Rarest of the Rare
2 pages • Page 2
Hope this helps:-
R7 Hammers:
Only seen one max damage one which was R7 15>50 Spikey Warhammer
R7 Axes:
There are like 4 of them I think. R7 15 -5Energy Hand Axe, R7 15% Enchant, R7 15>50 War Axe, R7 15>50 Cleaver
Staff Wrapping:
All it says is Staff Wrapping. Only a few around.
R8 15>50 Crystalline Swords:
Very very few of them. I have personally only seen 4 of them but have been told there are quite a few more.
R7 Shields:
Not ultra rare but rare nonetheless. Dual damage reduction ones are not that rare e.g. -2-2. The rarer ones are the +XX Hp -X Dmg.
HOD Hammer / 55 HP Hammer:
Only seen one of them ever which is mine.
Unconditional Weapons:
Only number a few dozen and most are on inactive accounts now. A fair few are customized too.
There is also the following but I cant find screens of them atm:-
R 14% Warhammer (Rams Hammer Skin)
R 12% Cleaver
R9 14% Flamberge
R9 14% Falchion
R7 15>50 Brute Sword:
Only seen two of them and one is customized.
R9 15>50 15-5 Energy Crystalline Swords
Only a few of them around.
R8 15>50 Dwarven Axe:
Only seen one which sold for I think 1000 ecto ages ago.
+7 (I think) Energy Axe:
Collectors item whch no longer available. Only ever seen one.
-50 Hp Healing Req Grim Cesta:
Not that many of them around.
No Req Gold Raven & Ghostly Staffs:
Personally only seen like 6 or 7 of them. Nothing special but look cool.
R7 Hammers:
Only seen one max damage one which was R7 15>50 Spikey Warhammer
R7 Axes:
There are like 4 of them I think. R7 15 -5Energy Hand Axe, R7 15% Enchant, R7 15>50 War Axe, R7 15>50 Cleaver
Staff Wrapping:
All it says is Staff Wrapping. Only a few around.
R8 15>50 Crystalline Swords:
Very very few of them. I have personally only seen 4 of them but have been told there are quite a few more.
R7 Shields:
Not ultra rare but rare nonetheless. Dual damage reduction ones are not that rare e.g. -2-2. The rarer ones are the +XX Hp -X Dmg.
HOD Hammer / 55 HP Hammer:
Only seen one of them ever which is mine.
Unconditional Weapons:
Only number a few dozen and most are on inactive accounts now. A fair few are customized too.
There is also the following but I cant find screens of them atm:-
R 14% Warhammer (Rams Hammer Skin)
R 12% Cleaver
R9 14% Flamberge
R9 14% Falchion
R7 15>50 Brute Sword:
Only seen two of them and one is customized.
R9 15>50 15-5 Energy Crystalline Swords
Only a few of them around.
R8 15>50 Dwarven Axe:
Only seen one which sold for I think 1000 ecto ages ago.
+7 (I think) Energy Axe:
Collectors item whch no longer available. Only ever seen one.
-50 Hp Healing Req Grim Cesta:
Not that many of them around.
No Req Gold Raven & Ghostly Staffs:
Personally only seen like 6 or 7 of them. Nothing special but look cool.
I don't think any item that currently drops can be considered "Rarest of the Rare"! Sure, there are some nice expensive stuff out there (Crystallines, Mini ghostly, mini mallyx, etc.), but any item that can be gained by going to X Area, killing 10-400 of X monster (or player) and collecting the reward is not considered to be in the same rarity bracket as the stuff Herbalizer mentions.
Even if the drop rate is soo incredibly low that perhaps only 1 in 1000 folks that complete the above task will win the item, with hundreds and thousands of players completing the task each day, these items will eventually become commonplace. They will probably always be rare and expensive, but not the type of rare that you are asking about.
No, this level of rarity will always be reserved for items that are no longer obtainable in game. (Unconditional weapons, tattered cloak, Golds in pre, mini beetles, etc) There is a certain number of the item available and that's it. No more are coming. If this is an item desired by many players then the price tag is high.
For example, the mini beetle was awarded a few months ago to champion beetle racers. I'm not sure if 500 beetles were awarded or only 100. Let's say there were 500 for the sake of argument.
The day after the beetle races close there are 500 beetles ingame.
Some get accidentally deleted.
Some accounts with beetles are banned.
Some beetle winners get bored with the game and uninstall and go to WoW.
A month later there are 470 beetles in game.
2 months later - 468 beetles
3 months later - 460 beetles
A year later - 430 beetles.
You get the picture. Unless A-Net awards more beetles, the price tag and rarity will only go up on these items.
Same thing with the Tattered Cloak. When the item dropped in game there were thousands of players with this item in their inventory. It's a useless item though so most players deleted it. Now only a handful exist ingame so it's a valuable (yet still useless) item.
It's the same economic principle that allows Action Comics #1 to sell for thousands. When it was first issued it sold for 10 cents and there were thousands of copies around. 70 years later there are perhaps 5 copies in good condition and a few dozen more in crappy condition.
Even if the drop rate is soo incredibly low that perhaps only 1 in 1000 folks that complete the above task will win the item, with hundreds and thousands of players completing the task each day, these items will eventually become commonplace. They will probably always be rare and expensive, but not the type of rare that you are asking about.
No, this level of rarity will always be reserved for items that are no longer obtainable in game. (Unconditional weapons, tattered cloak, Golds in pre, mini beetles, etc) There is a certain number of the item available and that's it. No more are coming. If this is an item desired by many players then the price tag is high.
For example, the mini beetle was awarded a few months ago to champion beetle racers. I'm not sure if 500 beetles were awarded or only 100. Let's say there were 500 for the sake of argument.
