vanquishing the sulfurious waste

RainwalkerC

Frost Gate Guardian

Join Date: May 2006

in fear

changes often, check daily

Mo/

hey, guys, does any1 have a successful hero/henchie team build for vanquishing the sulfurious waste, most of it is quite easy w/ wurms but the group at the up left corner w/ that necro boss is really hard to kill, cause wurms cant get there and theres like a million mobs there... any help would be appriecitated, oh ya i play as a monk

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Have someone pulling his group to the sand and bombard with 7 junundus

Sprites

Sprites

Lion's Arch Merchant

Join Date: Jun 2005

royaume de la lumi??re :D

LOGW

E/Me

the problem is a hero die in the process (even with proective spirit) and i cant leave my juundu or all the hero/hench will leave too :/

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

The rest of the zone is easy as hell. So go for a huge gimmick build. Just remember to knockdown the column or you'll kick yourself.

My tactic for that boss was... attempt to bodyblock them onto 1 spot (that failed MISERABLY), i ended up tanking them (praise Whirling Defences). Then we just let loose 3 Splinter/Barrages thanks to Razah and my 2 heros, annihilated the 4 Dune Carvers instantly, rest of the grouped died shortly afterwards. Rest of the area was a walk in the park.

As for a monk. Remember, Awakened have 0 enchantment removal (if you don't hex anything). They can however shutdown your elite, so precast it before you run in. Set yourself up with a 600 Smite duo build or a 55/SoJ build (remember Mantra/Glyph of Conc for the Cry of Frustrations). Or if not just set yourself up as the invinci monk w/ Shielding Hands + SoA and tank them yourself, then when they're occupied, use some bizarre gimmick build to wipe the floor with them.

Basically build your entire team around annihilating that boss. Aslong as you haven't somehow managed to make it so you can't kill off a few Margonite/Torment groups the other side of that Column it doesn't matter what you do since its all wurmable.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

So much trouble.. just disable the skill that allows your heroes to leave wurm, flag them and pull the group to them with a longbow, as was suggested to you already