Just wanted to point out that the people at Arena Net do listen to us in that in the Bergen Hot Springs run they have put in a group of mesmers at the beginning to fight the bots, at least until they update their programs.
http://img402.imageshack.us/my.php?image=gw047sp1.jpg
Creative anti-bot measures
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That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.
It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node.
I never saw those memsers never spawn so close to the town is how come I thought it was new. I find them hard to kill myself because they seem more interested in using spells than attacking me. I thought that anet might have put them there to fight bots who clear out the first couple groups in a zone. A real person can go around them while a bot might die and be stuck at the rez shrine.
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Originally Posted by MercenaryKnight
That is not an anti bot measure, that is an anti farm measure. Get rid of signs in every town or put them in the opposite direction as the portal, no more bots being made that easily. One easy solution where noone will care if the signs are gone because we don't click on them so we can get out the zone.
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Originally Posted by RSGashapon
It would be some work, but they could modify the signs to actually have the names of the locations on them. Make the fonts fit in with the designs of the different styles of signposts across the various regions.
Remove the garish yellow text at the base and viola, something that fits the lore, looks good and removes a critical bot pathing node. |
ANet knows how the bot programs work, as they are all in response to the things in the game. ANet could get rid of the bots tomorrow by removing all signposts and NPC labels (that aid navigation), all item drops (that can be merched for gold), and all gold (cash) drops.
Of course, the whole GW player community would start screaming and the economy would really go crazy. BUT, the gold farming bots would go away.
Of course, the whole GW player community would start screaming and the economy would really go crazy. BUT, the gold farming bots would go away.
D
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Originally Posted by Skuld
If they removed the signpost, the botmasters would just code "walk x steps forward, turn right, take x steps forward".
This does jack to the bots, and just inconveniences the regular player. |
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Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
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Originally Posted by Yol
That coding only works if you start in the same place every time in an outpost. However, we know that when you enter an outpost, there are at least 4 or 5 different places where your character is placed, and taking x steps forward might work for one location in the outpost, but not for all of them.
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Or code it to walk towards a moving part (the portal).
Its all futile and just hurts the average player.
