Add dp removal foods to merchants for use in HM!
freekedoutfish
Dealth penality removal foods such as candy canes are great, especially in HM, but because their only festival foods their rare. You're either lucky to get a stash during christmas, or you have to spend loads buying them from other players.
But now, due to HM and vanquishing and -60dp limits in instances, we need them more then ever. Their now a necessity!
Why not allow the merchants to sell foods which remove dp from the entire team in small amounts, for a relatively mid-range price of about 500-750g.
(I say the entire team, so it effects heroes and henches)
Make them "Only works in hard mode", to prevent making normal mode easier then it already is. If the removal is only 5-10% each time, and their mid-range price then it wouldnt too bad.
You could even put limitations on, so you can only use one every 5 minutes.
But now, due to HM and vanquishing and -60dp limits in instances, we need them more then ever. Their now a necessity!
Why not allow the merchants to sell foods which remove dp from the entire team in small amounts, for a relatively mid-range price of about 500-750g.
(I say the entire team, so it effects heroes and henches)
Make them "Only works in hard mode", to prevent making normal mode easier then it already is. If the removal is only 5-10% each time, and their mid-range price then it wouldnt too bad.
You could even put limitations on, so you can only use one every 5 minutes.
Stormcloud
So anyone with a lot of cash can just vanquish any zone without strategy or planning.
"I dont need to be careful, I can just muscle through this cause I bought 10,000dp removers"
/No thank you
"I dont need to be careful, I can just muscle through this cause I bought 10,000dp removers"
/No thank you
Kale Ironfist
You already do have DP removal tools. It's called insight scrolls.
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
You already do have DP removal tools. It's called insight scrolls.
|
If you consider; what if you have killed all creatures in the area and you have 5 left and your nearly all on -60dp. An experience scroll isnt going to help much in removing dp because there isnt enough to kill to do that.
Scrolls are dependant on having enough to creatures to kill, to take advantage of them.
We need food similar to candy cane that can only be used in hard mode, to remove instant, partial dp from the entire team or individuals.
glountz
/Not signed.
BTW, the best way to remove your DP is to use XP scrolls. The adventurer/hero one is particularly helpful as it lasts very long.
Some Tips for people having trouble in HM:
-Bring golds XP scrolls. If you were cautious enough to keep them, you have plenty of these from normal mode. If not, buy them.
-In Nightfall, ALWAYS take the blessings from the priests. It allows to further boost your DP loss by XP.
-Bring Candycanes, Clovers and such if you get more than 30%DP.
-Take the blessings from the Altar of the Gods! They are quite powerful and can make a HM area extremely easier. Vainquishing while you have favor is thus highly beneficial. In Prophecies, the +3 Hp regen helps from miscellaneous damage from mobs for minimal gold investment. In Cantha and Nightfall, the diverses boosts can really be highly beneficial, visiting many shrines can stockpile bonus on you like + 50Hp, +10 energy +20 armor vs Elemental, +10 armor, 20% less duration from conditions and hexes etc...
- People with more DP will attract mobs as they have less HP. So be wary of who has the less HP, and stockpile prot enchant on him when engaging a mob.
BTW, the best way to remove your DP is to use XP scrolls. The adventurer/hero one is particularly helpful as it lasts very long.
Some Tips for people having trouble in HM:
-Bring golds XP scrolls. If you were cautious enough to keep them, you have plenty of these from normal mode. If not, buy them.
-In Nightfall, ALWAYS take the blessings from the priests. It allows to further boost your DP loss by XP.
-Bring Candycanes, Clovers and such if you get more than 30%DP.
-Take the blessings from the Altar of the Gods! They are quite powerful and can make a HM area extremely easier. Vainquishing while you have favor is thus highly beneficial. In Prophecies, the +3 Hp regen helps from miscellaneous damage from mobs for minimal gold investment. In Cantha and Nightfall, the diverses boosts can really be highly beneficial, visiting many shrines can stockpile bonus on you like + 50Hp, +10 energy +20 armor vs Elemental, +10 armor, 20% less duration from conditions and hexes etc...
