Imbue Health vs Infuse Health

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Admins Plz Close this tread #Closed#

boarderx

boarderx

Krytan Explorer

Join Date: Feb 2007

[PIG]

the info helps

[skill]infuse health[/skill]
[skill]imbue health[/skill]

the derv skills sounds better, id have to play with both but only dervishes can use imbue since its in the Myst line. If you have Myst Derv in your group it is a great support heal though

Nkah Sennyt

Nkah Sennyt

Awaken from hiatus.

Join Date: Apr 2006

Riding the spiral.

No Fun Allowed [Vdya]

Infuse, imo. Heals a lot more, which is what you need in a spike - there's usually an equally-as-damaging follow-up.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

What about Vital Boon --> Imbue Health --> Sigent of P --> Signet of P

Thats 126+126+300=552 thats enough hp to prevent a spike imo

and Infuse Health u cant use twice in a row or ur death mead o and my monk got 380hp so that will only be like 250hp thats not enough

HAHA i pwned u

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Quote:
Originally Posted by Lourens
What about Vital Boon --> Imbue Health --> Sigent of P --> Signet of P

Thats 126+126+300=552 thats enough hp to prevent a spike imo

and Infuse Health u cant use twice in a row or ur death mead o and my monk got 380hp so that will only be like 250hp thats not enough

HAHA i pwned u You just "pwned" yourself, what decent monk runs with 380 hp...

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by deluxe
You just "pwned" yourself, what decent monk runs with 380 hp... A monk who doesnt had the money to buy Sup Vigor
and is only lvl 15

and who would be proud to wield an ugly shield as Chumab's Pride ? HAHAH
(Who bought that for 15k would prefer Mallyx's Defense o wait u cant afford that :P)

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

So you're judging the effectiveness of two similar skills off a level 15 character without a vigor rune?

[skill]Infuse Health[/skill] is simply better than [skill]Imbue health[/skill]. If you run Imbue on a backline character, like you do with infuse, you will get an extremely impressive 5% of current heal. That's what? 30? And do you seriously think that a dervish who's busy attacking will have the time to watch for, and catch spikes? There's also the matter of no recharge time against 10 seconds, and no heal cap versus a cap of 300.

Also, as for your suggestion of Vital Boon>Imbue>SoPL>SoPL, your running a pure earth and mysticism for two mediocre heals, one of which has a 20s charge after the second cast, and an average self heal. How is that either going to stop a spike, or provide a half decent contribution to healing? A standard Infuser can outdo that with Infuse>LoD.

Dervishes are melee characters designed for high pressure. Trying to make one into a healer really isn't a good idea. It's not that Imbue is a bad skill, but it is much better suited to the occasional pressure let off than a full time spike stopper.

One last, slightly unrelated point. If you want to be taken seriously, don't claim to 'pwn' people after suggesting a 3-4 second casting chain for stopping a spike, then resort to making retarded comments about shields. What exactly does that have to do with Infuse or Imbue?

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

I have 2 Monks and 8 other chars (9 lvl 20) so su plz :P

mikez himself

mikez himself

Academy Page

Join Date: Apr 2007

London

Guildless atm.

W/

Quote:
Originally Posted by Lourens
I have 2 Monks and 8 other chars (9 lvl 20) so su plz :P oh noex he is the masterrrrers of guild wars with his zOMG 9 ?!?? lvl 20's :O

infuse is better imo, mainly for reasons stated above

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Quote:
Originally Posted by Lourens
I have 2 Monks and 8 other chars (9 lvl 20) so su plz :P I couldn't care less how many monks and level 20s you have. That doesn't change the fact that you're insisting an inferior skill is better than the accepted by spike catching skill, and to appearing to be an immature idiot while you're at it.

Twinsoul

Twinsoul

Frost Gate Guardian

Join Date: May 2007

Sector ZZ9 Plural Z Alpha

Rogue Clan [Rg]

Mo/N

Quote:
Originally Posted by Lourens
I have 2 Monks and 8 other chars (9 lvl 20) so su plz :P Better watch it guys, I've seen people like this go kung-fu 1337 ninja style on those who flame them. Disbelieve his boasts at your own peril.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

comparison:
Imbue: pretty effective heal that can be used without alot of though on almost any derv.
Infuse: the most powerful fastest heal in the game. can only be use by backline characters and should have mending touch or something to recover.

if your talking about pure healing output imbue dosnt even compare to infuse. its a nice skill but not a primary heal for the team.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

From a monk's perspective, neither of the skills replace each other. Imbue is used when your monks are starting to break. Countless are the times when a single imbue has saved my life, or the life of a teammate because I am knocked down or otherwise unable to heal. When monks are really starting to feel pressure, imbue is a lifesaver.

Infuse is used because it is reliable, a monk skill (non-primary like mysticism), and can be followed up with LoD for a dual heal (or better).

Imbue is not used (as infuse) because it is primary, and conditional. If your dervish is sitting at half health, he isn't going to save the spike. I guarantee it. Also, as mentioned above, the Dervish should be focusing on killing the other team, not watching party bars to "infuse".

kaply

Ascalonian Squire

Join Date: Apr 2007

Is it really that bad to have a mid-line dervish?

I'm imaging something along the lines of a wind/earth derv with a bow.

Dwayna's touch
Imbue Health
Mystic Healing
Mystic twister
Faithful Intervention
Vow of Piety
Harrier's Grasp or Grenth's Grasp or Grenth's Fingers
Conviction (?)
Pious Restoration (?)

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Wow.

Just wow.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

I disagree with ibreaktoilets. If you honestly wanted a backline healer with a dervish, it's doable:

[skill]Pious Renewal[/skill][skill]Vital Boon[/skill][skill]Mystic Regeneration[/skill][skill]Watchful Intervention[/skill][skill]Mirage Cloak[/skill][skill]Signet of Pious Light[/skill][skill]Imbue Health[/skill]

One open skill slot. Max Armor, Radiant Armor, Dunewalker's Hood, Rune of Superior Vigor, Major Rune of Mysticism, Minor Rune of Earth Prayers, Insightful Ether Staff of Enchanting with +5 ^ Enchanted. Two open rune slots.

Mysticism: 12 + 1 + 2
Earth Prayers: 12 + 1

I haven't much worked with this build since I was given a copy of it, but my impression is that the concept is immensely powerful and the implementation is a bit weak. It just begs to borrow skills from another profession, and it would probably lend very well to Wind Prayers.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

What did i tell ya :P

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Didn't this thread already get made like, a week ago?

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Half of that bar is filled with enchants that can only target the caster. The other half are crap heals when compared to what a monk can do.