Viable Hard Mode Builds - Ranger Addition

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

I decided to create a thread to post Builds for Rangers that do fairly well in Hard Mode. Simply post your build that works and give a little detail on it.

Edit: Edited Title.

I'll Start:

Broad Head Arrow {Poison}
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Wilderness 8+1, marksmanship 11+1+3, Expertise 11+1

Skills:
Broad Head Arrow Apply Poison Favourable Winds Distracting Shot Throw Dirt Whirling Defense Troll Unguent OR Lightning Reflexes OR Dodge. Rebirth OR Sunspear Rebirth Signet
Use Favourable winds before pulling, (May want to skip if you're in a timed mission or confident that your BHA will hit.)

Use Apply Poison. Pull.

Target Key Spellcaster (Monk or Ritualist or Fire elementalist). Use Broad Head arrow.

Notes:
Keep apply poison up. It is the only real use you have other than Daze. Distracting shot can be used for Recharging Dazes, and general interrupting. Whirling Defense if you start taking damage. Always carry a Rebirth-like Res.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I think you mean Edition.

Smoke Trapper
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Smoke Trap
Barbed Trap
Dust Trap
Tripwire
Trapper's Speed
Whirling Defences
Healing Spring
Renew Life

Can change out Healing Spring for Flame Trap if you use SF eles. Healing Spring is more for minions.

I really doubt this needs an explanation... its a trapper. If its small, lure, trap. If its big, trap, lure, if its big and nasty, trap and trap more, then lure.

Done me proud vanquishing S. Shiverpeaks and other areas.

letshuntx

Pre-Searing Cadet

Join Date: May 2007

b

R/

i just got legendary guardian and there are a few variations that i use.
BHA + epidemic, screaming shot is also useful in there with apply poison also.
but that works best if you got a silencing shortbow specially for bosses cause conditions dont last long in hardmode.
Splinter Barrage for areas with bunched up enemies.
Burning Arrow is also useful for single target damage but i prefer glass arrows.

just make up your own builds, there are no real cookie cutter builds

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

Lol, both the OP's build and Sod's are ones which I frequently use
I never use favorable winds though with BHA as it has no effect on the BHA arc, so I add needling shot for the broken bha/needling combo.

Sod: beautiful, I didn't think anyone else *ever* used smoke trap in pve..you just made my day

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by letshuntx
Burning Arrow is also useful for single target damage but i prefer glass arrows. What? Why?! Bleeding sucks, and every foe in the game burn.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by lennymon
Sod: beautiful, I didn't think anyone else *ever* used smoke trap in pve..you just made my day Been using it for weeks. I've been urging people to use it since before my 3 week ban ^^

Finally got myself a Silencing Spear to go with it too. Nothing beats a group of henchman (usually monks cos they've got nothing to do yet) wanding a Dolyak Master after everything just got caught in a trap stack, interrupting its MoP and watching it die from SF. Made Dreadnoughts Drift/Lornars Pass/Ice Dome a freeze.

Of course it does occasionally backfire. Outcast Deathhands Plague Touching everything back onto the monk and cutting it down happens alot. But that tends to make things all the more amusing, hehe. Of course there are the Contagion Heket and the Plague Signet Grawl, does get a tad annoying having a 26 second cripple when your hench don't have condition removal. Man that made Frozen Forest take so long, i hate Pinesouls!

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

@ Evilsod: Why Renew Life? I always thought it was one of the worst rez spells in GW for anything other than a monk using Holy Haste and primarily healing prayers.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I just prefer it. It casts at the same speed as the other ressurects, has a pretty small cooldown (which *should* only matter after battles), and acts as a Heal Party during mid battle. Since its a touch skill it doesn't cost all that much. You can't trap constantly anyway, so while you ressurect people who need it everyone else can carry on killing.

Even at 3 in HP it heals for 70, which isn't that bad, especially with degen spells been so strong vs hench.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Used Fevered Archer setup a few times, works well

10+2+1 Expertise
10+2 Marksmanship
10+1 Wilderness Survival
5 Illusion

Fevered Dreams [E]
Screaming Shot
Pin Down
Throw Dirt
Concussion Shot
Apply Poison
Troll Unguent
Resurrection Signet

Have Silencing, Crippling, Posionous and Barbed bows, depending on what's most important. Might seem odd, but has been very useful, can mass daze casters, mass cripple and blind attackers, spreads 7 pips of degen on petty much anyone and allows your party to spread stuff easily too (burning and weakness for example, easily weakening or burning many enemies). The concussion shot still requires actually interrupting the enemy, but because you are using an AoE effect you can even daze a hard to interrupt boss by targeting a caster beside him, spreading the daze. Interestingly, the +33% modifier for conditions is applied once to the main target and compounded when spread to the other targets, so you in fact deliver +77% duration on the AoE conditions (thus 21 seconds of poison, 30 seconds of bleeding or daze or 23 seconds of cripple at these levels)

Quote:
Originally Posted by Evilsod
Finally got myself a Silencing Spear to go with it too. Have they changed traps? I tested Barbed trap about 6 months ago (date is hazy, it was pre-nightfall) and neither the bleeding nor the cripple durations were affected by crippling or barbed modifiers.