- People with more DP will attract mobs as they have less HP. So be wary of who has the less HP, and stockpile prot enchant on him when engaging a mob.
Kale Ironfist
Quote:
Originally Posted by freekedoutfish
Do we? I didnt realise that! If you mean the increased xp scrolls, then those arent quite what I meant. I mean instant removal, not requiring kills to remove dp.
If you consider; what if you have killed all creatures in the area and you have 5 left and your nearly all on -60dp. An experience scroll isnt going to help much in removing dp because there isnt enough to kill to do that. Scrolls are dependant on having enough to creatures to kill, to take advantage of them. We need food similar to candy cane that can only be used in hard mode, to remove instant, partial dp from the entire team or individuals. |
Wyat Hawke
You know it's called Hard Mode for a reason, right?
lyra_song
/buy favor of the gods
freekedoutfish
Quote:
Originally Posted by Wyat Hawke
You know it's called Hard Mode for a reason, right?
|
and yes I know i keep pulling that one out my hat
..I think im going to put that at the start of any hard mode threads I might start, so people realise that I do appreciate what hard mode is.
MagmaRed
This is your second topic asking for the same thing essentially. I truly feel you don't understand how to play the game in Hard Mode (despite your title). If you can't Vanquish an area, try using a new tactic, use more defense, more offense, kill things in a different order, use blessings, use scrolls, use eggs, use what the game already has available, quit crying about it being hard.... it is supposed to be.
They put in a feature for Hard Mode that makes a team with 60% DP return to the city. This was done for a reason. You are having trouble Vanquishing because of it. Now, instead of just asking for them to remove the 60% DP wipe feature, you are asking for them to give us a way to remove the DP.
/not signed
They put in a feature for Hard Mode that makes a team with 60% DP return to the city. This was done for a reason. You are having trouble Vanquishing because of it. Now, instead of just asking for them to remove the 60% DP wipe feature, you are asking for them to give us a way to remove the DP.
/not signed
freekedoutfish
Quote:
Originally Posted by MagmaRed
This is your second topic asking for the same thing essentially. I truly feel you don't understand how to play the game in Hard Mode (despite your title). If you can't Vanquish an area, try using a new tactic, use more defense, more offense, kill things in a different order, use blessings, use scrolls, use eggs, use what the game already has available, quit crying about it being hard.... it is supposed to be.
They put in a feature for Hard Mode that makes a team with 60% DP return to the city. This was done for a reason. You are having trouble Vanquishing because of it. Now, instead of just asking for them to remove the 60% DP wipe feature, you are asking for them to give us a way to remove the DP. /not signed |
That other thread talked about reducing the rate we recieve dp and increasing the rate we recover from it.
And ive also never said I think vanguishing is too hard, or impossible. I've only ever said its too frustrating which removes the fun aspect.
Replicant
I have to agree with freeked on this.
-DP food or drinks or something would be incredibly nice, and I have played this game for 2 years now, and have missed all the festivals (have a bad habit of quitting for a couple months during holiday seasons). and buying candy canes/clovers off other players is a pain.
/signed
-DP food or drinks or something would be incredibly nice, and I have played this game for 2 years now, and have missed all the festivals (have a bad habit of quitting for a couple months during holiday seasons). and buying candy canes/clovers off other players is a pain.
/signed
Wyat Hawke
Quote:
Originally Posted by freekedoutfish
I had realised somehow...
and yes I know i keep pulling that one out my hat ..I think im going to put that at the start of any hard mode threads I might start, so people realise that I do appreciate what hard mode is. |
I'm currently working on the title myself, and it is annoying when I die, I understand what you've been through. I agree, it would be very nice, but, it would be very easy also then. Atleast for me, it won't give me the same satisfaction when I finish the title
KelemvorOAK
/not signed.
These dp removal candies already make things a joke. They're nothing more than a crutch for people that want hard mode to look like easy mode. Learn to pull, manage aggro, pay attention, and play with friends, not heroes, and you don't need lame support.
What's next? A candy that lowers the # of character deaths so we can all be legendary surivors too?
These dp removal candies already make things a joke. They're nothing more than a crutch for people that want hard mode to look like easy mode. Learn to pull, manage aggro, pay attention, and play with friends, not heroes, and you don't need lame support.
