Originally Posted by Cacheelma
In-game mods to keep an eye on spamming?!?
Ok. Let's imagine this together.- Imagine there's no such thing as "spam" in this world. Everyone who wants to repeat his/her message only do so once in a minute. Now, imagine there're 100 people who want to do the trade in your district. How many messages do you think you'll see per second? Do you consider these people spammers? The messages will scroll so fast to the point that you won't notice any differences between spamming and no spamming. So what's the point? As I said earlier. FIX THE REAL ISSUE HERE. |
The real issue are the people ingame who abuse the system. Something which cant be fixed with more filters and regulations and restrictions. The only way to handle abusive players is to have an obvious precense of mods.
People abuse the system because they know they cant get caught or punished, or they dont expect to. Filters wont stop that, changes to the programme wont stop that. People always find a way around it.
The only definite deterant to abusive behaviour is having a visible presence of someone who can ban them.