Hardest Mission

Sir Kilgore

Academy Page

Join Date: Sep 2006

E/Me

All a thread like this tells you is whether or not you've found a good set of builds for a particular mission or been with a group that has.

For anything in PvE, once you figure out at least one way to beat a mission or boss then it's just a question of whether or not you make mistakes. For instance, getting masters on Rhilon Refuge is very difficult if you don't do something to change the earth damage to another type of damage and/or interrupt the Drought. You can get your whole party wiped in seconds.

However, if you bring the right skillsets, it's one of the easiest/quickest masters in the game to get.

I hero/hench most things personally, and there's only a handful of missions that cause problems. These are usually timed missions and/or require fighting on 2 fronts simultaneously, but most of those can still be mastered with H&H.

Eternal Grove is a pain without humans, but fairly easy with folks who know what they are doing.

Same with THK - and several other missions, imho.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

With respect to hard mode:

Prophecies: Thirsty River
Factions: Eternal Grove (also the hardest mission in the game)
Nightfall: Maddock Crevice

applejacks

applejacks

Ascalonian Squire

Join Date: May 2006

N/E

Proph: they were all too easy. Except those times Rurik went on those suicide runs. Can't remember which mission that was

Factions: finding a good group to kill Shiro. Once you have one it is easy as pie though

Nightfall: h/h ing Nightfall, I have to say that Jennur's Horde was the biggest pain. Mainly because of the bonus. It is just long to do alone....

Baba_Beast

Ascalonian Squire

Join Date: Apr 2007

Believe Us

W/

It all depends if you do the bonus or not because the eternal grove for example is freaking easy, but the masters is though.


And it also depends of what class and if you have heroes or henchies. THK is one of the easiest tyria missions if you have heroes, but when you have 7 henchies its really hard.

and why people are telling that gyala hatchery is though? You just clear the map, come back to the beggining to take the turtles and go to the end with, there should be just a few monsters.

Prophecies: THK(if you dont have heroes), Abbadon mouth (bonus=impossible)
Factions: they're all easy to complete but very hard to do masters. nahpui took me 23 minutes and I had 3 SF.
Nightfall: sebelkeh and GoM

Thunder79

Thunder79

Krytan Explorer

Join Date: Aug 2006

Chaos Rising

Prophecies: Thunderhead Keep...easy now...but hard initially.

Factions: Boreas Seabed...only because it's killed two of my Indomitable Survivors so far...other than that I'd say the only one I found hard to begin with was Aborstone.

Nightfall: Gates of Madness...this is the only mission I still have trouble with.

in Normal Mode...I've only tried a couple of missions in hard mode...nothing too difficult yet.

I've gotten protector for all continents...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I assume these are for HM? If so...

Prophecies, Aurora Glade
Factions, Eternal Grove
Nightfall, Dzagonur Bastion i guess, none were really hard.

Arborstone isn't really hard, just incredibly frustrating.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Prophecies: Aurora Glade
Factions: Eternal Grove
Nightfall: Gate of Madness

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Baba_Beast
It all depends if you do the bonus or not because the eternal grove for example is freaking easy, but the masters is though.
Why would you do Eternal Grove in hard mode without intending to get Masters?

If one treesinger dies, you resign and try again.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

prophecy....none....did them all with henchies and had no problems and now with heros its a cake walk. (though with bad pugs aurora and dunes can be a pain).
factions....still hate the palace trying to get the bonus. (though napuli seems to be a bonus that eludes my characters for a while)
nightfall....gate of madness is just toooo long to do and then die running to the shrine and start all over again. ugh.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

normal reward:
proph - ring of fire
factions - raisu palace
nightfall - gate of madness

bonus/masters:
proph - aurora glade? is that the one with the demagogue?
factions - eternal grove
nightfall - jenuur's horde

overall hardest thing: probably jenuur's horde masters reward.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by applejacks
Factions: finding a good group to kill Shiro. Once you have one it is easy as pie though
celestial skills make it easy. just find a E/Me with Echo and Arcane Echo. Get Shiro to stand still while the E/Me casts 6 Celestial Storms on him (gotta catch the summoned shiroken in the first 3 to get a morale boost and recharge).

Barring that, a SV Necro with Awaken the Blood destroys Shiro.