What's next? A candy that lowers the # of character deaths so we can all be legendary surivors too?
TheRaven
/Not signed.
Why?
- It's called hard mode for a reason. It's supposed to be a challenging endeavor that not every player should be able to accomplish.
- It's not like you really can't find any candy canes/clovers in the game. They're out there. It's not hard to find sellers for these items. Perhaps it's hard to find sellers at the price you're willing to pay, but that's another issue.
- Lastly and probably the most important reason IMO, These items are what make festivals special and fun. It's really cool to have special weekend events that allow us to collect stuff that can't be found ingame all the time.
The only time I would agree with this would be if there existed an ultra-rare, ultra-expensive DP removal ingame that only a select few could acquire. Then I'd argue that it wasn't fair and should be made available to all. For example, if the next celestial tourney offered "Everlasting Sugar Tonics" to the 8 players in the winning guild. Effect: Permanent Sugar Rush while in town. If drank outside of town, it removes all DP. Item is not consumed when used and only 8 of these wonderful magic potions exist ingame.
Thankfully all the ultra-rare items ingame are useless trophy items that offer no "edge" in pvp or pve. (mini beetle, panda, everlasting beetle tonic, tattered cloak, etc)
Why?
- It's called hard mode for a reason. It's supposed to be a challenging endeavor that not every player should be able to accomplish.
- It's not like you really can't find any candy canes/clovers in the game. They're out there. It's not hard to find sellers for these items. Perhaps it's hard to find sellers at the price you're willing to pay, but that's another issue.
- Lastly and probably the most important reason IMO, These items are what make festivals special and fun. It's really cool to have special weekend events that allow us to collect stuff that can't be found ingame all the time.
The only time I would agree with this would be if there existed an ultra-rare, ultra-expensive DP removal ingame that only a select few could acquire. Then I'd argue that it wasn't fair and should be made available to all. For example, if the next celestial tourney offered "Everlasting Sugar Tonics" to the 8 players in the winning guild. Effect: Permanent Sugar Rush while in town. If drank outside of town, it removes all DP. Item is not consumed when used and only 8 of these wonderful magic potions exist ingame.
Thankfully all the ultra-rare items ingame are useless trophy items that offer no "edge" in pvp or pve. (mini beetle, panda, everlasting beetle tonic, tattered cloak, etc)
Mylon
I don't understand why everyone is against this idea. You can buy your way through hard mode? That happens already! The OP is merely suggesting that the middle man be bypassed and the merchants offer these goods directly (and non-seasonal). This way it at least costs a consistent amount of money to trudge through HM, as opposed to a fluctuating based on how many events had taken place recently.
Kale Ironfist
You don't understand? Insight scrolls were added to merchants for a reason, to increase the rate of xp gained in battles. This in turn reduces DP by bucket loads in hard mode.
Kool Pajamas
Make them cost 100k each and i'll sign. Otherwise no. Thats why its hard mode. Its hard.
Kale Ironfist
It's not a good idea, since Guild Wars is based around perfecting yourself to fit the area you face. These items allow you to face hard mode without really facing the penalties of death, assuming you've got the money for it.
Plus, you've got insight scrolls which do have the same purpose, but nobody seems to use them. As I said before, prevention is better than a cure.
Plus, you've got insight scrolls which do have the same purpose, but nobody seems to use them. As I said before, prevention is better than a cure.
william1975
I'm kind of half and half here, with the basis of Hard Mode being to improve skills and plan ahead, then the advent of DP removing food to buy from vendors would counter this, in that sense I don't aprove of it
Also I have came up against groups that my whole party faced at full health, and diead then regaining full health still died, so DP removal wouldn't help there
However in some circumstances where you have a few to get and a death would mean you lost the vanquishing I can understand the desire to have DP removal, and would like it myself.
