GW2 Environment

stevedallas

Frost Gate Guardian

Join Date: Dec 2006

NY

The Ebon Vanguard

W/

Hi Everyone

There's a lot of talk about GW2. Threads for posting suggestions, people demanding things, a demonstrated thirst for addition and enhancement.

It seems like one of the things we're forgetting about here is the ingame environment and things that we have in GW1 that we'd like to see in GW2.

Remember how beautiful pre-searing Ascalon looked? How about the way that the birch trees sway in the southern shiverpeaks? Or the summit of that mountain that you walk across when fighting your way to Drok?

I dont think that things like this really belong in the suggestions thread and it doesn't look like they're even being addressed there. Could we, by chance, keep this thread open to discuss the aspects of GW1 that we'd like to see in GW2 as opposed to suggestions for change in GW2?

If it were up to me, one of the things that exists in pre-searing ascalon that I would like to see in GW2 is the mill just north of Ashford abbey. That building with the water wheel that spins with the thatched roof. It's one of the few things in game that hinted of a local economy and, regardless, was very pleasant to look at.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

One thing that I discovered just this past week (yes, I know I should have noticed it before) was in Beacons Perch; you can climb to the top of the mountain and you get a breathtaking veiw of th surrounding land. Or even in Kaineng center, the docks over on the western side. I love areas like that that some of the towns have where you can go around a doorway you hadn't noticed before and enter this beautifully well done area. I hope that GW2 keeps this sort of detail and planning when they plan future sites. little things where you can go to a town or outpost after months of breezing through it and notice an area you had never seen before becuase it was just around a blind corner.