[skill]Consume Corpse[/skill]. Spell. Exploit a random target. You teleport to that corpse's location and gain 25...105 Health and 5...21 Energy.
Bonus question before we start: What is missing from CC?
After experimenting with this spell for the past few weeks, I have come to the conclusion that this spell ROCKS! It produces the same output per use as SoLS, but with no targeting required, no conditions, and it can be used more often. With CC, I can run nearly at full operational energy while running a 10 Fiend army + OoU. I was initially thinking this spell would be awful due to two factors:
(1) It eats a corpse, that theoretically I want to use for a minion.
(2) It teleports you to said corpse. Not a very good utility for a backline caster, since corpse often appear in a clump of heavy combat.
Well, I was wrong. Flat out wrong. It turns out, after actually using the spell, that neither of the points above are particularly important. Think of Consume Corpse as "Soul Reaping-on-a-Button".
The current implementation of SR uses a 5 second timer. Once SR triggers, it will not trigger again for at least 5s. In typical end-game PvE instances, this is problematic for MMs because often multiple corpses will drop within the same 5s window, but you only get energy for one corpse. You end up becoming trapped in 'startup' mode, struggling to animate new minions and struggling to support existing ones at the same time. Often you end up leaving unused corpses on the ground, because you can't afford to exploit them.
Enter Consume Corpse. ("Soul Reaping-on-a-Button")
If there are corpses on the ground at the end of a battle, you can gain 11 energy per corpse! This is basically the same as pre-nerf SR. Once again, we can harvest energy off every corpse. Granted CC exploits the corpse, but it provides you enough energy to animate the next corpse.
This is approximately 50% boost on the number of corpses that can be animated, and between a 50-100% increase in energy reserves, depending on weather you CC or animate a given corpse.
Teleporting
Consume Corpse isn't random, the description is wrong.
Allow me to clarify that. If there is only 1 corpse available, CC always triggers on that corpse, obviously. Your animate spells DO use the closest corpse, so you can selectively control which corpses get animated and which get consumed.
You can choose the corpse it selects. YOU, the player, are responsible for knowing where that corpse is located, and for positioning yourself accordingly. It's not hard at all once you learn to pay attention to corpse placement. If a body falls in the middle of melee combat, it's probably not a good idea to immediately CC that one. However, generating a Horror (of some type) would be a good idea in that situation.
You can also be sneaky......Leave a corpse or two behind you! This allow you to teleport away from combat AND gain energy AND gain health.
Or...don't use CC at all during combat. Support your minions purely off of SR and at the end of battle, use CC to animate new minions and recharge yourself.
NOTE: I do suspect that CC uses the closest corpse. However, I won't guarantee that in writing yet. But I have excellent luck jumping to the exact corpse I intend to use....
Some points about Consume Corpse: Gains 11 energy and 105 health per corpse. Same returns as SoLS but with... fewer drawbacks. No conditions. No targeting. Does not require a living enemy. Better than SoLS in every possible way.