However I just today with my wife cleared out sunward marches,
the large group of dervish beasts killed us when we were at full health, so we went round the map to clear it, when we got back we killed one of them but got wiped again, seeing as this looked near impossibel to do without losing the whole map, we decided to hold back my hero monk, then we went in and killed them one by one, and rezed the party inbetween. This to me is a better solution. Though it won't work every time
Also I have came up against groups that my whole party faced at full health, and diead then regaining full health still died, so DP removal wouldn't help there
However in some circumstances where you have a few to get and a death would mean you lost the vanquishing I can understand the desire to have DP removal, and would like it myself.
However I just today with my wife cleared out sunward marches,
the large group of dervish beasts killed us when we were at full health, so we went round the map to clear it, when we got back we killed one of them but got wiped again, seeing as this looked near impossibel to do without losing the whole map, we decided to hold back my hero monk, then we went in and killed them one by one, and rezed the party inbetween. This to me is a better solution. Though it won't work every time
Tarun
/signed - for once, freek has a really good idea.
freeked actually has a really good idea that can add more items as goldsinks and do things to the economy. Obviously if these items were added they would work towards titles as well. If you don't like the items, don't buy them. If you don't wanna work on the titles, don't buy them. Plus, these items add fun for many players. Just because some people don't like them doesn't mean others won't. Everyone is different.
All those opposed, try this: If you don't like them, don't buy them. All of your negativity and whining about wanting an item that you'd never have to interact with unless you choose is uncalled for.
freeked actually has a really good idea that can add more items as goldsinks and do things to the economy. Obviously if these items were added they would work towards titles as well. If you don't like the items, don't buy them. If you don't wanna work on the titles, don't buy them. Plus, these items add fun for many players. Just because some people don't like them doesn't mean others won't. Everyone is different.
All those opposed, try this: If you don't like them, don't buy them. All of your negativity and whining about wanting an item that you'd never have to interact with unless you choose is uncalled for.
Crazyvietguy
First of all, this would make the Death Penalty completely worthless. More over, if this put into circulation crappier and crappier PvE builds will flood the guild wars world because people can be essentially death free. Since there will be no penalty for dying besides those seconds that one is down.
A little food for thought... Do you enjoy the rising gas prices? No, who WANTS to pay more money to drive. Well if we all took your mentality, we would all stop buying gas, thus stop driving cars. Which would in-turn cripple the economy, not such a good idea, eh?
If DP removals are introduced to unlimited circulation this game will go into the shitter. However, to meet you halfway, if they were "rewards" for boss drops, much like passage scrolls and tomes, I would totally support the idea.
/signed, If and only if, they are Hard Mode reward drops.
Quote:
Originally Posted by Tarun
All those opposed, try this: If you don't like them, don't buy them.
|
If DP removals are introduced to unlimited circulation this game will go into the shitter. However, to meet you halfway, if they were "rewards" for boss drops, much like passage scrolls and tomes, I would totally support the idea.
/signed, If and only if, they are Hard Mode reward drops.
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
It's not a good idea, since Guild Wars is based around perfecting yourself to fit the area you face. These items allow you to face hard mode without really facing the penalties of death, assuming you've got the money for it.
Plus, you've got insight scrolls which do have the same purpose, but nobody seems to use them. As I said before, prevention is better than a cure. |
You cant near enough to kill anything to remove any dp, and there isnt enough of them to remove ample enough dp.
Scrolls depend upon there being enough creatures to kill, to take advantage of it. Its not an effective way to remove dp, and its not a "prevention" of dp, because you get dp from dieing!
How does activating a scroll, stop you dieing?
Kale Ironfist
It's a prevention from getting anywhere near 60% DP and therefore getting booted from the map. Plus, if you're able to survive so that there's only a few mobs left, the scroll and hard mode xp bonus would drastically reduce the penalty of death.
After all is said and done, the only thing you can do is improve your strategy, which prevents you from dying in the first place. Relying on items to remove maxed out DP (or close to max) just shows that your build wasn't good enough in the first place, since it reached a critical point that could have booted you from finally vanquishing the area.
After all is said and done, the only thing you can do is improve your strategy, which prevents you from dying in the first place. Relying on items to remove maxed out DP (or close to max) just shows that your build wasn't good enough in the first place, since it reached a critical point that could have booted you from finally vanquishing the area.
