I will post a link at the orginial thread.
I thought on something different and that included the requirements to complete the mission. And possibily a better way to complete the whole mission. Unfortunately i couldnt think at all the skills, some because i dont know what to add, and other because the rest is irrelevant.
Ritualist: Communing/Channeling
[skill]Shadowsong[/skill][skill]splinter Weapon[/skill][skill]Shelter[/skill][skill]Union[/skill][skill]Displacement[/skill][skill]Signet of Binding[/skill][skill]Wanderlust[/skill][skill]Boon of Creation[/skill]
Signet of binding is supposed to increase the life of a psirit to +210hp, wich is great if you use it at Shelter. Splinter weapon is for aoe spike at huge aggros. Wonderlust if made to kockdown any kanaxai serveral times
Ritualits: Restoration
[skill]Spirit Light[/skill][skill]Mend body and soul[/skill][skill]spirit transfer[/skill][skill]recuperation[/skill][skill]life[/skill][skill]preservation[/skill][skill]flesh of my flesh[/skill] EMPTY SLOT
Standard ritualist for party heal, and also good for single target heal. Preservation will help the tankers that will tank all the kanaxais and will be the spirit designed to be used to sacrifice life for spirit transfer and to use spirit light at the very last kanaxai, life will help at the very end to heal the party
Me/E: Domination/Evasion
[skill]Blurred Vision[/skill][skill]Spirit of failure[/skill][skill]shatter hex[/skill][skill]echo[/skill][skill]backfire[/skill][skill]drain enchantment[/skill][skill]empathy[/skill]EMPTY SLOT
Mesmer will be used to deal great aoe damage with shatter hex and help the healers by "blinding" several targets at once (spirit of failure must be used at a target with blind to mantain energy). Enchantment removal for the kanaxais, onis and carps.
Variants: [skill]mantra of recovery[/skill][skill]shatter enchantment[/skill]
E/Mo: Renemal Nuker
[skill]glyph of lesser energy[/skill][skill]mark of rodgort[/skill][skill]rodgort's invocation[/skill][skill]fireball[/skill][skill]glyph of renewal[/skill][skill]meteor shower[/skill][skill]fire attunement[/skill][skill]rebirth[/skill]
Well, you got the idea. Must use glyph of renewal before every meteor shower. Use glyph of lesser energy, then mark of rodgort and rodgorts invocation after a meteor shower to add burn, damage and get plenty of energy back.
A/Mo: Full block and Death blossom Assassin
[skill]unsuspecting strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Critical Defenses[/skill][skill]Way of the assassin[/skill][skill]shadow of haste[/skill][skill]shadow refuge[/skill][skill]rebirth[/skill]
The best damage dealer in the party. The 75% chance to block will put you in advantage all the time. Spam death blossom at the big aggros to kick ass. Shadow of haste will be used to pull tagets properly, and to pull the last kanaxai.
P/W: Party Support
[skill]signet of synergy[/skill][skill]mending refrain[/skill][skill]song of restoration[/skill][skill]ballad of restoration[/skill][skill]aria of zeal[/skill][skill]"watch yourself!"[/skill][skill]"shields up!"[/skill][skill]signet of return[/skill]
*Now these are the builds that are incomplete
Ranger: Trapper
[skill]spike trap[/skill][skill]dust trap[/skill][skill]barbed trap[/skill][skill]serpent's quickness[/skill]
Set traps and "own" the badass aggros. Will help the group killing the kanaxai at the room where you cant use spells. Will go the room number three with the assassin and the first ritualist =]
2xWarrior: Standard Tank
[skill]Dolyak Signet[/skill]&Any knockdown
Well, thats about the only skill they will really need to carry. Presuming that the you can use the ritualists spirits to open the door at the third kanaxai, so they will not need Recall.
2x Monks: Healers
[skill]Light of Deliverance[/skill][skill]Protective Spirit[/skill]
possible second option: [skill]Healer's Boon[/skill][skill]Heal Party[/skill]
Dervish: Half tank + Aoe damage
[skill]Avatar of Balthazar[/skill][skill]Mystic Sweep[/skill][skill]victorious sweep[/skill][skill]Heart of fury[/skill][skill]heart of holy flame[/skill][skill]mystic vigor[/skill][skill]watchful intervention[/skill] (POSSIBLE RESS)
Self-healer tank with aoe damage, will do a splendid job with splinter weapon. Watchful intervention will be used on self and other.
I did thought about every room, because at each room you need a different plan.
At first, the team will be divided like this:
Rit(rest), Nuker and Dervish at room 1
Warrior, Paragon and monk at room 2
Rit(commu/chan), Ranger and Assassin at room 3
Warrior, Mesmer and Monk at room 4
*Room 1: Straight simples, tank and nuke, the aoe damage that both dervish and elementalist will deal will wipeout the spirits+carps. Ritualst will remove blind/daze with mend body and soul. Must spike the nuke at akanaxai for knockdowns.
*Room 2: Healing reduced, but paragon will help with heal, so just kill them, might take a while because the lack of damage. (idead for good damage dealer warriors are welcome)
*Room 3: This room will have most fo the fun. There isnt a proper heal, but at just pull the kanaxai first then draw him to the spirits so that Shadowsong and Wanderlust + traps and he wont stand a chance (the assassin will tank). The same goes for the carps, trap then pull, they will die fast (this has been done before, so it is possible)

*Room 4: Cant block, but the mesmer will help with the evasion (blurred vision) and will cancel the carp's heal (recomended to use backfire when targets hp drops below 50% and remove enchant). Take them one at a time if needed. (remember that shatter enchantment is one of the options, and the warrior CAN bring triple chop, but not needed)
So after that kill the second kanaxai, pull the krakens like usual.
To open the door, plant spirits at the switches, the door should open.
At the room where you cant use spells, use "shields up" to pass by the archers, then pull kanaxai and plant lots of spirits to overwhelm him. (paragon and monks will use signets to heal one in a while, but spirits will do most of the work)
At the room where you take damage when you move, players must set traps at the stairs and tank with whatever they got. Same plan, tank and nuke.
REMEMBER THAT THE RITUALIST MUST CAST SPLINTER WEAPON FOR AREA DAMAGE!
Take it all the way to the last room.
At the very end, players must knockdown kanaxai several times in order to make the spawns appear.
Once they do, plant spirits (and possibly some traps) at one side. Pull them to the spirits so that they will start attacking the spirits. If they do, they will probably stay at that side. If they do, charge in to kanaxai from the opposite side, keep on recasting Life so that it it will give +140 hp each 20 seconds. Plant a preservation next to the tanks so that they do not need to be healed as often. Splinter weapon will not be needed at this time. If someone dies, the paragon should be the one that will ressurect this person. Use Signet of Binding at Wanderlust or Displacement at this time. Mesmer should remove the enchantment, allways.
Well... thats it... so whatyall think? ^^