Well.. I see every single Monk be a Mo/E lately. And quite frankly.. I don't like GoLE so much, so I've been looking for alternatives.
So GoLE offers:
+GoLE can be precast
+It can potentially give 15 Energy
+It doesn't require an investment in attributes
+combines well with heal party!
+30 second cooldown
+with 20% faster recharge mod it gives 0.625/sec (does that even work on glyphs though...?)
-In a prot build without HP, you'll use it for aegis and one other spell, often you only use 10 of the 15 energy it generated
-It has a 1 second cast time, which can be too long when you need mana fast
Divine Spirit offers:
+1/4th second cast time
+with an "of enchanting" mod and ~11 in DF it lasts for 13 seconds, allowing you to preprot freely in this time without losing too much energy.
+Deny hexes removes 2 hexes with it!
+If you cast 9 times in the 13 seconds you'll save 4 or 5 mana each time (say 4.5..) making it a total of 41 mana saved over 13 seconds. If you cast more spells this number will be higher. A 10 energy cast though.. sp 41-10 =31
+With 20% faster recharge you gain ~0.66/sec
-It can be stripped
-The cooldown is rather long for long fights
Am I missing something? The energy "gain" seems equal, even though Divine Spirit will always make use of this energy gain, and GoLE can be worse when you need to use the energy for a 5 energy spell. The cast time on Spirit is far better and deny hexes gets 100% better by it. You don't need the /E anymore opening up for other things (shield bashhhh).
Thoughts? Ideas? Praise?
A
