Pinky's Patented 1,385hp with 20hp per second Dervish!!
NeonPink
Well some people have asked me to put this build here so hope ya all Enjoy ^^
Its only one of many possible (novelty)builds you could make with this Idea but iv found this works well:
D/R
Beast Mastery: 9
Scythe Mastery: 9
Earth Prayers: 10
Mysticism: 9(8+1)
This is currently only a PvP build for me so il give ya my PvP armor:
+50hp rune, +hp insignia on chest and legs, Runes to get +5 energy (2+2+1) and +10armor when Enchanted (play about)
My Current is,
Head: +1Mysticism, +50hp, +10armor when Enchanted
Chest: +25hp, +15hp, +2Energy
Hands: +5Energy, +2Energy, +10armor when Enchanted
Legs: +10hp, +10hp, Energy Recovery+1
Feet: +1Energy, +10hp, Energy Recovery+1
As for the Weapon, Enchantments last 20% Longer and "Strength and Honour" +20% whilst health is over 50% (plus any Scythe Snathe you feel like taking ^^).
The build is pritty simple to use and can be adaptable to your playing style;
1, Avatar of Melandru [Elite Skill] - This gives you a lovely +200hp and immune to conditions.
2, Vital Boon - At the current level of Earth Prayers it should give a nice +80hp and a good healer.
3, Zealous Renewal - This is also a must for the build as it’s your main source of Energy when all your Enchantments run out (so let them run out, don’t renew them until there gone) and is also a handy damage dealer.
4, Mystic Regeneration - Also a must for this build, giving you "+3 Health regeneration for each Enchantment on you" you should get a total of +15, unfortunatly the cap is only +10, but still giving you iv been told 20hp per second, pritty darn good if you ask me. ^^
5, Optional Enchantment - Myself I took Aura of Thorns as its very handy to cripple people when attacking, but it may be replaced by any other you feel fit.
6, Optional Enchantment - I used Heart of Holy Flame as it was the only last Enchant I had left, good for damage and such but can be replaced like above.
7, Symbiosis - And Finally, the main part of the build, this spirit will give you an extra +101hp for each Enchant you have, giving you a very healthy boost, make sure to summon it out of the way in PvP, possibly in your base before the doors creek open and such.
8, Resurrection Signet - Of course the good old Resser, fair enough you may be able to hold your own against a whole team but its best to keep this to res fallen allies.
Useage:
Basicly with the build you just run into a group of people and use all your Enchantments, waiting for them to run out then renewing them after, this should usually keep you at over 90% health all the time aswell as giving the good effects of your Enchants off, above is how i used the build but im sure people can think of other ways or addaptions for it ^^
To begin with i actually used this build as 1,185hp. Trading Avatar of Melandru for Mystic Sweep, giving me a good damage output aswell (usualy hits soft targets for about 100), After the Avatar runs out i realised that it has a huge cooldown so you may have to wait awhile to get back up to 1,385hp but... hey with 1,185 ya cant really complain ^^
This build can easily be improved or given a hell of aload more health but I found this build very effective over all, please feel free to give it a try or improve on it, Comments welcome. ^_^
Love Pinky -xXx-
Its only one of many possible (novelty)builds you could make with this Idea but iv found this works well:
D/R
Beast Mastery: 9
Scythe Mastery: 9
Earth Prayers: 10
Mysticism: 9(8+1)
This is currently only a PvP build for me so il give ya my PvP armor:
+50hp rune, +hp insignia on chest and legs, Runes to get +5 energy (2+2+1) and +10armor when Enchanted (play about)
My Current is,
Head: +1Mysticism, +50hp, +10armor when Enchanted
Chest: +25hp, +15hp, +2Energy
Hands: +5Energy, +2Energy, +10armor when Enchanted
Legs: +10hp, +10hp, Energy Recovery+1
Feet: +1Energy, +10hp, Energy Recovery+1
As for the Weapon, Enchantments last 20% Longer and "Strength and Honour" +20% whilst health is over 50% (plus any Scythe Snathe you feel like taking ^^).