Edit again: Tested Smoke trap, the daze is not affected by Silencing mod, but interestingly the Barbed trap seemed to be affected by a crippling mod - while the blind and dazed disappear at the same time, the bleeding and crippled don't. Possibility? I wrote in and complained about the traps not being affected by the mods, but before Nightfall. They fixed the traps, but didn't include the fix in the new trap?

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

EDA builds are perfect for areas like ruins of surmia where teams are small.

13 expertise
about 9 marks
about 9 ws
about 8 earth

called shot
distracting shot
(savage shot)
(screaming shot)
ebon dust aura
apply poison
enchant cover, defensive stance, etc
res

Quote:
Originally Posted by ArKaiN
What? Why?! Bleeding sucks, and every foe in the game burn. glass arrows isn't used for the bleeding but rather that nice +18 or so armour ignoring damage. It's used for spiking normally though, skills like prepared shot are a better choice for dps.

burning arrow's very OU outside of splits which is is the only place it's really strong. People who copy builds like solo ganking builds off obs cheese me off a little, especially when they don't even replace skills like mending touch.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Epinephrine
Have they changed traps? I tested Barbed trap about 6 months ago (date is hazy, it was pre-nightfall) and neither the bleeding nor the cripple durations were affected by crippling or barbed modifiers.

Edit again: Tested Smoke trap, the daze is not affected by Silencing mod, but interestingly the Barbed trap seemed to be affected by a crippling mod - while the blind and dazed disappear at the same time, the bleeding and crippled don't. Possibility? I wrote in and complained about the traps not being affected by the mods, but before Nightfall. They fixed the traps, but didn't include the fix in the new trap? I've heard mixed answers. While using Smoke Trap it didn't seem that Silencing was making any difference at all. I made a thread asking this on GWO because i've never been sure, seems people all used Crippling/Bleeding mods to test it out on Barbed Trap but didn't use Smoke Trap. I guess we need a new bug report in that case.
Its not a total loss, +5e +5AL spear is sure as hell better than the random +15/-10 +5AL sword i was using before hand just because i could never be bothered to get a new 1.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Evilsod
Since its a touch skill it doesn't cost all that much. Ahh, yes, it's cheaper since touch skills are affected by expertise, I missed that point. *goes to get Renew Life for his rangers now*

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Generally in Hardmode so far ive been using 1 of 3 dif builds depending what kinda mission it is I have:

My Broad Head Arrow Build for Areas with Nasty Bosses or Eles like Abaddons Mouth
[skill]Broad Head Arrow[/skill][skill]Read The Wind[/skill][skill]Savage Shot[/skill][skill]Keen Arrow[/skill][skill]Throw Dirt[/skill][skill]Comfort Animal[/skill][skill]Charm animal[/skill][skill]Rebirth[/skill]

My Archers Signet Build for areas that need a high dps rate or where energy is low like Ring of Fire
[skill]Archer's Signet[/skill][skill]Savage Shot[/skill][skill]Marauder's Shot[/skill][skill]Penetrating attack[/skill][skill]Read the Wind[/skill][skill]Favorable Winds[/skill][skill]Throw Dirt[/skill][skill]Rebirth[/skill]

MY Greater Conflaguration Build for Areas where i know theres going to be long battles in specific place (combines well with adding Mantra of Frost on all Heros) like Sanctum Cay
[skill]Greater Conflagration[/skill][skill]Winter[/skill][skill]Savage Shot[/skill][skill]Keen Arrow[/skill][skill]Kindle Arrows[/skill][skill]Troll Unguent[/skill][skill]Throw Dirt[/skill][skill]Rebirth[/skill]

ZystD

Ascalonian Squire

Join Date: Aug 2006

Hopper

R/

I got legendary guardian and vanquisher on my ranger. I only ran one build most of the time too (bha, frustration, screaming shot, lightning reflexes, res sig, read the winds, epidemic). I always cleared with a anti melee earth ele who could KD alot, or blind and weakness, If there were huge groups of melee or casters, epidemic would spread the blind or daze all over and minions could do the interrupts. Uh, It worked pretty much anywhere.

