Spell of the day: Consume Corpse

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Consume Corpse: Superb e-management for MMs!


[skill]Consume Corpse[/skill]. Spell. Exploit a random target. You teleport to that corpse's location and gain 25...105 Health and 5...21 Energy.



Bonus question before we start: What is missing from CC?



After experimenting with this spell for the past few weeks, I have come to the conclusion that this spell ROCKS! It produces the same output per use as SoLS, but with no targeting required, no conditions, and it can be used more often. With CC, I can run nearly at full operational energy while running a 10 Fiend army + OoU. I was initially thinking this spell would be awful due to two factors:

(1) It eats a corpse, that theoretically I want to use for a minion.
(2) It teleports you to said corpse. Not a very good utility for a backline caster, since corpse often appear in a clump of heavy combat.


Well, I was wrong. Flat out wrong. It turns out, after actually using the spell, that neither of the points above are particularly important. Think of Consume Corpse as "Soul Reaping-on-a-Button".

The current implementation of SR uses a 5 second timer. Once SR triggers, it will not trigger again for at least 5s. In typical end-game PvE instances, this is problematic for MMs because often multiple corpses will drop within the same 5s window, but you only get energy for one corpse. You end up becoming trapped in 'startup' mode, struggling to animate new minions and struggling to support existing ones at the same time. Often you end up leaving unused corpses on the ground, because you can't afford to exploit them.

Enter Consume Corpse. ("Soul Reaping-on-a-Button")

If there are corpses on the ground at the end of a battle, you can gain 11 energy per corpse! This is basically the same as pre-nerf SR. Once again, we can harvest energy off every corpse. Granted CC exploits the corpse, but it provides you enough energy to animate the next corpse.

This is approximately 50% boost on the number of corpses that can be animated, and between a 50-100% increase in energy reserves, depending on weather you CC or animate a given corpse.


Teleporting

Consume Corpse isn't random, the description is wrong.

Allow me to clarify that. If there is only 1 corpse available, CC always triggers on that corpse, obviously. Your animate spells DO use the closest corpse, so you can selectively control which corpses get animated and which get consumed.

You can choose the corpse it selects. YOU, the player, are responsible for knowing where that corpse is located, and for positioning yourself accordingly. It's not hard at all once you learn to pay attention to corpse placement. If a body falls in the middle of melee combat, it's probably not a good idea to immediately CC that one. However, generating a Horror (of some type) would be a good idea in that situation.

You can also be sneaky......Leave a corpse or two behind you! This allow you to teleport away from combat AND gain energy AND gain health.

Or...don't use CC at all during combat. Support your minions purely off of SR and at the end of battle, use CC to animate new minions and recharge yourself.

NOTE: I do suspect that CC uses the closest corpse. However, I won't guarantee that in writing yet. But I have excellent luck jumping to the exact corpse I intend to use....


Some points about Consume Corpse: Gains 11 energy and 105 health per corpse. Same returns as SoLS but with... fewer drawbacks. No conditions. No targeting. Does not require a living enemy. Better than SoLS in every possible way.
  • Fast Cast. It's listed as a 1s cast, which isn't bad. But wait...remember most MM's use a Bloodstained Insignia, which reduces cast times for corpse exploitation spells by 25%. CC is an exploitation spell, so it has a .75s cast time for properly equipped MMs. NO recharge time!!! (Remember the bonus question?) It can be used consecutively for massive energy gains. ("Soul Reaping-on-a-Button") Teleporting can be used defensively and neutrally. Choose your corpses, don't just stand there. A good way to quickly harvest corpses if there is competition for them on the field.
  • LifeInfusion

    LifeInfusion

    Grotto Attendant

    Join Date: May 2005

    in the midline

    E/Mo

    >_> See what 5 second recharge SR does to people?!

    Anyway, I think it is not really reliable unless you want to stare at corpses dropping and wait til the smoke clears to use them. When the smoke clears and you use consume corpse, the problem becomes keeping up with the party.

    I have tried using it, but it was just plain cumbersome.

    Carinae

    Carinae

    Forge Runner

    Join Date: Jun 2005

    Inside

    Fifteen Over Fifty [Rare]

    Quote:
    Originally Posted by Carinae Dragonblood
    NOTE: I do suspect that CC uses the closest corpse. However, I won't guarantee that in writing yet. But I have excellent luck jumping to the exact corpse I intend to use....
    No, it is random, I just tested that part. However, you can teleport with some confidence because the Animate spells DO use the closest corpse.


    Quote:
    Originally Posted by LifeInfusion
    I have tried using it, but it was just plain cumbersome. It's a boatload better than SoLS in that regard.

    Fuzzy Taco

    Fuzzy Taco

    Wilds Pathfinder

    Join Date: Apr 2007

    Level Twenty One [HAX]

    N/

    yay!!! someone who won't immediately look at CC and say "OMG noob emgmnt"
    i've been using it for a while, but i couldn't put its advantages into persuasive words. ty, and keep it going!

    Coloneh

    Coloneh

    Furnace Stoker

    Join Date: Nov 2006

    D/W

    I like CC, occasionally I drop blood magic from me SS build for Death magic, and CC is the first death spell to hit my bar. I use it to evade enemy warriors that decide i look yummy.

    ZenRgy

    ZenRgy

    Zookeeper

    Join Date: Jul 2005

    Australian Discussion Posse HQ - Glorious leader

    ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

    N/E

    CC is good, however I prefer SoLS because of it's 1/4 cast, only need something to be dying (not dead, plus other mobs can steal corpses) and there is no energy cost (yes I realise if you had the energy you will get extra energy with decent death magic), and I'm always urnning soul reaping in any necro build.