The day after the beetle races close there are 500 beetles ingame.
Some get accidentally deleted.
Some accounts with beetles are banned.
Some beetle winners get bored with the game and uninstall and go to WoW.
A month later there are 470 beetles in game.
2 months later - 468 beetles
3 months later - 460 beetles
A year later - 430 beetles.
You get the picture. Unless A-Net awards more beetles, the price tag and rarity will only go up on these items.
Same thing with the Tattered Cloak. When the item dropped in game there were thousands of players with this item in their inventory. It's a useless item though so most players deleted it. Now only a handful exist ingame so it's a valuable (yet still useless) item.
It's the same economic principle that allows Action Comics #1 to sell for thousands. When it was first issued it sold for 10 cents and there were thousands of copies around. 70 years later there are perhaps 5 copies in good condition and a few dozen more in crappy condition.
N
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@The Herbalizer
http://guildwars.incgamers.com/forum...3&postcount=51
from GWonline. Is this the same 15% short swords you have posted?
http://guildwars.incgamers.com/forum...3&postcount=51
from GWonline. Is this the same 15% short swords you have posted?
Quote:
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Originally Posted by Milennin
Do Unconditional Weapons still drop, or are they discontinued...?
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Quote:
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Originally Posted by Medion
What is this? Looked for info on wiki, but couldn't find any.
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Mine hasnt been modded as I dont like modding really old weapons.
Quote:
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Originally Posted by chessyang
@The Herbalizer
http://guildwars.incgamers.com/forum...3&postcount=51 from GWonline. Is this the same 15% short swords you have posted? |
D
I just wanted to say to herbalizer about 1.5 years ago or so I remember a req7 15>50 mursaat hammer was sold on the high end forums. The trick to making unconditional weapons was as follows get a +xx% weapon and it had to have -1 health regen as the minus then you added a vampiric mod then removed it which then made it unconditional.
M
Quote:
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Originally Posted by Zeander
Is there an ulitimate super rare item that maybe has only dropped a few times in Guild Wars history? In the game I used to play, there were a few such rare items that you could track through different players back a couple of years. Getting one as a drop was practicaly a life chaning event, LOL. So I'm just curious if Guild Wars has anything like that.
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Quote:
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Originally Posted by spun ducky
I just wanted to say to herbalizer about 1.5 years ago or so I remember a req7 15>50 mursaat hammer was sold on the high end forums. The trick to making unconditional weapons was as follows get a +xx% weapon and it had to have -1 health regen as the minus then you added a vampiric mod then removed it which then made it unconditional.
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edit: ah, removed/replaced. heh, should not post after not sleeping for a few days . ..
Quote:
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Originally Posted by Mesmer in Need
A req 7 unconditional crystalin, max. If it existed, it would go for inconcievable amounts of money. Even if herb sold all her weapons and farmed ectos and black dyes and rubies and diamonds for the rest of gw she still wouldent be able to buy it. How's that for rare?
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Well...
What I was told originally the gold weapons when ided had a -1 energy or -1 Hp inherent damage mod. They either dropped with zealous or vampiric mods or had them added. Back then as far as I know they would only show -1 energy regen or -1 Hp regen when the inherent mod and mod is present instead of -2 energy regen or -2 Hp regen. When a new mod was added e.g. sundering the conditional inherent damage modifier disappeared.
I cant remember how the degens stacked back then it was either something like this: -
Zealous Weapon
Dmg + 15%
-1 Energy Regen
-1 Energy Regen
Or something like this: -
Zealous Weapon
Dmg +15%
-1 Energy Regen
Then when a new mod was added they became: -
Sundering Weapon
Dmg + 15%
I asked the owner of the last unconditional weapon I bought who had it since it dropped for his guild how it became unconditional. He said he wasnt 100% sure but he thought that they didnt replace or add any mods. He said how their -1 energy & hp regen, -10al and -5 energy weapons just became unconditional. Pretty reliable source considering at least 5 unconditional weapons have been found by that guild including imo the two best ones.
Im not sure how accurate the second theory I have is as the person who found the Zealous Serpent Axe in the top right of the unconditional picture changed the mod to an elemental one and it just became +14% lending support to the first theory. Maybe he added the Zealous upgrade after it became unconditional as I bought an axe owned by him and it had Zealous on it too so maybe he like that mod...
What I was told originally the gold weapons when ided had a -1 energy or -1 Hp inherent damage mod. They either dropped with zealous or vampiric mods or had them added. Back then as far as I know they would only show -1 energy regen or -1 Hp regen when the inherent mod and mod is present instead of -2 energy regen or -2 Hp regen. When a new mod was added e.g. sundering the conditional inherent damage modifier disappeared.
I cant remember how the degens stacked back then it was either something like this: -
Zealous Weapon
Dmg + 15%
-1 Energy Regen
-1 Energy Regen
Or something like this: -
Zealous Weapon
Dmg +15%
-1 Energy Regen
Then when a new mod was added they became: -
Sundering Weapon
Dmg + 15%
I asked the owner of the last unconditional weapon I bought who had it since it dropped for his guild how it became unconditional. He said he wasnt 100% sure but he thought that they didnt replace or add any mods. He said how their -1 energy & hp regen, -10al and -5 energy weapons just became unconditional. Pretty reliable source considering at least 5 unconditional weapons have been found by that guild including imo the two best ones.
Im not sure how accurate the second theory I have is as the person who found the Zealous Serpent Axe in the top right of the unconditional picture changed the mod to an elemental one and it just became +14% lending support to the first theory. Maybe he added the Zealous upgrade after it became unconditional as I bought an axe owned by him and it had Zealous on it too so maybe he like that mod...

You musta been playing since the start... 