The build is pritty simple to use and can be adaptable to your playing style;
1, Avatar of Melandru [Elite Skill] - This gives you a lovely +200hp and immune to conditions.
2, Vital Boon - At the current level of Earth Prayers it should give a nice +80hp and a good healer.
3, Zealous Renewal - This is also a must for the build as it’s your main source of Energy when all your Enchantments run out (so let them run out, don’t renew them until there gone) and is also a handy damage dealer.
4, Mystic Regeneration - Also a must for this build, giving you "+3 Health regeneration for each Enchantment on you" you should get a total of +15, unfortunatly the cap is only +10, but still giving you iv been told 20hp per second, pritty darn good if you ask me. ^^
5, Optional Enchantment - Myself I took Aura of Thorns as its very handy to cripple people when attacking, but it may be replaced by any other you feel fit.
6, Optional Enchantment - I used Heart of Holy Flame as it was the only last Enchant I had left, good for damage and such but can be replaced like above.
7, Symbiosis - And Finally, the main part of the build, this spirit will give you an extra +101hp for each Enchant you have, giving you a very healthy boost, make sure to summon it out of the way in PvP, possibly in your base before the doors creek open and such.
8, Resurrection Signet - Of course the good old Resser, fair enough you may be able to hold your own against a whole team but its best to keep this to res fallen allies.
Useage:
Basicly with the build you just run into a group of people and use all your Enchantments, waiting for them to run out then renewing them after, this should usually keep you at over 90% health all the time aswell as giving the good effects of your Enchants off, above is how i used the build but im sure people can think of other ways or addaptions for it ^^
To begin with i actually used this build as 1,185hp. Trading Avatar of Melandru for Mystic Sweep, giving me a good damage output aswell (usualy hits soft targets for about 100), After the Avatar runs out i realised that it has a huge cooldown so you may have to wait awhile to get back up to 1,385hp but... hey with 1,185 ya cant really complain ^^
This build can easily be improved or given a hell of aload more health but I found this build very effective over all, please feel free to give it a try or improve on it, Comments welcome. ^_^
Love Pinky -xXx-
Yanman.be
Player versus Player? right.
Seitheach
It looks like this build will stay alive for quite a while, IF the enchantments are up. A simple rend enchantments (no monk enchantments, so no damage taken by caster) or gaze of contempt will make quick work of this build. With no enchantments, symbiosis will become useless and it will give you a massive health drop: let's say you're at 700/1385 health, which is just over half. If you lose all enchantments, your health would drop 505 points to a mere 195(+80 from vital boon ending). Also, you'll have no source of healing, as mystic regeneration is over, too.
Also, as far as I can see, this build has no skills for a decent damage output. The scythe has a nice damage range, but I really doubt that that is enough.
So, with one quick spell (gaze of contempt or rend enchantments), this build will lose a massive amount of health, have no source of healing itself and only has basic attacks for damage. I think you need to tweak it a bit more Pinky.
Also, as far as I can see, this build has no skills for a decent damage output. The scythe has a nice damage range, but I really doubt that that is enough.
So, with one quick spell (gaze of contempt or rend enchantments), this build will lose a massive amount of health, have no source of healing itself and only has basic attacks for damage. I think you need to tweak it a bit more Pinky.
NeonPink
Can be used in both of course, but its alot easyer to build in PvP, myself i couldnt afford to make it in PvE so i just whacked a PvP char outta it :P If you had read it you would have seen "This is currently only a PvP build for me" so il give ya the PvP armor :P But if you can afford it feel free to use it in PvE XD. As i said in the Stratergy Just plant the spirit somewhere back outta the way since the range is huge and you should have no problems ^_^
And yes i know Seitheach, but isnt it just the same for a 55hp monk? :P Enchantments are strong things but can also be removed, its a weakness for many builds, if you want more of a damage output like i sujested swap Malandru for Mystic Sweep(around 100pet hit), or.. if you dont want your Enchantments rending take Vow of Silence instead? Also i did say the build could do with alot of improving ^^ its just a test template iv been playing around with so feel free to improve on it however you see fit :3
And yes i know Seitheach, but isnt it just the same for a 55hp monk? :P Enchantments are strong things but can also be removed, its a weakness for many builds, if you want more of a damage output like i sujested swap Malandru for Mystic Sweep(around 100pet hit), or.. if you dont want your Enchantments rending take Vow of Silence instead? Also i did say the build could do with alot of improving ^^ its just a test template iv been playing around with so feel free to improve on it however you see fit :3
Yanman.be
You use it in PvP. 'nuff said.