If i had to solo clear i'd more often set BHA build to a hench, or bring norgu to interrupt with frustration, archane conundrum, web of disrpution, power return and all, and run ebon duster/interrupt myself to blind all the melee and do a few interrupts on occassion.

For the record, I've always hated traps, but I can see how they'd be useful.

I also LOVE using my pet in pve, but whenever i brought pet or tried to do splinter barrage nuking etc. things never seemed to work out. Uh, hope that helped.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Apparently BHA is number 1 in HM...

Here is the setup I use generally:

BHA
Distracting Shot
Penetrating / Sundering Attack (I figured I do more damage with this single skill than with RtW instead)
Throw Dirt
Serpent's Quickness (for spamming BHA and Throw Dirt)
Troll Unguent
Whirling Defense
Rebirth, generally.

Sometimes I pack Epidemic, especially when I use a hero barrager.

I mainly use this build for vainquishing with heroes. When doing mishes with other players I just try to bring what the team lacks.

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

I've finished the Tyria missions and bonuses and am half way through Elona using the following alternating with an [skill=text]Archer's Signet[/skill] - [skill=text]Concussion Shot[/skill] build not unlike the one's sited above. However, most of the time I use the following:

[skill]Burning Arrow[/skill][skill]Screaming Shot[/skill][skill]Penetrating Attack[/skill][skill]Savage Shot[/skill][skill]Needling Shot[/skill][skill]Frenzy[/skill][skill]Apply Poison[/skill][skill]Whirling Defense[/skill]

Interuption is left to a shut-down Mesmer or a ranger with a Broad Head Arrow or Concussion Shot build (augmented by a well-equipped Olias MM), either of which is usually, but not necessarily, human. BTW, we chose Elona next, rather than Cantha, because of the rumours that Vizunah Square is particularly unpleasant without human teams on both sides.

For the most part, I still find HM quite enjoyable, however, I miss the greater variety of interuption strategies that have been made all but obsolete by the increased monster cast speed.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

For Arborstone HM I used an Enraged Lunge pet build; the armour ignoring bonus damage is nice, and because the pet attacks are shouts they aren't interrupted by ceiling collapse. Bit of a niche build, but it worked.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I really don't understand why anyone would ever choose Archer's Signet when you can bring Prepared Shot instead...

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Ask them. And if it is your opinion that one is better then the other, state as much.

Archers Signet may save 5 or 6 times 16-13 energy (concussion shot) every 45 seconds yields 80-78 energy (something like 1.8 E/sec) and that is more then the 8x7 you'd get from Prepared Shot in a similar timespan (around 1.2 E/sec).

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

[skill]Barrage[/skill][skill]Concussion Shot[/skill][skill]Epidemic[/skill][skill]Distracting Shot[/skill][skill]Screaming Shot[/skill][skill]Favorable Winds[/skill][skill]Throw Dirt[/skill][skill]Resurrection Signet[/skill]

Energy could be tight but a zealous bow would fix that, non-adjacent casters suck : (

On second thought BHA is probably the way to go, since interrupting HM mobs with their increased casting speeds is a pain.

Razah can be equipped with Splinter Weapon or an MM might be better. Two rangers can probably be taken, one with Barrage, pet, and Tiger's Fury, the other one with BHA and epidemic.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Amy Awien
Ask them. And if it is your opinion that one is better then the other, state as much.
I was pretty sure that my statement had implied as much.
Quote:
Originally Posted by Amy Awien
Archers Signet may save 5 or 6 times 16-13 energy (concussion shot) every 45 seconds yields 80-78 energy (something like 1.8 E/sec) and that is more then the 8x7 you'd get from Prepared Shot in a similar timespan (around 1.2 E/sec). I am aware that Archer's Signet saves more energy, but I've never found a legitamate bow build that required more energy than expertise and Prepared Shot could provide. The 3 second cast of Archer's Signet also removes a lot of damage potential from a bow build.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Then why make such a useless and off-topic comments. You do understand the use, but you have never found a use for it.

The cast time is 2 seconds, btw, which hardly removes a lot of damage potential.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Archers Signet works in energy denial areas since it essentially makes ur skills free to use this is one of its greatest assets It also allows a large number of uses from Concussion show that even with 12 Expertise is going to cost 15 energy which is going to give u 1 shot and then ur going to need energy gain to be able to use it again and the same between every usage. Another advantage to it is the energy save is uncondional unlike most energy gain skills.