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
It's a prevention from getting anywhere near 60% DP and therefore getting booted from the map. Plus, if you're able to survive so that there's only a few mobs left, the scroll and hard mode xp bonus would drastically reduce the penalty of death.
After all is said and done, the only thing you can do is improve your strategy, which prevents you from dying in the first place. Relying on items to remove maxed out DP (or close to max) just shows that your build wasn't good enough in the first place, since it reached a critical point that could have booted you from finally vanquishing the area. |
Your relying on there being enough creatures in the area, or left, for the scroll to be effective.
Dont get me wrong, Ill try it out and if it helps then great. But I dont see it as a truly effective solution.
MagmaRed
When you FIRST enter an area, you have 0% DP. Now, go about killing stuff to Vanquish. After you die your FIRST time, use an XP Scroll, and go continue Vanquishing. The monsters you kill will quickly remove your 15% DP. If the scroll expires, and you still have DP, decide if its enough DP to use another scroll, or to wait.
By doing this, you gain enough XP from kills, that the DP should never go over 15%. Even if your build sucks, and you die a few times, you should be able to kill enough monsters to lower the DP before hitting a point where only 5 monsters are left, or your DP makes you die instantly.
By doing this, you gain enough XP from kills, that the DP should never go over 15%. Even if your build sucks, and you die a few times, you should be able to kill enough monsters to lower the DP before hitting a point where only 5 monsters are left, or your DP makes you die instantly.
Sofonisba
How is buying a scroll any different than buying a candy cane... thus goeth the "buying one's way through hard mode" argument...
As it is, those unfortunates who missed out on special weekends (I missed farming clovers, but luckily had lots of ccs from Wintersday though) are at a disadvantage for HM.
I can't believe all the elitists who've come out of the woodwork in this thread. It's happened to all of us who were not born with a leet spoon in our mouths. Mistakes happen, bad aggro, close saves, give us a little bit of breathing room with a dp remover, so we can try to salvage our time and effort.
HM will still be HM with or without candy canes, clovers, cupcakes. I would think no less of someone who has Legendary Guardian, even if they told me they indulged in the ol' peppermint candy cane once in a while. Would you? I mean if you REALLY REALLY suck as a player, ccs/clovers won't save you.
So many doomsayers around here! Everything ANet does means (to some people) that all of a sudden the noobs will be out in force and you won't be able to resist their devilish charms, they'll be in yer groupz, ruinin' yer vanquishez... Got news for you. Whether or not a candy cane-type-item is available to purchase from another player, from a merchant, or come as a drop... noobs will always exist.
The compromise is very simple: make dp removal items drop in HM. Not every monster, not as commonly as during holidays, but allow them to drop occasionally. A gift from the gods sometimes, when you need it the most.
As it is, those unfortunates who missed out on special weekends (I missed farming clovers, but luckily had lots of ccs from Wintersday though) are at a disadvantage for HM.
I can't believe all the elitists who've come out of the woodwork in this thread. It's happened to all of us who were not born with a leet spoon in our mouths. Mistakes happen, bad aggro, close saves, give us a little bit of breathing room with a dp remover, so we can try to salvage our time and effort.
HM will still be HM with or without candy canes, clovers, cupcakes. I would think no less of someone who has Legendary Guardian, even if they told me they indulged in the ol' peppermint candy cane once in a while. Would you? I mean if you REALLY REALLY suck as a player, ccs/clovers won't save you.
So many doomsayers around here! Everything ANet does means (to some people) that all of a sudden the noobs will be out in force and you won't be able to resist their devilish charms, they'll be in yer groupz, ruinin' yer vanquishez... Got news for you. Whether or not a candy cane-type-item is available to purchase from another player, from a merchant, or come as a drop... noobs will always exist.
The compromise is very simple: make dp removal items drop in HM. Not every monster, not as commonly as during holidays, but allow them to drop occasionally. A gift from the gods sometimes, when you need it the most.
Kale Ironfist
Considering how Hard Mode was FOR the elitists, who believed normal mode PvE was too easy, and didn't want to PvP, I'd say that mistakes, bad aggro and close saves are those times that show that you could have improved yourself.