bathazard
Quote:
Originally Posted by Seitheach
Also, as far as I can see, this build has no skills for a decent damage output. The scythe has a nice damage range, but I really doubt that that is enough.
So, with one quick spell (gaze of contempt or rend enchantments), this build will lose a massive amount of health, have no source of healing itself and only has basic attacks for damage. I think you need to tweak it a bit more Pinky.
Quote:
Because your a perfect Tank/distraction then, people will attack you and whilst they realise you cant die your team mates are most likely spamming SF, or... as i said 100 times if you want more damage output swap Melandru for something else, plus the Enchantments your casting are causing damage, your more of a supporter or a Tank.
+9,+3,+3,+3,+3,+3,+3,+3,+3,+3=36
with 14 earth =+9,+4,+4,+4,+4,+4,+4,+4,+4,+4=45
ArKaiN
I don't get it. What's the point in having a bunch of HP and being "immortal" (unless of course you get Gaze of Contempt'ed) if you can't cause damage?
Yanman.be
*Grenth's Balance*
NeonPink
Quote:
Originally Posted by ArKaiN
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Quote:
Originally Posted by Yanman.be
*Grenth's Balance*
*laughs!* Now that would be funny XD
Yanman.be
NeonPink, you do know that people in PvP are often too smart to be fooled by tanks?
NeonPink
Usually yes, how ever sometimes noobs can be like "omfg i leik kill u kk lol" ugh ._. Anyway, it gives your team Survivability and a distraction usually, plus most people dont take anti-enchantment spells *shrug* Whats your problem anyway? :B Your being pritty darn harsh, constructive critisim, ever hird of it? If your going to Bitch about the build at least sujest improvments and such.
Div
So what happens when symbiosis goes down? Do you cry? And this build is basically a griever build where you piss other people off by running around like a retarded tank...or is there a point?
Seriously, this build is just asking to be flamed. Might as well ask a mod to close it before you embarrass yourself more. ca_aok
Constructive Criticism: There is no place for a "tank" in PvP. People with a higher IQ than a gerbil will simply switch targets.
Also, if they kill the spirit, there goes your novelty build. And Symbiosis works on enemies too. NeonPink
Actually when it goes down you just place another one.. you place it far back so they don’t kill it right away, and I never suggested you actually tank people -.- you just distract them for a while, fair enough yes it probably is a griever build now I look at it but i consider it a survival build, im simply posting it for the knowledge of others since people asked me to post it here, so I did *shrugs*
Evilsod
What in gods name is the point in this build? If i wanted a tank in PvE i'd use an Obsidian Tank. If i wanted to tank in PvP i'd use a Stoneflesh Elementalist and not have to rely solely on my opponents been thick as pig shit.
You also have no more armour... who gives a toss if you have 1300 health, your still gonna die. NeonPink
Hence why i took the +armor when enchanted, jesus people its just a novelty build, crist all mighty. If your going to rip into it at least post some constructive stuff like improvments or possibly just getting rid of it all together :P It isnt that great a build, people just asked me to post it here for the shear shock value of
"omfg how u gt ovre 1k hp tl me plzkktnxby" which kinda got annoying... Solus Spartan
Melandru's desn't giv 200hp >_>
NeonPink
Quote:
Originally Posted by Solus Spartan
Melandru's desn't giv 200hp >_>
"Avatar of Melandru Elite Skill
Elite Form. For 1-48 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds." http://guildwars.gameamp.com/guildwars/skill/904.php That is unless they reasontly Nerf'ed it NeonPink
Wow, just checked with a Priest of Bal, seems they've reduced it to +100hp now, shame
Now thats kinda usless since, the Symbiosis would give more health *laughs* Ah well, ya get the idea of it ^^;;; tehee Darkpower Alchemist
The build is very gimmicky. I learned about symbiosis in Maguuma Jungle, a year and a half ago. It's not something to worry about, since you can't kill anyone worth their salt in your current state unless they become so focused that they can't see the little cat design in the corner. Any and all enchanted players will have a similar way of increasing their hp.