For first time through the game, I found these to be the hardest:
Prophecies: Abaddon's Mouth. Team ran into Willa the Unpleasant and Cairn the Destroyer. Took us two hours to pull them apart and finally kill them since it was the first time through for pretty much the entire team. It's a year later and I still remember the exact place and which bosses they were . ..
Factions: Eternal Grove for Master's
Nightfall: Didn't really find any mission hard since by this point of playing GW, I was just using henchies and/or heroes for everything already.

klrk

Academy Page

Join Date: Mar 2007

The Space Rangers

W/

Prophecies: THK
Factions : Aborstones (the knockdown and noobs often ruins it)
Nightfall: Dzagonur bastion (stupid mobs)

drakun01

Frost Gate Guardian

Join Date: Jan 2007

Over all? Naphui Quarter. Mainly because my friend and I had to do it 15 times before we cleared it >.< It was the embodiment of pain on this earth.

maket

Ascalonian Squire

Join Date: Feb 2007

Kyiv, Ukraine

Yamato Elephants {YES}

Me/E

The Foundry of Failed Creations in DOA beats them all.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by maket
The Foundry of Failed Creations in DOA beats them all.
heh ya I'm completely ignoring elite missions for the sake of this thread, lol... figure, out of the ones that go towards titles...

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Prophecies - Nothing really... I hate doing Icy Caves of Sorrow (really! I've never done this mission!)
Factions - I just hate Gyala Hatchery, but because Im Kurzick now (one of the reasons changing sides was... this mission), I think that it'll be Vizunah Square. I remember I had 2 survivors to go through this mission and I almost got heart attack... Everytime I get stupid Rt/W and W/Rt friends, that dont attack and think that rezzing is for henches, people at level 5 from Prophecies or something worse...
Nightfall - Well, only two missions were really HARD. Jennur's Horde or Gate of Madness. But since I made to Hard Mode, I guess my vote goes to Jennur's... It's just freakin' hard that I never made it.

maket

Ascalonian Squire

Join Date: Feb 2007

Kyiv, Ukraine

Yamato Elephants {YES}

Me/E

Hmm. Vizunah always was an easy one for me, just bring two high lvl MM's and masters guaranteed. All sorts of spirit spamming ritu's also rock in this one. Gyala is the hardest Factions mission i think.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Prophs: I actually found elona reach quite hard, namely due to there always being one leeroy in the team and afk players
Factions; Tannaki Temple probably (found arborstone easy, got masters with no probs first time )
Nightfall: Not completed yet (due to not being able to access Vabbi until last week due to graphics drive crashing upon entry )

I think THK isn't really that hard, i find it incredibly fun and pretty easy to do with a decent PUG

eat-mcdonalds-and-die

eat-mcdonalds-and-die

Ascalonian Squire

Join Date: Apr 2007

Manchester UK

TAO

E/

Prophecies: Nolani Academy (hate the bonus, when i'm doing it at low level), Riverside Province bonus, Sanctum Cay (thank god for runners!), Thirsty River.

All missions after that were easy for me
did ThK first try with a PUG, really easy

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by maket
Hmm. Vizunah always was an easy one for me, just bring two high lvl MM's and masters guaranteed. All sorts of spirit spamming ritu's also rock in this one. Gyala is the hardest Factions mission i think.
I actually found Gyala to be super easy (though boring in the end) with a group of me, a guildie, and a couple PUG people... none of which were healers (had the 2 monk heroes for healing)... long as you take the back road, its super easy masters.

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

Thanks for all your responses

maket

Ascalonian Squire

Join Date: Feb 2007

Kyiv, Ukraine

Yamato Elephants {YES}

Me/E

Yes, I know the easy method to complete Gyala, but i never achieved masters on this mission the way it was designed to (by activating turtles from the start).

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Normal mode:

prof: Desert one with an annoying bonus.
fac: None.
nf: Jenur's Horde bonus is a pain in the ass.

Hard Mode:

Prof: The first mission.. loads of PB mesmers made it hell while monking.
fac and nf: Havent tried hardmode there.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Prof - Thanks to heros, they are all pretty easy now. I'd say... dragon's lair just for the fact that it's kinda long.

Factions - Tanakai Temple, stupid Togo and Mhenlo prevent you from pulling in a few parts (most notably at the ranger boss) and teams often get wiped by the over aggro of afflicited and temple guardians when you're stuck with AoE damage in that narrow coridoor.

NF - Dzangan Bastallon, this mission is the sole reason all my characters now pick Margrid the Sly. HM masters on this is near impossible. Requires 2 MMs.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

NM, not all that hard
HM:
Tyria: seaboard
Faction Eternal Grove
NF:Crossroads

Killaya

Killaya

Lion's Arch Merchant

Join Date: Jul 2006

Ohio

Fabric of Existence [ohGr]

N/Mo

Quote:
Originally Posted by Pi_Numurian

Prophecies: THK
Factions: Arborstone
Nightfall: Gate of Madness
That's my list exactly

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Deleet
Prof: The first mission.. loads of PB mesmers made it hell while monking.
fac and nf: Havent tried hardmode there.
There are no PB Mesmers in Great Northern Wall... I'll just have to go with you meant Fort Ranik?

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Dunes of despair bonus.
Killing shiro (though it's often a case of masters or bust, but i missed it by 6 seconds last time, lol)
Dzagonur bastion.

