Creative anti-bot measures

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Just wanted to point out that the people at Arena Net do listen to us in that in the Bergen Hot Springs run they have put in a group of mesmers at the beginning to fight the bots, at least until they update their programs.

http://img402.imageshack.us/my.php?image=gw047sp1.jpg

marshy man

marshy man

Academy Page

Join Date: Oct 2006

gardiner, me

GameAmp Guides [AMP]

great, now us legit farmers need to find a new place...

pretty sure theyve always been there on second thought

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Mesmers have always been a part of the mobs out there. They die just as easy as the other ones, unless they strip enchantments now or something.

KANE

Edit: BTW, you're not the beginning. You already killed 23 of them.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Quote:
Originally Posted by marshy man
great, now us legit farmers need to find a new place...

pretty sure theyve always been there on second thought
Either way, legit farmers can think on their feet. Bots cannot. If this is a new move, great job to whoever did it.

X89

X89

Frost Gate Guardian

Join Date: Apr 2006

Vancouver, WA

[iBoT]

Mo/A

yeah they don't strip enchants, so no harm no foul

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.

Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Those Mesmers have randomly replaced the group of Rangers in the same location since as long as I can remember. This is not new and they suck against a 55 monk. They don't strip enchantments and they wand for damage. Gogo SoJ.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

I never saw those memsers never spawn so close to the town is how come I thought it was new. I find them hard to kill myself because they seem more interested in using spells than attacking me. I thought that anet might have put them there to fight bots who clear out the first couple groups in a zone. A real person can go around them while a bot might die and be stuck at the rez shrine.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by MercenaryKnight
That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.
I use those signposts to get out of town pretty often; I like the convenience.

bad person

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by RSGashapon
It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.

Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.
The look or font of the sign makes no differnece...what matters is you can press a key and then hit space or whatever and run directly to the sign, which puts you right next to the exit. Put in another sign or move the sign away from the exit and it would be much harder for them to find their way out, though they would eventually.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

As mentioned, they don't hurt you.

Infact the Deep Wound actually helps a 55 monk ;D

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

i order to actually come up with a good anti-bot measure i guess anet needs to get one of these bot programs and check how it functions.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

ANet knows how the bot programs work, as they are all in response to the things in the game. ANet could get rid of the bots tomorrow by removing all signposts and NPC labels (that aid navigation), all item drops (that can be merched for gold), and all gold (cash) drops.

Of course, the whole GW player community would start screaming and the economy would really go crazy. BUT, the gold farming bots would go away.

D8tura

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Kakumei
I use those signposts to get out of town pretty often; I like the convenience.
I like them too but that is a convenience i could settle with if it got rid of bots

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

If they removed the signpost, the botmasters would just code "walk x steps forward, turn right, take x steps forward".

This does jack to the bots, and just inconveniences the regular player.

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Quote:
Originally Posted by Skuld
If they removed the signpost, the botmasters would just code "walk x steps forward, turn right, take x steps forward".

This does jack to the bots, and just inconveniences the regular player.
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
This is true, but they could recode it to go to a certain NPC, then x steps forward, x steps right, and so on. Removing the sign actually does nothing, unless you also make all NPCs unclickable as well.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
Then they'll code it to walk as far as it can to the wall and it will get through.

Or code it to walk towards a moving part (the portal).

Its all futile and just hurts the average player.

Code=007

Code=007

Academy Page

Join Date: Feb 2007

Tomorrow Never [dies]

A/

Quote:
Originally Posted by Skuld
Its all futile and just hurts the average player.
And the average measures Anet uses to stop bot farming do not?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

How about...all mob parties are composed of balanced teamsets (damage, debuff, buff, heal) whos builds are randomly based on all possible skillsets available up to that point and randomize each time you zone, with certain bad guys using certain trademark skills but still mixing things up.

There would be enchantment removal, conditions, stance breaking, e-denial, spiking, AOE, degeneration, interrupts, shutdown, DPS, knockdowns, and lots of other fun stuff.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Code=007
And the average measures Anet uses to stop bot farming do not?
Do not put words in my mouth.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Mesmer’s are easy enough for a human to defeat and probably bottable (I am not a botter so I have no idea). Add one random enchantment ripping critter right out side the door of bot towns that may help (dying nightmare?). I do have to say I get Paranoid taking my monk to an active bot town. I worry that I will get be targeted and banned.

GodofAcid

Frost Gate Guardian

Join Date: Jan 2006

Massachusetts, USA

E/

Hah, I wonder how many people must think I'm a bot because I always use space to walk to those signs. I guess I can't do that anymore if that's now something that will make me look suspicious..

That would make quite the story.. "I had to spend a month getting my account unbanned. What did I do? I used the space bar to walk to a sign because it was convenient"