D/A pve offensive derv

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

[skill]Reaper's Sweep[/skill][skill]Victorious Sweep[/skill][skill]Wearying Strike[/skill][skill]Signet of Malice[/skill][skill]Malicious Strike[/skill][skill]Heart of Fury[/skill][skill]Eremite's Zeal[/skill][skill]Resurrection Signet[/skill]

16 scythe
13 mysticism

Usage is simple....use Wearying Strike, then Signet of Malice to remove the weakness instantly. Malicious Strike is powerful on a scythe hitting for 102 dmg against 60al assuming you meet the requirement, so it's used after Wearying. Although deep wound is already in the build, Reaper's Sweep is still used cause it's an unconditional 42+dmg and it's deep wound requirement is somewhat unreliable in pve. Eremite's Zeal is used to keep your energy up - use it when Heart of Fury is about to end. You can also use it to remove unneeded enchantments that your monks cast on you.

Lyssa Variant:

[skill]Avatar of Lyssa[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wearying Strike[/skill][skill]Signet of Malice[/skill][skill]Malicious Strike[/skill][skill]Heart of Fury[/skill][skill]Resurrection Signet[/skill]

This variant is a much more powerful but sadly is ineffective in hard mode because of the increased casttime on enemy skills Put on a +4 mysticism hood before activating Avatar of Lyssa to get the full 95second duration (then swap back to a scythe mastery hood of course).

These builds use no healing but assuming you have at least one good monk hero with 1-2 monk henches, that's never a problem. The point is to take full advantage of the damage that a derv can do.

The Defiled Knight

The Defiled Knight

Frost Gate Guardian

Join Date: May 2007

Rez Signet? anyway i'm gunna try it looks quite usefull

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Of course you'd use a res =p

.Unanimous.

Academy Page

Join Date: Dec 2006

Majestic Dragons [MaD]

N/W

self heal? monks have a lot of priority and cannot simply look after you.
If your plan was to rely on victorious sweep then it's pathetic, With conditions hammering you ontop of damage, you wont be able to cope. It needs thinking and some sort of self heal.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.

I assume 8th slot is for rez

also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Coloneh
are these PvE? or PvP? if PvE you NEED a self heal, pvp you should have one, but its not totally necessary.

I assume 8th slot is for rez

also wearying strike + signet of malice isnt worth the 2 slots. try chilling victory. get your deep wound from reapers. pve (stated in the thread title).

I found the deep wound on Reaper's sweep to be unreliable sometimes. By the time something is below 50%hp, it'll die very shortly anyways whether it has a deep wound or not. It's at least somewhat more reliable on the lvl24+ enemies that have more health. I think Chilling victory is somewhat wasteful in pve. The recharge is even longer than Reaper's sweep, it costs 10 energy, and as you fight enemies with more hp the condition on it becomes harder to meet. Even if the cold damage does trigger, keep in mind that some pve enemies have unsually high armor. As for Wearying strike, I think it's very worth it..... it takes away 33+100hp from your target assuming it has at least 500hp.

As for going without any selfhealing, it's perfectly fine as long as you're with heroes/henches. They're much more reliable and effective than the average pug. Most monks in pugs don't even know what they're doing and can unexpectedly go afk at anytime, so I avoid pugs. I'd like some kind of proof that you "NEED" some sort of selfhealing in pve

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I don't think proof is necessary. If you have a class with the capability to self heal then you should take advantage. I can't count the times that my hero or hench monks did something stupid, like try to kite from one enemy only to run right into another one. Then it's buh bye monk. As you pointed out PUG monks can be unreliable. I prefer not to leave my fate in the hands of AI or incompetent PUG monks. I've run the same build through three campaigns using Mystic Regen as a self heal and never had any problems. Of course your build is light on the enchants so I doubt that would be a viable option for you but, vital boon works well.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Coloneh
If your not bring a selfheal in a group you an asshole, plain and simple. heroes might not mind that your an asshole, but if you try to group with people the monks and other players that have to rez you have a right to be pissed. Not bringing any selfheals makes me an asshole? lol that was really random.

Again, unless you can somehow prove that selfhealing is absolutely needed, there won't be any in my pve builds. Why should I care about teaming with a pug? They're usually filled with bad players.

The simple fact is I don't pug, I don't use selfheals, and I do massive damage. No selfhealing = more utility and damage....try it sometime

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

good builds should be able to balance damage, utility, support, and rez skills.

CoopaTroopa

Ascalonian Squire

Join Date: Mar 2006

Mo/E

I'm gonna have to side with the OP about the self heal thing, you honestly do not need one. Any self heals will take away from the AoE damage of the scythe (which is the point of the build). That's like saying a monk needs to spec points into smiting or else the group won't need him, which is BS. This is PvE folks, you can get away with just about anything. Hench/Hero monks will do plenty of the healing, and in a real group you'd have to have a pretty worthless monk to NEED one. Any slots taken away from damage will make things take longer to kill, which can be much more dangerous to the team as a whole. Focus on what you're best at. You'll probably want a rez though, and Sunspear Signet works wonders in PvE.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

people overuse monks, alot. monks shouldnt be constantly healing, they are there to give a hand up when a character takes serious damage.you shouldnt need 2-3 monks in every 8 person group, a selfheal on every character eliminates the need for 2 or more monks in every group, leaving spots open for more DPS. so adding mystic regen to your build can give the team more dps. get it?

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

He's right about the self heal.If you have it you should use it otherwise you're overloading your party with healing and killing your damage output. I did Hell's Precipice last night with a pretty good group. Everyone else in district was spamming for 2 monks 2 monks. We had one monk and a lot of self sufficient chars with the ability to self heal, at least a little bit. Breezed through and the monk wasn't constantly waiting for a recharge on energy.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

You dont need a selfheal. I play with selfheal and prot usually in PUGs, but that's just because im used to horrible builds other people use.

If i play with henchies/heroes, i dont need a self-heal. Same when i play with people i know and who know how to play.

Selfheal is just optional, if it fits in the build, cool. Usually it's better to increase the damage, but that depends on the area where you're fighting. In FoW for instance, i go with selfheal/prot build dealing nice dmg as well.

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

and there are those rare skills like Victorious Sweep that can provide nice damage and a pretty decent self heal....just my 2 cents