Try making the paragon passable again

Tadpole Lord

Academy Page

Join Date: Feb 2007

The Almighty Spartans [Spar]

R/Me

Its getting rediculous how Anet has turned the paragon into a totally useless class... spear attacks were nerfed to the point of uselessness and freaking motivation is gargage now. Myself and many other players don't even consider paragons a threat in pvp anymore and all my mission groups would rather not waste a party member. Anets devs must prize the dervish as their little baby because there is a serious balance issue here that needs to be adresses.

Randomway Ftw

Krytan Explorer

Join Date: Oct 2006

Ottawa, Canada

What universe do you live in? Paragon's are still ridiculously overpowered.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Tadpole, have you ever heard of paraway? That's 8 paragons in one group on a HA run. I think it even held halls once. Paragons are not underpowered as a whole.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Paragons just need teammates around them. Then they can do something really good.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Paragons by themselves are meh to decent. its when you have multiple paragons that they become overpowered.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

yea but you could say that about anything, 1 ele is alright you get 8 of them and you got some damage. 1 warrior can do his share, 8 warriors pound the hell outta you.... i have to agree with tad here, even though paragons can be used in special circumstances all in all they suck.... they got like 10 to maybe 15 good skills..... thats it.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

There is something wrong when they have superior offense and defense. While 8 Elementalists is something to behold, they're weak defensively, or 8 Warriors have weaknesses in terms of hexes and conditions. Paragons don't have that factor, so they can sit there throwing their spears, removing conditions and hexes, all the while healing themselves. Of course, that's a slight exaggeration but it does show how powerful they are.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

ok... well as i know of the paragon hex removal is meek at best and the healing almost a failure, the offense is even worse..... really you could do much better with 8 ritualists, but i will say the same thing that i have said about the recent Soul Reaping nerf.... just because one group of people have found a way to use a class very effectively does in no way make the class overpowered, if htat was the case then every single class should be hit with a nerf nuke cause they are all "overpowered"

in my eyes, the casual player cannot use a paragon effectively without a specialty setting in mind for a specific group. they are much too much of a narrow margin class, in much the same way mesmers are, and everyone will agree that mesmers are very narrow minded in their implementation and need some help right.

i still stand with my statement that paragons need help.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Paragons are great, even in PvE if your team isn't scattered around like idiots and out of shout range. The only reason why they're underused is because they're like mesmers...not very well understood and don't fit the 3 stereotypes of cookie-cutter team builds (tanking, nuking, healing).

macke

macke

Jungle Guide

Join Date: Feb 2007

Serbia-Belgrade

W/

Quote:
Originally Posted by Randomway Ftw
What universe do you live in? Paragon's are still ridiculously overpowered.
So True



Last time i check Balthazar it was 10/20 sundering spear
Can someone confirm that?

Paragon rulz in pvp
Damage,condition,support anything ur heart desire
And Spear attack omg, worst spear skillz whit "go for ayes" deal 80+ dmg
And Cruel Spear it a diferent story

p.s. sry for bad english i hope u understend

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Make their leadership do not work with other paragons and done, no more 8 Paragon teams.

We have a saying in Galicia 'Onde hai patrón non manda mariñeiro' that means 'Where there is skipper no sailor leads', so... how come each one of the 8 paragons can give orders to all the other 7? Simply senseless...

Once that is done, the skills won't need to be nerfed because 8 paragon teams are too powerfull.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Even after all the nerf, Paragon still formidable to fight or play as in HA team. In pve the team need to be build around them to get the most out of the class. Sadly this will never happen in pugs and their tiny minds, then again I don't pug.

There are a lot of good builds for para all of them need teamwork: Tof tank, spear spike team, SYG & ToF party defence buff, conditions. Just because a para can't motivated as well as before doesn't mean one is rubbish.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by macke
Last time i check Balthazar it was 10/20 sundering spear Can someone confirm that?
Yeah, you just need to unlock the 10/20 one then the 20/20 one. I think that's what you meant.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Quote:
Originally Posted by tenshi_strife
ok... well as i know of the paragon hex removal is meek at best
Expell Hexes

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by MithranArkanere
Make their leadership do not work with other paragons and done, no more 8 Paragon teams.

We have a saying in Galicia 'Onde hai patrón non manda mariñeiro' that means 'Where there is skipper no sailor leads', so... how come each one of the 8 paragons can give orders to all the other 7? Simply senseless...

Once that is done, the skills won't need to be nerfed because 8 paragon teams are too powerfull.
That comment is moot at best.
Check GvG battles and have a look at what the Paras can do in battle.
Ok, they have to resort to a handful of skills usable but still they're a very nice class to play.
Bringing up comments to change their primary to not work with other paras?
How on earth are you planning to do that then?
I'm curious

Sirkl

Ascalonian Squire

Join Date: Aug 2005

Apathy Inc

lol try being a frenzy war with a paragon watching your ass.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by tenshi_strife
ok... well as i know of the paragon hex removal is meek at best and the healing almost a failure, the offense is even worse..... really you could do much better with 8 ritualists, but i will say the same thing that i have said about the recent Soul Reaping nerf.... just because one group of people have found a way to use a class very effectively does in no way make the class overpowered, if htat was the case then every single class should be hit with a nerf nuke cause they are all "overpowered"

in my eyes, the casual player cannot use a paragon effectively without a specialty setting in mind for a specific group. they are much too much of a narrow margin class, in much the same way mesmers are, and everyone will agree that mesmers are very narrow minded in their implementation and need some help right.

i still stand with my statement that paragons need help.
Hex Removal: Expel Hexes
Healing: REPEATED ACTIVATION of Finale of Restoration OR multiple Song of Restoration. Now what's weak?
Offense: DPS higher than axe or sword, deep wound, burning, spreading bleeding, decent +damage on their attack skills. Anthem of Guidance and Anthem of Fury to bolster their speed of spikes and prevention of blocking. "Go for the Eyes!" enhances critical chances. Permanent 25% IAS (~33% more hits)

Skill Counters: Roaring Winds, Vocal Minority, Ulcerous Lungs. All of which are targeted towards Paragons, but weak on a balanced group, meaning the counters aren't viable as a must have to take down masses of Paragons.

The Paragon is probably the only profession that can handle high offense combined with high defense at the same time. All other professions must choose one or the other.

Quote:
Originally Posted by Sirkl
lol try being a frenzy war with a paragon watching your ass.
Once did a practice run in the Zaishen Challenge against the degeneration team to get used to the profession. Saw the Warrior Frenzy/Healsig, so I spiked him to death with a "Go for the Eyes!" enhanced Spear of Lightning. -224 was the number that popped up.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Emik
That comment is moot at best.
Check GvG battles and have a look at what the Paras can do in battle.
Ok, they have to resort to a handful of skills usable but still they're a very nice class to play.
Bringing up comments to change their primary to not work with other paras?
How on earth are you planning to do that then?
I'm curious
In the same way constructs and uncorporeal do not leave corpses.

With a flag.