    Also the teleportation can make it dangerous (in areas like The Deep, which is the only PvE area I've seen where corpse control makes a difference).

    jayce

    Frost Gate Guardian

    Join Date: Aug 2005

    N/

    i always equip it when im running a death build, which is not very often. the thing i like most besides the obvious reasons is that is the only teleport type skill that will not drop an item before the skill activates. and beside, who else can get on the other side of a lock door without it being open, so long as there is a corpse



    Jayce Of Underworld

    ------------------------------------------------

    Animate Soul Lich
    Energy: 25
    Cast: 3
    Recharge: 0

    Elite Skill. Animate a level 1...14 Soul Lich
    at your location and you lose all energy. You
    suffer -1 energy regeneration for each Soul Lich
    you control. Whenever a Soul Lich you control
    deals damage, you gain 2 energy.(Soul Reaping)

    Soul Reaping
    Whenever a creature near you dies, you gain
    1...5..6 Energy Regeneration for 3 seconds
    (Non-Stackable) and 1...5..6 energy (Stackable).
    You gain half that amount/duration for Spirits.

    Staff of the Necromancer
    Energy +15
    Energy Gain: 0.22 per each point in Soul Reaping
    Halves skill recharge of spells (Chance 20%)
    Energy +5 (while Health is above 50%)
    Health +30
    Two-Handed

    Pick Me

    Forge Runner

    Join Date: Feb 2006

    Thornill, ON, Canada

    THE CANUCK MONKS (TCM)

    W/R

    You really think its so much better than SoLS?

    Signet of Lost Souls:
    E: 0 CT: 0.25 RT: 8
    Gain 10 - 82 health and 1 - 7 energy if target enemies is below 50% max health.

    Consume Corpse:
    E: 10 CT: 1 RT: 0
    Gain: 25 - 105 Health and 5 - 21 energy when you exploit a random corpse.

    Condition - must be a corpse for you to exploit. So you can't say its unconditional.

    I believe you gain more health with CC than with SoLS. You gain a bit more energy too, and yes, you can use it more often, as long as corpses to exploit are available.

    Not advisable to use if you have a MM on the team.

    Good to use when doing Dunes or you wish to teleport away from something (being chased by an enemy, but a corpse is available to you that is not surrounded). SoLS is connected to Soul Reaping, which most necros if not all have points into, whereas CC is connected to Death Magic, which is mostly used by MMs.

    It has some uses that are better than SoLS, but mostly, I think SoLS is better overall.

    Carinae

    Carinae

    Forge Runner

    Join Date: Jun 2005

    Inside

    Fifteen Over Fifty [Rare]

    I am specifically suggesting it for MM builds. A MM will have a higher Death attribute than SR, so Consume Corpse is usually stronger for a MM than SoLS.

    Maybe not quite unconditional, but hugely superior compared to SoLS's condition. Hugely superior.

    It's a way to make up for multiple corpse occurring within the same 5s timer window. It burns a corpse, but allows you to use the next corpse. Often there is more than one being left behind.

    jrk247

    jrk247

    Desert Nomad

    Join Date: Mar 2006

    Twenty Gold For Mountain Troll [Tusk]

    CC is bad for a MM, you rely on corpses to raise an army. If you have CC on any MM bar I'd say you'd have a pretty pathetic minion army.

    And besides, casting SoLS right before a foe dies and then using the corpse for a minion is way better than wasting a corpse. And as a MM you don't really want to be in the frontline of battle, that's why you have minions.

    Recon_Alpha

    Recon_Alpha

    Academy Page

    Join Date: Oct 2005

    W/

    *waits to see in the next GW update - Changed CC recharge time to 5 seconds*

    Carinae

    Carinae

    Forge Runner

    Join Date: Jun 2005

    Inside

    Fifteen Over Fifty [Rare]

    Quote:
    Originally Posted by Recon_Alpha
    *waits to see in the next GW update - Changed CC recharge time to 5 seconds* In my mind, the 0 recharge is tied to the random teleport. It allows you to immediately escape from bad teleports. If they add a recharge, they should adjust the teleport to use the closest corpse, making it more predictable.

    Pericles

    Pericles

    Frost Gate Guardian

    Join Date: May 2007

    [GoD]

    R/

    I run CC sometimes with my mm and it works great,
    AS LONG AS i'm in a corpse heavy area: Vizunah, Tombs, etc.
    When u reach the maximum of minions it starts to show it's potential because u alrdy have an army. Also if theres no other mm in the party i would possilby bring it because the teleport rlly comes in handy.

    I must tell u Carinae, if u have to overreact THAT MUCH to make your point come through I think that's a bit sad/embarassing.

    It's a good skill not a great skill, remember that.

    Solus Spartan

    Solus Spartan

    Krytan Explorer

    Join Date: May 2007

    Australia

    [Lawl]

    Mo/

    Cc owns, I love jumping away from pesky meleers on my Mm

    Sophitia Leafblade

    Sophitia Leafblade

    Desert Nomad

    Join Date: Nov 2005

    Dragon Slayer Guild [DSG]

    R/

    I have to admit Olias has CC equiped all the time, and i use it alot of the time on my Nec when playing MM too. Its a great skill to have, signet of lost souls is good too but in areas with corpses CC i find is alot more useful (ofc lost souls is alot more usful in areas with little or no corpses than CC )