Random Assassin Builds (not tested)

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

Crippling Daggers
Mantis Touch
eTemple Strike
Blinding Powder
Death Blossom
Impale
Viper's Defense
Death's Retreat

Deadly 13
Shadow 9
Dagger 9

I know, it's nooby. I just combined a bunch of related skills.

xaleo21

Frost Gate Guardian

Join Date: Feb 2007

Washington, USA

Doesn't matter anymore.

Dancing Daggers
Entangling Asp
Falling Spider
Horns of the Ox
eAssault Enchantments
Heart of Shadow
Shadow Refuge
Death's Charge

Deadly 13
Dagger 9
Shadow 9

Sorry if it is not good enough.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Don't double post, edit your post instead.


Giving the build is not enough. You might want to explain where you use it for: PvE, PvP, AB etc.


Right now, I think the builds are crap: No res, lousy skill usage ( heard of shadow&viper's defense? ),no Deep Wound...

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

http://www.pvxbuilds.com/index.php?t..._Temple_Strike
This is what you're trying to achieve.

Toilet Oni

Frost Gate Guardian

Join Date: Feb 2007

Tonigth we dine in.....CUSTODY

Moe wine plz

R/

Quote:
Originally Posted by xaleo21
Crippling Daggers
Mantis Touch
eTemple Strike
Blinding Powder
Death Blossom
Impale
Viper's Defense
Death's Retreat

Deadly 13
Shadow 9
Dagger 9

.
yep, that one is pretty random

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I don't see a Lead Attack either

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

The amount of thought put in these builds seems like it was 2 seconds. Sure its not impossible to make a good build in 2 seconds, however this is not one of those prodigy builds

Everything is mixed up and somethings don't even work with another.

There was no reason put for why no res sig
a simple I dont care about res sig would of been a better reason then nothing -_-

SilentDaunt

SilentDaunt

Ascalonian Squire

Join Date: Apr 2007

Stewards of Ancient Rites

A/

Eh...well it is certainly random alright. I fail to see the point of sharing these with us if they're poorly thought up, unless you want us to improve them? First build is totally inviable as Yanman pointed out, there is simply no lead for the rest of the chain. The second build would work fundamentally but it really won't achieve anything. It has no spike, a little pressure at beginning but can't loop because of asp's 20sec recharge. Plus poisoning your opponent twice in succession seems really redundant. The build also spreads across all 4 attribute line (You need high CS for energy management) which you will have to go full superior to achieve enough results. All in all those builds just won't work in the current metagame or anywhere I can think of.