Other energy gain methods are effective too but they struggle with multiple concussion shots especially in a short period of time. Archers shot losing some effectiveness when using non Concussion shot builds where other energy regain skills work more effectivly. But imo if u want to use Concussion shot then there is no more effective way than using Archers signet as ur elite.

The Cast time is no problem, its no different than equipping a preperation.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Amy Awien
Then why make such a useless and off-topic comments. You do understand the use, but you have never found a use for it.

The cast time is 2 seconds, btw, which hardly removes a lot of damage potential. to get your optimum energy saving btw you have to use only concussion shot. Which recharges every 5 seconds. So you're saving 5-6 times 16-13 energy is in fact ensuring you can do nothing except autoattack (and concussion, which does even less damage than autoattacking) for 25-30 seconds. In addition to using your elite slot. How's that for removing a lot of damage potential?

Archer's Signet is 'usable'... that doesn't mean it's not one of the worst skills in the game. Power shot is 'usable'... I rest my case.

There is a note on the skill's talk page at wiki saying elite bow attacks are free but don't reduce the skill's charges so mimicrying this would allow 30 seconds of free QS, magebane, barrage or crippling shot spam at 0 expertise, if it's not out of date. Which is interesting if not realistic. edit:this is no longer the case if it ever was

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Amy Awien
Then why make such a useless and off-topic comments. You do understand the use, but you have never found a use for it.

The cast time is 2 seconds, btw, which hardly removes a lot of damage potential. ????

I made the comment to find out from others their reasoning. I thought that was pretty obvious. I don't claim to know everything about GW and frequent these forums to learn from others. This is shown in how I mistook the cast time of the skill.

HalPlantagenet

HalPlantagenet

Frost Gate Guardian

Join Date: Aug 2005

too far from Conwy

The Chained Swan

R/

The energy saving of [skill=text]Archer's Signet[/skill] enables you to launch and repeat 3-4 high energy skills, i.e. [skill=text]Concussion Shot[/skill] that you wouldn't be able to combine with such immediacy in other circumstances, even with high Expertise. It's not just its benfit with one other skill. It's difficult to imagine that anyone that uses it isn't aware that they're giving up their Elite slot.

Having said that, my sense is that degen, particularly poisoning, is the key to what I've played of Hard Mode and there are several interesting variations within that theme that are possible. [skill=text]Needling Shot[/skill] and an IAS are almost always constants with me in that context.

An exception to my previous posts comes to mind: the dock's mission in Elona, (which I've always particularly enjoyed.) [skill=text]Splinter Weapon[/skill] and [skill=text]Barrage[/skill] are phenomenal there, particularly with two rangers thus equipped. In that case, it's useful to bring along Olias and his entourage to play interference.

ZystD

Ascalonian Squire

Join Date: Aug 2006

Hopper

R/

Well, the point I was trying to make, is that in HM dazing with BHA is not always enough, specially with godly protect monks, or fast casting mesmers. Its also VERY helpful to bring the mesmer illusion skill Frustration, as this adds dmg upon interrupts making kills much quicker, and lengthens casting speeds back to that of a dazed normal mode boss. Not that its only bosses, this completely shuts down any normal monster almost certainly, the extra dmg and time to interrupt helped ALOT I found.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

I <3 Frustration

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Since when do you have to actually use Concussion Shot once every 5 seconds? Unless your fighting a mob of 3+ spellcasters that for some reason your team can't kill any within 30 seconds... Archers Signet is bollocks. Prep Shot lets you manage energy properly when you need it, gives you additional damage and lets you use all THREE interrupts WHEN and WHERE you need them. Archers Signet lets you spam Concussion Shot, which sadly is completely useless if you use it vs a Healing Signet and using a Savage/Distract while under Archers just wastes its charges and makes it even less effective.

Until Rangers get a *good* 25 energy bow ATTACK that doesn't do crap damage and only really works on a spellcaster Archers Signet will be useless. I don't give a crap what people have to say about this elite, much like i don't about Primal Rage. Archers Signet at least has potential whereas Primal is just useless, Experts Dexterity is another example. There is nothing to discuss on how useless Archers Signet is. No point saving 80 energy if you have nothing to use it on, what you gonna do, spec Healing and use Heal Party?

Pericles

Pericles

Frost Gate Guardian

Join Date: May 2007

[GoD]

R/

Throughout this thread ive encountered a lot of builds which did NOT make use of a preparation. I find that every bow-wielding ranger should nearly always carry a prep, as this gives such a big boost to your arrows, is unstrippable, and lasts a decent time. It allows u to simultanuously apply 2 conditions, e.g: screaming+apply poison.