SalamandraTheNinja

Ascalonian Squire

Join Date: Mar 2006

Prophecies: Maybe THK. None of them are difficult really.
Factions: Arborstone maybe. Just the end. None are too hard again, really.
Nightfall: Jennur's Horde and Grand Court. Grand Court is sometimes easy, sometimes hard. Both are excruciatingly annoying.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Prophecies: THK
Factios : Napuhi Square (Mainly because I hate it)
Nightfall : Jennur's Horde (all are easy except this)

shivanSoule

Frost Gate Guardian

Join Date: Apr 2006

Proph: ring of fire m+b
factions: gayla hatchery
nightfall: ruins of morah masters

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

People say now that none of the Prophecies missions are hard, sure that may be the case now when you have more GW experience, new skills and heroes. But thinking back when you first played the campaign it may have been a different story. To me the most difficult Prophecies mission at that time was definitely Thirsty River.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

In normal mode there are zero hard missions in any of the GW games.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Missions where you rely on others are usually the hardest, Vizunah Square for example, so many bad teams entering from the Local Quarter that its hard to get Togo to stay alive.

Dasha Vestibule has Goren, who usually waits right until the end before trucking into the Searing Flames boss, or lagging behind and getting taken out by the ice beams, very easy to prevent but still harsh.

I dont think any HM missions are hard, so far ive only done them on request with guildies when they have wanted them so it takes the edge off them.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Prophecies: Thirsty River, usually because of people dropping.

Factions: Eternal Grove, not enough people there, but heroes made this doable.

Nightfall: The one where you have to kill Shiro.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Evilsod
There are no PB Mesmers in Great Northern Wall... I'll just have to go with you meant Fort Ranik?
He means the Gargoyles. And there are quite a few fighting some Grawl.

VorianVader

Frost Gate Guardian

Join Date: Apr 2006

Blitzers

W/N

I agree with the previous poster; in NM there arent any missions that are really tough in all three campaigns. However, if you want masters and are hero/henching it, the three that come to mind are:

Prophecies: Dunes of despair (The bonus is.....ugh. Have not figured out how to do it with hero/henches in one go yet)
Factions: Eternal Grove (Requires really good timing between waves and a damage heavy party. Have done it a number of times)
Nightfall: None (Even Dzagonur bastion is easily doable with all hero/hench team)

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

Nothing is much of a challenge in normal mode, especially after playing through HM. These are what I'd consider the hardest missions in HM.

Tyria: Dunes of Despair.

This one took a few tries. Getting the bonus done using the CC trick wasn't too bad. Strangely enough, it took more tries to do the main mission afterwards. The Arcanist earth eles do a lot of damage. Had to adjust my build just for them.

The 8 man missions were all pretty easy for the most part. Got them all on the first try except THK, which took 2. The 4 man missions were a challenge at first but it got easier once I put together the right build. I think Nolani might be hard, but I got lucky and Rurik got stuck on a chest at the end and let me finish the mission in peace.

Elona: Toss-up between Johnur's Horde(sp?) and Gate of Pain.

Johnur's was a challenge using H&H, and was the last mission I completed for Guardian. You get very little time between waves, especially once they get to 6 per group. It wasn't so much that those groups of six were difficult themselves, but there just wasn't a lot of time to progress and kill other groups in the 1 min or so you get between waves. The 2 bonus harbringers in particular are so far out of the way that by the time I ran up, agroed the group, and ran back down, a new wave was coming at me from the middle. I got all the harbringer's killed and made a run at Nightfall, but because I'm a noob I didn't know he needed 3 lights to be killed instead of 1. By the time I'd discovered my error, my hench had all but wiped. In a last ditch effort I ran the last 2 lights to nightfall while the group of demons ran for my NPC at the start. Through a stroke of luck I killed Nightfall before they got to the NPC.

Gate of Pain was difficult simply because there's only so much you can do with 3 hero slots. The Torturewebs will wipe your group easily with Liquid Flame and Fireball, so you need stuff like shelter, migraine or dazed, a load of interrupts, etc. Fitting all of that into a H&H setup, plus adequate healing and damage, required more patience than I had. I just got a friend to help and we completed it easily with a full setup.

Cantha: I don't like Cantha and haven't tried HM there.

Edit: Meant to say Gate of Pain, not gate of madness.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Lumo the Mime

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Here are the most challenging I've found so far... I won't say that they're difficult because there's always one strategy that works, but this is just coming from my PoV

Prophecies: Aurora Glade (I avoid that mission and take the long way round to Denravi)
Factions: Eternal Grove (manageable if I can find a good PUG... Anyone want to help my assassin get through it?)
Nightfall: Dzagonur Bastion (though I'm only halfway through the storyline so far so no doubt I'll find tougher missions later)