Also, insight scrolls don't instantly shave off all your DP, you still have to work for it, and the effect of 5 (cost 1 platinum) or even 4 (800 gold) is worth far more than 60% DP. Sure, it takes a lot longer to get those effects, but its worth it.
Now, your suggestion to let them drop, albeit rarely, is probably the better idea, as it's now based on chance rather than who has the most gold to spend. I don't agree with it, but it's better than having CCs or Clovers for sale at the merchant.
Plus, the only reason I brought up the idea of scrolls was because I hero/hench, and they don't get the hard mode bonus of +50% xp. Only rainbow CCs and Clovers remove DP off party members and the amount of DP lost, in my opinion, was not worth it. Scrolls are cheaper, drop from bosses, and don't count as a 'second chance at a monetary cost'.
Also, insight scrolls don't instantly shave off all your DP, you still have to work for it, and the effect of 5 (cost 1 platinum) or even 4 (800 gold) is worth far more than 60% DP. Sure, it takes a lot longer to get those effects, but its worth it.
Now, your suggestion to let them drop, albeit rarely, is probably the better idea, as it's now based on chance rather than who has the most gold to spend. I don't agree with it, but it's better than having CCs or Clovers for sale at the merchant.
Plus, the only reason I brought up the idea of scrolls was because I hero/hench, and they don't get the hard mode bonus of +50% xp. Only rainbow CCs and Clovers remove DP off party members and the amount of DP lost, in my opinion, was not worth it. Scrolls are cheaper, drop from bosses, and don't count as a 'second chance at a monetary cost'.
Emik
/notsigned.
If you get killed by the last 5 enemies that means you've been doing something wrong all map.
The reason why the "all team 60% DP = rezone" is there is to make it a challenge.
Coming up with an alternative to Candy Canes, Clovers etc (basically anything that's AN EVENT ITEM) takes away that very mechanic that distinguishes the Leeroys from the rest.
If you get killed by the last 5 enemies that means you've been doing something wrong all map.
The reason why the "all team 60% DP = rezone" is there is to make it a challenge.
Coming up with an alternative to Candy Canes, Clovers etc (basically anything that's AN EVENT ITEM) takes away that very mechanic that distinguishes the Leeroys from the rest.
cellardweller
/signed simply so I can actually take the time to enjoy events rather than being pressured to farm CC's etc to supply myself for the year.
CoopaTroopa
Hard mode will be hard no matter what kind of dp reducing items are in the game. Not everyone has cc's or clovers, but everyone has access to them. Adding a new item wouldn't make it any easier; YOU CAN ALREADY "BUY" YOUR WAY THROUGH HARD MODE. You just have to buy these items from players instead of merchants. Now, I don't think that these should be added in game either way, mostly because it would further discourage player interaction (which I think is more and more lacking with the introduction of heroes). That said, I wouldn't complain if they added some kind of item that would remove a small amount of party-wide dp to help people through tough parts. But just remember, if you can't make it through the majority of hard mode without special items, they wouldn't save you. These items can not turn a poor player into a good one, but they can help in tough circumstances.
Avarre
Deal with your death penalty and stop dying, sheesh. Get better, don't make the game easier.
/not signed
/not signed
Verkinix
Some of the most commonly overlooked useful buff items are the "chef" items in noobland elona. Those salad, soups, kabobs have saved my butt in HM several times over.
I would like to have some sort of candy cane equivalent, but not as a merchant item. I would like to see you have to vanquish an area or complete a HM area and then you get maybe 3 dp removers/reducers/moral boosts as a reward. At least that would give us something worthwhile by the end and give us something to look forward to for completing HM stuff.
I would like to have some sort of candy cane equivalent, but not as a merchant item. I would like to see you have to vanquish an area or complete a HM area and then you get maybe 3 dp removers/reducers/moral boosts as a reward. At least that would give us something worthwhile by the end and give us something to look forward to for completing HM stuff.
Gaia_Hunter
Nah.
If anything I would say they shouldnt allow scrolls nor canes/cakes/whatever in HM.
