEASE!



i like cake

Mylon

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Vyral
I still find it amusing to take my Ritualist down to the Deep to try to join a PuG group. It is almost invariably impossible. Even after posting the 6 Man Deep build on guildwiki (now, in unedited form on PvXwiki) I still couldn't get anybody to take a ritualist seriously down there. Yet my guild doesn't ever run without one. Today I was told by every PuG in a team I joined that my warrior needed Recall. I was trying a new trick to replace Recall and it works _flawlessly_. Yet the only reason that I didn't get booted from the team was that I was the leader of it. Our current 9 man HM build (still being optimized) uses a Ritualist _and_ a Paragon. Try finding a paragon in any other group. Yet we still make the run as fast or faster than any build containing elementalists (we don't use any) and at the beginning Room 2 clears itself _without_ needing to be rescued. The difference between our build and the cookie cutter builds is synergy. With synergy comes efficiency and speed. And its a lot of fun to play.
Have room for another on one of your runs? This does sound like fun. I really don't understand why people are so in love with Elementalists, considering how gimped their damage is versus high level targets. I'd rather trust a Mesmer or a necro with armor ignoring damage.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Gregslot
I dont know about you, but i feel unconfortable by seeing people giving this bad image of the game for newcomers.
I would be more worried by the fact that that that bad image is deserved and 100% true.

You are right, there is no fun in it and players no longer play for fun, for that reason i dont want anything to do with them unless i need money. (And when i say need i dont mean that latest 100k weapon wich is so not worth the money)

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Up until a few months ago, I didn't care about cookie cutter builds.....I have a ranger set up for tombs teams that then became a splinter barrager, so it would be hypocritical to knock them I guess. However, I started to become really disappointed with cookie cutter builds when I started doing AB, specifically finding that every Luxon team I was fighting was made up entirely of CC builds. As an elem, it made me start to think about new builds for dealing damage that didn't rely on met shower, searing flames or sandstorm, and could withstand all those annoying CC assassins. My joy came when I finally came up with a build that can solo cap shrines in AB (except warrior and monk shrines, for some reason) and withstand CC assassin attacks......seeing sins run away because they hadn't killed me in a matter of seconds was most gratifying.

I guess CC builds have their place (certainly in PVE), but it doesn't mean they should be the be-all and end-all of game play, and their fame also makes them open to counters in PvP if you're prepared to do a bit of experimenting. My next target is an anti-MM elem.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Just did a run at Urgoz with the assassin i suggested for The Deep. The team consisted in a Warrior (tank), myself (assassin), mesmer (dunno what it was), 2 ritualists (one channeling and one communing),2 fire nukers, 2 monks, 2 necros (blood and bip) a ranger and something else.
We were doing as good as the B/P teams, we had no problem on tanking, dealing damage, healing... everything was fine.
But unfortunately 4 had to leave during the run and then we just gave up. Couldnt pass by the wardens without a tank and ritualists

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Cookie-cut builds are proof that Guild Wars PvE takes little to no skill to beat. That's my only real complaint against them.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Us cookiecutters want to win Greg. It's a concept you may not understand. You see i too play mesmer in PvE, she's my main, but i actually took the initiative and say....tried something different, which is how i got my Ranger, Elementalist, Dervish and Necromancer, and i enjoy them all, throughy.

Cookiecutting is the way to go in Elite areas. Builds like Echo SF nukers where designed to get the job done in the most efficient way possible, and they do that, better than a mesmer could. ever.

Be unique where it actually matters, PvP. You can actually show off there and get noticed for it. And take this coming from someone who despised cookiecutters (actually despised water magic all together, but fire gives me a reason to spam fireballs like a tard ) once a long time ago.

So Greg, suck it up.

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

Quote:
Originally Posted by Bryant Again
Cookie-cut builds are proof that Guild Wars PvE takes little to no skill to beat. That's my only real complaint against them.
Try Hard Mode
Also, CC builds are not PvE only. PvP is crawling with them. Especially HA, which is basically CC only.

Rockby Quickfoot

Frost Gate Guardian

Join Date: Nov 2006

Raptor Five [Five]

Me/Mo

I've played a Mesmer as my first and main character, and I've always wanted to try these elite missions. I don't really play any other characters, just my Mesmer. I've been to Urgoz's Warren twice with some guildies, first time we failed, the next I got disconnected. Never got to see the Deep, only very small parts of the Underworld, and none of the Fissure of Woe (which I've always been quite interested in seeing firsthand!). I've always wanted to get the Domain of Anguish done and off my quest log too (done every other quest besides that one) I suppose lack of the Underworld and Fissure is mostly due to lack of favor.

Another thing is, I don't want to go down there and farm. Just isn't fun for me. I want to do the quests. I've done all the other quests, and finishing these would help round of my experience. Unfortunately, everyone seems to use them for farming these days. If anyone wants to actually play in these areas, do contact me.

~Rockby Quickfoot

Krazi Bastid

Frost Gate Guardian

Join Date: Dec 2006

A/

ppl need to remember that these elite missions are long. maybe its not that hard to do and its mindless clicking of buttons or watever. regardless, it still takes time to do. pretty sure no one wants to take a chance on a creative/original/out of the box build and get to 50% of the mission and not complete it. as it is now, these cookie cutter builds are the standard. theyre a set skillbar that anyone can jus ping and ppl will be like ok cool. if someone joins a group and pings some unknown bar, dont be upset that they dont want to risk a 2hour run to experiment if ur build works. maybe it does work or watever but when it comes down to it, its a choice of "100percent proven that it works (the cc build)" or the "MAYBE it works, i only have the players word and i dont know him" creative build. i see a paragon tank in doa sometimes. im sure ppl called him noob and hated on him cus he was paragon. but i was in a group with him, and he tanked like a champ. so, now his build is proven that it works. so now im sure ppl wont jus ragekick him. im not a creative dude. i use simple build. speedboost on skill1, selfheal on 7, res on 8. 2-6 are some defense and/or attack skills. for those elite missions, i use a cc build cus it works and i am too lazy/dumb to make my own.