Anyways, i often run epidemic ranger builds or incendiary arrows coupled with mimicry (practiced stance on magrid). The 3 incredible stances for me are Whirlng Defence, Dryders' Defences and Lightning Reflexes. Also i find shortbows much more useful in HM so i strongly advise u to use one.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Yeah i never understood the point in making a bow build without using a prep... there is no way another skill will be more beneficial than a prep.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Evilsod
Prep Shot lets you manage energy properly when you need it, gives you additional damage and lets you use all THREE interrupts WHEN and WHERE you need them. Ive explaned most of the reasoning behind Archers signets usefulness above but just to point out u can still use the other interupts while u have archers signet, you very oftne meet groups of huge numbers of casters, and in hard mode some of them are a real problem and dazed is a great counter of if u dont attack them after to interupt the slower casting is a very useful condition on enemys. Id also like to see u be able to Use Prep Shot effectivly while taking on the Dual Wells at the Mursaat gate in Ring of Fire On that mission Archers signet comes into a class of its own.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Are we talking about Ether Seals here... not Wells...?

Because personally i found them quite easy to take out by.... STANDING OUT OF RANGE USING A FLATBOW.

And the fact that your having to bring a completely haxxord endgame e-denial enemy into this to say that Archers Signet is decent just means the skill is absolutely bollocks.

Can i just ask which groups with huge numbers of casters we're talking about here?

Any mesmers cast extremely fast, especially in HM, very hard to interrupt. Necros, Eles, Monk, why are these even alive for long enough? And are we also going by the fact that you manage to hit every single Concussion Shot?

No matter what you say with regards to Archers Signet it sucks, its only use is to 'spam' a 25e interrupt, using any other attack skills makes it a much less effective elite. Prep Shot will always win. You don't have to spam Concussion Shot, we were given 3 very good interrupts for a reason, Prep Shot utilizes that, Archers doesn't.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

C'mon peeps, this topic isn't about Archer's Signet and there's no point in trying to argue with Evilsod, who will never change his opinion anyway, no matter what you say because he simply can not accept different opinions. Even when faced with the plain fact is that someone states they actually put Archer's Signet to use in a build designed for Hard Mode and had success with it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Thats because your definition of success obviously means something entirely different from mine. There has been no successful build involving Archer's Signet, end of story. Everything i've heard has revolved around spamming Concussion Shot, which is pretty far from a success.

Practiced Stance is a bad elite. But it has some successful builds.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

You see, it is exactly as I said, there is no way that you can be wrong.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

If thats how you want to interpret it... of course your tune doesn't seem to be changing either, you refuse to acknowledge how bad Archers Signet is and how all builds for it are too. So really, stop trying to act like you're 'better'.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Amy Awien
C'mon peeps, this topic isn't about Archer's Signet and there's no point in trying to argue with Evilsod, who will never change his opinion anyway, no matter what you say because he simply can not accept different opinions. Even when faced with the plain fact is that someone states they actually put Archer's Signet to use in a build designed for Hard Mode and had success with it. Hmm you speak the truth anyways back to the topic at hand

i find that [skill]throw dirt[/skill] is one of the Best skills available in any hard mode build, ive used it for a long time and now that ive ventured into Hard mode ive found its now 10 times more important to use. Eg. Fort Ranik mission, You face a party of Charr, the Warriors charge your quishy monk that stands no chance against them, so u blind them as they cluster around him. You then have several seconds in which u can concentrate on taking out any Casters relativly easy. IF you have another ranger with u, as soon as they notive that it has worn off they then use it on the warriors, u can then finish the remaining Casters and then u can proceed to eliminate the Warriors.

phool

phool

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Amy Awien
C'mon peeps, this topic isn't about Archer's Signet and there's no point in trying to argue with Evilsod, who will never change his opinion anyway, no matter what you say because he simply can not accept different opinions. Even when faced with the plain fact is that someone states they actually put Archer's Signet to use in a build designed for Hard Mode and had success with it. ad hominem? You're getting desperate. You didn't even make an attempt to reply to his/her or my points. Nice hypocrisy btw.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Evilsod isn't the only one to realise Archer's Signet sucks.

I have a screenshot of me in Thunderhead Keep with only henchmen (pre-heroes, no flags to control them) smacking it down with NO SKILLS on my bar. Just because you can do it doesn't mean it's good. No skills on the bar isn't a good build because ANY build is better, as any build can get the same or better performance - they can simply opt not to use their skills.

Same with Archer's Signet, sure, you might be able to make it work, but only because you didn't need a decent build. I can probably make an archer's signet build and beat many areas with it, but I'd have beat them more easily with other builds. Archer's Signet is a lousy skill, but you get 7 others to make up for its crappitutde.