You die u die, and just because someone dont have shit to do during x-mas other than grabing noob items, and then use them in hm and say they are l33t, and that noobody else should be l33t, cause they dont have "click me to remove stupidiness" items nor should be allowed to buy them cause then everyone could be l33t instead of those that played during day x and not day y, theres no reason to someone grab some advantage.
My drunken 2 cents.
If anything I would say they shouldnt allow scrolls nor canes/cakes/whatever in HM.
You die u die, and just because someone dont have shit to do during x-mas other than grabing noob items, and then use them in hm and say they are l33t, and that noobody else should be l33t, cause they dont have "click me to remove stupidiness" items nor should be allowed to buy them cause then everyone could be l33t instead of those that played during day x and not day y, theres no reason to someone grab some advantage.
My drunken 2 cents.
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
Considering how Hard Mode was FOR the elitists, who believed normal mode PvE was too easy, and didn't want to PvP, I'd say that mistakes, bad aggro and close saves are those times that show that you could have improved yourself.
|
I had a fire elemental try to join our hard mode pug with NO attunement, 3 scattering spells and 2 spells that caused exhaustion! He had absolutely no way of stealing or returning energy from spells!
I captured his build to, and I wish I had it!!
Not everyone who does HM is an elite player, alot are actually complete and utter noobs (i hate that word, but if you had seen this player, you would agree)!
I tried to ask "where is your energy return" and he just continued to spam his energy level, which was at 85 I think! He was very quickly kicked!
Kale Ironfist
When ArenaNet unveiled Hard Mode, they said it would be hard. Thus, I am justified for my comment on 'FOR the elitists'.
That does not mean the community does what ArenaNet intends, as you've demonstrated with an example of someone who doesn't understand the fundamentals of hard mode.
That does not mean the community does what ArenaNet intends, as you've demonstrated with an example of someone who doesn't understand the fundamentals of hard mode.
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
When ArenaNet unveiled Hard Mode, they said it would be hard. Thus, I am justified for my comment on 'FOR the elitists'.
That does not mean the community does what ArenaNet intends, as you've demonstrated with an example of someone who doesn't understand the fundamentals of hard mode. |
I've made posts in the past suggesting we put restrictions in to keep noob players out such as the one I mentioned above. Imagine if we hadnt asked him to ping his build and just gone into battle. He would have been useless.
But there are too fue people doing HM to put restrictions on!
But just because a player is experienced, doesnt mean they cant ask for a bit of help in the form of candy canes or some other dp removal food. I like a challenge as much as the next person, and I love hard mode. But when it starts to be frustrating, it removes the fun.
I admit, maybe im using a bad team or hero builds, because Im not an expert in every profession. I also admit I will try the scrolls.
But you rased one of my key points!!! Do scrolls effect AI such as heroes and henches in HM? If not, then their not an effective means to remove dp if you choose to use heroes and henches.
Its not enough to simply remove the dp from yourself, if the rest of your team is on -60dp and useless.
SuperDave
Quote:
Originally Posted by freekedoutfish
But there are too few people doing HM to put restrictions on! |
Quote:
Originally Posted by freekedoutfish
Its not enough to simply remove the dp from yourself, if the rest of your team is on -60dp and useless.
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Now I for one would like to see more DP removal items. Not a unlimited supply, it should still be pretty hard to come by. I ran out of 4 leaf clovers about 1 week into HM. I used most of it exploring the RoT with my warrior before HM, and had about 20 or so left to use in HM. Which I used (and mangaged to get guardian of tyria and cantha with).
Maybe make them drop al the time? Like with tome's. And make them drop exclusively in Hard Mode
Kale Ironfist
Quote:
Originally Posted by freekedoutfish
But you rased one of my key points!!! Do scrolls effect AI such as heroes and henches in HM? If not, then their not an effective means to remove dp if you choose to use heroes and henches.
Its not enough to simply remove the dp from yourself, if the rest of your team is on -60dp and useless. |
freekedoutfish
Quote:
Originally Posted by Kale Ironfist
Scrolls affect the entire party, so yes they do get it (you can buy a scroll and check it out for yourself). It's one of the few ways to get any decent DP decay on heroes since they don't get the hard mode bonus.
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