I had a whammo with [skill=card]Vital Blessing[/skill] and a monk and I jumped up to about 1,200hp easily. However, it is inventive in the sense that I haven't seen it used by players, yet with a monk on a team, everyone will be effected by [skill=card]Symbiosis[/skill]. That being said, who has the advantage? The guy with the monk, or you? Maybe you with your monk? Yet, in the end, it doesn't scare unless no one has enchantments on you opponent's team. NeonPink
Quote:
Originally Posted by Darkpower Alchemist
The build is very gimmicky. I learned about symbiosis in Maguuma Jungle, a year and a half ago. It's not something to worry about, since you can't kill anyone worth their salt in your current state unless they become so focused that they can't see the little cat design in the corner. Any and all enchanted players will have a similar way of increasing their hp.
I had a whammo with [skill=card]Vital Blessing[/skill] and a monk and I jumped up to about 1,200hp easily. However, it is inventive in the sense that I haven't seen it used by players, yet with a monk on a team, everyone will be effected by [skill=card]Symbiosis[/skill]. That being said, who has the advantage? The guy with the monk, or you? Maybe you with your monk? Yet, in the end, its doesnt scare unless no one has enchantments on you opponent's team. Indeed, it could easily be worse, Endure Pain, Vital Blessing, Symbiosis and pritty much every other enchant/health increase in the game.. im sure you could come up with an insane amount(and i bet someone has) but at the end of the day its just abit of a novelty build i was asked to post Aera
/slap
So. You deal like 30 damage. No IAS. Lots of health. Opposite team: "Let's kill Symbiosis" "We'll leave the Derv till last" "Haha where's your damage?" "What does Rend Enchantments do?" What's point of surviving if you don't do anything useful? Because you deal no damage and don't heal others. This could only be useful in PvE, as a tank, NOT in PvP. red orc
Tanks in PvP are like stones. You aviod them and go for the soft targets.
When youre done with the soft targets, you go to the tank and say "BOOO". He then leave the game. If he does not you just kill him. The worst you can do with that build is that the oposing team necro is going to use his hexes on you. This however is not going to happen since the necro targetting will be something like: warrior - shutdown to miss, then sin - shutdown to panish for using skills, then dervish. And if you have no warrior or sin then your whole team cannot do any damage. moko
Quote:
Originally Posted by NeonPink
Elite Form. For 1-48 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds." http://guildwars.gameamp.com/guildwars/skill/904.php That is unless they reasontly Nerf'ed it |
Wow, just checked with a Priest of Bal, seems they've reduced it to +100hp now, shame Now thats kinda usless since, the Symbiosis would give more health *laughs* Ah well, ya get the idea of it ^^;;; tehee i lol'd. sorry but this thread needs some closing badly, it's a flamebait. :/ *summons Nkah* NeonPink
Quote:
Originally Posted by Aera
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Quote:
Quote:
Originally Posted by Mokone
it's a flamebait. :/
Im not even defending the build anymore since people are taking it far to seriously, it was just alittle bit of fun and a novelty build i thought id share
So much for that, Any admin is welcome to close the thread. See ya, Love Pinky -xXx- I pwnd U
Uh you do realize that it is 15^50, not 20^50 right? For 20% dmg the mod would be 20% when health is LESS than 50%. GG.
Caleb
Quote:
Originally Posted by NeonPink
So much for that, Any admin is welcome to close the thread. See ya, Love Pinky -xXx-
Closed as request of OP, before it gets any warmer in here.
Caleb |