Creative anti-bot measures
wetsparks
Just wanted to point out that the people at Arena Net do listen to us in that in the Bergen Hot Springs run they have put in a group of mesmers at the beginning to fight the bots, at least until they update their programs.
http://img402.imageshack.us/my.php?image=gw047sp1.jpg
http://img402.imageshack.us/my.php?image=gw047sp1.jpg
marshy man
great, now us legit farmers need to find a new place...
pretty sure theyve always been there on second thought
pretty sure theyve always been there on second thought
KANE OG
Mesmers have always been a part of the mobs out there. They die just as easy as the other ones, unless they strip enchantments now or something.
KANE
Edit: BTW, you're not the beginning. You already killed 23 of them.
KANE
Edit: BTW, you're not the beginning. You already killed 23 of them.
Edge Martinez
Quote:
Originally Posted by marshy man
great, now us legit farmers need to find a new place...
pretty sure theyve always been there on second thought |
X89
yeah they don't strip enchants, so no harm no foul
MercenaryKnight
That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.
RSGashapon
It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.
-Loki-
Those Mesmers have randomly replaced the group of Rangers in the same location since as long as I can remember. This is not new and they suck against a 55 monk. They don't strip enchantments and they wand for damage. Gogo SoJ.
wetsparks
I never saw those memsers never spawn so close to the town is how come I thought it was new. I find them hard to kill myself because they seem more interested in using spells than attacking me. I thought that anet might have put them there to fight bots who clear out the first couple groups in a zone. A real person can go around them while a bot might die and be stuck at the rez shrine.
Kakumei
Quote:
Originally Posted by MercenaryKnight
That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.
|
bad person
Quote:
Originally Posted by RSGashapon
It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node. |
Skuld
As mentioned, they don't hurt you.
Infact the Deep Wound actually helps a 55 monk ;D
Infact the Deep Wound actually helps a 55 monk ;D
allience
i order to actually come up with a good anti-bot measure i guess anet needs to get one of these bot programs and check how it functions.
Darcy
ANet knows how the bot programs work, as they are all in response to the things in the game. ANet could get rid of the bots tomorrow by removing all signposts and NPC labels (that aid navigation), all item drops (that can be merched for gold), and all gold (cash) drops.
Of course, the whole GW player community would start screaming and the economy would really go crazy. BUT, the gold farming bots would go away.
Of course, the whole GW player community would start screaming and the economy would really go crazy. BUT, the gold farming bots would go away.
D8tura
Quote:
Originally Posted by Kakumei
I use those signposts to get out of town pretty often; I like the convenience.
|
Skuld
If they removed the signpost, the botmasters would just code "walk x steps forward, turn right, take x steps forward".
This does jack to the bots, and just inconveniences the regular player.
This does jack to the bots, and just inconveniences the regular player.
Yol
Quote:
Originally Posted by Skuld
If they removed the signpost, the botmasters would just code "walk x steps forward, turn right, take x steps forward".
This does jack to the bots, and just inconveniences the regular player. |
Macktar Wang
Quote:
Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
|
Skuld
Quote:
Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
|
Or code it to walk towards a moving part (the portal).
Its all futile and just hurts the average player.
Code=007
Quote:
Originally Posted by Skuld
Its all futile and just hurts the average player.
|
lyra_song
How about...all mob parties are composed of balanced teamsets (damage, debuff, buff, heal) whos builds are randomly based on all possible skillsets available up to that point and randomize each time you zone, with certain bad guys using certain trademark skills but still mixing things up.
There would be enchantment removal, conditions, stance breaking, e-denial, spiking, AOE, degeneration, interrupts, shutdown, DPS, knockdowns, and lots of other fun stuff.
There would be enchantment removal, conditions, stance breaking, e-denial, spiking, AOE, degeneration, interrupts, shutdown, DPS, knockdowns, and lots of other fun stuff.
Skuld
Quote:
Originally Posted by Code=007
And the average measures Anet uses to stop bot farming do not?
|
Painbringer
Mesmer’s are easy enough for a human to defeat and probably bottable (I am not a botter so I have no idea). Add one random enchantment ripping critter right out side the door of bot towns that may help (dying nightmare?). I do have to say I get Paranoid taking my monk to an active bot town. I worry that I will get be targeted and banned.
GodofAcid
Hah, I wonder how many people must think I'm a bot because I always use space to walk to those signs. I guess I can't do that anymore if that's now something that will make me look suspicious..
That would make quite the story.. "I had to spend a month getting my account unbanned. What did I do? I used the space bar to walk to a sign because it was convenient"
That would make quite the story.. "I had to spend a month getting my account unbanned. What did I do? I used the space bar to walk to a sign because it was convenient"